Goth Chick News: Walpurgisnacht, or Those Germans Know How to Party

Goth Chick News: Walpurgisnacht, or Those Germans Know How to Party

redrum2As you may (or may not) have noticed, there was no Goth Chick News last week. This was due to my need to spend a little quality time outside of the office with my blender and a bottle of Red Rum.

No I’m not making that up – Red Rum is for real and it’s my fav and so much for those of you who thought this was all an act and I really spend my vacations in Branson, Missouri drinking ginger ale.

Beyond just sitting around soaking up sun and exploring the many different uses for a quality bottle of spirits, I was also deeply engaged in researching an interesting phenomenon that I only just discovered. The impetus was a Black Gate chat with a charming German fellow, who shared it with me just before sliding out of his lounge chair and out onto the deck… where he was promptly collected and hustled away before completing his tale, prompting me to order up another Red Rum and research this intriguing bit of info.

Apparently, the Germans celebrate their version of Halloween on April 30th and unlike the American version, the German take is decidedly “adult” and the “candy” involved is largely a euphemism.

The Walpurgisnacht festival takes its name from Walpurga of Devon, England, an abbess from the 700’s who was canonized as the patron saint of rabies – yes rabies.

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New Treasures: Dangerous Waters, by Juliet E. McKenna

New Treasures: Dangerous Waters, by Juliet E. McKenna

Dangerous Waters Juliet E McKennaI’m such a sucker for paperbacks. Seriously, put a rogue with a sword and a ship on the cover, and I’ve got that thing to the cash register faster than you can say, “Paper or plastic?”

I think it’s partly because I find paperbacks very inexpensive. That wasn’t always the case. When I  made my weekly pilgrimage to downtown Ottawa bookstores in my teens, clutching ten bucks of hard-earned babysitting money, that was barely enough to get 2-3 paperbacks — if I was selective.

I agonized over each choice. Keith Laumer’s The Time Bender, or Fritz Leiber’s Swords Against Death? Edgar Pangborn’s West of the Sun, or Arthur C. Clarke’s Imperial Earth? These are the life choices that kept me up at night.

Today things are easier. For one thing, paperback prices haven’t budged in over 15 years. I paid $7.99 for a paperback copy of Connie Willis’s To Say Nothing of the Dog in 1998, and I paid $7.99 for the copy of Juliet E. McKenna’s Dangerous Waters I bought last week.

That’s an incredibly long period for anything to be stable in publishing — look at how paperback prices quadrupled in the 15 years between 1965 (around a buck) and 1980 (around 4-5 bucks).

Paperback prices won’t stay this way for long. But while they do, I’m enjoying them. $7.99 (minus my 10% Barnes & Noble member discount) is still an impulse buy for me. Which means I can pick up a book based on nothing more than a cool cover, and take it home guilt free.

I have no idea what it says on the back of Dangerous Waters, but I think I’ll read it now and find out.

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Teaching and Fantasy Literature: More on Writing Fantasy Heroes

Teaching and Fantasy Literature: More on Writing Fantasy Heroes

Writing Fantasy HeroesLast week I began a review of Writing Fantasy Heroes: Powerful Advice from the Pros, Jason M. Waltz’s collection of essays on craft. Most of the authors seem to assume the reader is a newcomer to fiction writing, but some of the advice is sufficiently specialized that many veteran writers will also find it useful. It’s also a pleasure to see the authors pull back the curtain on their own work, walking the reader through passages, sometimes in early draft, that illustrate the particular technique or concern of each chapter.

Picking up where we left off last week, we find Ian C. Esslemont coming up with something genuinely new to say about the old adage, “Show, don’t tell.” For the benefit of newer writers, he goes over the familiar territory: why to avoid infodumps, how to recognize them in one’s own drafts, ways to replace them with opportunities for dramatic action, classic blunders like “As you know, Bob” dialogue. Stick with Esslemont to the end, though, despite the groanworthy title of “Taking a Stab at Sword and Sorcery,” and he complicates the choice between showing information and telling it with a third possibility I’ve seen handled in other ways, but never right in a discussion of “Show, don’t tell.”

