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Author: Matthew David Surridge

Peter Ackroyd’s Foundation

Peter Ackroyd’s Foundation

FoundationI’ve been reading Peter Ackroyd’s writing for almost twenty years now, and I’m frankly beginning to fall behind. It’s hard to keep up with the man: he’s produced poetry, fiction, biographies, creative nonfiction, and, most recently, narrative history. One of his nonfiction books, Albion, was subtitled ‘the English Imagination,’ and was an essay or set of essays investigating exactly that; in fact, much of Ackroyd’s work can be seen as an investigation of, or a struggle with, the nature of English literary, historical, and imaginative traditions — especially as manifested in the history of London. And so his current project (or one of them) is an ambitious six-book history of England. Two have been published so far; as I say, I’m behind, and have only just completed the first, Foundation, examining the past of England from prehistory to the end of the Wars of the Roses.

I think it’s worth looking at here not only because it’s a good and fascinating book, but because the ways in which it stands out are perhaps especially relevant to fantasy fiction. Of course, medieval English history has had a significant influence on English fantasy writing. And certainly the style of the book is gripping and narrative. Specifically, you can see that this is a novelist writing popular history, and at times there’s an imaginative feel of the sweep of time, oddly like the history writing of a Harold Lamb — there’s an ability not only to find themes and ideas in the process of history, but to concretise or distill those themes into a specific moment. As a result, the depiction of history becomes an imaginative act, suggesting the habits of thought of past eras, in a way that I think may be especially relevant to fantasy writers and readers.

It is worth noting, though, that Ackroyd here is consciously an Englishman writing to an English audience about England. As a Canadian, I felt at times as though I was eavesdropping on a conversation, or at least a speech within a conversation. That’s not a bad thing — at no point was the book inaccessible — but it does emphasise the self-reflective nature of the enterprise. As I say, Ackroyd’s been fascinated by Englishness for much of his literary career; this book, and this series, is a logical outgrowth of that. In practical terms, it means that the book consciously chooses to look at English history within a strictly English context, with other parts of Britain or Europe mentioned only so far as they’re relevant to English history.

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Shirley Jackson’s The Haunting of Hill House

Shirley Jackson’s The Haunting of Hill House

The Haunting of Hill HouseDifferent people have different explanations for why horror fiction exists, and why it’s worthwhile. It’s always seemed to me that, whatever else it does, good horror writing expresses some kind of fear or terror that is both deep and common. Insofar as the fear’s deep, the horror story touches a profound well of emotion, as good fiction usually does; insofar as it’s common the story links readers together and reminds us that we share the same dreads. So at its best, horror fiction is empathic and profound.

And something else: it can articulate fear in a new way. Mary Shelley tapped into new fears of her time about scientists and Faustian Romantics. H.P. Lovecraft wrote stories articulating fears arising from a new scientific worldview, in which humanity was not only displaced from the centre of creation, but proved to be an accident or irrelevance in a fundamentally inhuman universe. At least as far back as the first wave of Gothic novelists in the late eighteenth century, writers were finding an imaginative form for writing about the fears of women (in particular) in an extremely patriarchal society; the usual plot involved an innocent female protagonist, a sinister edifice or castle, and a demonic male figure, lord of the estate, who gets the heroine in his clutches. It’s been said that the typical Gothic is a love story between a woman and a house.

Gothics are still being written, though not quite in the eighteenth century mold. The best of them have changed, incorporating new fears, reflecting new times. So one of the greatest of twentieth century horror stories, Shirley Jackson’s The Haunting of Hill House, is both a bravura reprise of the Gothic tradition and also a radical updating of the form. It finds new dimensions to the fears it raises and summons. Gender has a relevance to those fears, but not I think in the way of the old Gothics. There is a dreadful universality to the disquiet Jackson evokes. The book revises its tradition, but also mixes old fears with new. So let’s take a look at it, and see how it all works, and what we have to be scared of.

