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Year: 2013

Weird of Oz Conjures Up Some Other Horrors

Weird of Oz Conjures Up Some Other Horrors

the-conjuring-poster-1This week, I’m going to take a break from the summer heat and my blogging of Arak, Son of Thunder to get all spooky on you. This is a topic I’d normally tackle in the autumn, closer to Hallowe’en, but it turns out that one of the surprise summer hits is a supernatural horror film called The Conjuring. If you enjoyed that film and are looking for some home-viewing follow-ups, here are a few to consider…

The Messengers (2007)

As the movie poster for The Messengers tells us, “There is evidence to suggest that children are highly susceptible to paranormal phenomena.”

One thing’s for certain: the children in this film certainly are.

A few years ago, I saw a subtitled edition of The Eye, the movie that put Hong Kong co-directors (and twin brothers) Danny and Oxide Pang on the American map, and it did induce chills. Here, as in that earlier film, the Pangs demonstrate their skill at evoking the dread of The Thing You Must Not See: you know something is behind you, but you can’t turn and look because what you’d see might make your heart freeze.

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Experience the Best Science Fiction of 1926 with The Gernsback Awards, Volume One

Experience the Best Science Fiction of 1926 with The Gernsback Awards, Volume One

The Gernsback Awards-smallThe Hugo Award, science fiction’s most famous prize, was first dreamed up in 1953 for the 11th World Science Fiction Convention, and they’ve been given out every year since 1955. The prestigious Nebula, awarded by the Science Fiction and Fantasy Writers of America (SFWA), was first given out in 1966.

Now, I know what you’re thinking. “But wait! What about all the marvelous science fiction and fantasy published between 1926, the year that marks the birth of Amazing Stories and hence science fiction as a genre, and 1953? With no prestigious award to draw the attention of future generations, is all that pulp fiction doomed to obscurity? Can nothing be done?!?”

Admit it — that’s exactly what you thought, over-punctuation and all. You should think about switching to decaffeinated.

Well, calm down. As usual, there’s no thought that we have that Forrest J. Ackerman hasn’t thunk before. In fact, Forry sprang into action to rectify this serious crime against science fiction way back in 1982.

His ingenious idea was The Gernsback Awards, a series of awards given retroactively to early science fiction. Each year, the ten nominees for the award would be collected in a handsome volume that would allow modern audiences to read and judge for themselves the best of the year.

At least, it was meant to be a series of awards. For unknown reasons, only one volume ever appeared: The Gernsback Awards, Volume One: 1926. Still, that one volume is packed full of terrific fiction from Edmond Hamilton, Curt Siodmak, Murray Leinster, A. Hyatt Verrill, H. G. Wells, and others — not to mention great art by Frank R. Paul.

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Black Gate Online Fiction: “The Keystone,” Part III of The Tales of Gemen, by Mark Rigney

Black Gate Online Fiction: “The Keystone,” Part III of The Tales of Gemen, by Mark Rigney

AppleMarkGemen the Antiques Dealer puts the plan he’s been preparing for decades in motion, in the conclusion to the epic fantasy series that began with “The Trade” and “The Find.”

Five more times did Gemen, Tetch, and Velori delay or misdirect their pursuers. They destroyed a bridge over a high gorge, they broke open an upstream beaver dam and flooded the road, they laid caltrops and netting, they set tripwires and, once, right in the heart of the vast Samandwan forests, in a natural amphitheatre of towering duskwood trees, Tetch spent the best part of a day laying an enchantment on the roadway that would, or so he assured Gemen, cause the Corvaenish riders to ride in a tight circle and return by the way they’d come, none the wiser for hours.

“It’s a guarantee!” said Tetch, more than a little defensively.

“When I do a thing,” said Velori, “I simply do it, and leave off the guarantees.”

“Come now, girl!” said Tetch. “All this time spent with Gemen, and you’ve yet to develop a belief in magicks?”

“What I believe,” said Velori, “is that we’ve set obstacles aplenty, and we’re still being followed.”

Mark Rigney is the author of the plays Acts of God (Playscripts, Inc.) and Bears, winner of the 2012 Panowski Playwriting Competition. His short fiction has been nominated for a Pushcart Prize and appears in Black Static, The Best of the Bellevue Literary Review, Realms of Fantasy, Talebones, Not One Of Us, Andromeda Spaceways Inflight Magazine, Lady Churchill’s Rosebud Wristlet and many more. A haunted novella, “The Skates,” is now available from Samhain Publishing, with a follow-up due in early 2014, and his contemporary fantasy novel, A Most Unruly Gnome, won the 2009 First Coast Novel Contest.

