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Category: Art

Adventure on Film: Navigator: A Medieval Odyssey

Adventure on Film: Navigator: A Medieval Odyssey

Under a fearsome black-and-white moon, a boy, perhaps twelve, enters a fever dream of navigator2orange-fired torches whirling down infinite chasms, of men clambering up a towering church steeple, of skies moving too quickly for thought. The boy’s careworn, grubby face melts into black and white rippling water, and the nightmare — if nightmare it is — comes to a sudden end.

Welcome to Fourteenth Century Cumbria, a snowy, monochromatic waste, all bare rock and snowdrifts and blackwater lakes. In a hardscrabble mining village, young Griffin, plagued by his apocalyptic visions, waits for his idol, Connor, to return from a visit to the wider world. But even before Connor’s return, all talk is of death, for the Plague is come, marching inexorably closer.  The villagers quickly convince themselves that only a holy quest can save them, and on the slimmest of evidence — Griffin’s disjointed prognostications — Connor, Griffin and four other men set off, bound for a mineshaft so deep (it is said) that it leads straight to the other side of the world. Griffin’s band brings a copper cross that they hope to mount to a titanic cathedral as an offering, a Cumbrian plea to stave off death itself.

Griffin finds the mineshaft right enough, together with a mechanical battering ram with which the men bore a hole to the far side of reality. And what do they find once there?  Twentieth century New Zealand.

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Adventure on Film: Mirror, Mirror

Adventure on Film: Mirror, Mirror

Stand back, comrades, the gloves are off.mirror-mirror-440

I hate this movie.

Unfortunately — and somewhat confusingly — I also love it.

Help.  I’m so confused!

Riddle me this: why exactly did Mirror, Mirror’s good king have to marry the wicked stepmother queen? Perhaps it’s because she’s so smartly played by Julia Roberts, but no: the reason given, in a sassy prologue, is that the king discovered certain things (martial skills) that he could not teach his daughter. Therefore, he had to marry anew, his first wife having conveniently died giving birth to Snow White.

Let’s stop right there. This is an example of what we Black Gate critics call GLOSSING OVER. In certain circles, it’s also called DELIBERATE OBFUSCATION.

The information that the king must remarry is presented so fast, and with all the confidence of a logical fait accompli, that we are supposed to ignore its hypocrisy, stupidity, and outright vapidity and quickly move on.

Well. This lil’ critic ain’t fallin’ for it.

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Genre 2013: The John Pierce Experiment

Genre 2013: The John Pierce Experiment

Unknown-1You remember John Pierce: his Bell Labs team invented the transistor, and he coined the term. But, like the rest of us, he had his little gaps. When in his eighties, he met up with author Dan Levitin, who was busy writing that complicated puzzler of a book, This Is Your Brain On Music. Much to Levitin’s dismay, Pierce revealed that he had never knowingly heard any rock music. Now, as to how one can live in a developed nation and achieve this, I don’t know, but once Levitin discovered this curious deficit, the two had a little heart-to-heart, and Pierce asked Levitin to provide six –– count ‘em, six –– prime examples of rock and roll from which he might form an opinion and make appropriate generalizations about the whole.

What does this have to do with Black Gate and fantasy literature? Trust me. Read on.

Levitin’s six tunes were as follows:

  • “Long Tall Sally” by Little Richard
  • “Roll Over Beethoven” by the Beatles
  • “All Along the Watchtower,” by Jimi Hendrix
  • “Wonderful Tonight,” by Eric Clapton
  • “Little Red Corvette,” by Prince
  • “Anarchy in the U.K.,” by the Sex Pistols

Scary choices, methinks, especially those last two. But regardless of my opinion (or yours), Pierce’s request poses two dilemmas.

First, if faced with this same conundrum, which songs would you choose?

Second, what if this situation were applied to fiction? Or better yet, to the ongoing divide in genre vs. literary fiction?

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Adventure on Film: Terry Pratchett’s Hogfather

Adventure on Film: Terry Pratchett’s Hogfather

Hogfather DeathHaving been all but dared, following my rather critical summation of The Color Of Magic (2008), to view a subsequent Pratchett adaptation, Hogfather (2006, made for TV), I confess I embarked on this quest with great trepidation, especially when I learned the production team responsible was essentially identical to that assembled for Color.

However, I am happy to report that Hogfather is a much superior effort. First, the comedy is spot on. Second, the concept of assassinating Santa Claus (or whatever) is fine dramatic fodder. Third, the film continually asks questions that we (the viewers) really want answered.

Questions such as, who is this Susan woman who looks like Keira Knightley (but turns out to be Downton Abbey‘s Michelle Dockery), and why exactly is she posing as a monster-fighting governess, when it’s perfectly clear she’s some sort of extremely powerful something or other –– and when do we get to find out what?

