The Plot Thickens. Or Maybe Stretches.
I had occasion to look into John Gardner’s On Becoming a Novelist for something totally unrelated to the posts I’ve been doing lately on plotting and plot devices. While I was checking through the book for the quote I needed, however, I found a few things he had to say about plot that I thought you might find interesting.
For those of you wondering, this is not the British John Gardner who was tapped to write the 007 pastiches in the 1980’s, but the American one who wrote all that Old English literary criticism, who’s one of the best known teachers of creative writing, with his book The Art of Fiction considered one of the seminal works in the field for students and teachers alike. For those of us in the Fantasy and SF community, however, he’s likely best known as the author of novels like Grendel, and Freddy’s Book, and October Light.
I’m going to share these observations in the order in which they appear, for the most part without regard to context. I won’t apologize for all the male-centric pronouns, I’ll just point out that the book was published after Gardner’s unexpected death (so no changes could be made in later editions) and that male-centric was the default back then (pre-1982), even for most female writers. Here we go:
The wise writer counts on the characters and plot for his story’s power, not on tricks of withheld information, including withheld information at the end . . .




I got my first taste of Greek mythology from D’Aulaire’s Greek Myths. Later, when I was old enough for Bulfinch’s Mythology, I thought I had graduated to the real thing. Homer came to me by way of a dusty turn-of-the-century book with a title along the lines of The Boy’s Own Homer, with glorious color illustrations. D’Aulaire gave me the Norse myths, too, though I didn’t get The Ring of the Niebelungen until a friend gave me a mixtape that included
Paul Kearney’s piece on large-scale battle scenes is just what I hoped it would be. You know all the familiar gripes about fantasy warfare that fails the suspension-of-disbelief test: the army never seems to eat or excrete, never needs to get paid, charges its horses directly into walls of seasoned enemy pikemen, and so on. “So You Want to Fight a War” addresses all those mundane things an author must get right if the fantasy elements of her story are to feel real to the reader, and then Kearney pushes past the gripes into solutions that any conscientious author can learn to implement. It’s that last bit that I found truly refreshing — many discussions of military verisimilitude get bogged down in griping. Kearney assumes throughout that it’s possible for his reader to get this stuff right, with enough good models, research, and practice.
Howard Andrew Jones’s “Two Sought Adventure” details the problems and potentials in stories that have more than one hero. A story with multiple heroes is very different from a one-hero story with a sidekick, love interest, foil, nemesis, or whatever. There are plenty of straightforward techniques for using secondary characters to reveal a single protagonist’s character. Using two (or more) heroes to do this for one another in a way that feels balanced and gratifying for the reader is a tougher trick. Dialogue is crucial, and Jones offers close readings of dialogue from his own work and others’ that illustrate ways to welcome the reader into the shorthand, in-jokes, and shifting tones in conversations between longtime friends. He also addresses a problem I’ve seen in too much professionally published fiction: the duo that bickers like an old married couple, to the point where you wish they would split up, go away, or get eaten by the monster already. Friends have conflict, and friends engaged in epic heroics may have epic conflicts, but bickering is only entertaining in small doses, and it’s rarely illuminating. Jones offers a variety of specific alternative ways to handle conflict between heroes, and to interweave it with a story’s other conflicts.