A New Magazine of Fantasy, Science Fiction, Lovecraftian Horror, and Sword & Sorcery: Gathering Storm

A New Magazine of Fantasy, Science Fiction, Lovecraftian Horror, and Sword & Sorcery: Gathering Storm

Gathering Storm 1-small Gathering Storm 2

Gathering Storm is a brand new magazine with an interesting twist: every issue contains fiction themed according to popular idioms. The editor, Michael McHenry, explained his unique approach in an interview with the Northwest Arkansas Community College paper Eagle View.

Gathering Storm Magazine is a brand new Fayetteville based publication focused on short stories under 2,000 words. GSM will publish stories in a wide variety of genres, including fantasy, horror, science fiction, steampunk, weird, lovecraftian, sword & sorcery. The magazine will also include art, poetry, comics, and more… McHenry said the inspiration for Gathering Storm Magazine came one day when he kept hearing different idioms people used. “For some reason, I heard quite a few that day and kept thinking, Hmmm, that would make a good story,” McHenry said. “The idea caught on like wildfire and I thought that a dedicated magazine to showcasing these types of stories sounded amazing.” Michael McHenry started the magazine with his mother, Cinda McHenry…

GSM is different from other magazines because every time a submission is sent to the magazine, it is categorized according to a certain theme… Issue #1 will contain four stories. First, “Revenge is a dish best served cold,” second, “People who live in glass houses shouldn’t throw stones,” third, “Knock on wood,” and finally, “Break a leg.”… “The themes change throughout the year for every new issue but all relate to a particular old saying, proverb, or adage that people know so well,” McHenry said… GSM will be published every two months.

The first issue was published in February 2017; issue #2 arrived right on time earlier this month. Issues are available in digital formats for $4.99, and in print for $11.99. The editors sent us a PDF copy of the first two issues, and I must say I was immediately impressed with the professional layout and design, and the interior artwork. Here’s a few samples.

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Julius Schwartz on A. Merritt, Amazing Stories, and the First Worldcon

Julius Schwartz on A. Merritt, Amazing Stories, and the First Worldcon

sfcon08 - darrow - williamson signing - schwartz - unknown - ruppert-small

The first Worldcon, July 1939. Left to right: Jack Darrow, Jack Williamson,
Julius Schwartz, unknown, and Conrad Rupert. Photo by Bill Dellenback

While letters from and to Otto Binder made up the majority of the correspondence I acquired from the estate of Clifford Kornoelje (aka in science fiction circles as Jack Darrow), Binder wasn’t the only science fiction notable that Darrow corresponded with. One of his other correspondents was Julius Schwartz, remembered today for his roles in both the science fiction and comics fields. I thought I’d post two of those letters from Schwartz — along with some related material — today.

The first letter from Schwartz to Darrow is dated December 12, 1932. The Mort that he refers to in several places is their mutual friend, Mort Weisinger. It has a mention of Astounding, a mention of a dinner that Schwartz (and presumably Weisinger as well) will be having with pulp author David H. Keller. And most particularly, it has an interesting bit resulting from an interview that Schwartz had conducted with A. Merritt two weeks earlier. I don’t know if Merritt actually sued Amazing, as Schwartz claims, or whether he just threatened them, but Amazing did run an apology in their June 1933 issue.

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An Adventuring Band of Cats in Old Delhi: Nilanjana Roy’s Wildings Novels

An Adventuring Band of Cats in Old Delhi: Nilanjana Roy’s Wildings Novels

The Wildings Nilanjana Roy-small The Hundred Names of Darkness Nilanjana Roy-small

Nilanjana Roy’s Wildings novels have become international bestsellers. Not bad for a pair of books about a tribe of feral cats in an old neighborhood in Delhi, India, who communicate by whisker mind-link and battle a series of sinister threats. The Sunday Guardian called The Hundred Names of Darkness “An astounding achievement — that rare book which marries high art with what is already becoming a feverish, cult-like following… Roy has crafted a world that is as believable and every bit as lovingly rendered as Gaiman’s Sandman.” There are only two books in the series:

The Wildings (323 pages, $18.95 in trade paperback/$9.99 in digital formats, January 12, 2016)
The Hundred Names of Darkness (401 pages, $18.95 in trade paperback/$14.99 in digital formats, July 12, 2016)

Both are published by Random House Canada, with covers designed by Kelly Hill.

