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Tabletop Looting in Riot Quest

Tabletop Looting in Riot Quest

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The current storyline in Privateer Press’ Iron Kingdoms setting is leading toward the apocalypse, as otherworldly Infernals swarm across the nations of Immoren. Characters familiar from the Warmachine/Hordes game setting will (and already have) died, but others may escape Immoren to become the progenitors of the upcoming Warcaster science fantasy wargame (with 3 days left on its Kickstarter).

But what of those who survive, left behind on the Immoren after the Infernals have harvested souls, and broken the nations that make up the Iron Kingdoms? When the swan of Cygnar has fallen, and even the undead cannot remain safe within the land of Cryx? Well, at that point … might as well start some looting.

That is the theme of Riot Quest, released at GenCon 2019. It is a miniature arena game, where players field teams of models to go up against each other to collect treasure and cool equipment. As your team appears on the field, randomly located near one of 6 spawn gates, players try to make it to treasure chests located at randomly-determined treasure points. Once a treasure is obtained, another treasure spawns, and the race is on again. As you gain treasure, and defeat opponents, you gain loot tokens that can be used to buy special Riot Gear cards to boost your characters’ abilities.

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Steampunk Spotlight: Kings of Air and Steam

Steampunk Spotlight: Kings of Air and Steam

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I was never a huge fan of history class. It wasn’t until after college that I really began to enjoy history, and then it was mostly in the form of alternate history novels. This reading motivated me to begin reading more widely in real-world history, too, though I still like the alternative stuff a little better. In 2005, I pulled some of this reading together into an essay for The Internet Review of Science Fiction on “fantastic adventure history“, stories blend alternate history with fantasy.

Definitely the most potent type of alternate history in publishing these days – with or without fantasy elements included – is the sub-genre known as steampunk. This alternate history is set in an Industrial Revolution or Victorian-era setting, but the steampowered technology is ramped up a bit beyond what was realistic for the time. The look and feel of steampunk is so enticing that even Disney has gotten into it, releasing a limited edition pin set, The Mechanical Kingdom, that features the classic Disney characters in steampunk variants.

Steampunk got its start as hard science fiction, as described at the recent “Founders of Steampunk” panel from the World Fantasy Convention, but it’s definitely moved beyond that. In fact, my first writing for this magazine, back in Black Gate 10, was a review of the fantasy steam-fueled roleplaying game, Iron Kingdoms, in which powerful wizards are able to control hulking mechanized constructs called warjacks. (Interested? Check out this interview with Iron Kingdoms artist Matthew D. Wilson.)

Without really seeking them out, these steampunk games seem to keep coming across my path … probably because there are just so darn many of them. In Black Gate 15, I reviewed the Victoriana roleplaying game (available on PDF at DriveThruRPG), which also has strong fantasy steampunk themes. In that same issue, I reviewed the steampunk zombie novel Boneshaker (Amazon, B&N). Today, steampunk seems to permeate through all sub-categories of genre fiction.

It also seems to permeate my house. I’ve got several steampunk novels, collections, games, and other oddities that I have had every intention of getting around to reading and reviewing. So, in an attempt to clear through this pile of steampunk populating my bookshelves, I’ve decided to begin a series of posts on recent steampunk goodies, starting with an upcoming steampunk board game: Kings of Air and Steam.