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Sean T. M. Stiennon reviews The Black Prism

Sean T. M. Stiennon reviews The Black Prism

How could I have ever doubted this cover, this beard?
How could I have ever doubted this cover, this beard?

The Black Prism
Brent Weeks
Orbit Books (640 pages, hardcover first edition August 2010, $25.99)

I’ll admit that, if I hadn’t already devoured Brent Weeks’s Night Angel novels, I probably wouldn’t have picked up The Black Prism (despite the cool, shadowy cover of a man in a magnificent goatee brandishing a mirror-polished blade).  The reason for that is a shallow one: The magic system sounded stupid. It is, in short, rainbow magic, sorcery based on splitting white light into one or more of its component colors to create a magical effect. But the Night Angel books were awesome, and I gave Weeks a chance to impress me again.  It took me ten pages to be thoroughly hooked on his story, and another hundred pages to be sold on his unique approach to magic.

In the world of the Seven Satrapies, trained drafters can draw color out of appropriately shaded objects (or white light viewed through a tinted lens) and draw it into their bodies to create a substance called luxin.  The properties of luxin differ dramatically based on its color: Red luxin is a hyper-flammable jelly, while super-violet luxin (just above the visible spectrum for most people) is as light and strong as spider-silk.  Each color also carries with it a particular emotional state that overtakes the person drafting it.  Green is wild and impetuous, orange slick and dissimulating.  It’s a simple idea with complex uses, both for war and for technology, and the applications Weeks finds for various kinds of luxin are a big part of the The Black Prism’s unique appeal.

Monochromes draft one color, and represent the majority.  Bichromes, the elite among drafters, have access to two, usually contiguous on the color spectrum (i.e., red and orange), and a small handful are polychromes, commanding three or four.  Only one man — the Prism — can split light into all seven stable colors, and he is regarded as high priest of the one god Orholam, the source of all light.  When there is imbalance in the world caused by one color being drafted more than another, it is his vocation to correct it.

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Vintage Bits: Sword of Aragon

Vintage Bits: Sword of Aragon

Sword of AragonI’m a huge fan of computer games, and especially role playing games. Perhaps the thing I enjoy most about them is they’re so clearly descended from the hobby I loved as a teen — desktop role playing and Dungeons and Dragons, itself a direct descendent of Sword & Sorcery as written by Robert E. Howard, Jack Vance, Roger Zelazny, and Fritz Leiber.

The things I cherished as a young man have grown up and conquered Western Civilization. The only thing that could be better would be if the Spider-Man and Avengers comics I zealously collected forty years ago suddenly spawned billion-dollar media properties — but come on, what are the chances of that?

But back to computer games. This isn’t going to be a computer-games-aren’t-as-great-as-they-used-to-be diatribe. The fact is, modern computer games are fabulous. I can sit on my couch for hours and be thoroughly entertained watching my son play games like Arkham City, Heavy Rain, Borderlands and Enslaved. These are truly immersive experiences, with captivating plots, great characters, and outstanding pacing.

Still, you’ll notice that I didn’t say I played these games. No, my enjoyment these days is pretty much limited to watching Drew play.

I don’t game much any more. That’s not because the games suck; it’s because I grew up with a very different kind of gaming experience, and the games I want to play just aren’t made any more.

I’m not asking for the industry to roll back 20 years. What I really want to do is play all those great old games once more — something that is sadly impossible, unless I can find a way to get my old IBM 286 machine to boot up again.

What games are those? Old school dungeon-crawls, like Wizardry, Pool of Radiance, Dungeon Master, and Dragon Wars. Science Fiction RPGs like Starflight and BattleTech: The Crescent Hawk’s Inception. Adventure games like The Lurking Horror and The Secret of Monkey Island. And tactical wargames like MechCommander.

And especially the brilliant blend of wargaming, role playing, and adventure gaming that is the underrated classic Sword of Aragon, one of the finest fantasy games ever made.

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First Teaser Trailer Released for Thor: The Dark World

First Teaser Trailer Released for Thor: The Dark World

Apparently, now that Marvel Comics has hit on a fabulously successful formula for its film properties, future movies are being released according to an ambitious Plan. The Plan ties together all the films in the Marvel Cinematic Universe, in a way that should be very familiar to anyone who has ever read Marvel comics.

