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Month: July 2011

The Asgardian Adventures of Zelenetz and Vess: The Raven Banner and The Warriors Three Saga

The Asgardian Adventures of Zelenetz and Vess: The Raven Banner and The Warriors Three Saga

The Raven BannerMarvel Comics has published some great works over the nearly fifty years since the company took its modern form with Fantastic Four #1. One thinks of the suberb superhero comics of Jack Kirby and Steve Ditko, but there’s a lot more than that in Marvel’s vaults. William Patrick Maynard’s done some strong work on this web site looking back at some excellent series, and I encourage everyone to take a look at his current posts on Tomb of Dracula, perhaps my own favourite Marvel book of the last forty years.

You can find Tomb of Dracula, like most Marvel books, in several reprint collections. But at least one of the best things ever published by Marvel isn’t currently available in any form. First printed in 1985, as part of Marvel’s early “Graphic Novel” line — actually a series of softcover graphic albums, about sixty pages each — The Raven Banner, written by Alan Zelenetz, with art, colouring, and design by Charles Vess, is a brilliant work of fantasy. The book unites a strong sense of myth, a deft touch in plotting, and highly impressive visuals to tell “A Tale of Asgard” (as its subtitle proclaims); and a powerful tale it is, filled with wonder and sorrow.

The Raven Banner is the story of Greyval Grimson, heir to a family entrusted with one of the greatest magical items possessed by the gods of Asgard, the Raven Banner of the title. When unfurled during a battle, the banner will grant victory to the army which holds it — at the cost of the life of the banner’s holder. The book opens with one such battle, in which Greyval’s father dies; but Greyval, we find, has been enticed under the earth by trolls, mischievous masters of illusion allied to the giants. Greyval feasts and drinks among the trolls while the battle plays out above, at which point the trolls let Greyval go, believing a prophet who says that Greyval will kneel before them till the end of time. Above ground, Greyval marries his love, a valkyrie named Sygnet; but when he finds that the banner’s been lost, he realises it is his duty to retrieve it. Only, as an Asgardian, Greyval need never die. So will he give up his immortality for the sake of the banner? What is the value of duty? What is more important: the joys of life, or a glorious destiny?

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Just Two Months Left to Enter the Challenge! Stealth Writing Competition

Just Two Months Left to Enter the Challenge! Stealth Writing Competition

challengeThe 2011 Challenge! Stealth Writing Competition from Rogue Blades Entertainment is officially one month old — which means there’s only 60 days left to enter.

The Challenge! writing competitions ask writers to submit an original work of short fiction using a piece of art and a one-word theme for inspiration. This year’s art, by Storn Cool, is at right; this year’s theme — appropriately enough — is Stealth.

Here’s the official call to action from Rogue Blades:

Using the awesome cover art provided by Storn Cook and this year’s title Stealth, capture your muse over the next 15 days and embark upon grand adventure! … Get your heroic adventure in any genre to RBE between June 15th and September 15th, 2011, and see if you have what it takes to deliver a winning tale! Speculative fiction is NOT required for Challenge! themes, so readers could find Historical Swashbucklers, Sword & Sorcery/Planet, Soul & Sandal, Western, Mystery, Dark Fantasy, Epic Fantasy, Sci-Fi, Horror and even Romance — ALL the flavors of HEROIC FICTION so long as they are mighty and mysterious tales of action and adventure.

The top twelves stories, as determined by the judges, will be awarded a print copy of the anthology, and the top three will also be awarded a cash prize,  and written critiques from the judges.  Judges this year are artist Storn Cook, author and writing instructor Mary Rosenblum (Horizons & Water Rites), and Black Gate editor John O’Neill (Me. And I’m ready to be entertained, so sharpen those pencils kids).

Last’s year’s contest, the Challenge! Discovery 2010, had ten winners, including Henrik Ramsager, Nicholas Ozment, Frederic S. Durbin, Gabe Dybing, and Keith J. Taylor. The winning entries from the 2010 contest will be collected in the Challenge! Discovery anthology, to be published by Rogue Blades Entertainment.

The contest entry fee is only $10, and a minimum number of participants is required. The official Challenge! submission guidelines are here, and the complete details of the Challenge! Stealth contest are here. Stories must be between 3,000 and 9,000 words.

What more do you need to know?  Start writing!! I expect to see great things from you on September 15.

