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Gygax Magazine: A New Gaming Magazine from TSR Games

Gygax Magazine: A New Gaming Magazine from TSR Games

gygax-magazine3There’s been some buzz recently about Gygax Magazine, a new online tabletop gaming magazine set to launch in December.

Editor Jayson Elliot, in a post at ENWorld, revealed that the core team behind the magazine includes Ernie Gygax, Luke Gygax, Tim Kask, James Carpio, and Jim Wampler. The first issue is scheduled for December. TSR, the original publishers of Dungeons and Dragons, was purchased by Wizards of the Coast in the 1997. According to Jayson the TSR trademark was abandoned about nine years ago, and they were able to register it last year. Their first project is Gygax, a gaming magazine, “because we wanted a way to bridge the traditions of the old guard with the awesome new games that are out today.”

Here’s what Tim Kask, founding editor of The Dragon magazine, had to say on his Facebook page:

Gygax is a gaming magazine for new and old players alike. We are looking forward to the games of tomorrow and today, while preserving the traditions and history that got us where we are now.

Our articles and features cover current independent and major publisher games such as Pathfinder, Savage Worlds, The One Ring, Shadowrun, Godlike, Labyrinth Lord, Marvel Heroic Roleplaying, Warhammer 40k Roleplay, Traveller, and others, as well as classic out-of-print games with a modern following, like AD&D, Top Secret, and Gamma World.

Our features include comics by Phil Foglio (What’s New With Phil and Dixie), Jim Wampler (Marvin the Mage), and Rich Burlew (Order of the Stick). Contributors include Jim Ward, Cory Doctorow, James Carpio, Ethan Gilsdorf, Dennis Sustare, and many more. Publishing quarterly in print as well as PDF and iPad editions, we hope each issue of Gygax will be an anticipated and treasured addition to any gamer’s library.

The magazine hasn’t even launched yet and it’s already stirring controversy, with Gygax’s widow, Gail, stating publiclyGygax Magazine… does not have the support of the Gygax Family Estate.” Stay tuned for further updates as they become available.

Venture, March 1957: A Retro-Review

Venture, March 1957: A Retro-Review

venture-science-fiction-march-1957-smallAnother magazine from 1957, at the cusp of the Space Age, though this one appeared several months before Sputnik. Venture was a companion magazine to F&SF, intended to focus on pure Science Fiction. Ten bi-monthly issues appeared beginning in January 1957. It was revived in 1969, and six quarterly issues appeared from May 1969 through August 1970. I’ve always thought it a shame they couldn’t (it would seem) make a go of it, though I must say I’d never read a copy until now.

The look and feel of the magazine is similar to F&SF: 132 pages (including the covers), same font and column layout. Unlike F&SF, there are interior illustrations (by John Giunta). There are no features except for a sort of editorial (called “Venturings”) on the inside front cover.

The cover illustration, for Leigh Brackett’s “The Queer Ones”, is by Dick Shelton and it’s a bit odd: in two colors (red and olive green, plus black and white), showing a woman shooting a sort of raygun. It does accurately (if in a slightly symbolic way) depict a scene from the story.

As I said, no features, so let’s get right to the fiction. The stories are:

“Too Soon to Die” by Tom Godwin (15,100 words)
“The Lady was a Tramp” by Rose Sharon (6,700 words)
“Friend for Life” by Gordon R. Dickson (5,200 words)
“The Queer Ones” by Leigh Brackett (14,000 words)
“Blind Alley” by Charles L. Fontenay (2,600 words)
“Vengeance for Nikolai” by Walter M. Miller, Jr. (7,700 words)

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Apex Magazine #42

Apex Magazine #42

apex-magazine-42-smallIssue 42 fiction include “Splinter” by Shira Lipkin, “Sprig” by Alex Bledsoe, “Erzulie Dantor” by Tim Susman, and “The Glutton: A Goxhat Accounting Chant” by Eleanor Arnason.

Non-fiction includes “The 21st Century SF/F Professional at Conventions” by editor Lynne M. Thomas, “Behind the Convention Curtain: Programming” by Steven H. Silver, and “An Interview with Alex Bledsoe” by Maggie Slater.

The cover art is by Nicoletta Ceccolli.

Visit the magazine at www.apex-magazine.com.

Kobold Quarterly Magazine Goes Down Fighting

Kobold Quarterly Magazine Goes Down Fighting

kobold-quarterly-fall-2012-smallThe terrific gaming magazine Kobold Quarterly — which we featured here just two weeks ago — has ceased publication. The final issue is #23, Fall 2012.

Publisher and editor Wolfgang Baur posted this announcement on Friday:

It’s a fact that in every fantasy roleplaying game… a kobold’s life is short. They’re wily and quick, but they have few hit points. Sooner or later they go down — fighting. That day has come for Kobold Quarterly magazine. After five years of publication, Shelly and I are closing the doors on the little fanzine that could.

