Location, location, location...that might have been Clark
Ashton Smith’s motto for fantasy writing. Where most continuing fantasy sagas
center on the adventures of specific heroes, such as Conan, Tarzan, and Imaro,
Smith elevated milieu over character. Smith’s dark ironies and bleak fates made
continuing characters unlikely, and his writing style cleaved more to the
sensations a setting could evoke than the deeds of the people within it.
The lands of Averoigne, Hyperborea, and Zothique comprise
the bulk of the Northern Californian author’s fantasy stories, but a few
“mini-cycles” of two to five tales each also emerged during his most active
period of fiction-writing in the early 1930s. Smith may have planned to expand
these series into full cycles large enough for book publication, as he attempted
with Zothique and Hyperborea. Internal references in this handful of tales, such
as the recurring figure of Malygris in the Poseidonis stories and Maal Dweb in
both Xiccarph chronicles, indicate that their creator was attempting to weave a
unified backdrop for further works — except that the later works never emerged.
The three most important mini-cycles occur on a remnant of
sinking Atlantis called Poseidonis, a human-colonized Mars containing ancient
horrors from its primordial past, and the mysterious planet of Xiccarph. The
Poseidonis stories resemble the style of the Zothique cycle in their doomed
terrestrial environment. The other two mini-cycles take place in interplanetary
settings that would normally fall under the aegis of science fiction. Smith did
pen a number of straight science-fiction works like “The Master of the Asteroid”
and “An Adventure in Futurity,” but the tales of Mars and Xiccarph have more in
common with dark fantasy than the space opera of the early 1930s. Smith’s adept
melding of science fiction, fantasy, and horror in these two planetary settings
offers a fascinating view of his genre-blurring style.
Smith’s attitude toward science fiction made this blend
natural for him, as he mentioned in a short essay published in 1973:
Science has discovered, and will continue to discover, an
enormous amount of relative data; but there will always remain an illimitable
residue of the undiscovered and the unknown. And the field for imaginative
fiction, both scientific and non-scientific, is, it seems to me, wholly
inexhaustible.
Smith’s science fiction leans toward the “undiscovered and
unknown” instead of what he termed “the modern more materialistic science,”
pushing his stories into the realm of the fantastic. Xiccarph and his vision of
Mars could possibly exist within the boundaries of hypothetical science, but
they exude the wonder and mystification of fantasy and the chill touch of
supernatural horror.
Smith’s continuing focus on Zothique followed by his sudden
departure from fiction writing in 1934 (he would return sporadically to the form
until his death in 1961) aborted these series before they could properly begin.
What exists of these abbreviated sagas contains some of Clark Ashton Smith’s
finest prose work, but it also leaves a residue of the frustration of
unfulfilled potential. What other wonders might High Priest Klarkash-Ton
achieved with the weird worlds of Xiccarph, ancient Mars, and drowning
Poseidonis?
Poseidonis
Atlantis towers as one of humanity’s grand legends, a myth
that has evolved into a cornerstone of storytelling, folklore, and metaphor.
Originally created as a philosophic example for two of Plato’s dialogues, the
Timaeus and the
Critias, Atlantis really emerged as a contemporary myth/fantasy
milieu/conspiracy theory/New Age cynosure because of two eccentric
nineteenth-century individuals: Minnesota Congressman Ignatius L. Donnelly and
Theosophical Society founder Helena Petrovna Blavatsky. Donnelly’s popular 1875
work of pseudo-science, Atlantis: The
Antediluvian World, proposed that Atlantis existed as more than a
philosophical metaphor and could have sunk as Plato claimed and theorized that
the lost continent explains anomalous commonalities between disparate world
cultures. Blavatsky took the mystical path, suggesting in her books
Isis Unveiled and
The Secret Doctrine that Atlantis was a cultural exemplar and home
to the fourth “Root Race” that was destroyed through black magic.
Regardless of what later writers have thought of the
veracity of Blavatsky’s and Donnelly’s claims (scientists and anthropologists
have debunked Donnelly since his first publication, and Clark Ashton Smith
dismissed outright the pan-religious teachings of Theosophy), they did embrace
the concept of the ancient continent
as these two imaginative trailblazers re-envisioned it. From hard
science-fiction novels to ethereal fantasies, Atlantis has turned into a
tabula rasa of speculative fiction: it
can be anything a writer desires it to be.