Mark’s previous stories in The Tales of Gemen the Antiques Dealer were “The Trade,” which Tangent Online called a “Marvelous tale. Can’t wait for the next part.” — and “The Find,” which Tangent called “Reminiscent of the old sword & sorcery classics. I can’t wait to see what fate awaits Gemen. A must read.”

The complete catalog of Black Gate Online Fiction, including stories by Aaron Bradford Starr, Jamie McEwan, Martha Wells, Mary Catelli, Michael Penkas, Ryan Harvey, Nina Kiriki Hoffman, E.E. Knight, C.S.E. Cooney, Howard Andrew Jones, Harry Connolly, and many others, is here.

“The Keystone” is a complete 15,000-word novelette of weird fantasy offered at no cost.

Read the complete story here.

New Treasures: Night Pilgrims: A Saint-Germain Novel by Chelsea Quinn Yarbro

New Treasures: Night Pilgrims: A Saint-Germain Novel by Chelsea Quinn Yarbro

Night Pilgrims A Saint-Germain Novel-smallLast April, we reported on the special Bram Stoker Award given out to the Vampire Novel of the Century (the Century in question being the 20th, for you confused millennials in the crowd.)

Hotel Transylvania (1978), the very first Count Saint-Germain novel, was a heavy contender for that special award, and in the 35 years since it appeared Yarbro has built up a loyal following with over two dozen novels featuring the immortal Count. Last week the 26th, Night Pilgrims, arrived in stores.

Even setting aside her popular Saint-Germain series, Yarbro is a heavy-hitter in fantasy circles. Two of her earliest novels, The Palace (1979) and Ariosto (1980), were nominated for the World Fantasy Award, and she was named a Grand Master at the World Horror Convention in 2003. The last Yarbo title we discussed here was her 1985 paperback To the High Redoubt.

Chelsea Quinn Yarbro’s first Saint-Germain novel, Hotel Transylvaniawas recently nominated as Vampire Novel of the Century. Her Saint-Germain cycle, now comprised of more than twenty-five books, is a masterwork of historical horror fiction. The vampire Count Saint-Germain has crisscrossed the world many times, seeking love and the blood of life and seeing humanity at its best and worst.

In Night Pilgrims, Saint-Germain is living in a monastery in Egypt when he is hired to guide a group of pilgrims to underground churches in southern Egypt. The vampire finds a companion in a lovely widow who later fears that her dalliance with the Count will prevent her from reaching Heaven.

The pilgrims begin to fall prey to the trials of travel in the Holy Lands; some see visions and hear the word of God; others are seduced by desires for riches and power. A visit to the Chapel of the Holy Grail brings many quarrels to a head; Saint-Germain must use all his diplomacy and a good deal of his strength to keep the pilgrims from slaughtering one another.

Night Pilgrims was published by Tor Books on July 30. It is 426 pages in hardcover, priced at $29.99 ($14.99 for the digital edition).

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The Genesis of The Fall of the First World

The Genesis of The Fall of the First World

the-fall-of-the-first-world-smallI began work on The Fall of the First World in 1979, when I was twenty-six years old, at the suggestion of my agent at the time, who told me that, because of the tremendous popular success of the Thomas Covenant trilogy and of Terry Brooks’s The Sword of Shannara, publishers were eager to buy epic fantasy novels, particularly fantasy trilogies. I began to outline my own trilogy and compose the opening section. I started by incorporating story ideas already in my files. These included notes for a novel about the sinking of an ancient island-continent, perhaps Atlantis itself, to be called The Passing of the Gods. At the same time, I had long entertained the idea of writing a novel about the Third Crusade, so I included characters that borrowed from the historic figures of Richard Coeur de Lion and Saladin, who more or less wound up becoming King Elad of Athadia and Agors ko-Ghen of Salukadia.

Part of the original idea of my writing the Atlantis novel was to include characters that would suggest actual historical or legendary figures of Western culture — Helen of Troy, for instance; and the Wandering Jew or Flying Dutchman; the noble and arrogant Miltonian Lucifer; and the divinely inspired seer of truth, a Christ figure, a Siddhartha, a Black Elk. I found no way to include another culturally iconic figure, a dragon slayer from the mists of early time, be he St. George or Siegfried, but I had no desire, anyway, to populate such a novel with a mélange of stale operatic cardboard figures.