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Edgar Rice Burroughs’s Pellucidar Saga: Tarzan at the Earth’s Core

Edgar Rice Burroughs’s Pellucidar Saga: Tarzan at the Earth’s Core

tarzan-at-the-earths-core-first-edition-j-allen-st-johnYou’ll believe a Stegosaurus can fly!

In the time I’ve written about Edgar Rice Burroughs for Black Gate, only once have I examined one of his Tarzan books. That was eight years ago. This lack of Tarzan representation isn’t because I dislike the character. A number of the early Tarzan adventures rate among my favorite Burroughs novels, and I’ll defend Tarzan of the Apes as one of the twentieth century’s Great Books. But since there’s more information available about Tarzan than any other Burroughs series, my literary adventuring was more interesting when it stayed in hinterlands of ERBiana.

However, it’s a thrill to have the ape-man swing in through the side door during one of my series retrospectives. Let’s welcome Tarzan onto the stage of Pellucidar. Ladies and gentlemen, boys and girls, Sagoths of all ages … it’s crossover time!

Our Saga: Beneath our feet lies a realm beyond the most vivid daydreams of the fantastic … Pellucidar. A subterranean world formed along the concave curve inside the earth’s crust, surrounding an eternally stationary sun that eliminates the concept of time. A land of savage humanoids, fierce beasts, and reptilian overlords, Pellucidar is the weird stage for adventurers from the topside layer — including a certain Lord Greystoke. The series consists of six novels, one which crosses over with the Tarzan series, plus a volume of linked novellas, published between 1914 and 1963.

Today’s Installment: Tarzan at the Earth’s Core (1929–30)

Previous Installments: At the Earth’s Core (1914), Pellucidar (1915), Tanar of Pellucidar (1929)

The Backstory

Although most of Edgar Rice Burroughs’s novels occur in the same universe, linked through the author’s fictional surrogate version of himself, Tarzan at the Earth’s Core is the only point where a character from one series leaps to another as the protagonist. It’s the fourth Pellucidar novel and the thirteenth Tarzan novel — full crossover achieved for the first and last time in the ERB canon.

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The Gestation of Cape and Cowl: Thoughts On Jess Nevins’ The Evolution Of The Costumed Avenger

The Gestation of Cape and Cowl: Thoughts On Jess Nevins’ The Evolution Of The Costumed Avenger

The Evolution of the Costumed AvengerThough he’s written short stories and three self-published novels, Jess Nevins is likely best known as an excavator of fantastic fictions past: an archaeologist digging through the strata of the prose of bygone years, unearthing now pieces of story and now blackened ashes of some once-thriving genre long since consumed and built over by its lineal successor. Across annotated guides (three to Alan Moore and Kevin O’Neill’s League of Extraordinary Gentlemen, one to Bill Willingham and Mark Buckingham’s Fables) and self-published encyclopedias (of Pulps and of Golden Age Superheroes with Pulp Heroes soon to come, as well as 2005’s Monkeybrain-published Encyclopedia of Fantastic Victoriana) Nevins has reassembled old pieces of fantastika, indicating direct influences on modern writing and establishing directories of almost-forgotten story. He’s one of the people broadening the history of genre, in his books, and in articles such as his pieces for io9 on the Victorian Hugo Awards that never were.

Now he has a new book about the development of the superhero and what came before. The Evolution of the Costumed Avenger is subtitled The 4000–Year History of the Superhero, and delivers what it promises. Much that has fallen into obscurity is brought to light in this book. Precedents are unearthed. Archetypal forms are catalogued. But more than that, and perhaps more valuable, known things are recontextualised. Four thousand years of the Western heroic tradition, if not of Western literary tradition, are here imagined in a new way: as prologue to the coming of the superhero. The superhero, lately so central to popular fiction on page and screen, here finds a new apotheosis as the lens through which all preceding heroes are to be perceived. As the end-point of evolution.

