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Neverwhens, Where History and Fantasy Collide: Of Aztecs and Iron Chandeliers – Silvia Moreno-Garcia’s The Return of the Sorceress

Neverwhens, Where History and Fantasy Collide: Of Aztecs and Iron Chandeliers – Silvia Moreno-Garcia’s The Return of the Sorceress

The Return of the Sorceress (Subterranean, June 2021). Cover by Fang Xinyu

One of the best things about Moreno-Garcia is that she writes whatever the hell she wants, and it is up to others to categorize it. In an era where authors are often told to “stay in their lane” (be that about what ethnicities or cultures they write about, or what genres the can write in without resorting to pen names), SMG has, in a short span of years, written Gothic horror,  vampires, in a pseudo-cyberpunk dystopian near future, edited a feminist anthology of Cthulhoid terror, a dark fairytale of Mayan gods set in 1920s Mexico, romance, and a thriller set in 1979. Much like Quentin Tarantino, Moreno-Garcia takes the themes and tropes of pulp fiction — noir, crime, romance, horror, fantasy, and infuses it with something new; in her case, often via the landscape of 20th century Mexico.

Now, with her novella, The Return of the Sorceress, the prolific author adds sword and sorcery to the mix. It’s a slender volume, the long novelette or novella being sword & sorcery’s preferred and most effective form, and the tale is a fairly straightforward story of revenge vs. redemption. Yalxi rose from insignificance to leadership of the Guild of Sorcerers; a position she only achieved by murdering her master, Teotah, the Guild’s previous Supreme Master. Unfortunately, at the heart of her power, was a diamond “heart,” set in a pectoral collar, rested from Teotah, and not stolen by Yalxi’s lover and confidant, Xellah.

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Kickstarter Alert: New Fire, an Aztec-inspired RPG

Kickstarter Alert: New Fire, an Aztec-inspired RPG

Kwaytlachtli of the Screaming One Warrior House
Kwaytlachtli of the Screaming One Warrior House

With 10 days left to go, I’d like to make everyone aware of the upcoming game New Fire, currently being funded through a successful but so far fairly low-key Kickstarter campaign. Most readers of the blog are probably familiar with Kickstarter through Scott Taylor’s great posts on the subject. New Fire has their game fully designed, but is seeking Kickstarter support in order to fund professional-level artwork for the product.

They’ve hit their $3,000 goal and their $6,000 stretch goal, so they’ll be releasing full-color versions of their core rulebook and are currently in the process of getting together a second stretch goal. At low levels, you can purchase a PDF copy of the book, but at higher backing levels there are hardcopy books available, as well as T-shirts, and even some design a Landmark or village for the campaign setting. (The backer goal to help design a god is, unfortunately, sold out.)

I spoke with the game’s creator, Jason Caminsky, and after the conversation was even more excited about the prospect of this game. There are three things which really make it stand out for me.

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