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Katherine Blake (or Dorothy Heydt) and The Interior Life

Katherine Blake (or Dorothy Heydt) and The Interior Life

The Interior LifeI’ve mentioned a few times before that I have a fascination with 80s fantasy, and suspect a number of now-overlooked genre books from those years are worth closer examination. I want to put forward another example of what I mean: The Interior Life, written by Dorothy Heydt under the name Katherine Blake. Published in 1990, it’s a novel that does interesting things in mixing a fantasy world with the experiences of a modern-day housewife.

The book starts with Sue, whose three kids have just started the school year. Sue’s doing some daily chores and remembers how she told herself fairy tales when she was a child, creating and inhabiting fictional characters: “all the people I used to be.” After which, she starts seeing the lives of people in the quasi-medieval world of Demoura. More precisely, she sees things from the perspective of Lady Amalia, a noblewoman with magical gifts, Marianella, her maid, and occasionally others such as Kieran, an innkeeper’s son who joins Amalia’s service. Demoura’s menaced by a Darkness creeping westward across the land, blighting all in its path; the characters of the Demouran story live a fairly conventional high fantasy tale of an evil wounding the land, of the struggle to overthrow the dark and bring healing. But those characters also, as the story goes on, provide inspiration for Sue.

You could in theory read the book as moving back and forth between two separate worlds. Heydt, in the comments to this perceptive review of the book by Jo Walton, has said that she thinks of the fantasy aspects as entirely Sue’s creation; in fact, without being explicit, a number of things about the set-up imply this. It’s subtly done. Notably, the life-and-death drama of the fantasy becomes the venue for Sue’s development as a person. She wants nothing more than to tend her family — raise her kids and cook and keep house and help her husband advance in his career. However old-fashioned this sounds, the novel makes it clear she’s happy with this life, and the point of the book is not that she finds new goals, but that she becomes better at what she does and happier in the course of doing so. Two or three interesting points come out of this. First, the blending of the ‘real’ and ‘fantasy’ worlds is worth considering, well-done and unusual. Second, the book points out a generic similarity in fantasy stories about a protagonist developing skills and learning to master their world. Three, and this is perhaps more marked from a twenty-first century perspective than a 1990 perspective, it raises some interesting questions about what is contemporary and what is archaic. Sue’s life and aspirations feel dated in ways that the fantasy of Demoura does not.

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The King of Asgard: Jack Kirby’s Thor

The King of Asgard: Jack Kirby’s Thor

Journey Into Mystery 83Journey Into Mystery first appeared in 1952, one of a number of anthology titles from publisher Martin Goodman’s line of comic books. Over the years, the title featured a lot of short horror, fantasy, and science fiction tales, many of them collaborations between editor/scripter Stan Lee and artists like Steve Ditko and Jack Kirby. Until 1962. At that point Goodman’s comics were beginning to change direction, following a revival of interest in the super-hero genre. A team book, The Fantastic Four, had taken off. A solo book had followed, The Incredible Hulk. Heroes would now be his company’s main product, and the line would soon come to be known as Marvel Comics. The horror anthology books would be taken over by recurring super-hero characters, and Journey Into Mystery would be the first of the bunch. So with issue 83, in August 1962, in a story credited to Stan Lee and artist Jack Kirby, it introduced its new lead: the mighty Thor, Norse god of thunder.

Donald Blake, a physician with a leg injury, takes a vacation in Norway. There, he stumbles across an invasion of the planet Earth by Stone Men from Saturn. Fleeing the aliens, and losing his cane in the process, Blake stumbles into a cave, where he finds a gnarled walking-stick lying on an altar-like stone. In frustration, he slams the stick into the cave wall and is transformed into Thor, vastly strong and able to summon storms at will. He defeats the Stone Men and embarks on an increasingly fascinating series of adventures.

Kirby drew the book sporadically between issues 83 and 100, then consistently from 101 through to the point where he left Marvel — number 179, with a fill-in by Buscema on the issue before. While, as I’ve said before, it’s difficult to make definitive statements about who did what creatively in the early Marvel comics, it’s safe to say that Kirby was the primary creative force here as with most of his other books. The Marvel method meant that he was structuring and probably plotting stories, as well as suggesting dialogue beats. I think Thor represented one of his great accomplishments, a working-out of some of his major themes; evolution, myth, life, and death. It’s not only an anticipation of his later New Gods series, but a powerful work of children’s literature in its own right — and, like much of the best children’s literature, it can be read for pleasure by receptive adults as well.