Sword Noir: A Role-playing Game of Hardboiled Sword & Sorcery

Sword Noir: A Role-playing Game of Hardboiled Sword & Sorcery

conan-cityImagine Conan in Shadizar, meeting with a beautiful woman calling herself Fortuna who pays him to find Thuris, the man who kidnapped her younger sister. Conan accepts the woman’s coin but finds himself in the middle of double and triple crosses as Fortuna — known as Brigid the Bold in the underworld — seeks for the Falcon of Maltus along with her betrayed confederates, Jubliex Cairo, Wilmer the Younger, and Gutmar.

Think of Fafhrd and the Grey Mouser hired by the powerful merchant Sternwood to scare ne’er-do-well Geiger away from the merchant’s daughter Carmen, only to be caught up in blackmail, murder, kidnapping, and family secrets.

Yes, those were the plots of The Maltese Falcon and The Big Sleep using three of the iconic characters of sword & sorcery. That’s what I’d call Sword Noir, and that’s what I called the role-playing game I just published, subtitled A Role-playing Game of Hardboiled Sword & Sorcery.

Sword Noir is a game now, but it started as something a little more than a conceit and little less than a genre. Basically, I attempted to give some kind of short-hand to the stories I wrote.

sword-noirAs usual, the kind of stories I was reading and writing bled into the kind of games I was playing, and this took me down a path I did not expect. I ended cobbling together a system that was purpose built to play “sword noir.” In order to do that, I had to define the term.

This is what I came up with: Characters’ morals are shifting at best and absent at worst. The atmosphere is dark and hope is frail or completely absent. Violence is deadly and fast.

The characters are good at what they do, but they are specialists. Trust is the most valued of commodities – life is the cheapest.

Grim leaders weave labyrinthine plots which entangle innocents. Magic exists and can be powerful, but it takes extreme dedication to learn, extorts a horrible price, and is slow to conjure.

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C.S.E. Cooney’s The Sea King’s Second Bride wins the Rhysling Award

C.S.E. Cooney’s The Sea King’s Second Bride wins the Rhysling Award

C.S.E. Cooney
C.S.E. Cooney

Woo-hoo!  Break out the bubbly!

Black Gate Website Editor C.S.E. Cooney has won the Rhysling Award, Long-Form category, for her poem “The Sea King’s Second Bride.” The Rhysling Awards are given each year by the Science Fiction Poetry Association to the best science fiction, fantasy, or horror poem of the year.

The Rhyslings are named for the blind poet Rhysling in Robert A. Heinlein’s “The Green Hills of Earth.” The categories are “Best Long Poem” (50 or more lines), and “Best Short Poem” (49 or fewer lines).

About her winning poem, Claire tells us:

It’s all due Nicole Kornher-Stace. And Amal El-Mohtar. And Jessica Wick. Who conspired to buy me that print of John Bauer’s Agneta and the Sea King. Which made me FINALLY buy that book of Swedish Folk Tales.

“The Sea King’s Second Bride” was originally published in Goblin Fruit, edited by Amal El-Mohtar and Jessica P. Wick . You can read the complete poem here.

The winners are announced at Readercon, held this year from 14-17 July at the Burlingon Marriott, outside of Boston, Massachusetts. The nominated works are traditionally compiled into an anthology called The Rhysling Anthology. This year, there were 37 nominees in the long poem category, and 56 in the short poem category. The complete list of nominees is here.

Congratulations to C.S.E!  In honor of her win, Black Gate would like to buy all our readers a bottle of bubbly1. Raise a toast with us in honor of our favorite poet — and now the world’s favorite, too.


1. Must be of legal drinking age. Must realize we’re joking. Offer not valid outside the continental U.S.A. Or anywhere that sells bubbly.

A Review of Twelve by Jasper Kent

A Review of Twelve by Jasper Kent

twelveTwelve
By Jasper Kent
Pyr (447 pages, $17.00, September 2010)

Twelve is set in Russia in the year 1812. While America was fighting a trans-Atlantic war against the British, Napoleon led a Grand Armee of 450,000 soldiers across the Niemen river into Russia. The outnumbered and undertrained Tsarist armies fought a series of retreating actions, and the French successfully occupied Moscow just as winter was setting in.

The novel is narrated by Aleksei Ivanovich Danilov, a soldier already weary from a lifetime of war and marked by the loss of two fingers in a Turkish dungeon. At the time of the French invasion he is assigned to a unit of three other soldiers tasked with undermining the French war effort via espionage and commando raids.