These were to be real people from a lost age, the echoes of whose lives persist into our own time, and who became personified in our myths and stories or who were to be incarnated endlessly in our culture as figures of universal fascination, notoriety, or wisdom. Their singular qualities immortalize them as remarkable representatives of humanity — their heroism and beauty, for example, or their spiritual insight or existential aloneness.

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Self-published Book Review: Sorrel in Scarlet by Peter Vialls

Self-published Book Review: Sorrel in Scarlet by Peter Vialls

SorrelforKindle3Sorrel in Scarlet is an old-fashioned sword and sorcery tale (with just a little bit of early industrial technology), which put me in mind of Edgar Rice Burroughs’s John Carter series, not least because of the abundance of red and the scantiness of clothing. But there’s also the obvious parallel of the heroes finding themselves lost in a strange land and coming to the rescue of the people there. I do think this book comes across favorably in the comparison, since the heroine, Sorrel, is less superhuman than Captain Carter, and thus her adventures are more believable.

In the years before the story begins, the humans of Sendaal rose up against their dragon overlords… and lost. Sorrel is one of the few remaining pilots in Sendaal, and part of a group of rebels looking to achieve some measure of revenge. To that end, she steals a jasq–the living symbiote that provides sorcery to both humans and dragons–from Wrack, the very dragon who had cut her own jasq out and stolen her sorcery. Her daring escape goes less smoothly, and Sorrel crash lands her triplane in the Chasm. This deep rift in the ground is perpetually shrouded in mist, and those on the surface believe that it either leads to a sea or the center of the Earth. Instead, there’s a vast scarlet forest at the bottom of the rift. With her co-pilot dead and suffering from fatal injuries herself, Sorrel implants the jasq in herself in a desperate attempt to save her life. Implanting a second jasq is usually fatal, but in this case works… mostly. It heals her injuries, but causes agony whenever she tries to enter the magerealm to use sorcery.

One would think that being trapped in the Chasm with a dragon, a destroyed plane, and a non-functional jasq would be enough of a challenge, but Sorrel soon discovers that there are worse things in the Chasm. The red forest is crawling with deadly predators, orc-like graalur, and worst of all, the serpentine lloruk, creatures of legend thought to be extinct after their war with the elves. Fortunately, there are more or less friendly humans there too, and Sorrel soon finds herself trying to help them against the graalur. The lloruk are on the warpath, conquering and enslaving city after town, and preparing to use something worse on the surviving humans–a modified jasq called a larisq that can control the mind. Sorrel is desperate to help those who took her in; but it’s a task she can’t perform on her own, without any technology or magic, and she finds herself relying on her worst enemy, Wrack.

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HEROIC: An Interview with Andrew Collas

HEROIC: An Interview with Andrew Collas

HEROIC #1There’s been much discussion lately on Black Gate about Kickstarter: about projects that have reached fruition thanks to crowdsourced funding and projects that have failed to deliver on their promises. Kickstarter’s a way to get stories out that might not otherwise exist and from the outside looks like an interesting way to make one’s passion real. As it happens, I know someone working through that process right now. Andrew Collas is a longtime friend who’s brought plans for his first comic, HEROIC, to Kickstarter. He’s got a copy of the first script online: a mix of super-hero story and spy thriller, beginning with the mysterious death of a hero — and a young woman’s escape from a secret base. I know he feels strongly about the material he’s working with and I thought it’d be interesting to discuss his plans and experiences so far. What follows is an e-mail interview I did with him about heroes, comics, and Kickstarter, all subjects that seemed of interest to this blog.

An Interview with Andrew Collas

Conducted by Matthew David Surridge

What is Zenith Comics, and what is Heroic? What are your plans for the company, the project, and the story?

Zenith Comics is the brainchild of my fever dreams and childhood fantasies. I took the words of Superman to heart when he said [in the Geoff Johns-written Justice Society #1, 2006], “The world needs better good guys,” and Zenith Comics represents my attempt to answer that challenge. HEROIC is the manifestation of that. HEROIC is my story, that starts us in the darkness of today’s comics and (hopefully) moves us through the actions of the protagonists to a brighter future where heroes are once again the ideal and have feet of marble, not clay!

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Vintage Treasures: The Best of C M Kornbluth

Vintage Treasures: The Best of C M Kornbluth

The Best of C M Kornbluth2Cyril M. Kornbluth was one of the best science fiction writers of the 1950s. Like Stanley Weinbaum and Robert E. Howard, he died in his early thirties, leaving behind a handful of stories that would gradually make him famous.