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Brian Catling and The Vorrh

Brian Catling and The Vorrh

The VorrhRaymond Roussel was a French surrealist writer who died in 1933, aged 56; one of his most famous works, Impressions of Africa, was a self-published novel (later turned into a play) depicting a fantastical African land based on no actual place, which contained a forest called the Vorrh. Late last year, the English sculptor and poet Brian Catling published his second novel, a story based on Roussel’s work: The Vorrh, first of a projected trilogy, described on its back cover as an epic fantasy. It’s a powerful book, precise and unexpected in its use of language and its plot construction, a dizzying and straight-faced blend of history and the unreal.

But beyond that, what is it, exactly? How are we to approach this book? Sure, you could call it ‘epic fantasy’ if you like — it’s very long, and there is fantastic matter in it, though no secondary world — but it’s so different from most other epics, and most fantasy as a whole, that the term is effectively useless. It’s mostly set in the years after World War One, but although there are scenes with peculiar Victorian technology and bakelite automata, it mostly avoids any feel of either steampunk or such recently-coined retrofantasies as dieselpunk or decopunk. It’s a little like the New Weird, but again that’s a category elastic enough as to mean very little, and the implication of a conscious distinction between the work at hand and a larger field of fantastic fiction seems misplaced; this is not a novel that seems to have been written out of an inherent interest in fantasy traditions, but a work that was written because it had to be. So while one can say that the Vorrh of Catling’s novel — a massive forest in which time is confused and myths wander — recalls Robert Holdstock’s Mythago Wood, the feel is something quite different.

So much for taxonomy. Leave aside what to call it. What’s the nature of the thing? What is the experience of reading it? The writing is focussed, highly sensory, unpacking each passing moment; it has the concentration of that fiction which is called ‘literary.’ This careful observation produces fragments of experience from a range of characters; as we go along in the book, their connections to each other become clear. And then as we go further, the structures that define their lived experience, the myths and the communities and the economies, become obvious; interrelations implied. Go to the end, and the whole thing coheres as a connected narrative.

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Teresa Edgerton’s Goblin Moon

Teresa Edgerton’s Goblin Moon

Goblin MoonI’ve mentioned before that I’ve an idea that there’s a lot to be learned from some of the overlooked fantasies of the 1980s. Teresa Edgerton’s Goblin Moon was published in 1991, and it’s less obscure than some — in fact, it’s just come out as an ebook (you can find a trailer here) — but it’s still a good example of what I have in mind. And a fine and delightful tale in its own right.

Goblin Moon is the only book I’ve read by Edgerton. From what I’ve found online, she began writing with a series of alchemical fantasies, the Celydonn trilogy: Child of Saturn and The Moon in Hiding in 1989, followed by The Work of the Sun in 1990. Goblin Moon came out in 1991, as did its sequel, The Gnome’s Engine; the two books together make up the “Masks & Daggers” duology. A second Celydonn trilogy followed (The Castle of the Silver Wheel in 1993, The Grail and the Ring in 1994, and The Moon and the Thorn in 1995), but after 2001’s The Queen’s Necklace, the vagaries of the publishing industry led Edgerton to assume a pseudonym. Under the name Madeline Howard, she’s published two books of a projected trilogy — The Hidden Stars and A Dark Sacrifice. Having acquired the electronic rights to her older books, she’s begun re-releasing them as ebooks and print-on-demand paperbacks. Goblin Moon’s now available at her website, with The Gnome’s Engine apparently planned to re-appear in a few months.