The first picture in the Marvel Cinematic Universe is now considered to be 2008’s Iron Man (presumably ignoring all Marvel films that came before, like all three Spider-Man and X-Men pictures, Ghost Rider, Daredevil, Elektra, Fantastic Four, Wolverine, The Punisher, Blade, X-Men: First Class, etc.) Iron Man was the beginning of Phase One, a sequence which included The Incredible Hulk, Iron Man 2, Thor, Captain America: The First Avenger, and The Avengers.

Phase Two kicks off next month with Iron Man 3, followed by Thor: The Dark World, Captain America: The Winter Soldier, Guardians of the Galaxy and culminating in The Avengers 2, scheduled to arrive in May of 2015. Like Phase One, the films in this second set will share sub-plots and secondary characters, and dovetail into the plot for Avengers 2, details of which are a closely guarded secret (but will almost certainly involve Thanos and the Cosmic Cube — excuse me, The Tesseract.)

Whatevs. Today all we care about is that the first teaser trailer for Thor: The Dark World has been released, and it contains a satisfying quantity of ‘splosions and cosmic violence. The trailer also confirms the return of all the major stars from the first film, including Chris Hemsworth, Natalie Portman, Stellan Skarsgård, Idris Elba, Kat Dennings, Jaimie Alexander, Rene Russo and Anthony Hopkins — and Tom Hiddleston as Loki (yay!).

Thor: The Dark World is directed by Alan Taylor, and is scheduled for release on November 8th. You can see the complete teaser trailer for yourself below. And if you figure out what that giant floating hood ornament is, let us know.

An Interview With Mystery Writer Todd Robinson

An Interview With Mystery Writer Todd Robinson

Todd Robinson author photoTodd Robinson, also known as Big Daddy Thug, is similar to Pat Benatar in one essential way – he hits you with his best shot. His debut novel, The Hard Bounce, is a fast-paced, heart-pounder of a gritty mystery. Unlike Benatar, who shoulder shimmied her way out of knife fights, Robinson looks like he could punch a knife out of your hand, catch it mid-air, and fling it past your ear as a warning without breaking a sweat. He’s broad, bearded, often in black – and thank the literary gods – a peaceable author, too busy writing to get in many fights.

Robinson is the Chief Editor of ThugLit, a crime journal dedicated to “writing about wrongs.” His novel, The Hard Bounce, came out in January. It focuses on Boo and Junior, two regular guys who are bouncers at a Boston punk rock bar. Their security company, 4DC (Dirty Deeds Done Dirt Cheap), is hired to find a missing girl. What begins as an easy job quickly spirals out of control.

Robinson kindly took time out of his editing and writing to speak a piece to Black Gate.

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Romance and Revisions: The Outlaw of Torn by Edgar Rice Burroughs

Romance and Revisions: The Outlaw of Torn by Edgar Rice Burroughs

Outlaw of Torn 1st ed“Not since Arthur of Silures kept his round table hath ridden forth upon English soil so true a knight as Norman of Torn.” –Joan de Tany

“I am very doubtful about the story. The plot is excellent, but I think you worked it out all together too hurriedly.” –Thomas Newell Metcalf, letter to Edgar Rice Burroughs, 19 December 1911

“I am not prone to be prejudiced in favor of my own stuff, in fact it all sounds like rot to me…” –Edgar Rice Burroughs, letter to Metcalf, 14 March 2012

In Irwin Porges’s groundbreaking and Chartres Cathedral-sized biography, Edgar Rice Burroughs: The Man Who Created Tarzan (Brigham Young University Press, 1975), only two of ERB’s books have solo chapters dedicated to them: Tarzan of the Apes, of course — and The Outlaw of Torn.

Unless you are a hardheaded Burroughs devotee, I’ll wager a ducat you have never crossed paths with the title The Outlaw of Torn. Considering that chronologically it is squashed between his two most famous books, A Princess of Mars and Tarzan of the Apes, it makes sense that The Outlaw of Torn gets overlooked. That it belongs to the genre of Medieval Romance, a mite mustier than high Martian adventure or swinging times in the African rainforest, compounds the issue.

