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Month: November 2015

When the End of the World is a Mercy Killing: Cthulhu Apocalypse

When the End of the World is a Mercy Killing: Cthulhu Apocalypse

The Dead White World-small The Apocalypse Machine-small Slaves of the Mother-small

Pelgrane Press has produced some of my favorite RPGs and game adventures over the last few years, including The Dying Earth, 13th Age, and the brilliant Ashen Stars. Their latest release, Cthulhu Apocalypse, is a trio of linked adventures for Trail of Cthulhu, which suppose that that the world ended on November 2nd, 1936 and, now that the stars are right, horrific aliens — and darker things — have claimed the remains of the planet.

Cthulhu Apocalypse consists of three standalone products. The first, The Dead White World, contains five linked adventures in the aftermath of disaster that take Investigators through Britain, across the sea to America, and beyond the veils of reality as they struggle to survive. The Apocalypse Machine is a sandbox setting for the award-winning Gumshoe system, which gives Game Masters the tools to create their own global catastrophe, from the first strange rumblings to the final, cataclysmic event. And the third, Slaves of the Mother, contains three long adventures set years later, as the few survivors find their humanity cracking and moulting in the process of becoming something new.

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Finding One Girl in the Whole Solar System: Catherynne M. Valente’s Radiance

Finding One Girl in the Whole Solar System: Catherynne M. Valente’s Radiance

Radiance Catherynne Valente-smallCat Valente changed the way I collect books.

Actually, there’s a bit of a story there. I first met Cat at the World Fantasy Convention in Madison, Wisconsin, in 2005. We had tiny side-by-side booths in the back corner of the vast Dealer’s Room. I was hawking the first few issues of my fledgling adventure fantasy magazine, and she was selling her first books, including her novel The Labyrinth, and her poetry collection Apocrypha. We hit it off immediately. At the end of the con I bought a copy of The Labyrinth, and she autographed it for me. “I’ve only signed a few of these,” she admitted. “And I never know what to write.”

Fast forward to 2006, at the World Fantasy Convention in Austin, Texas. Cat’s fourth novel, In the Night Garden, had just been released, and everyone was talking about it. It would eventually receive a World Fantasy Award nomination, and win the Tiptree Award. I bought a copy, and asked her to sign it. “I still don’t know what to write when I autograph books,” she confessed. “What should I say?”

“Well, if you’re leaving it up to me,” I said, “I think you should write, ‘To My One True Love, John.'” Cat laughed, scribbled something in the book, and I left happy.

Now, I bring a lot of books home when I go to conventions. I mean, a lot. Boxes filled with books. I sit in my big green chair and unpack them happily, humming to myself. Sometimes my wife Alice will come and watch disapprovingly, and comment how some of the money I used could also have come in handy feeding and clothing our children. Rarely, as she is going on in this manner, a book will catch her eye. Even more rarely, as happened in this instance, she will open a book. And it just so happened that this time she opened my brand new copy of In the Night Garden.

“Who is Catherynne M. Valente?” my darling wife asked, in a casual voice that ten years of marriage had taught me was absolutely not-at-all-casual.

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October Issue of Swords and Sorcery Magazine Now Available

October Issue of Swords and Sorcery Magazine Now Available

Swords and Sorcery Magazine October 2015-smallIssue 45 of Swords and Sorcery Magazine, cover-dated October 2015, is now available.

In his editorial Frost & Fire, editor Curtis Ellett repeats his call for volunteers to help him select the contents of a Best of Swords and Sorcery Magazine anthology:

I have long been considering putting together an anthology of the best stories that have appeared in Swords & Sorcery. At this point it is likely to consist of stories from the first four years, which will end with issue 48 in January. One sticking point is that I don’t want to do the choosing. I’ve had the sole responsibility of choosing the stories that have appeared in Swords & Sorcery, I want someone else to judge them now. Three to five someones, in fact. One brave soul has contacted me to volunteer. If you would like to join him on this editorial board, please contact me at the above email address. The job will pay nothing but the satisfaction of a job well done and your name in the book.

If you’re interested, contact Curtis at editor@swordsandsorcerymagazine.com.

Each issue of Swords and Sorcery Magazine contains two short stories, and is available free online. This issue contains stories by Rob Francis and Daniel Hand.

Here’s the complete table of contents, with story links.

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Shin Megami Tensei and a Different Take on JRPGs, Part 2: The Side Stories

Shin Megami Tensei and a Different Take on JRPGs, Part 2: The Side Stories

Previously I talked about what made the main branch of the Shin Megami Tensei series so amazing when it comes to Japanese Role Playing Game (JRPG) design. While the series has been going strong for over two decades at this point, it doesn’t have anywhere near the same number of titles as Final Fantasy. The reason has to do with how the developers have expanded things with side stories.

Shin Megami Tensei

Side Stories

The concept of a side story is something we see a lot from Japan: Where a story takes place within the same universe or features the same themes as the main narrative, but has something unique to distinguish it. Some other video game examples are the various titles in the Kingdom Hearts series, or direct sequels such as Final Fantasy X-2.

Due to some side stories remaining exclusive to Japan (at least at this time,) we’re going to focus on the ones that have been ported to the US. With that said, we have several side stories to talk about and I want to save the most popular for last.

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