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Fantasy Metaphysics with Pathfinder Tales: The Redemption Engine

Fantasy Metaphysics with Pathfinder Tales: The Redemption Engine

250px-Redemption_EngineFantasy worlds usually contain good and evil … and frequently personifications of good and evil. Angels & demons. Saints & devils. Knights & undead. Good gods and evil ones. Sometimes these distinctions are very clear-cut and that’s okay. There’s something to be said for a world where the heroes are clearly heroic and villains are clearly evil. But the real world isn’t generally like that and, even within our fantasy, it’s often the case that things tend to be much more interesting when the lines are blurred a bit.

Which brings me to the most recent installment in Paizo publishing’s Pathfinder Tales series of books: The Redemption Engine by James L. Sutter. This book places the metaphysical questions of good versus evil squarely in the center of the plotline, as the atheist priest Salim Ghadafar investigates a case of missing souls that had been destined for Hell. But as the case unfolds, drawing Salim across dimensions ruled by the forces of Good, Evil, and Neutrality, it becomes clear that some of the outsiders native to these realms are throwing the rulebook out the window, trying to gain souls to their armies through new, more innovative means.

As revealed in Ghadafar’s previous novel appearance Death’s Heretic (and the web fiction Faithful Servants), Salim serves as an investigator and enforcer for Pharasma, the goddess of birth, death, and prophecy, but he doesn’t worship her. Coming from the atheist nation of Rahadoum, Salim spent years as a leader in the Pure Legion, persecuting the faithful, before he finally got an offer he couldn’t pass up and swore himself to her service in exchange for the life of the woman he loved. Now he serves the goddess Pharasma … but he doesn’t have to like her.

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Black Gate Interviews James L. Sutter, Part Three

Black Gate Interviews James L. Sutter, Part Three

dragonsofautumntwilight_1984originalThis week concludes Black Gate‘s interview with author and editor James L. Sutter with a discussion of the pros and cons of media-tie in fiction, the Before They Were Giants anthology which collects the first sale short fiction of many big name writers, and a look at what James is working on now. Be sure to check out parts one and two of this interview, as well as our review of James’ new novel Death’s Heretic.

You recently wrote an informative guest post at Inkpunks about the pros and cons of media tie in fiction from a writer’s perspective. What are your thoughts on media tie in books in general, from a reader’s perspective? They seem to be more popular than ever in stores, but would you say some of the reluctance or distrust many readers seem to have for tie in work is still an obstacle in the marketplace?

I think that science fiction and fantasy readers (the only genre I really feel qualified to comment on) have a love/hate relationship with media tie-in books. Many of us start out there–I know I read plenty of Star Wars and Dragonlance and Indiana Jones books as a kid. Tie-ins are a natural entry point into the genre, because those books deal with something you already know you like–movies, games, etc. Yet as we read further into the genre, I think many of us begin to associate those books solely with our humble beginnings. We fancy ourselves more sophisticated, and begin to define ourselves by our less mainstream tastes. Books with logos on the cover start to seem too lowbrow, or like blatantly commercial cash grabs rather than true art.

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Pathfinder Tales: Death’s Heretic by James L. Sutter

Pathfinder Tales: Death’s Heretic by James L. Sutter

Death's Heretic-smallIf there’s one potential flaw in reading stories set in roleplaying game settings, it’s that the emphasis is more on the mechanics of the system and magical setting than on the development of the characters. The best stories, of course, are able to avoid this and create complex, dynamic characters that resonate among some of the most memorable in all of fantasy. Raistlin Majere, Elminster, and Drizzt Do’Urden all come to mind as iconic characters born in roleplaying tie-in novels.

Into this esteemed category steps Salim Ghadafar, the protagonist of James L. Sutter’s Death’s Heretic (Amazon, B&N), an upcoming addition to the Pathfinder Tales fantasy novel series from Paizo Publishing. Salim serves the goddess Pharasma, the Lady of Graves, goddess of birth, death, and prophecy, but he does so only grudgingly. This unusual tension, together with a compelling plotline, draws the reader deeply into the world of the story.

