Short FictionReview #15: The New Weird edited by Ann & Jeff Vandermeer
It might seem weird that people once got worked up about this stuff (and, maybe they still do and I’m just not paying that much attention anymore), but about five years or so ago (that’s 35 in dog years and paleolithic ancient history in Internet reckoning), people were getting worked up about “The New Weird,” whether it was a bona fide genre subcategory and/or movement, who its practitioners were, and who the hell cared. At least it was better than arguing about whether cyberpunk was dead and whether slipstream was literary science fiction, or literary fiction that stole from science fiction.
Now, along come the Vandermeers — both of whom have dogs in this hunt, Ann as editor of the presumably now defunct Silver Web magazine and currently at the helm of Weird Tales and Jeff as the author of City of Saints and Madmen, among other works, associated with The New Weird milieu and, if recollection serves, one of those who at the time thought the whole discussion about the classification kind of pointless — with The New Weird anthology. Theirs is an interesting approach. This is more than a compendium of stories that tend to share a theme; rather, it is a kind of snapshot of a fixed era (with one exception) of excitement — possibly mixed with some confusion — of authors breaking ground from traditional fantasy and horror and mixing it up in very intriguing, though sometimes incomprehensible ways, whose time, the editors seem to suggest, has past. “New Weird is dead. Long Live the Next Weird.”
…

Fourth Edition Dungeons and Dragons has been with us for about a year now; long enough for the gaming community to get a pretty good taste of it. I’ve been hearing various reports from gamer friends about the system, and opinions of it have fallen across a roughly tripartite spectrum, from favorable to neutral to negative. Among these views, though, there is agreement that this isn’t the same old Dungeons and Dragons. Fans of Fourth Edition sometimes call it a “transformation,” or point out, “This time around they didn’t have any sacred cows. They were ready to change anything.” Critics have generally agreed that “It might be a game some people like, but it’s no longer D&D.”
More snarking and snarling at the expense of the stories nominated for this year’s Nebula Awards, this time directed at those in the “novelette” category.
Watchmen (2009)