Browsed by
Category: Essays

Weird of Oz on the Art of Rating 3 (of 3)

Weird of Oz on the Art of Rating 3 (of 3)

bill and ted

“Excellent, Dude! This movie was totally triumphant!… Not since the McKenzie Brothers or the Frog Brothers has a group come along as wild as these Wyld Stallyns…”

So I wrote 24 years ago in my review of Bill and Ted’s Excellent Adventure. Dude, I totally didn’t talk like that — for those who never saw the movie, I was riffing on the way the characters speak.

Looking back over the review now, I notice that I list the then-unknown actor who played Ted as “Keavy Reeves.” We didn’t have the Internet Movie Database — or the Internet — back then; my guess is I misread the notes I jotted down in the theater.

I also notice it was a decent review that gave readers of the high school newspaper a good grasp of what the film was all about, albeit a bit adverb-heavy: “As one can probably tell this movie had great potential to be utterly stupid. It is on that fine line between being fantastically dumb and riotously hilarious, but it succeeds in being the latter. . . . It is an incredibly funny movie and I declare it excellent.”

2001-A-Space-OdysseySo the review holds up okay. Question is, does the movie? I confess I haven’t watched it in years, but I have seen it several times, and my memories of it are fond ones (it was filmed in the places where I hung out in high school, so it is a trip down memory lane in more ways than one).

When I declared Bill and Ted’s to be “excellent,” was I (aside from playing on the characters’ vernacular) putting it in the same category as 2001: A Space Odyssey? Bill and Ted’s is nominally a science-fiction (time travel) film. Of course, it is primarily a comedy, so was I elevating it to the ranks of Some Like It Hot, Duck Soup, and Dr. Strangelove? (If you haven’t guessed, the answer is Hell no.) This leaves one big question, which brings us to the final topic I wish to consider in this series on the art of rating: When we rate a film (or a book or a television show etc.), what are we rating it against?

Read More Read More

Weird of Oz on the Art of Rating 2 (of 3)

Weird of Oz on the Art of Rating 2 (of 3)

cs_lewis
C.S. Lewis

Last week, I began my reflections on the art of rating. These thoughts are based on my own 25+ years of reviewing literature and film, as well as on being an avid reader of reviews and follower of particular critics.

To recap, in last week’s post I covered the selection of a ratings scale, which can vary from the most simple “thumbs up/thumbs down” to a more nuanced 10-point scale such as I use (five stars, with half-star increments). I also touched on the implications of being either a stingy or a generous rater.

This week, I’ll delve a bit deeper by considering the importance of establishing one’s viewpoint and communicating that viewpoint (with all its preferences and prejudices) to the reader.

After I see a film, there are two additional pay-offs besides the film-viewing experience itself: 1) (social) discussing the film with friends, family, colleagues who also saw it; and 2) (solitary) paying a visit to rottentomatoes.com, the aggregating site that links to hundreds of reviewers, to find out what amateur and professional critics thought of it. It’s fun to see how one’s own impression compares to the general consensus, and I enjoy those “A-ha!” moments when a critic deftly articulates some emotional or intellectual response the film also evoked in me (or when they wittily trash an aspect of the film that I also abhorred). Doesn’t always happen, even when a critic has assigned to a film the same rating I’ve given it. It goes without saying that we can like the same thing for different reasons; likewise, we can dislike something equally vehemently, but on completely different grounds.

Read More Read More

The Hunger Games and Kids: When to Say When?

The Hunger Games and Kids: When to Say When?

Mockingjay_PinOn a recent visit, my sister was shocked to discover that my boys had with them a copy of Mockingjay. At first, she assumed it was Corey’s (Corey is nearly thirteen), and was therefore even more horrified to learn that it was Evan’s book. Evan is eight.

My sister accosted me later that night (with my boys and hers all tucked up in various beds, visions of Minecraft dancing in their heads) and asked how I had come to the decision to let Evan tackle The Hunger Games books. She did not approach on an attack vector ––“How dare you let him read this trash!” No, no. Opinionated my sister certainly is, but she’s a smart (and tolerant) cookie.

Even so, my answer took the better part of twenty minutes to deliver, because I myself am puzzled by why Evan is reading The Hunger Games and why I (having viewed The Hunger Games and read Catching Fire) am at least tacitly condoning his choice.

Read More Read More

Weird of Oz on the Art of Rating

Weird of Oz on the Art of Rating

siskel-and-ebertAs a film and book reviewer for a number of periodicals and websites over the years, I have often wrestled with the art of rating. To some, the awarding of stars to a particular work might seem a simple matter, but there is a craft to it, and it is one of those tasks that can be as complicated as you care to make it — you can assign a rating on gut instinct, jotting down the first number that pops into your head, or you can (as I often do) vacillate back and forth over whether you should add that extra half star.