Moon’s an intricate and surprising book. The plot follows the fortunes of several characters: river scavengers who make a surprising find, an old used bookman who thinks he knows how to use said find, his granddaughter who is the best friend of an ailing upper-class cousin, and a mysterious nobleman with strange and possibly dreadful secrets. These plot strands run into each other unexpectedly, branch out in surprising directions, and finally more or less dovetail into a conclusion. There are elements in Goblin Moon of romance, mystery, and adventure out of Dumas or Orczy. But what really makes the book stand out is its setting, an elaborate secondary world. Most of the book takes place in and around Thornburg, a pseudo-German city in an eighteenth century filled with magic, fairies, dwarves, gnomes, trolls, and a moon whose orbit brings it visibly closer to the earth at its full. The outlines of Thornburg and the wider world are familiar, evocative of the exploits of Casanova or Cagliostro, but the details are specific, unique, and highly detailed: Edgerton’s imagined her world’s folkways and superstitions, its magic and iconography, its habits of thought and obsessions.

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The House of Ideas that Jack (and Steve) Built: Sean Howe’s Marvel Comics: The Untold Story

The House of Ideas that Jack (and Steve) Built: Sean Howe’s Marvel Comics: The Untold Story

Marvel Comics: The Untold StoryEarly on in Sean Howe’s book-length history Marvel Comics: The Untold Story, the reader’s imagination is spurred by a throwaway anecdote: in 1937, New York magazine publisher Martin Goodman and his wife planned to return from a trip to Europe aboard the Hindenburg — on what would turn out to be the final tragic flight of the German dirigible, which ended with a terrifying aerial explosion and fire that led to the deaths of 36 people. Goodman, as it happened, was too late to get tickets and took a plane instead. You can’t help but wonder, though. What if he’d died then, before he’d expanded his magazine line to include comics? Before he’d hired his nephew Stanley to work in the office and do fill-in bits of writing? What if Marvel Comics, the subject of Howe’s book, had been stillborn? What would have been different in the development of comics, of popular culture, of the North American imagination? Maybe everything. Maybe nothing.

Maybe nothing, because Goodman was not himself involved in any significant way in the creation of the books. The best days for his company came when he let his nephew, by then working under the pseudonym Stan Lee, edit the comics with a free hand — aside from the occasional directive, such as the alleged command ‘those guys across town are doing well with their super-hero team book; you do a super-hero team book too,’ which by one account gave rise in 1961 to The Fantastic Four and to Marvel Comics as we know them. But Goodman himself wrote nothing and drew nothing. If he’d died in 1937, Jack Kirby would have still gone on to a great career. Maybe not with Goodman’s company, but with somebody’s. Steve Ditko as well. You can’t help but think that comics veterans who came to Marvel in the 50s and 60s, Gil Kane and Gene Colan and John Buscema and John Romita and the like, would have found work somewhere. And the next wave of creators, artists like Barry Windsor-Smith and Jim Steranko and Neal Adams, writers like Roy Thomas and Steve Englehart and Steve Gerber, would have made careers in comics for themselves somehow.

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Ursula Vernon’s Digger

Ursula Vernon’s Digger

DiggerThe Hugo Award for Best Graphic Story was first given out in 2009. The category was a nice idea, especially given the increased prominence of comics in the media landscape, but I have to admit that up to this year, I’ve been underwhelmed by the choice of winners. Or, more precisely, winner, singular: Phil and Kaja Foglio’s webcomic Girl Genius took the award three times straight. I don’t dislike the comic, but from what I’ve read, I’d be hard-pressed to identify anything in it that makes it worth a major award ahead of any number of series — Hellboy or Mouse Guard or Wednesday Comics or RASL or All-Star Superman or you name it. After their third win, though, the Foglios announced they would decline to accept a nomination for the next year, in the interest of helping to establish the validity of the award. So the 2012 Hugo went to another title: Digger, a webcomic by Ursula Vernon. I find it’s much more interesting.

Digger is a 759-page fantasy story (free online, or available in six printed volumes) about a talking tough-as-nails wombat named Digger-of-Unnecessarily-Convoluted-Tunnels, who gets lost and finds herself in a strange land filled with gods, humanoid hyenas, magic, oracular snails, and mysteries. Digger wants to get home, but it looks like some unknown force has manipulated events to bring her to the temple of Ganesh where she surfaces. Who and why? That’s the central mystery that unfolds through the tale. Digger makes friends, makes enemies, and takes several harrowing journeys before all is settled.