And that’s fair enough. That’s what a history often does, foregrounding its subject, putting it at the centre of things. Nevins does his job well, writing in a style that’s academic in its rigour and its careful references to other scholars, while avoiding the jargon and convoluted syntax that mars much academic writing. His prose is clear, yet dense with information, moving quickly while constantly introducing new facts and new ideas. Given the vastness of his subject the book’s quite brief and indeed perhaps too brief: barely 300 pages, though those (like me) who relish discursive and tangential footnotes will appreciate the further 50 pages of endnotes. Nevins’ research is excellent throughout, particularly in the chapters covering the last two or three centuries. As is perhaps inevitable I have some questions and some doubts; most of them revolve around the way that Nevins defines the book in its opening chapter, and around the concluding chapters where Nevins presents a brief history of post–Golden Age superheroes. But The Evolution of the Costumed Avenger is clearly a success, not just an entertaining book but one vital for its field; a work that provides much food for thought to any reader with an even marginal interest in its subject.

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Modular: Star Trek Adventures is Versed in Multiple Techniques

Modular: Star Trek Adventures is Versed in Multiple Techniques

startrekadventuresThis week marked the -46th anniversary of First Contact Day, the date in 2063 when Zefram Cochrane was the first human to create and engage a warp drive (time travel situations excluded), as depicted in the film Star Trek: First Contact. As such, it seems appropriate to look at the state of affairs with the upcoming Star Trek Adventures roleplaying game, slated for a 2017 release from Modiphius Entertainment.

Modiphius has been playtesting the game since late last year as an open live playtest, using gamers from across the world as guinea pigs to find bugs in their design and crowdsourcing improvement suggestions. In addition to the Alpha set of rules for playtest, the Round 1 included a generic “starter” adventure that all of the playtesters could run through. I discussed my thoughts on this shortly after I playtested it, back in December, playing the group with a mix of Star Trek enthusiasts and their less-enthusiastic spouses, all of whom are relative novices at roleplaying games.

Earlier this year, based on feedback from the first round, Modiphius released a second round of playtest, as well as new adventures focused on the specific ship that you signed up to test for, allowing them to test science/exploration missions vs. combat-oriented missions vs. diplomacy missions, and so on. The new set of rules contained updates to earlier rules, but also a key new gaming system: starships. Once we provided feedback on the Round 2 playtest, playtesters were given access to the character creation system.

So let’s take a moment to dive into Star Trek Adventures …

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Future Treasures: The Best Science Fiction and Fantasy of the Year, Volume Eleven edited by Jonathan Strahan

Future Treasures: The Best Science Fiction and Fantasy of the Year, Volume Eleven edited by Jonathan Strahan

The Best Science Fiction and Fantasy of the Year Volume Eleven Strahan-smallHoly cats, have we started the Best of the Year season already? How did that sneak up on me?

However it happened, I take great pleasure in cataloging the new additions to some of my favorite anthologies every year. Jonathan Strahan is one of the top editors in the field, and his ongoing Infinity anthology series (Meeting Infinity, Bridging Infinity, etc.) has produced some of the most acclaimed short SF of the past decade. Strahan has been editing The Best Science Fiction and Fantasy of the Year for eleven straight years, the first seven with Night Shade, and the last three with Solaris, and he shows no sign of stopping. It’s a book I cherish every year, and Volume 11 — with fiction by Amal El-Mohtar, Paolo Bacigalupi, Aliette de Bodard, N.K. Jemisin, Rich Larson, Yoon Ha Lee, Ken Liu, Ian R. MacLeod, Paul McAuley, Geoff Ryman, Delia Sherman, Lavie Tidhar, Catherynne M Valente, Genevieve Valentine, and many others — is no exception.