Great art has been made from less.

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Adventure on Film: The Duellists

Adventure on Film: The Duellists

duellists2One of the oddest, most esoteric regrets in my life is that I long ago gave away my collection of the now defunct American Film magazine. Most of these, purchased primarily from sidewalk vendors in Manhattan, I do not care to recover; but I would give a great deal to have again the October issue from 1986. It contains a dialogue with film producer David Puttnam, and one small paragraph in that interview taught me more about collaboration than any other single event I know.

More on that in a moment. In the meantime, let me introduce one of Hollywood’s really fine on-screen adventures, The Duellists.

Now, I admit up front that as with The Horseman On the Roof, a title I explored a few weeks back, The Duellists contains no overt fantasy element; but what it lacks in sorcery, it more than makes up for in swords. Right out of the gate, Lieutenant D’Hubert (Keith Carradine, one of my very favorite actors) is ordered by a busy general to round up fellow cavalry man Feraud (Harvey Keitel) and escort him to the brig; it seems that Feraud has been dueling, illegally, with the mayor’s nephew. Feraud takes offense first to D’Hubert’s assignment and then to D’Hubert himself; he challenges him on the spot to a duel, an event D’Hubert, a reasonable man, ultimately cannot prevent.

Thus the wheel of this most simple of plots grinds into implacable motion: D’Hubert cannot ever contrive to avoid Feraud, and neither, in repeated duels, each instigated by Feraud, can ever quite kill off the other. Over the course of the Napoleonic wars, these two clash again and again in a battle both particular and symbolic. D’Hubert’s enlightened rationalism must stave off Feraud’s chivalric single-mindedness, and both, to D’Hubert’s dismay, must contend with the expectations of the times: that their differences constitute a “point of honor” (indeed, such was the title of the story on its U.S. publication), and that to settle this point, one of them must die.

But wait, you cry! What about David Puttnam and all those moldering magazines?

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Apex Magazine #44

Apex Magazine #44

Apex Magazine 44-smallEugie Foster portrays a god of vengeance in “Trixie and the Pandas of Dread,” Lettie Prell writes about “The Performance Artist” and Tansy Rayner Roberts provides something of a romance in “The Patrician.”

Sarah Kuhn’s column explores the phenomenon of well-known genre figureheads making ill-conceived statements about women genre participants and fans, Maggie Slater interviews Eugie Foster, and editor Lynne M. Thomas’s regular “Blood on the Vellum” column rounds out the 44th edition of this e-magazine.

The issue is available for download from:

Buy issue 44 from Apex
Buy issue 44 from Amazon

The issue can also be read for free online at www.apex-magazine.com.

Adventure on Film: Could Holy Grail be the Funniest Film Ever?

Adventure on Film: Could Holy Grail be the Funniest Film Ever?

arthur-kingJust as an older generation recalls with perfect clarity where they were when they heard of Kennedy’s assassination, I know precisely where I first saw Monty Python and the Holy Grail (1975): perched on the floral-print sofa in my parent’s house, watching the film on a poor, weather-impacted PBS broadcast. I also remember falling right off that sub-par couch in paroxysms of laughter when the animator saved King Arthur’s band by conveniently suffering a heart attack.

I’d never seen anything like it.

And you know what? I’ve never seen anything like it since –– except perhaps Brian’s rollercoaster romp aboard a purple-people-eater’s spaceship in another Python outing, Life of Brian. (That one I saw in a theater, with my church-going mother sitting next to me. She laughed her head off.)

What I didn’t know back when I fell of that couch, as I’m fairly sure I do now, is that comedy is little more than tragedy plus time.

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Dive Into a Bleak Future with Anomaly

Dive Into a Bleak Future with Anomaly

anomalyReviewing a cool new book or game for Black Gate used to be easy. Sit down in my big green chair for a few hours, type up my thoughts, and then I’m free to spend the rest of the day polishing my Bone action figures.

That was before Anomaly, the massive 370-page graphic novel from Spawn artist Brian Haberlin and Pixar board member Skip Brittenham. Anomaly is a groundbreaking glimpse into the future, in more way than one.

First off, this thing is massive. The huge 7-pound hardcover is a full 15 inches by 10 inches, just slightly smaller than a Buick. Make sure you sit in a sturdy chair to read it (and maybe do some wrist exercises to limber up first). It’s so big they had to create a new publishing company just to get it out the door: Anomaly Publishing.

Second, it comes with something called Ultimate Augmented RealityTM, which means that to thoroughly experience the book I had to have the right gadgets. Following the instructions, I innocently pointed my iPhone at page 7. A 3-D image of a clicking alien popped up on my screen, moving around and making alien-guy sounds. When my son tried to flip the page, alien dude fell over.