Clark Ashton Smith could hardly let his pen pass up a
vanished continent rife with sorcerous potential. As he mentioned in a letter to
H. P. Lovecraft in May 1932, the fantasy backdrop Blavatsky created in Theosophy
had a direct influence on the creation of a number of his fantastic settings,
like his Hyperborean cycle and references to Mu and Lemuria in stories such as
“An Offering to the Moon” and “The Epiphany of Death.” But except for a few
poems, Smith didn’t approach Atlantis as an entire continent. Befitting his love
of cultures in decline, he wrote about Atlantis in its death-throes, reduced to
a final splotch of land that Blavatsky called Poseidonis, which according to
Theosophical doctrine sank in 9,564 B.C.E. (Beware of exact numbers, Helena.)
The idea that Atlantis submerged not in a single cataclysm but over an extended
period comes from Theosophy and not any source connected to Plato.
Mentions of Hyperborean lore in “The Double Shadow”
indicate that Smith intended Poseidonis to postdate the destruction of his
version of Hyperborea. The people of this Poseidonis fit with Blavatsky’s
controversial racial theory that the Atlanteans were the root of an “Aryan”
race. Smith describes the high Atlanteans as people of “fair complexions and
lofty stature, with the features of a lineage both aristocratic and
knowledgeable.” There are few geographical hints about Poseidonis in the story,
although the two most important cities are the capital Susran and the port city
of Lephara.
Despite its storytelling potential, Smith finished only
four stories about Poseidonis, plus a peripheral work in an historical setting.
His notes indicate that he planned at least two more Poseidonis entries before
his first phase of fiction-writing ended in 1934. He never returned to the
foundering island in his later periods of productivity.
I have listed the stories in the order of composition as
near as it can be ascertained. Lin Carter in his Ballantine Adult Fantasy
collection Poseidonis arranged them by
internal chronology, slotting “The Double Shadow” after the two Malygris
stories, concluding with “A Voyage to Sfanomoë,” and adding “A Vintage from
Atlantis” as a sort of epilogue. As with the other articles in this series, I
have worked from the stance that a better understanding of Smith’s writing comes
from viewing his work in order of composition.
“The Last Incantation”
Completed September 1929. First published in
Weird Tales, June 1930.
This is one of the earliest works from Smith’s productive
five-year period of short-story writing. It is the second story logged in the
“Black Book” where he maintained a record of his fiction. “The Last Incantation”
is a nearly plotless sketch, but contains an emotional coda that even readers
unaccustomed to Smith’s Byzantine style can appreciate.
The wizard Malygris lords over Susran, the capital of
Poseidonis, but he has declined into hoary old age. His mind turns back to “the
girl Nylissa whom he had loved in days ere the lust of unpermitted knowledge and
necromantic dominion had ever entered his soul.” He asks his demon familiar to
summon an image of Nylissa, but instead of finding comfort, he learns an
unpleasant lesson about memory. In literature, memory usually carries warm
nostalgia, but Smith constructs it here, as he does in the Zothique story
“Xeethra,” as a trap. Malygris can love Nylissa in his memories, but his own
soul has changed too greatly to recognize her real form when it appears.
Although a brief tale, “The Last Incantation” has a theme relevant to all of
Smith’s dying worlds: memory brings no solace to the corrupted, only the painful
reminder of what corruption has forever placed out of reach.
“A Voyage to Sfanomoë”
Completed July 1930. First published in
Weird Tales, August 1931.
In his second Poseidonis story, Smith seems uncertain
exactly how he wants to portray this final vestige of Atlantis. “The Last
Incantation” shows a world of sorcery, but here the backdrop shifts toward
science fiction. One of the popular tropes in Atlantis fiction, which originates
with Plato, is that Atlantis was the most technologically advanced civilization
of its time. Smith embraces the concept here, but all of Atlantis’s scientific
knowledge cannot halt the submergence of its last remnant, Poseidonis.