It is also one of the most subjective undertakings. It is one thing to decide whether you enjoyed a movie; it is quite another to assign it some value on a fixed scale. First off, you, the reviewer, must decide on what criteria and within what framework you are going to base your ratings. In fact, this varies so dramatically from one reviewer to the next that the best you can hope for is to be as consistent as possible with yourself.

Believe me, there is no set, agreed-upon code among professional critics to which you need worry about conforming; you just need to make sure your readers can understand your reasoning. It is also helpful to communicate your personal tastes and preferences insofar as they influence your assessments, so that readers know where you’re coming from. Here are some other considerations…

Read More Read More

The Kids Are Alright: The Fate of the Novel lies in the Hands of Teenagers

The Kids Are Alright: The Fate of the Novel lies in the Hands of Teenagers

Dinner at Deviant's PalaceLike many authors, I teach writing to help make ends meet. Teaching part-time at a college and an arts high school doesn’t exactly make you rich, but I for one find it very satisfying. One of the obvious perks for me is getting to teach alongside steampunk progenitors Tim Powers and James P. Blaylock, both of whom are fascinating, brilliant men.

The other perk — the less obvious one — is the students themselves.

On one hand, I often find myself wringing my hands like an old fuddy-duddy about how this youthful generation is enslaved by technology. I’ve had two college students this year write about how they were “catfished,” for example, and it’s hard to understand a generation that has made the act of duping someone into having a phony online relationship so commonplace.

And then there’s their obsession with smart phones, providing a constant distraction in the classroom and leading students to shamble mindlessly down the hallways between classes with their phones in their faces, heedless of who or what they bump into. The zombie apocalypse is here already, I tell you!

On the other hand, I’m constantly inspired by my students, both by their creativity and their exuberance for crossing genres and mediums. And really, it all stems from the ubiquity of technology in their lives. Yes, even those damned smart phones.

At the behest of a handful of my high school students this year, I taught a class called Writing for Alternative Mediums (WAM), meaning writing for video games, phone apps, web comics, and whatever else the kids could dream up.

Like any savvy teacher who has no expertise or experience on a given topic, I “taught” the course as a seminar, meaning the students were forced to perform their own self-guided research, develop a project, and then present their work to the class.

The big winner ended up being me.

Read More Read More

The Scariest Hour in TV History: Space 1999: “Dragon’s Domain”

The Scariest Hour in TV History: Space 1999: “Dragon’s Domain”

What IS the scariest single hour of TV ever? Something out of Night Gallery, perhaps, or one of the space1999-07more high octane Twilight Zone episodes? Star Trek’s “The Devil in the Dark?” What about recent vintages like True Blood, or some modern-day zombie flick? Salem’s Lot was made for TV and that has chills aplenty, but it’s far longer than an hour.

What’s left?

Space 1999. That’s right. Not usually a rock ‘em-sock ‘em sort of program, and definitely relegated now to the “dated” category, but still… for one awful hour in 1975, Space 1999 changed my life.

Let me admit up front that I was a scaredy-cat kid. If a more frightened child ever existed, I have yet to meet him, her, or it. I was scared of the dark, terrified of the basement, and petrified of being alone: demonstrating fear of abandonment in all its forms, from sensorial to parental. For years, in watching TV broadcasts of The Wizard of Oz, I never once saw the Wicked Witch; at the least hint that she was to make an appearance, I’d flee the room.

Read More Read More

Secret Identities and the Gothic: That Demmed, Elusive Pimpernel

Secret Identities and the Gothic: That Demmed, Elusive Pimpernel

The Scarlet PimpernelOne of the strangest and most distinctive elements of a super-hero is a secret identity. It’s so distinctive we don’t even think about how strange it is. Or, more precisely, how strange the heroic identity is. There’ve been disguises and alter-egos throughout fiction, whether Odysseus showing up at his home incognito before killing his wife’s suitors, or the heroines of Shakespearean comedy dressing up as men and taking male names, or Sherlock Holmes ferreting out clues while masquerading as a humble old book-seller or opium addict. But the super-hero identity, in its classic form, is less a person than an idea: a being known by a code-name, who does not pretend to be a specific person, but instead wears a mask or cloak, and who exists only for one reason — usually to defend against some injustice, to right wrongs, or generally to fight crime. The super-hero identity is not a person or a personality; it’s the idea of a person, the dream of an identity. Much has been written about the symbolic presentation of masculinity the dual identity implies, a weak or nerdy exterior hiding a powerful secret persona. It’s interesting, then, that the idea seems to have been created by a woman.

