New Lamps for Old; Or, Now That I’ve Got the Sorcery, How do I Use it?
Last week I started talking about how we put the sorcery into sword and sorcery novels. People who don’t read fantasy are often mistaken about how its supernatural tropes actually work. In part, they feel that you can’t have any real tension or conflict because there’s magic and magic solves everything. You know, you just wave the magic wand and the problem goes away.* To which I say, “Tell that to the wicked Witch of the West.” Or Harry Potter. Or Gandalf.
I know that this kind of thinking is a lot less prevalent since the success of the LOTR movies, to say nothing of Harry Potter, and Game of Thrones; but it hasn’t gone away completely. And let’s not forget, strange as it may appear to us, there are still more people who haven’t seen these movies (or read the books) than there are people who have.
Before I start talking about plot devices, I would like to address something. Fantasy and SF are frequently described as “plot-driven” as opposed to “character-driven” – where the former means “not-so-good” and latter means “much-much-better.” Sure, there are some badly written books for which that kind of distinction can be made, but in any well-written book, of any genre, character drives plot. Your characters are certain kinds of people. Because they are who and what they are, they make certain kinds of decisions when faced with problems. Those decisions determine what happens next.
Yes, every writer is occasionally faced with the situation where a character simply won’t do what the writer “needs” them to do next. A good writer sits back and figures out a way to deal with that situation – a poor writer “makes” the character act in the needed way. Hmm. Maybe it’s the writer that’s plot-driven.