Eventually the two greatest thinkers of Poseidonis, Hotar and Evidon, choose to
escape the sinking island in their own spacecraft and fly to the planet Sfanomoë
(Venus). Smith borrows a few ideas from H. G. Wells’
The First Men in the Moon for the
fuzzy science behind Hotar and Evidon’s globular vessel. The finale, where the
scientists meet a bizarre but benign end, might have influenced science-fiction
author Stanley G. Weinbaum’s own version of Venus in his classic story “Parasite
Planet,” published a few years later, and it appears identically in the 2006
film The Fountain.
Although the story does not state it for certain,
Poseidonis at last sinks beneath the waves during Hotar and Evidon’s flight,
making this the terminal work of Poseidonis’ chronology. However, “A Voyage to
Sfanomoë” ranks as a minor piece, interesting principally for its
science-fiction elements; “The Death of Malygris” makes a more fitting finale
for the short saga.
“A Vintage from Atlantis”
Completed 1931. First published in
Weird Tales, September 1933.
This is an associational tale of Poseidonis that occurs in
historic time, probably in the early eighteenth century during the golden age of
piracy. Smith uses a device that appears in a number of his stories where the
protagonist receives a memory implant of a lost era and feels compulsively and
fatally drawn into it. This “false memory” plot works powerfully in “Xeethra”
and “The Vaults of the Yoh-Vombis,” but Smith stumbles over his choice of
backdrop in “A Vintage from Atlantis.” The setting feels disconcerting: Clark
Ashton Smith telling a pirate yarn?
Was he trying to lure in some of Robert E. Howard’s audience? His attempts at
sea-dog slang in the mouth of Captain Red Barnaby sound stiff and often
unintentionally funny, and the voice of the narrator, “Stephen Marbane, the one
Puritan among that Christless crew,” comes across as stagy and unconvincing, too
audibly the mouthpiece of Clark Ashton Smith’s style. Marbane relates how
Barnaby’s crew discovers a massive, ancient flask of wine on the shore of an
island where a storm has beached them. Red Barnaby declares the flask must have
come from Atlantis, which is proved when the crewmembers drink from it (and
force it on Marbane) and experience a vivid hallucination of the submerged
civilization.
The name “Poseidonis” never appears, but the wine-induced
vision contains the series’ most detailed description of how one of its great
cities, probably Susran, appeared in its prime:
...great marble walls ascended, flushed as if with the ruby of
lost sunsets. Above them were haughty domes of heathen temples and spires of
pagan palaces; and beneath were mighty streets and causeys where people passed
in a never-ending throng.... I saw the trees of its terraced gardens, fairer
than the palms of Eden. Listening, I heard the sound of dulcimers that were
sweet as the moaning of women; and the cry of horns that told forgotten glorious
things; and the wild sweet singing of people who passed to some hidden, sacred
festival in the walls.
“The Double Shadow”
Completed March 1932. First published in "The
Double Shadow and Other Fantasies," Auburn Journal 1933. Edited
version published in Weird Tales, February 1939.
The events of this story, one of Smith’s finest, occur two
generations after the wizard Malygris ruled Susran with his necromantic terror.
Malygris’s final surviving pupil, Avyctes, has withdrawn from the world to
content himself with scholarly studies in a marble mansion above the sea. His
own student, Pharpetron, narrates the tale of the fate that befalls them when
they unlock the magical secrets of a tablet of the extinct serpent-men that
washes ashore near the mansion. After unraveling the cipher on the tablet, the
two sorcerers use it to cast a summoning spell. The invocation appears to fail,
but a few days later Pharpetron notices a second shadow tailing behind his
master’s own: “its form was altogether monstrous, having a squat head and a long
undulant body, without similitude to beast or devil.” Worse, the new shadow
seems to creep closer to Avyctes’ real shadow with each day.
The power of the “The Double Shadow” comes from its clever
magical curse that creates a tangible creeping doom and its excellent
word-wizardry that shows the author doing what he does best: weaving literary
magic with a perfectly selected choice of weird words. In lesser works, Smith
could go over the top with his heapings of obscure diction, acting like someone
flaunting his knowledge “Thesaurophical” (if you pardon me inventing a word).
But when his muse was at its strongest and most inspired, he could create a work
like “The Double Shadow,” which ensnares readers in otherworldliness from its
opening and then sustains it without ostentatious distraction.