Salim is called upon by Pharasma to investigate a man who died shortly after obtaining one of the greatest treasures available to mortals: the sun orchid elixir, which grants near immortality. The details of his death are of secondary concern, though, compared to the events that followed. Pharasma is far more concerned with why her priests are unable to resurrect him. His soul has gone missing … seemingly stolen from the goddess’s very realm of the dead, the Boneyard itself. Salim’s investigation takes him – and the victim’s orphaned daughter, who is bankrolling the investigation – from local rivals for the elixir, including a crimelord and a gorgeous half-elven brothel madame, to the outer planes and Pharasma’s Boneyard. The investigation brings him face to face with creatures who predate the creation of the world itself, with the power to thwart the natural laws of life and death.

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Black Gate Interviews James L. Sutter, Part Two

Black Gate Interviews James L. Sutter, Part Two

city-of-strangers-sutterLast week we were just getting started in our conversation with writer James L. Sutter; this week we talk more about James’ role at Paizo, the balance between editing and writing, and his early history as a writer and gamer.

Tell us a bit about your role at Paizo — not only are you shepherding the fiction line, but, as you mentioned, you’re the guy that makes sure the world stays consistent.

I’ve been at Paizo for about 7 years now, so I’ve worn a lot of different hats. At the moment, I’m the Fiction Editor, which means I’m the guy in charge of finding authors, commissioning stories and novels, developing them, solving any continuity issues, and doing much of the editing (though I’m backstopped by several other excellent editors). In addition to that, however, I still do a ton of development for the game products, usually as they relate to the world and continuity–I had the good fortune to already be on the creative team when we started Pathfinder, so while the company’s grown since then, there are a few of us who have followed and shaped the world’s expansion since the beginning.

Last but not least, I also get to do a fair bit of straight-up design work for Paizo: not just editing and developing freelancer content, but writing books and articles as a freelancer myself, which gives me a wonderful chance to create sections of our world out of whole cloth. Probably my favorite books that I’ve worked on are the two that I’ve done solo, a book called City of Strangers, which was essentially a travel guide to an anarchic, Mos Eisley cantina-style city that I invented, and Distant Worlds, which comes out in February and details the other planets in our world’s solar system. (The latter was a nice chance for me to kick back and indulge my blatant love of science fiction within the bounds of our fantasy setting.)

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Black Gate Interviews James L. Sutter, Part One

Black Gate Interviews James L. Sutter, Part One

sutterrockI recently caught up with Paizo’s James Sutter for a conversation about his work heading up Pathfinder’s new fiction line, as well as his own writing and influences.  In part one of our conversation James tells us about his new novel for Pathfinder, Death’s Heretic, and sheds a little light on one of fantasy’s gray areas. Over the next two weeks we’ll be covering a range of topics as James divulges on media-tie in fiction, early reading, assembling the killer lineup of the Before They Were Giants anthology, working in the game industry, and turning off the ‘editorial eye.’

A Conversation with James L. Sutter

Death’s Heretic is your first published novel, so that seems like a pretty good place to begin the conversation. Tell us a bit about the book and about Salim, Death’s Heretic’s protagonist.

First off, Death’s Heretic is a Pathfinder Tales novel, which means that it’s set in the campaign setting for the Pathfinder Roleplaying Game. Fortunately for me, while it’s a shared-world novel, it’s a shared world that I’ve been helping to create over the last several years, and I had a lot of free reign with regard to the book’s setting.

The book is a fantastical mystery set in the desert nation of Thuvia, where folks with enough money can bid on an extremely rare potion which acts like a fountain of youth. A lot of people will do anything for a few more years of life and youth, so it’s not too surprising when one particular merchant wins the annual auction and winds up assassinated. The surprising part comes when the priests of Pharasma, the death goddess, go to resurrect him, only to find that his soul’s been stolen from the afterlife by an unknown kidnapper, who’s offering to ransom the soul back for the merchant’s dose of the elixir.

That’s where Salim comes in. A former priest-hunting atheist, Salim hates the death goddess with a passion, yet is bound against his will to act as a problem-solver and hired sword for the church. In this case, he’s in for even more aggravation than usual, as the investigation is being financed by the merchant’s headstrong daughter, who demands to accompany him. Together, the two of them end up traveling all over the various planes of the afterlife in a race to uncover the missing soul, interacting with demons, angels, fey lords, mechanical warriors, and more.

At the risk of spoilers, to me the book is actually three stories: the mystery of the stolen soul, the story of how a staunch atheist ends up working for a goddess, and the colliding worlds of the hard-bitten warrior and the wealthy aristocrat.

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