Kornbluth was an early member of The Futurians, the legendary group of young science fiction fans that included Donald A. Wollheim, Isaac Asimov, Frederik Pohl, Robert A. W. Lowndes — and Mary Byers, who eventually became his wife.

Kornbluth might be virtually unknown today if not for the efforts of Pohl, his friend and collaborator, who became one of the most acclaimed editors and novelists of the 20th Century — and is still alive today. Kornbluth wrote nine novels, including six in collaboration with Pohl: The Space Merchants, Search the Sky, Gladiator at Law, Presidential Year, Wolfbane, and Not This August.

He also produced some of the most famous science fiction stories ever written, including “The Little Black Bag” and “The Marching Morons.”

On March 21, 1958, Kornbluth had arranged to meet with Robert P. Mills, editor of The Magazine of Fantasy and Science Fiction. An overnight storm had dumped snow in his driveway, and he had to shovel it out first. Running late, he was racing to make the train when he suffered a heart attack. He died on the train platform at the age of 34.

He left behind a body of brilliant work that included 57 short stories published between 1939 and 1958. In 1976, Pohl selected the 19 best for Lester Del Rey’s The Best of… series, collected as The Best of C M Kornbluth.

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New Treasures: Warhammer 40K: Pariah: Ravenor vs Eisenhorn by Dan Abnett

New Treasures: Warhammer 40K: Pariah: Ravenor vs Eisenhorn by Dan Abnett

PariahWe don’t show Black Library and Games Workshop enough love here at Black Gate. Something of a crime, since they specialize in exactly the kind of thing we celebrate — exciting, original adventure fiction from talented writers, set in a wonderfully realized fantasy world.

Maybe it’s because my sons, die-hard Warhammer 40K fans both, keep stealing the frickin’ books the instant they arrive. Case in point: Pariah: Ravenor vs Eisenhorn, the new novel from superstar Dan Abnett. I bought it a few weeks ago and it vanished scant hours after it was delivered. I’m pretty sure it’s still in the house, somewhere. If evidence is any guide, I’ll find it on laundry day, at the bottom of a pile of gym socks.

So I have to write this relying solely on memory — and fleeting memory at that. Bear with me.

To start with, I remember the book looked great, and I sure was anticipating sitting down to read it. It brings together two of Abnett’s most famous creations: Inquisitor Gideon Ravenor, crippled hero of the Ravenor trilogy, and the infamous radical Gregor Eisenhorn. Here’s what my good buddy Howard Andrew Jones said about the earlier Eisenhorn Omnibus, which collected all three novels of the Eisenhorn trilogy and a handful of shorter works:

Dan Abnett wasn’t satisfied with creating a fabulous lead character in an action-packed space opera; he sent him to fantastic places and provides a series of detective/investigative stories full of logical turns, surprises, and plenty of action.

A pretty apt description of the Ravenor books too, now that I think about it.

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More Than Whodunit: the Science Fiction Mystery

More Than Whodunit: the Science Fiction Mystery

Sherlock Holmes Through Time and Space-smallThere’s a reason that crime or mystery is the genre most often mixed in with others. When you’re writing novel or short story, you generally go about it by finding a character and asking yourself what kind of problems a person like that would face. Then, of course, you give that person those problems; it’s the solving of the problems that forms the narrative of the story. Involving your character in a crime certainly makes for a nice problem, and of the crime problems available, murder is the one readers find most interesting – at least for novel-length narratives.

But mixing crime into your SF does present its own peculiar difficulties. As John W. Campbell suggested, it would be too easy for the writer to suddenly come up with a gadget or whizmo that would solve the crime. And Campbell was right to worry that writers might take that easy way out. Just as in fantasy mysteries, however, all you have to do to create great SF mysteries is respect the conventions of both genres.

Well, in a world where anything about writing can be summed up in the phrase “all you have to do is.”

Not all mysteries are of the classic “puzzle” type, the whodunit usually associated with Agatha Christie, but most do follow a few basic conventions. The criminal is revealed (at least to the reader); the solution makes reasonable sense within the parameters of the story (no deus ex machina); the readers had a reasonable chance of solving the problem for themselves (no withholding evidence). SF is the genre of change, exploring the impact of (usually) technological innovations or changes on humans and human society. So in the same way that fantasy mysteries have to take into account the supernatural elements of their imagined worlds, SF mysteries have to work with whatever technological changes make the world of the story different from ours. It’s how these changes lead to crimes, or help to solve them, that makes an SF mystery.

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