Although it does not directly deal with the fall of
Poseidonis, the imagery of a “ravening” and destructive sea is potent in “The
Double Shadow.” The writing keeps readers constantly reminded that Avyctes’
mansion lies perched over turbulent waters, and this instability heightens the
tension and keeps the doom of Poseidonis at the forefront of a story of personal
doom.
Smith must have had a fondness for this work, since not
only did he publish it in his privately printed first volume of stories after it
failed to sell, he named the whole collection after it. “The Double Shadow”
would eventually appear in Weird Tales
with some alterations, mostly small changes in diction and minor deletions. The
major change is the omission of a paragraph that links “The Double Shadow” to
the events of the two Malygris stories, and thus weakens the sense of a
Poseidonis cycle.
“The Death of Malygris”
Completed June–July 1933. First published in
Weird Tales, April 1934.
The dark sorcerer Malygris returns, an uncommon feat for a
Clark Ashton Smith character — although appropriately he returns already dead.
Malygris’s adversary, King Gadeiron’s arch-sorcerer Maranapion, suspects that
the tyrannical necromancer in his castle above Susran has died and kept his
corpse intact to fool everyone into believing he still lives. Maranapion and the
other great wizards of Poseidonis weave a magical plot to be certain of
Malygris’ death. But the King and his loyal wizards learn that Malygris has
found a way to extend his necromantic reach beyond death for a final act of
terror.
Malygris appears more malignant here than
the mournful old man in “The Last Incantation.” Since the sorcerer’s death was
mentioned in the unedited version of “The Double Shadow,” that glimpse might
have inspired Smith to tell the tale in full. This final Poseidonis
chronicle has much in common with the Zothique series; it is filled with images
of death, tombs, and putrescence. It is an appropriate end for the series: a
dying civilization portrayed as withered corpses in royal robes scattered upon a
black marble floor, the sole survivor an emerald adder slithering between the
dust.
Mars
Mars has fascinated humanity since prehistory, and this
fascination helped give birth to the genre of science fiction. Some of the
earliest modern science fiction concerns voyages to the fourth planet of the
Solar System, and the Martian novels of Edgar Rice Burroughs are foundational
works of the pulp genre. Smith first visited the Red Planet in “A Seedling of
Mars” (also known as “The Planet Entity” and based on a plot from another
author, F. M. Johnson) published in Wonder
Stories Quarterly in 1931. This story has no connection to the Martian
setting he would establish afterwards and is not considered part of the Martian
science-fantasy mini-cycle that started with “The Vaults of Yoh-Vombis.”
This story landed on the surface of Mars almost as an
afterthought. Originally in Smith’s notes he had it occurring on a strange
planet, like Xiccarph, but he altered it to Mars when he came to actually write
the story. Steve Behrends suggests that the change was inspired by a recent
brushfire near Smith’s cabin in Auburn, which the author noted in a letter to
August Derleth had made the skies “as dark and dingy as the burnt-out sky of the
planet Mars.”
In Edgar Rice Burroughs’s Martian novels, he indicated that
the drying of the planet was gradually killing its civilizations; Mars was a
dying world. Envision Burroughs’s Mars thousands of years after the death of its
greatest civilizations, just as Earth colonists have started to arrive, and you
have an approximation of Smith’s Mars. The difference is that the lost
civilizations of this Mars are grim and gothic, hoarders of weird horrors unlike
the adventurous wonders of Burroughs’s “Barsoom.”
The current inhabitants of Smith’s Mars call themselves
“Aihai,” and have barrel chests, multi-articulated arms, high flaring ears, and
pit-like nostrils. The best remembered of the dead civilizations, the Yorhi,
have physical similarities to the Aihai but left behind sinister ruins and
legends of their passing. The colonizing humans live primarily in the Martian
cities, principally the trading port of Ignarh. The three stories follow the
same plot outline: human explorers uncover a horror from Mars’ elder days
beneath its red surface.
Smith had a negative experience selling these cocktails of
interplanetary science fiction and weird fantasy, which may account for the
series’ short life. The first two stories both had difficulty selling and
underwent drastic revisions, one of them without Smith’s permission. Both works
are now considered among the author’s best, which shows what potential died out
with the series.
