
Pirates of the Vistula (GDW, 1985), part 3 of The Polish Campaign for Twilight: 2000
This is Part II of a detailed review of The Polish Campaign, a 6-part adventure sequence published by GDW in 1985 for their Twilight 2000 role playing game. The campaign covers Escape from Kalisz, The Free City of Krakow, Pirates of the Vistula, The Ruins of Warsaw, The Black Madonna, and Going Home. Part I, which looks at The Free City of Krakow and touches upon Escape from Kalisz, is here.
As I re-read Twilight: 2000‘s Polish Campaign, the set of adventure supplements that take place in the immediate aftermath of what starts the players on their adventures in the desolated landscape of World War III and Poland, I’m struck by how much world-building and detail the writers put into the world. For the Polish campaign is a rich sandbox for players and game masters (GM) to play around in. Encounters, towns, villages, NPCs, and mysteries galore fill the pages of Pirates of Vistula and The Ruins of Warsaw, parts 3 and 4 of the Polish Campaign.
The players, surviving US soldiers of the US 5th Mechanized Infantry Division, will have fought their way to safety, escaping the Soviet armies that crushed them. If they made their way from Kalisz to Krakow in the core rulebook’s opening scenario, Escape from Kalisz, they probably found some respite and have managed to resupply to a degree. They may have even made some friends. The overall, presumed player motive in Twilight: 2000 is that they want to return home, that Poland is but a stop over. Now, this could change, and it may not even be the case initially depending on the players. Nonetheless, the players need to find a way to survive in this aftermath of a world collapsing from the creeping nuclear holocaust.
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