“It’s a 3D representation that obeys the laws of gravity,” Tim noted. “Boggles the mind,” his brother Drew agreed.

Finally, Anomaly offers a more traditional glimpse into the future through its story, a space opera set in 2717, when humanity has conquered the stars and is in turn controlled by The Conglomerate, a profit-focused corporation that rules with an iron fist. Jon is a disgraced ex-enforcer for The Conglomerate, doing menial jobs in high orbit over a poisoned planet Earth, when he’s given a second chance: to protect the daughter of a high-ranking executive on a daring first contact mission. There’s more going on than meets the eye, however, and the high-stakes mission quickly goes off the rails as the explorers encounter lethal terrain, deadly mutants, strange magic, and corporate intrigue and betrayal on a mysterious world.

Anomaly is 370 pages (314 of story and another 56 of appendices) from Anomaly Publishing. It will be published December 1, 2012, with a cover price of $75. Check out the cool YouTube promo video here.

Adventure on Film: The Horseman On the Roof

Adventure on Film: The Horseman On the Roof

tumblr_lu78az8s9c1qlll6ko1_500I didn’t know it at the time, but back when I was ten and surfing through horrendous Tarzan movies on rainy Saturday afternoons, The Horseman On the Roof (Le Hussard Sure le Toit, 1995) was the film I was actually hoping to see. Not that I would have understood much of what was going on, but the kinetic energy of it –– the film’s unswerving certainty that these events matter –– would have transported me right out of my seat.

Better yet, it still does. Horseman opens with a kidnapping and an execution, then tears off on a cross-country pursuit. Nor does the pace slacken. Director Jean-Paul Rappeneau fills even potentially tranquil moments –– a patriot hurriedly donning his overcoat, a restless horse being chosen by torchlight –– with kinetic punch. Horseman is a period piece, make no mistake, but it is also an action movie, and a great one.

True, there’s no overt fantasy element –– beyond the ready fictionalization of history necessary to the telling –– but Horseman is a six-course meal with all the trimmings: call it sword and sorcery without the sorcery.

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Wake Up to a New World With Awakening: The Art of Halo 4

Wake Up to a New World With Awakening: The Art of Halo 4

awakening-the-art-of-halo-4-smallI took the family to Best Buy yesterday to buy a new phone for my wife. They didn’t have anything below $250, so we trooped back to the car to return to the Verizon store. My teenage boys, flush with dog-sitting money, were the only happy shoppers, chortling excitedly in the back seat over a copy of 343 Industries’ Halo 4.

I got some scattered details over breakfast this morning. Master Chief, hot-babe AI Cortana, abruptly awakened from deep sleep, a Covenant fleet, a giant Forerunner planet, alien mysteries, and a lot of shooting. Sounds like Halo to me.

So when I sat down to sort through the week’s stack of review copies, my hand naturally gravitated towards the copy of Awakening: The Art of Halo 4, a thick oversize hardcover sent our way by Titan Books. It turned out to be an excellent choice, and  it thoroughly captivated my interest for the next 90 minutes.

Awakening is probably not a good choice if you’re not a fan of art, cutting edge computer games, or far-future science fiction. But if you’re interested in any of those things, you’ll find it very interesting and if, like me, you have more than a passing interest in all three, you’ll find it fascinating.

Awakening is packed with nearly 200 pages of full-color art, concept designs, and sketches from some of the top artists in the field, including Sparth, Robogabo, John Liberto, Glenn Israel, Jhoon Kim, and Thomas Scholes. The descriptive text, by “incurable Halo fanatic” Paul Davies, is brief and to-the-point, rarely more than a slender paragraph on each page. Davies wisely lets the artists do most of the talking, quoting Senior Art Director Kenneth Scott and concept artist Sparth at length.

And the art is indeed spectacular. The design breakdowns — for Master Chief, his mostly naked AI companion Cortana, numerous weapons, the truly splendid vehicle fleet, and the gun-toting alien Covenant and mysterious Forerunners — are detailed and a lot of fun, but it’s the gorgeous alien landscapes and breathtaking unexplored vistas that really fire the imagination. I guarantee there are sights here that you’ve never seen before, from the nebula-like clouds trapped between two vast constructs to the massive Didact ship, so large it can only be explored using a UNSC Broadsword fighter.  More proof that it’s computer entertainment pushing the sense-of-wonder envelope for SF and fantasy fans today.

Awakening: The Art of Halo 4 was published in hardcover by Titan Books on November 6. It is $34.95 for 192 pages. Get more info, including reproductions of some of the artwork, at the Titan website.