“The Vaults of Yoh-Vombis”
Completed August 1931. First published in
Weird Tales, May 1932.
In a science-fiction pulp magazine like
Planet Stories, this would have a title like “Brain-Sucking Leeches
of the Red Planet.” It is an accurate plot description, but Smith’s customarily
bizarre title, hinting of fantasy with the name “Yoh-Vombis” and horror with the
mention of a vault, shows his eccentric approach to the Martian setting. The
story demonstrates how the author could stew science fiction, fantasy, and
horror into an unclassifiable brew.
From a Martian hospital, the sole survivor of a human
exploration team tells about the terror that befell his companions after they
set out from the city of Ignarh to explore the taboo ruins of Yoh-Vombis. The
ancient city was built by the extinct Yorhi, whom the Aihai say died in a great
catastrophe. The men enter the eerie ruins, and eventually find... well, please
see my above alternate title.
Although there is more to the story than its terror — the
aura of ancientness is palpable, and the ironic conclusion excellent — Clark
Ashton Smith wrote few tales of pure fear superior to this, one of the best
examples of the classic “weird tale.” It remains a genuinely frightening read
today. In his introduction to the collection
Xiccarph, Lin Carter held up this particular story as the ideal
example of Smith’s peculiar genre niche. I concur: if I had to select a single
work to introduce a new reader to Smith’s style and themes, I would pick this
one without hesitation.
However, “The Vaults of Yoh-Vombis” went through a
difficult period before it sold. Smith failed to sell a longer to Farnsworth
Wright at Weird Tales, and he cut
about two thousand words before the editor accepted it. Most of the word
casualties come from the establishing material at the beginning, and Smith later
seems to have preferred the shorter version, since this was the one he submitted
to anthologies of his work. Although the longer version provides interesting
glimpses of the setting, the edited story feels more polished and moves faster
at the opening to make the later horrors more potent. Changing the original
version’s prologue into a postscript also adds a better “sting” to the finale.
“The Dweller in the Gulf”
Completed August 1932. First published in edited form as
“Dweller in Martian Depths” in
Wonder Stories, March 1933. Unedited version first published in
The Abominations of Yondo, Arkham House 1960.
Farnsworth Wright at
Weird Tales rejected this story, which Smith originally titled “The Eidolon
of the Blind,” as too sickening for his readers, and Smith eventually had to
sell it to Wonder Stories, a
science-fiction magazine edited by Hugo Gernsback.
Wonder Stories had provided a steady
market for Smith’s more overtly science-fiction offerings like “The Master of
the Asteroid.” For Gernsback to accept the story, Smith had to rewrite it to
create more scientific justification for the events — exactly the opposite
affect of what he wanted to achieve with these Martian stories. When the story
finally appeared in the magazine it had undergone further changes not authorized
by Smith, including a more positive ending. The incensed writer broke off his
relationship with Gernsback, only selling one more story to the magazine seven
years later.
The story ranks among its creator’s most grotesque,
competing with the horrors of “The Vaults of Yoh-Vombis.” (Smith considered “The
Dweller in the Gulf” a “running mate” to the earlier story.) Human explorers in
the Martian wastes again run afoul of a subterranean survival of the planet’s
ancient days. Three gold-hunters in the empty region called the Chaur take
shelter from a dust storm inside a cave. There they discover a corkscrew road
swirling down into the stygian deep. A shuffling army of eyeless Martians forces
the unlucky prospectors down the road to meet the horrible inhabitant who rules
from below. The conclusion, which Smith proudly called “Dantesque” in a letter
to August Derleth, is one of his most visceral and unforgettable. From the
science fiction setting, Smith ably crafts something nearly infernal.
“Vulthoom”
Completed February 1933. First published in
Weird Tales, September 1935.
Once again, human explorers find weirdness beneath the
rocks of Mars; this time, the mystery isn’t found in the taboo wastelands, but
beneath its major city, Ignarh. Bob Haines, a former assistant pilot sacked from
his job, and Paul Septimus Chanler, a science fiction writer, venture into the
older area of the city out of curiosity in the exotica of Mars. A strange Aihai
leads them to an underground complex where they encounter Vulthoom, an alien
entity stranded on Mars who wishes to make an escape to Earth with the help of
the two men. Neither wish to give it, and when an escape plan fails, they resort
to more drastic measures the keep Vulthoom from bursting free to the surface.