I always hoped that Kobold Quarterly would someday be my full-time gig, but it was not to be. My sincere thanks go out to everyone who contributed to the magazine, starting with our stalwart subscribers, advertisers, authors, and artists. Thanks also to those who bought only an issue or two; for us, every sale was crucial…

And now, as adventurers do, we will gather in the tavern to hoist mugs of ale and talk about the monsters we slew and the treasures we won. And then we will begin planning and scheming for the next adventure. Kobolds might be easy to knock down individually, you see, but they always come in big numbers. The kobold crew will keep serving you with free articles, the free Courier newsletter, Kobold Press adventures and sourcebooks, and other projects.

Subscribers are being offered the option of a 150% refund in Kobold Store credit, or a 100% refund via PayPal or paper check. Contributors are being assured that even though the magazine is folding, Kobold Press is still going strong, and articles scheduled to appear in future issues may be picked up for other Kobold Press publications such as the Pathfinder New Paths line, Midgard Adventures, and other new releases.

Kobold Press will continue to publish the free Kobold Courier e-newsletter, as well as big commercial releases such as the The New Paths PDFs, Player’s Guides for Midgard, and two top-secret projects in the works for 2013. Read more about the excellent Midgard in Wolfgang’s recent Black Gate post.

While we know that the only constant in the gaming industry is change, the loss of Kobold Quarterly is a real blow to the field. It was an excellent magazine that captured the spirit and excitement of the best of the early gaming magazines, and it will be missed.

December Asimov’s Science Fiction Now on Sale

December Asimov’s Science Fiction Now on Sale

asimovs-december-2012-smallOkay, technically, it’s probably no longer on sale. And we usually don’t cover Asimov’s anyway, since it’s chiefly science fiction in content. But as I was putting this issue away, I was so struck by the moody and beautiful cover by Laura Diehl, illustrating Chris Beckett’s fairy-tale inspired “The Caramel Forest,” that I decided to make an exception and feature it here. So sue me.

I can’t just feature the cover, though, as that would be kinda weird, and make for a very short article. So I typed up the contents of the entire issue. You’re welcome.

NOVELLA

  • “Sudden, Broken and Unexpected” — Steven Popkes

NOVELETTE

  • “The Waves” — by Ken Liu

SHORT STORIES

  • “The Caramel Forest” — Chris Beckett
  • “The Wizard of West 34th Street” — Mike Resnick
  • “The Black Feminist’s Guide to Science Fiction Film Editing” — Sandra McDonald
  • “The Pipes of Pan” — Robert Reed

There’s also poetry by Bruce Boston, Karin L. Frank, and Robert Frazier, and the usual features, including “Merry Armageddon,” an editorial by Sheila Williams; a Reflections column by Robert Silverberg; book reviews by Peter Heck; and the SF Convention Calendar by Erwin S. Strauss.

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Infinity, January 1958: A Retro-Review

Infinity, January 1958: A Retro-Review

infinity-january-1958-smallThis is the fifth installment in Rich Horton’s retro-reviews of science fiction and fantasy digest magazines from the mid-20th Century. The first four were the February 1966 Analog, the December 1965 Galaxy, the January 1966 issue of The Magazine of Fantasy & Science Fiction, and If, October 1957.

Click the images for larger versions.

The last magazine I reviewed came from October 1957, the month Sputnik was launched. This one is dated January 1958, and presumably appeared on stands a month or so after Sputnik, but was editorially complete just prior to the launch. And I’ve got another October 1957 issue coming.

So — these are, I would argue, three examples of SF magazines on the very cusp of the Space Age.

Infinity lasted from the end of 1955 through 1958, a total of 20 issues. It was published irregularly but roughly bimonthly. The editor throughout was Larry Shaw, and his work was justly very well regarded. The most famous story he published was Arthur C. Clarke’s “The Star” in the very first issue.

Shaw also edited the companion magazine, Science Fiction Adventures, which became the John Carnell-edited UK magazine by the same name (Carnell’s magazine started as a reprint edition of the US magazine, but continued with original stories after the US version folded). An earlier US magazine of that name was edited by Lester Del Rey pseudonymously, and the title was used again later for one of Sol Cohen’s horrid reprint magazines.

This issue had a cover by Ed Emshwiller, illustrating Richard Wilson’s serial “And Then the Town Took Off”, and interior illustrations by Emsh, Bill Bowman, Richard Kluga, and John Schoenherr. The only ads are the ubiquitous SFBC on the back cover (inside and out), and on the inside front cover an inhouse ad urging the reader to subscribe to Infinity and Science Fiction Adventures.

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Keep up on Fantasy Gaming with Kobold Quarterly

Keep up on Fantasy Gaming with Kobold Quarterly

kobold-quarterly-fall-2012-smallIn the early days of the adventure gaming hobby, the field was pretty diverse, with a healthy assortment of successful RPGs and board games. Much like today, as a matter of fact.

One major difference, however, was that each of the major titles was supported with its own magazine: Dragon (for D&D and other TSR games), Different Worlds (Runequest, Call of Cthulhu), Sorcerer’s Apprentice (Tunnels and Trolls), White Dwarf (Warhammer), Space Gamer (The Fantasy Trip), The Journal of the Traveller’s Aid Society (Traveller), and many others. Board gamers, too, weren’t overlooked on the magazine rack, with Nexus (Star Fleet Battles), Ares (SPI’s sci-fi games), The General (Avalon Hill), and others.