The opening line of chapter 1 introduces their strategy: “Dmitry Fetyukovich said he knew some people.” Dmitry knows, in fact, a group of mercenaries from the Danube river valley who fought with the Russians in an earlier conflict with the Turks. These mercenaries share a common interest with Aleksei and his comrades: They love nothing better than killing Frenchmen, and their efficacy is legendary.

As the mercenaries approach Moscow from the south, Aleksei hears of a series of unusual “plagues” breaking out in small towns along their route, giving him a faint feeling of unease. At last, late at night, twelve men arrive in Moscow under the leadership of a man who introduces himself as Zmyeevich — in Russian, “Son of the Serpent.”

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The Tiger’s Wife

The Tiger’s Wife

tigers_wife_coverThe Tiger’s Wife is an interlocking series of fabulist tales, set in an unnamed Balkan country that is obviously  Yugoslavia before and after its dissolution into ethnic political states, which unfolds the life and death of the narrator’s grandfather. It’s a meditation on grief, cultural blindness and bigotry, among other things, but overarchingly the constant effort to try to live a decent life and see the decency in others, even those who seemingly don’t possess it. Written by Téa Obreht, whom The New Yorker named one of the twenty best American fiction writers under forty and  the National Book Foundation’s “5 Under 35” list, it is, as you might expect given those accolades, considered a “literary” novel.  Which is perhaps why you haven’t seen much mention of it in genre circles, despite the fact that it is a fantasy.  However you want to classify it, it’s good and well-deserving of the hype it’s received.  One thing that struck me that I don’t think I’ve seen mentioned is the similarity between Obreht and Ray Bradbury in his prime, back in the days when Clifton Fadiman was trying to sell The Martian Chronicles to the literary mainstream.

I have to say that Obreht is the better writer, more in control of her fabricated folklore and less inclined to Bradburian whimsy, as well as much darker. Which is maybe why she is “literary.”  But, just for fun, here’s a test.  Which of these passages is written by Obreht, and which by Bradbury?  (All winners receive absolutely nothing besides smug self-satisfaction.)

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UFO TV Presents: Pulp Fiction – The Golden Age of Sci Fi, Fantasy

UFO TV Presents: Pulp Fiction – The Golden Age of Sci Fi, Fantasy

So I recently stumbled upon this terrific, hour-long documentary on the Golden Age of Science Fiction and Fantasy pulps, produced by UFO TV.

I admit I’ve never heard of UFO TV before (um, is it a cable station I don’t know about?), but this is a fun offering. Some of the folks interviewed include Ray Bradbury and Kevin J. Anderson (with a large variety of L. Ron Hubbard paperbacks prominently displayed over his shoulder, from every angle), and the mix of old movies clips and spot animation is top-notch.

Plus they pack in what must be a record number of SF pulp covers for a documentary. Seriously.

YouTube offers the entire video for free, although it’s interrupted occasionally by (skipable) commercials.  It’s just like TV used to be!

The Black Coats: An Introduction

The Black Coats: An Introduction

black-coats-1black-coats-21Les Habits Noirs is a series of seven landmark novels in pulp fiction history that have sadly been neglected outside of their native France. A fair degree of skepticism among modern readers is to be expected. Translations of obscure French novels can be a spotty affair and the verbose literary style of Victorian literature with its lengthy philosophical or historical passages are often wearying for a 21st Century audience. For every Fantomas that still captures modern imaginations, there are countless Dumas or Hugo pastiches whose only redeeming quality is their historical value to the avid student of fantastic fiction. Happily, Les Habits Noirs is one of those rare treasures that are as enthralling today as it was 140 years ago.

Paul Feval wrote all seven books in the series. He was an amazingly prolific author who turned out swashbucklers, vampire tales, crime fiction and religious works of vastly varying quality. Brian Stableford has spent much of the last decade translating his works into English for publication by Jean-Marc Lofficier’s Black Coat Press, a pulp specialty publisher who chose the English-language title for Les Habits Noirs for their imprint. Many critics have compared Les Habits Noirs to Mario Puzo’s Godfather series. My own best comparison would be to consider it the antecedent to Norbert Jacques’ Doctor Mabuse, the Gambler and especially the three films Fritz Lang made from that seminal work. Like Lang’s three masterpieces of crime, Les Habits Noirs bridges the gap between Pulp and Art.