As a more straightforward adventure tale, “Vulthoom” lacks
the horror and atmosphere of its sister Martian stories, and the subterranean
world where Haines and Chanler find themselves is not one of Smith’s better
realized weird settings. Although weaker than its shivery companions, “Vulthoom”
does provide a great deal of information about the life of humans on Mars and
their co-existence with the Aihai. The dual nihilistic/heroic conclusion also
works effectively, even though most readers will see it coming by the middle of
the story.
Xiccarph
In a 1930 letter to H. P. Lovecraft, Smith described his
predilection for completely invented settings: “I am far happier when I can
create everything in a story —
including the milieu. I haven’t enough love for, or interest in, real places to
invest them with the atmosphere I achieve in something purely imaginative.” His
planet Xiccarph, which lacks connection to anything terrestrial or historical,
is the ideal realization of this concept.
Smith fashioned a number of extra-solar worlds as backdrops
for one-shot stories, such as the planet Lophai and its tyranny of ghastly
plant-life in “The Demon of the Flower.” In most cases, these planets exist to
explore a single idea, like Lophai’s ecology of a humanoid race dominated by
sentient plants, and are unsuitable as series settings. However, Xiccarph feels
as if the author was developing a new cycle, his most bizarre yet. The character
Maal Dweb plays key roles in both stories, and in “The Maze of the Enchanter”
Smith gives a list of countries of Xiccarph that has enough variation to provide
copious material for further tales:
Tiglari discerned in the throng the women of Ommu-Zain, whose
flesh is whiter than desert salt; the slim girls of Uthmai, who are moulded from
breathing, palpitating jet; the queenly amber girls of equatorial Xala; and the
small women of Ilap, who have the tones of newly greening bronze.
It is a list to quicken the pulse of any fan of Clark
Ashton Smith. What other phantasmagoric marvels might have arisen from this
planet!
The two stories that did arise were written near the end of
Smith’s principal fiction-writing phase, and when that concluded so did the
promise of future Xiccarph chronicles. What the author might have done with the
strange world and its infinite possibilities remains a mystery. But the two
completed stories count among his most popular, and Lin Carter bequeathed the
planet’s name to one of his Ballantine collections that re-introduced Smith’s
work to the world.
The two works provide a few details about the planet. It
has four small moons and rotates around a triple sun, giving it a short night.
The abundance of sunlight may account for the overgrowth of dangerous
vegetation, although there are hints of deserts and other arid terrain, probably
near the equator. The civilizations of Xiccarph seem to be at a tribal level
with Iron Age technology, with the exception of Maal Dweb and his “sorceries.”
Maal Dweb is the dominant force on the planet. “Magician,”
“tyrant,” or “wizard” — exactly what
he is remains purposely unclear. He rules over all the kings of Xiccarph through
the power of his knowledge. Likely the knowledge is scientific, and Smith
describes Maal Dweb’s extraterrestrial travel, genetic experiments, and advanced
mechanics (the animated iron statues that serve him may be robots). But from the
view of the people of Xiccarph and the readers, Maal Dweb is a wielder of
magic. His powers are supernormal in
the strict sense of the word, and the stories of Xiccarph are principally
fantastic in tone.
“The Maze of the Enchanter”
Completed 1932. First published in
"The Double Shadow and Other Fantasies," Auburn Journal 1933.
Published in an edited version as “The Maze of Maal Dweb,”
Weird Tales, September 1938.
Smith held this story in high regard, since he had his
unedited version printed in his self-published volume when he had difficulty
selling it. The edited version that eventually appeared in
Weird Tales makes a few deletions and changes, but is not
significantly different. Either version counts as one of the author’s best and
strangest works of fiction.
The apparent hero, the tribesman Tiglari, ascends the mesa
where Maal Dweb dwells to rescue Athlé, a girl from his tribe, whom the tyrant
has seized for one of his brides. Tiglari loves Athlé, although the warrior
Mocari competes for the girl’s affections. As Tiglari slips into Maal Dweb’s
abode, he discovers that Mocari may have also made the journey to rescue Athlé.