With the exception of White Dwarf, all those magazines are dead today.

And I miss them. Many were good, and a handful — including The Space Gamer and Different Worlds — were excellent. They kept us up-to-date on rapid market changes, talked-up overlooked games, and generally kept the level of excitement high around the whole industry.

I never expected the era of the specialized gaming magazine to return. For one thing, I know what it takes to keep a magazine alive these days (a series of miracles).

But Wolfgang Baur’s Kobold Quarterly has changed my mind.

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November/December Fantasy & Science Fiction Magazine now on Sale

November/December Fantasy & Science Fiction Magazine now on Sale

fsf-nov-dec-2012-smallCory and Catska Ench provide the intriguing cover to the Nov/Dec cover of Fantasy & Science Fiction, on sale this week. Lois Tilton reviews Robert Reed’s cover novella, “Katabasis,” set in his posthuman “Great Ship” universe, at Locus Online:

Inside the vast body of the ship, high-gravity beings once built a wheel-shaped habitat that is now used by tourists as a test of endurance. The high-gravity environment is so arduous that beings like humans can hardly bear their own weight, so they must employ porters to carry their food and water – and their bodies if they fail during the attempt. Katabasis works as a porter; she is a survivor of the arduous journey her own people once took to reach the ship…

The Great Ship is essentially a stage where different adventures can be set… knowledge of the previous stories is by no means required to enjoy the present one. What makes it different from other stages is time. The voyage is near-infinite in duration. Lifespans are measured in millennia. And as the author reminds us, death in this universe is no longer a permanent consideration. Xenophon was a student of Socrates, who would say that all humans are mortal. Reed makes us ask what, then, are the passengers on the Great Ship?

–RECOMMENDED

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Apex Magazine Subscription Drive

Apex Magazine Subscription Drive

Apex Magazine is having a subscription drive from now until November 15th. Featuring the work of folks such as Catherynne M. Valente, Mary Robinette Kowal, Sarah Monette, Ken Liu, Elizabeth Bear, Rachel Swirsky, Jennifer Pelland,  Kij Johnson, Geoff Ryman, and Maureen McHugh, Apex Magazine earned a Hugo Nomination for Best Semiprozine in 2012. Here’s the pitch:

image012_largeYearly subscriptions are available through the Apex website and Weightless Books. For $17.95, $2.00 off the normal subscription rate, you can have 12 months of Apex Magazine delivered to you in the file format of your choice: ePub, mobi, or PDF.  That’s at least 24 brand new short stories dropped into your eager little hands for the price of an anthology. Plus, you get the reprints, poetry, nonfiction and interviews. Quite a deal, right?

Subscribe via Weightless Books
Subscribe via Kindle
Subscribe via Apex

Not convinced you want to commit to a whole year or (I like this scenario better) don’t want the hassle of having to renew your subscription each year, Amazon can help you out.  For only a $1.99 a month, Apex Magazine will be auto-delivered straight to your Kindle. You never have to think about it again. On the first Tuesday of every month the new issue will be right there waiting for you, ready to go with you wherever you want to take it, no more need for a clunky computer or an internet connection once it’s downloaded.

Galaxy Science Fiction, October 1950: A Retro-Review

Galaxy Science Fiction, October 1950: A Retro-Review

galaxy-october-1950-smallContinuing in my discovery of Galaxy magazine, I began reading the first issue, dated October 1950. I knew what I’d never see in Galaxy, and but what fiction would I discover within?

“Time Quarry” by Clifford D. Simak is the first of a three-part serial. I don’t see this done often with modern magazines, but it seems like back in the Fifties, novel serializations were part of the norm. I wonder how the rights and payment worked out for that, but I digress.

In Part 1, Asher Sutton returns to Earth after disappearing for twenty years on a space exploration mission to 61 Cygni. Little is known of the planet he landed on; no other ship can get near it due to unexplained anomalies. Since his return, Sutton has drawn attention, both from those who want information and those who want him dead.

“Third From the Sun” by Richard Matheson – A family plans to escape from a world on the brink of war. All they need to do is to take a spaceship for themselves and leave everyone but their closest neighbors behind.

Third From the Sun became the title of Matheson’s first paperback short story collection, published by Bantam Books in 1955.

“The Stars are the Styx” by Theodore Sturgeon – Mankind has the tools for creating vast inter-galactic travel, but it will take 6,000 years to set up the framework. Volunteers are sent (usually as married pairs) out to distant points within the galaxy, and when all are in place, they will create a connected network for instant transportation to each location.

Each person’s choice to go out or return to Earth is made at Curbstone, an Earth satellite run by a man sometimes referred to as Charon. Of the latest arrivals, Charon takes interest in Judson, a young man who seems certain to become Outbounder, provided he doesn’t get too distracted by those who are still undecided.

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