They’re not scholarly sources, but both Wikipedia and Tvtropes suggest that the first true heroic secret identity was the Scarlet Pimpernel, who was the title character of a 1903 stage play and a better-known 1905 novel written by Baroness Emma Magdolna Rozália Mária Jozefa Borbála “Emmuska” Orczy de Orczi, better known as Baroness Orczy. I can’t think of an earlier example myself. The French character Rocambole first appeared in 1857, but (so far as I can tell) only had the one identity. The villainous Fantômas and the heroic Nyctalope first appeared (separately) in 1911. Zorro was introduced in 1919, The Shadow was given a background and real name in 1931, the Lone Ranger debuted in 1933, the Phantom in 1936, the Clock — the first masked hero in comic books — also in 1936, and Superman came along in 1938 — seventy-five years ago tonight, in fact. I suspect (but am not at all sure, if someone would care to put me out of my ignorance) the first woman with a secret identity was Domino Lady in 1936. Orczy, born in 1865, would go on to publish 11 Pimpernel novels before her death in 1947, along with two collections of short stories and several spin-off novels dealing with the hero’s ancestors and descendants. But to say “hero” here is slightly misleading. The Pimpernel is not the hero of the first book, in the sense of being the protagonist.

Read More Read More

Adventure On Film: Westworld

Adventure On Film: Westworld

westworld-1How any adult, in this day and age, can approach Westworld (1973) in anything remotely close to the appropriate frame of mind is beyond me. To further complicate an open, honest viewing, the film could not possibly telegraph its intentions more bluntly. Will the tourists attending Western World, Roman World, and Medieval World have the time of their vacationing lives? Well, yes –– but in short order, they will be done in by their out-of-control hosts, robots one and all, semi-sentient machines understandably tired of living out their days getting gunned down by their rich and warm-blooded doppelgangers.

Pardon me if in the course of this review I don’t concern myself with spoilers.  If the DVD’s cover doesn’t give the game away, the first two minutes of the film surely will.

Leaving, then… what? A cautionary tale, in which we fragile mortals should learn to stop messing around with simulacrums? Or is it an adventure in which the stakes are high and the six-guns are fast?

Read More Read More

Adventure on Film: Why Hollywood Gets it Wrong

Adventure on Film: Why Hollywood Gets it Wrong

star-trek-game-beams-up-in-april-2013.jpgAs I write this, April is just around the corner, and now that Hollywood’s best and brightest studios no longer know how to calculate the beginning of summer, I smell blockbuster season ripening fast on the vine. Just think, in mere weeks, we can all flock to see Star Trek: Into Darkness, Iron Man 3, Wolverine, Oblivion, Pacific Rim, Elysium, and Man of Steel.

What do nearly all of these movies have in common? I’ll tell you, spoiler-free: the fate of the world will hang in the balance.

Which is why I shall be staying home –– again –– for blockbuster season. If I have learned anything in all my forays into drama, it is this: cinema offers no more boring subject, no greater snoozefest, than global peril.

Heresy, I know.

But I’m right. Here’s why.

Read More Read More

Adventure on Film: Navigator: A Medieval Odyssey

Adventure on Film: Navigator: A Medieval Odyssey

Under a fearsome black-and-white moon, a boy, perhaps twelve, enters a fever dream of navigator2orange-fired torches whirling down infinite chasms, of men clambering up a towering church steeple, of skies moving too quickly for thought. The boy’s careworn, grubby face melts into black and white rippling water, and the nightmare — if nightmare it is — comes to a sudden end.

Welcome to Fourteenth Century Cumbria, a snowy, monochromatic waste, all bare rock and snowdrifts and blackwater lakes. In a hardscrabble mining village, young Griffin, plagued by his apocalyptic visions, waits for his idol, Connor, to return from a visit to the wider world. But even before Connor’s return, all talk is of death, for the Plague is come, marching inexorably closer.  The villagers quickly convince themselves that only a holy quest can save them, and on the slimmest of evidence — Griffin’s disjointed prognostications — Connor, Griffin and four other men set off, bound for a mineshaft so deep (it is said) that it leads straight to the other side of the world. Griffin’s band brings a copper cross that they hope to mount to a titanic cathedral as an offering, a Cumbrian plea to stave off death itself.

Griffin finds the mineshaft right enough, together with a mechanical battering ram with which the men bore a hole to the far side of reality. And what do they find once there?  Twentieth century New Zealand.

Read More Read More