Making the Clock Your Friend

Making the Clock Your Friend

Howard's haunted clockI’m busy.

I know, I know, a lot of us are busy, and I’ve been busy for a long time. But I mean I’m busier than I’ve ever been in my entire life.

So busy that if I don’t figure out a way to manage the busy-ness I’m mortified that I’m putting my dream job at risk. It took me decades of hard work to make it to the point where writing is actually my day job, so I’m fighting like tooth and nail to keep it that way.

In brief, here’s what’s been happening over the last months, in the order that the events began to impact the household.

  1. I’m promoting the second Dabir and Asim novel, The Bones of the Old Ones, which will appear in print on December 11;
  2. I’m writing my next Paizo Pathfinder novel, and the deadline’s creeping ever closer;
  3. We’re undergoing a big bathroom/master bedroom remodel — we’ve been saving up for it for years, and there are constant interruptions and some consulting that has to take place;
  4. My mother had a heart attack followed by a triple bypass and is moving into my office until she’s well enough to move into the basement;
  5. The basement is currently unfinished, and I have to organize, clean, and trash what doesn’t need saving prior to it being turned into a small apartment for my mother; and
  6. Mom’s house has to cleared out and readied for sale.

Now I’m not complaining that we’re in a good enough financial position that we can afford to do some remodeling, and I’m not complaining that I have two separate series to work on, and I’m not sharing any of that because I need extra hugs. I’m just explaining what I mean by busy. I’ve got to take care of my mom, who was wonderful and supportive my whole life long, and I’ve got to keep my job going.

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Black Gate Online Fiction: “A Phoenix in Darkness” by Donald S. Crankshaw, Part III

Black Gate Online Fiction: “A Phoenix in Darkness” by Donald S. Crankshaw, Part III

donald-crankshaw-smallThis week, we present the epic conclusion of Donald S. Crankshaw’s short novel, A Phoenix in Darkness, as Seth, Aulus, and Nathan discover the breathtaking scope of the Necromancer’s plans, hidden for generations in their underground lair in the Hollow Hills.

Nathan shivered. He was trying to figure out whether it was the threat in Kulsin’s eyes or the chill air, when he realized it was neither. The chill came from inside, like an icicle impaling his chest. Aulus and Kulsin both looked around, feeling the same thing and searching for the source, but Nathan knew. He didn’t know how a sensation he’d never felt before could seem so familiar, or how he could understand its meaning so instinctively, but he did.

Nathan straightened up, trying to get their attention, and felt a weight slap against his chest. That thing the Necromancers had placed around his neck was still there. He could feel the chain now, but there were more urgent matters to worry about. “Wraiths!” he managed in a hoarse whisper.

They were coming.

Donald S. Crankshaw has published short stories in Daily Science Fiction, Aoife’s Kiss, and Coach’s Midnight Diner. He lives in Boston. Author photo by Kristin Janz.

You can see the complete catalog of Black Gate Online Fiction, including stories by Aaron Bradford Starr, Sean McLachlan, Harry Connolly, and Jason E. Thummel, here.

A Phoenix in Darkness is a complete 50,000-word short novel of dark fantasy offered free of charge, published in three parts. The story began with Part One, here.

Read Part Three of “A Phoenix in Darkness” here.

What Writers Can Learn From Joss Whedon’s The Avengers Audio Commentary

What Writers Can Learn From Joss Whedon’s The Avengers Audio Commentary

theavengers2012posterAbout a month ago, The Avengers (Amazon, B&N) came out on DVD and Blu-Ray. My guess is that most avid superhero fans have probably already gotten their copies. Even if superheroes aren’t normally your thing, though, I recommend getting the film, especially for those who are writers or aspiring writers.

When the film came out in theaters back in May, I wrote an article “What Writers Can Learn From Joss Whedon’s The Avengers.” All of those points are still valid and if you haven’t seen the film, the writing is top notch. The bonus materials on the blu-ray, however, give you glimpses into more than just the film-making process, but a good glimpse into how to craft a good story. Some mild spoilers will be revealed below, if you haven’t yet seen the movie.

Tor.com has compiled a pretty good breakdown of the commentary, for those who want a more complete glimpse of what Whedon discusses.

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2012 World Fantasy Award Winners Announced

2012 World Fantasy Award Winners Announced

osama-lavie-tidharThe winners of the 2012 World Fantasy Awards have been announced at the World Fantasy Convention in Toronto, Ontario.

This is the first World Fantasy Convention I’ve missed since 2009 and I don’t like to think about how much fun I missed. So let’s just get this over with.