The seven books in the series were published between 1863 and 1875 and concern members of a secret society headed by a crime family led by the patriarchal Colonel Bozzo-Corona. The first book, entitled Les Habits Noirs in France, was re-titled The Parisian Jungle by Black Coat Press for their English translation. The book introduces the criminal brotherhood, The Black Coats as a cross between the Mafia and the Illuminati. Modern readers weaned on Dan Brown’s intriguing if hopelessly hackneyed neo-pulp thrillers will marvel at what a true master of the conspiracy thriller sub-genre is capable of crafting. Colonel Bozzo-Corona is as beguiling a criminal mastermind as any in fiction. A feeble grandfather figure that can strike as quick as a cobra, Bozzo-Corona is always portrayed as displaying an uncommon brilliance. His fatal flaw is his borderline Messianic complex which promises to be his ultimate undoing.

Like his creation, Feval was possessed of a similar fatal flaw in his inability to maintain the high standard of quality that he demonstrated with this series. Too much of his non-series work was derivative and, after leaving his fiction works behind following a dramatic religious conversion, he doomed his reputation to be little more than a literary footnote. From that perspective, Black Coat Press and Brian Stableford’s work seems little short of evangelical in its mission to bring Les Habits Noirs to a wider audience who will appreciate this seminal work for its richness and mesmerizing tone.

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Solaris Rising, Women Falling?

Solaris Rising, Women Falling?

solaris_rising2I was consistently impressed with The Solaris Book Of New Science Fiction, edited by George Mann, which published three annual volumes between 2007 and 2009. Solaris Books is relaunching the series as Solaris Rising (shipping in October) under new editor Ian Whates, and I’ve been looking forward to it.

A while back Kev McVeigh at Performative Utterance noted the following rather dismaying statistic:

The Solaris Book of New Science Fiction by Boys volume one has Mary A Turzillo as token feminine contributor. One woman from eighteen listed authors. Volume Two is obviously the feminist volume with a remarkable three women out of fourteen involved…. It’s back to normal for Volume Three as fifteen stories allow room for just one woman…

It might be tempting to just blame editor George Mann for this. Perhaps it really is just his personal taste. After all Ian Whates is now on board, and he published an excellent all female anthology for Newcon Press, Myth-Undertakings. His Solaris Rising might reflect that? No, nineteen stories, 21 contributing authors, just three women.

What I’ve chiefly been dismayed about is the  reaction from some of the SF old guard, which quickly attacked Kev and his arguments in various newsgroups. This was an irrelevant stat (they said), and the percentage of women contributors had no bearing at all on quality. After all, if If Solaris was against women writers, why were they bothering to include any at all?

To put it bluntly, old guard, you’re missing the point. Wake up.

About five years ago I experienced exactly the same criticism as Ian and George. Someone (I honestly forget who) did the math on the first six issues of Black Gate and figured out that I’d published only 15 stories by women, out of a total of 51 – roughly 29%. Right about this time Rich Horton started reporting on the percentage of fiction by women in his yearly short fiction summations. At first I had exactly the same reaction as the old guard – this is a load of crap. I pick the very best stories sent to me; case closed. I deeply resented any implication otherwise, and considered the entire argument a waste of time.

I was, in short, a complete idiot.

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Game Review: Conquest of Nerath

Game Review: Conquest of Nerath

No matter if its the cover or the interior shots, this game's art is off the hook
No matter if its the cover or the interior shots, this game’s art is off the hook

In my lifetime I’ve played a lot of games, some more than others, but if any board game stands out above the rest as eating away massive chunks of my time it’s the WWII classic Axis and Allies. In the 80s, upon the game’s release, I fell in such deep infatuation with this game that I actually left it out on a table in my living room and played against myself for the length of an entire summer. Yeah, you know how you see ‘smart people’ in movies playing chess against themselves? Well, that was me and Axis and Allies.

I was so devoted to it, that I’ve actually only lost a single game in twenty-six years, and that was the first one I ever played [although I do have a draw in there someplace].

Now, you might be wondering why I’m bringing Axis and Allies up in a post concerning Wizard’s of the Coast’s new epic game Conquest of Nerath. Well, quite simply, because in all my years of gaming, and all the games I’ve played, I’d yet to find something in the same realm of awesome as A&A until I sat down to play Conquest.

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