But this Middle Ages adventure deserves the primacy that Porges awarded it. Burroughs’s second novel taught him hard truths about the business of writing and what he was capable of. ERB was one of the first writer-businessmen; the long labor getting his second book to work and sell schooled him in the reality of making a living as an author of popular adventure.

The Outlaw of Torn also turned out, after all the toil put into it, a flat work manufactured too obviously as a copy of earlier romances. Burroughs thought highly of the book, and in 1927 wrote to his publisher: “I think it is the best thing I ever wrote, with the possible exception of Tarzan of the Apes, and next to it, I believe will rank The War Chief of the Apaches.” But instead of embracing further stories in this style, Burroughs turned and ran for the jungle with his next outing. A lesson learned, even if he could not admit it years later.

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Blue Sonja: The Last Red Sonja Post

Blue Sonja: The Last Red Sonja Post

Unchained 1 BlueI started this series of posts with the intention of only writing one. “In Defense of Red Sonja” was meant to be a stand-alone post about how the character was more than just a female version of Conan the Barbarian, more than just a fan-service redhead in a chain mail bikini, more than a misogynist rape-challenge. I’ve been collecting comics from the “Bronze Age” (approximately 1970 through 1985) for years and Red Sonja wasn’t the only female character to pop up. There was Spider-Woman, She-Hulk, Ms. Marvel … all clearly starting as female versions of established male heroes and all eventually transcending those limits to become their own concepts.

That first post quickly grew in size, reaching over three-thousand words before even going into her appearances in Marvel Feature or her self-titled book. As it covered three distinct themes (how she differed from Conan, where the bikini came from, what the vow meant), I thought it would be better to break it into three separate articles. By the time the third post came out, I’d gotten enough positive reaction that I thought it might be nice to keep exploring how the character grew over the course of her own title. It was at this point that I realized just how much humor got slipped in to various panels of the title, which got me in the habit of highlighting a couple images each week. The novels and film were good ways to show how the character translated into other media, as well as how she was still evolving. And it was all a lot of fun.

So why is this the end? There were two more Marvel Comics series in the early eighties, as well as two Dynamite Entertainment series (Red Sonja and Queen Sonja) currently running. Not to mention a slew of one-shots and mini-series. I’ve got enough material to easily keep this column running at least another three years. And it is tempting to try.

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New Treasures: Iron Kin, by M.J. Scott

New Treasures: Iron Kin, by M.J. Scott

Iron KinWe work in a genre ruled by series. It makes for some tough choices sometimes.

Case in point: I just received a review copy of M.J. Scott’s new novel Iron Kin. It looks like a fun, quick read with an intriguing setting and what could be a genuine POC on the cover:

Imagine a city divided. Fae and human mages on one side, vampire Blood Lords and shape-shifting Beast Kind on the other. Between these supernatural forces stands a peace treaty that threatens to shatter at the slightest provocation….

I was raised to do the right thing. But to my family that means staying safe behind the walls of human society. To be a respectable metalmage and never put myself at risk. But the treaty is faltering. And if it fails, nothing is safe. To help save the city and everyone I care about, I will use whatever means I can to ensure the negotiations to renew the treaty are successful — even if that means forging an alliance with a man who is the very opposite of the right thing….

Fen is trouble. Wild. He would rather bind himself in iron and drink himself into oblivion than learn to master the visions that come to him. Those visions might just hold the key to peace, and it seems that my power might hold the key to his control — if I can keep it around him….

Normally I’d plop down in my big green chair with my dog Pepper at my feet, and give it a try. Except for these tiny words at the bottom: A novel of the Half-Light City.

In the fantasy world, that’s code for: This isn’t the first book, dummy. According to a hasty Amazon search, Iron Kin is actually the third book, following Shadow Kin (2011) and Blood Kin (2012), neither of which I have.

And that brings us to those tough choices I mentioned. Do I set it aside and set out on a quest for the first one? Or do I settle in with Iron Kin, and figure things out as I go?

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