It arrives in trade paperback in two weeks. Here’s the Table of Contents.

“Two’s Company,” Joe Abercrombie (Tor.com, Jan 16, 2016)
“The Art of Space Travel,” Nina Allan (Tor.com)
“Seasons of Glass and Iron,” Amal El-Mohtar (The Starlit Wood)
“Mika Model,” Paolo Bacigalupi (Slate)
“A Salvaging of Ghosts,” Aliette de Bodard (Beneath Ceaseless Skies, 01/03/16)
“Laws of Night and Silk,” Seth Dickinson (Beneath Ceaseless Skies, 26 May 2016)
“Touring with the Alien,” Carolyn Ives Gilman (Clarkesworld 115, 4/16)
“Red as Blood and White as Bone,” Theodora Goss (Tor.com)

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Wordsmiths: An Interview with Aurora Award-winner Ryan McFadden

Wordsmiths: An Interview with Aurora Award-winner Ryan McFadden

oie_5231921a2ylux5TFor my fourth installment in the Wordsmiths interview series, I had the pleasure of talking shop with Ryan T. McFadden, three-time winner of the Aurora Award and author most recently of the fantasy novel Cursed: Black Swan, from Dragon Moon Press. I’ve known Ryan for a few years now, since my first-ever panel at Can*Con in Ottawa — he’s not only a fabulous writer, he’s also good people, so I’m thrilled to be able to cast a spotlight on him this week. Read on below for my discussion with Ryan on the pressures of being a writer, influences on what we write, and past exploits. Enjoy!

Ryan’s bio (possibly pilfered from his website): Ryan T. McFadden is a writer of fantasy and horror, with short stories and novellas published through Dragon Moon Press, Edge SF & F, and Absolute X-Press. In 2014, his novella “Ghost in the Machine” won the Aurora Award (Canada’s most prestigious award for SF&F) for Short Fiction. His motley past involved such dangerous work as database administration, ice cream flavoring (seriously, that’s a thing), hockey league administration, screen printing, web design, furniture building, and home renovations. He lives in London, Ontario, with his two beautiful, but sometimes diabolical daughters, who he is sure are plotting to one day overthrow him. Check out Ryan on Twitter: @RyanTMcFadden.

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Goth Chick News: IT Floats Into the Record Books (Even Before Its Release)

Goth Chick News: IT Floats Into the Record Books (Even Before Its Release)

Black Gate IT

Clowns are creepy.

You know it. I know it. And Stephen King really knows it because he’s about to make bank on it… again.

After months of anticipation, the first trailer for director Andy Muschetti’s upcoming theatrical re-adaptation of King’s classic novel IT hit the net last week; and to say the response was positive would be a serious understatement. In fact, even though I’ve now watched it about a dozen times, I must say I was freaked out all over again when I attached it to this article.

In case you haven’t had the pleasure yet, check it out below…

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Modular: The New Mongoose Traveller #1 — First Impressions

Modular: The New Mongoose Traveller #1 — First Impressions

(Read First Article)
(Read First Article)

Traveller is 40 years old and there’s a new edition!

Jake squeezes between some crates.

Silence.

He exhales. It seems he’s evaded the Imperial black ops team. Now if he could just find his mates in the darkened warehouse. He pushes a little further between the crates. There in the space between the aisles is the alien weapon that started this whole mess.

Jake looks left and right then ghosts into the open. Breathing hard now, he reaches out and picks up the alien artefact. Despite its bulk, it’s surprisingly light and he hefts it higher than he intended.

Lights flash along its stock. It emits a, “Whirrrrrrrrr PING!

Shadowy figures pop up around the dimly-lit warehouse. The air fills with bullets.

One slams into Jake, punches through his chest armour. Almost spent, it still smashes his rib cage.

Everything goes dark…

Yes, this is the new Mongoose Traveller, the latest incarnation of a roleplaying game so influential that the book and TV inspirations listed in its introduction all arguably owe something to early versions of the game.

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