Novel

  • Osama, Lavie Tidhar (PS Publishing)

Novella

  • “A Small Price to Pay for Birdsong,” K.J. Parker (Subterranean, Winter 2011)

Short Story

  • “The Paper Menagerie,” Ken Liu (F&SF, March-April 2011)

Anthology

  • The Weird,  edited by  Ann & Jeff VanderMeer (Tor)

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Adventure in the Spaceways with Perry Rhodan: The Cosmic League

Adventure in the Spaceways with Perry Rhodan: The Cosmic League

perry-rhodan-the-cosmic-leagueI’m willing to bet most of you have no idea who Perry Rhodan is.

Believe it or not, Perry Rhodan is the most ambitious future history ever written. Since its creation in 1961, over 3,000 Perry Rhodan novels have been published; the series has been translated into half a dozen languages and spawned at least one movie and a popular computer game, The Immortals of Terra.

Why haven’t you heard of him? Probably because the last English-language Perry Rhodan novel, #118 The Shadows Attack, was published by Ace Books in 1977. The English-language version was the brainchild of Forrest J. Ackerman, who hired his wife Wendy to do most of the translations. The series has continued in its native Germany, where it is published weekly.

I bring all this up because A) Perry Rhodan practically introduced me to science fiction, at the tender age of eleven, and B) I recently purchased Perry Rhodan: The Cosmic League, a two-player card game from Z-Man games that makes use of the Perry Rhodan license in a fast-paced game of interstellar trading and politics:

A newly colonized star system, populated by different peoples… Mysterious remains of age-old technology… Orbital stations to organize the trade between the worlds… and you and your spaceship right in the middle of it all…

Discover the Ambourella system with all its opportunities. Fight the adversities of gravity and do business with the planets. Your are the captain of a spaceship transporting goods and passengers. Invest your earnings early in valuable technologies and thus strive to become the most wealthy merchant of the Cosmic League.

Perry Rhodan doesn’t actually appear in the game, but it does draw on the rich backdrop of the Cosmic League. It comes with 60 technology and interventions cards, 6 planet tokens, 30 different cargo cards, and 2 spaceships. The average playing time is under half an hour. It’s a fairly simple game at heart, and the tie-in with Perry Rhodan is fairly light, but nonetheless it brought back a lot of great memories of 1970s pulp science fiction.

Perry Rhodan: The Cosmic League was published by Z-Man Games in 2007. It retails for $24.99, but I bought my copy new online for around 10 bucks.

Keep up on Fantasy Gaming with Kobold Quarterly

Keep up on Fantasy Gaming with Kobold Quarterly

kobold-quarterly-fall-2012-smallIn the early days of the adventure gaming hobby, the field was pretty diverse, with a healthy assortment of successful RPGs and board games. Much like today, as a matter of fact.

One major difference, however, was that each of the major titles was supported with its own magazine: Dragon (for D&D and other TSR games), Different Worlds (Runequest, Call of Cthulhu), Sorcerer’s Apprentice (Tunnels and Trolls), White Dwarf (Warhammer), Space Gamer (The Fantasy Trip), The Journal of the Traveller’s Aid Society (Traveller), and many others. Board gamers, too, weren’t overlooked on the magazine rack, with Nexus (Star Fleet Battles), Ares (SPI’s sci-fi games), The General (Avalon Hill), and others.

With the exception of White Dwarf, all those magazines are dead today.

And I miss them. Many were good, and a handful — including The Space Gamer and Different Worlds — were excellent. They kept us up-to-date on rapid market changes, talked-up overlooked games, and generally kept the level of excitement high around the whole industry.

I never expected the era of the specialized gaming magazine to return. For one thing, I know what it takes to keep a magazine alive these days (a series of miracles).

But Wolfgang Baur’s Kobold Quarterly has changed my mind.

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The Nightmare Men: “The Spirit-Breaker”

The Nightmare Men: “The Spirit-Breaker”

januscvr2‘His eyes were icy verdigris, but warm also, and piercing — in a kind way. He was dressed smartly in a long coat of an almost military cut and dark pants with gold piping.’ So writes the narrator of the 2012 story, “The Portobello Cetacean” as she first lays eyes on her host, Sgt. Roman Janus, late of Mount Airy, the man known as the ‘spirit-breaker’.

Created in 2012 by Jim Beard, Janus is equal parts Carnacki, Aylmer Vance, and John Silence, and was intentionally crafted as equal parts homage and successor to those earlier Edwardian occultists.

Like Silence, Janus is less a two-fisted hero than an agent of a higher spiritual power, doling out harsh justice and due kindness with equal determination.  And like Aylmer Vance, Janus’s kind-hearted nature is both a boon and a weakness, helping him at times and hindering him at others.

“I am Roman Janus. It is a pleasure to meet you.”