Then the trap of Maal Dweb closes and thrusts the tribesman into the enchanter’s
beautifully grotesque maze.
Smith had a particular love of describing unearthly plants,
as in “The Demon of the Flower” and “The Seed from the Sepuclhre,” and he gives
Xiccarph a luxuriant flora of grotesque proportions. The maze’s plants have
sickening abilities, and Smith dives headfirst into this vegetative
phantasmagoria:
The torturous maze became wilder and more anomalous. There
were tiered growths, like obscene sculptures or architectural forms, that seemed
to be of stone or metal. Others were like carnal nightmares of rooted flesh,
that wallowed and fought and coupled in noisome ooze. Foul things with chancrous
blossoms flaunted themselves on infernal obelisks. Living parasitic mosses of
crimson crawled on vegetable monsters that swelled and bloated behind the
columns of accursed pavilions.
“The Maze of the Enchanter” is an unusual work, even for
its author. It defies the easy categorization of a hero; seeming to tell the
story of Tiglari, who races to rescue a girl who may not care about him at all,
it shifts focus at the end to the supposed villain, Maal Dweb. “Am I not Maal
Dweb, in whom all knowledge and all power reside?” he asks, only to receive the
unsatisfying Socratic “Yes, indeed” answer from the automaton at his side. Like
Malygris, Maal Dweb learns that the pinnacle of power can be a lonesome place.
“The Flower-Women”
Completed 1933. First published in
Weird Tales, May 1935.
This direct sequel to “The Maze of the Enchanter” makes
Maal Dweb the main character — in fact, makes him into a hero of sorts. Still
afflicted by ennui after the close of the previous story, the sorcerer chooses
to make a journey to one of the other five worlds that circle the triple suns of
Xiccarph. Using a dimensional cloud to travel to the planet Voldat, he discovers
the vampire-flower women and then sets out to rescue them from the attacks of a
race of reptilian sorcerers. The plot is a standard fantasy adventure, draped in
weird extraterrestrial dross, and again abundant with floral imagery. It lacks
the effect of “The Maze of the Enchanter,” but nonetheless is intriguing for two
reasons.
First, it both expands and mystifies Maal Dweb’s abilities,
whose powers sound more scientific, but receive overtly magical descriptions and
titles. Second, “The Flower Women” presents the enticing possibility that Smith
perhaps planned to make the Xiccarph series entirely about Maal Dweb — making it
his first “character-centered” cycle. Maal Dweb survives the story, and his
shift into a more heroic — while still morally ambiguous — mode indicates that
Smith might have explored more cosmic gulfs and weird worlds with the character.
However, by the time “The Flower-Women appeared in print, Smith’s main fiction
writing period had come to end, and Maal Dweb would venture forth no more.
Postscript
Although Smith’s story cycles attract the most attention of
his short stories, there are other treasures in his vault of weird prose.
Previously, fans of the author had to buy various overlapping anthologies, many
from out-of-print booksellers, in order to amass a reasonable collection of
Clark Ashton Smith’s prose work. Fortunately, Night Shade Books has started a
series of volumes that will collect all of Smith’s short fiction in
chronological order, which will finally make his work available in an easily
collectible format. Aside from his fantasy cycles, readers can discover his more
traditional horror stories (“The Return of the Sorcerer,” “The Seed from the
Sepulcher,” “The Gorgon”), strange romances, and straight science fiction
(“Marooned in Andromeda,” “The Amazing Planet”).
This is the last of my articles on Clark Ashton Smith’s
fantasy cycles, which started with the mundane French province of Averoigne and
ends on the remote planet of Xiccarph. To conclude this last essay, I would like
to draw attention to a story that fits in with none of the author’s cycles, “The
Symposium of the Gorgon.” Smith wrote it in the last years of his life, and it
captures the sorrow of an aging man who continually longs for the otherworldly,
even when he has apparently found it. An unnamed man, transported by the winged
horse Pegasus to a tropical island, accidentally becomes the god of the
islanders. But it is not enough, this removal from the everyday, and the last
paragraph — a single line — is a potent closure to Clark Ashton Smith’s life and
work:
“I wish that Pegasus would return.”
You
can read Part I of this series here,
Part II here, and Part III
here.