It’s a comedy, and an effective one, but with a number of serious themes running through it. Vernon seems to have something to say, and the talent to say it well. Her storytelling’s strong, and she handles mythology deftly — both the mythology of various cultures of our world and the mythology of the story she’s creating.

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Bad Habits

Bad Habits

Little, BigI’ve been thinking a fair bit lately about how I read what I read, and how I enjoy it. Or, what’s in it that I enjoy. It seems to me that much of the pleasure in my reading comes about from bad habits. Which is to say, habits that I can’t help but think ought to be bad, but which nevertheless feel central to the act of reading. Maybe that feeling’s an illusion; maybe it’s the secret why bad habits become habits. At any rate, I thought I’d be self-indulgent this week and throw out what I’ve come up with, as I’d love to hear if any of it resonates with anyone else’s experience of reading.

My first bad habit is a tendency to make a preliminary judgement about a book after only a page or two. Maybe even less. That’s a judgement that can, and often does, change as I read on. But it still feels like I’m having a response — equal parts emotional, imaginative, and rational — based on incomplete information. Of course one has the right to a first impression, and of course it’s worth keeping an eye on whether the book you’re reading is repaying the time you put into it. But the reaction I have is something broader than that; it’s a kind of synecdochic sense of the book that derives from reading a small part of it. And it can be not just misleading, but horribly misguided.

A book like The Lord of the Rings grows as it goes on; it grew as it was written, and its shape as a story tends to reflect the way its characters go on journeys to unexpected places. A book like Little, Big (which I think is the best post-Tolkien novel of the fantastic I’ve read) keeps building thematically and narratively as it goes on, and makes that act of building into a structural principle of the novel: the fact that the story gets bigger the further in you go relates directly to one of the major themes of the book. So in both cases, you can’t really judge the book from the opening pages, and in both cases it may be a while before you really get a sense of what’s going on. In both cases that distance, that development, how the registers change over the course of the story, is key to the whole experience.

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DeMatteis and Muth’s Moonshadow

DeMatteis and Muth’s Moonshadow

The Compleat MoonshadowThere was a time in the 1980s when it looked like Marvel and DC Comics might slowly evolve into something like mainstream book publishers: publishers who gave creators fair deals respecting copyright, and who lived off of the publication of new titles rather than the exploitation of intellectual property from decades previous. That hasn’t really happened, so far as I can see. Both companies dabbled in various kinds of creator ownership, but both appear mostly to have retreated to the relative safety of work-for-hire deals in recent years. Vertigo, a DC imprint featuring better deals for creators, seems to have become more strict in their contracts, and the recent departure of their founding editor doesn’t seem promising for the imprint’s future. Epic, Marvel’s attempt at a creator-owned line, largely faded away in the 1990s (though Marvel does still occasionally do some creator-owned work through their Icon imprint). Before it died, though, Epic published what might have been the best comic series in the 1980s to be printed with a Marvel Comics logo, up there with Walt Simonson’s run on Thor: J. M. DeMatteis and Jon J. Muth’s twelve-issue series Moonshadow. Later reprinted by Vertigo, with a slightly changed conclusion, Dematteis and Muth also created a sequel, Farewell, Moonshadow, now reprinted along with the original series in a paperback collection of the whole work, The Compleat Moonshadow. It’s a weird, heady mix of science fiction and fantasy, of fairy tale and scabrous parody. I want to talk a bit about it here.

Moonshadow is a curious coming-of-age story. A hippie named Sunflower is abducted from Earth by smirking balls of light called G’l Doses, who have the power of gods and utterly inscrutable motives; one of them impregnates her, and their child’s named Moonshadow by his mother. The book is his story, told by an aged Moonshadow recalling his youth. He remembers his growing up in the G’l Doses’ ‘zoo’ before his exile in company of his mother, his cat, and a faceless furry humanoid named Ira who’s all id: sex drive and scatology. They kick around the universe, and Moonshadow becomes orphan and outcast; alternately soldier and nanny, confidant of kings and outcast untouchable. He grows older, encounters sex and death and things of the spirit. It’s picaresque on a grand scale, the plot loose, characters fading in and out, recurring and being abandoned.

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