–Sgt. Roman Janus, “The Portobello Cetacean” (2012)

Janus first appeared in the aforementioned 2012 story, “The Portobello Cetacean,” which is the first story in the collection, Sgt. Janus, Spirit-Breaker. As with all of the stories in the collection, Janus is seen solely from the perspective of the narrator—in this case, a distraught, devil-haunted young woman. The perception of Janus changes with each story, from hero to conman, from saviour to sinister Svengali, depending on the narrator’s bias.

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November/December Fantasy & Science Fiction Magazine now on Sale

November/December Fantasy & Science Fiction Magazine now on Sale

fsf-nov-dec-2012-smallCory and Catska Ench provide the intriguing cover to the Nov/Dec cover of Fantasy & Science Fiction, on sale this week. Lois Tilton reviews Robert Reed’s cover novella, “Katabasis,” set in his posthuman “Great Ship” universe, at Locus Online:

Inside the vast body of the ship, high-gravity beings once built a wheel-shaped habitat that is now used by tourists as a test of endurance. The high-gravity environment is so arduous that beings like humans can hardly bear their own weight, so they must employ porters to carry their food and water – and their bodies if they fail during the attempt. Katabasis works as a porter; she is a survivor of the arduous journey her own people once took to reach the ship…

The Great Ship is essentially a stage where different adventures can be set… knowledge of the previous stories is by no means required to enjoy the present one. What makes it different from other stages is time. The voyage is near-infinite in duration. Lifespans are measured in millennia. And as the author reminds us, death in this universe is no longer a permanent consideration. Xenophon was a student of Socrates, who would say that all humans are mortal. Reed makes us ask what, then, are the passengers on the Great Ship?

–RECOMMENDED

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Blogging Austin Briggs’ Flash Gordon, Part Six – “The Radium Mines of Electra”

Blogging Austin Briggs’ Flash Gordon, Part Six – “The Radium Mines of Electra”

austin121austinbriggs“The Radium Mines of Electra” was the sixth installment of Austin Briggs’s daily Flash Gordon comic strip serial for King Features Syndicate. Originally published between April 27 and July 11, 1942, “The Radium Mines of Electra” is the closest the daily strip has yet come to seeming like authentic Flash Gordon. While Briggs has not yet matched his mentor’s illustrative splendor in depicting Mongo, the storyline is one that might have been found in the Sunday strip.

The story kicks off with Flash, Dale, Zarkov, and Rodan thrown into prison by Colonel Banto upon returning King Radiol to the Kingdom of Electra. The King intercedes on his friends’ behalf, informing the Colonel that they are his guests, not his prisoners, and ordering their release. Banto remains suspicious of the foreigners, for they did take the King hostage originally. A nice bit of romantic intrigue develops with the introduction of Princess Jolia, the King’s daughter, who is immediately smitten with Flash. When Dale spies Flash dancing with the Princess at a ball thrown in honor of the King’s homecoming, she retaliates by making out with Rodan on the balcony.

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New Treasures: The Nightbound Land #1: Night’s Engines

New Treasures: The Nightbound Land #1: Night’s Engines

nights-enginesYou’d think the rooftop headquarters of Black Gate would be a great place to stay up-to-date on the best new talent in fantasy. It probably would be, too, if I didn’t waste half my time watching H.R. Pufnstuf DVDs and trying to fix the coffee machine.

Still, I occasionally manage to overhear good tips around the water cooler. When I hear a new name enough times, I go back to my office, move around piles of pulp magazines until I can find a piece of paper, and make a note of it.

Australian writer Trent Jamieson generated a lot of chatter with his Death Works Trilogy. But it was last year’s Roil, the first novel in The Nightbound Land duology, that caused me to jot his name down on the back of a Jimmy John’s receipt.

Now Night’s Engines, the concluding volume of The Nightbound Land, has arrived, and suddenly it seems I can’t change the toner in the office copier without hearing the name Trent Jamieson.

Shale is dying. The vast, boiling maelstrom known only as the Roil has pushed humanity to the edge of extinction. The last cities teeter on the verge of collapse.

There is one hope, but it is enshrined in a decadent wastrel who does not want his destiny, and a young woman who seeks only an end to everything. And yet they go on, in search of the ancient weapons that worked against the Roil once, and must work again.

Even in fantasy, duologies aren’t that common (my spellchecker keeps wanting to change the word to Audiology, in fact). But for someone with precious little leisure time who still wants to join in on water cooler conversations, especially the ones involving that cute new intern, duologies seem like the way to go. Wish me luck.

Night’s Engines was published in May 2012 by Angry Robot. It is 400 pages, priced at $7.99 in paperback and $6.99 for the digital edition.