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Canadian Steampunk: Chatting with Anthologist and Editor Dominik Parisien

Canadian Steampunk: Chatting with Anthologist and Editor Dominik Parisien

Clockwork-Canada 2In December, Black Gate editor John O’Neill scooped the world with the cover of Clockwork Canada, Dominik Parisien’s newest offering as an anthologist. Dominik is best known as a poet and writer, but also for his editorial work with the Ann and Jeff VanderMeer and Saga Press. Exile Editions is launching Clockwork Canada this month and I wanted to chat with Dominik about his intriguing vision behind this anthology.

To set this up, I include the back-cover blurb:

Welcome to an alternate Canada, where steam technology and the wonders and horrors of the mechanical age have reshaped the past into something both wholly familiar yet compellingly different. These fifteen supercharged all-new tales reimagine Canadian historical events, explore alternate Canadas, and gather inspiration from the northern landscape to make us wonder: what if history had gone a different way?

Experience steam-powered buffalo women roaming the plains; join extraordinary men and women striking out on their own or striving to build communities; marvel as giant rampaging spirits are thwarted by a miniscule timepiece; cringe when a great clock chimes and the Seven O’Clock Man appears to terrorize a village in Quebec; witness a Maritime scientist develop a deadly weapon that could change the course of the American Civil War.

Anachronistic technologies, retro-futuristic inventions, alternative history, fantasy, horror, historical fiction, and other branches of speculative fiction all culminate in this uniquely Canadian search for identity.

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How to Worldbuild a Good Sandbox: Four Rules from the Warhammer 40K Universe

How to Worldbuild a Good Sandbox: Four Rules from the Warhammer 40K Universe

Honour Guard Dan Abnett-small
Games Workshop’s Warhammer 40K universe is one of the best sandboxes around.

I’m working on a sandbox Space Opera setting.

Sandbox is the tricky part; a “sandbox” is a storyworld that lets you tell (or experience — if you are a gamer) all sorts of different kinds of story. Essentially, I’m building my Discworld.

Oh, you say, just make it big with lots of different kinds of settings plus spare blank spots on the map.

Yes, that gives you lots of flexibility (though less than you’d think). However, the stories won’t be — sorry, I can’t think of a better word — branded.

I mean, the asteroid miners over here and the fight against the dark lord over there, don’t need to belong in the same universe and the reader (or player) won’t really feel as if they are revisiting the same place.

So a good sandbox is one that maximises the possible range of branded stories.

Spend time with a 12-year-old tabletop gamer and you quickly realize that — in this light — Games Workshop’s Warhammer 40K universe is one of the best sandboxes around. You can could dump just about any Space Opera SF story into it, and it would still feel like 40K. To do Firefly, just plug in Orcs, Inquisitors and Space Marines and Imperial Guards. To do Starship Troopers tell a story about the Imperial Guard. To do Star Trek, just follow a Tau captain on their five year mission.

Less so in the Star Wars universe.

Firefly Wars would need a local civil war as backstory, since the cleanup after the prequels feels like it would involve more mass graves. Your Alliance could be the Empire, but the Empire doesn’t really feel as if it would do dark secrets — why bother hiding them? — or have secret super soldier programs– it has Stormtroopers and Sith anyway. Starship Troopers could be about the latter-day Stormtroopers, but the moral ambiguity would be lost. Star Trek…? No, not without taking a ship to a different galaxy and then it would not feel like Star Wars. It would lose its brand.

So the 40K ‘verse is a far better sandbox than the Star Wars one.  How can this be? It appears to follow four basic rules…

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Brederode: A 14th Century Castle in the Netherlands

Brederode: A 14th Century Castle in the Netherlands

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In the North Holland province of the Netherlands stands the atmospheric ruin of Brederode Castle, a battered survivor of a violent past.

Unlike the more popular Dutch castle Muiderslot, which I’ve also written about here on Black Gate, Brederode is mostly ruins but still makes a rewarding day trip from Amsterdam.

Brederode started as a bailey and square keep built in 1282 by Willem van Brederode to guard an important coastal road. In 1300 the original fortification was rebuilt with a large keep with three square and one round tower at the corners. A moat surrounded the entire structure. In 1351, it was the scene of fighting in the so-called Hook and Cod Wars. This was a struggle over the rights to the title of the Count of Holland. The “Cod” faction was mainly made up of city merchants and was called this by their enemies in the landed nobility because a cod will continue to greedily eat and grow as long as there’s food to consume. The traditional nobility called themselves the “Hooks” because, of course, that’s what you use to catch a cod. The Brederode family was part of the Hook faction but this proved to be a bad decision because a Cod force besieged the castle in 1351 and destroyed it.

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The Wake by Paul Kingsnorth

The Wake by Paul Kingsnorth

oie_41116gM9IFpIH                                                                                                             who is thu

                                                                                                             who is thu i can not cnaw

                                                                                                             what is angland to thu what is left of angland

                                                                                                             i specs i specs

                                                                                                             but no man lystens

                                                                                                                                                  from The Wake

For nearly four hundred pages Buccmaster of Holland, protagonist of Paul Kingsnorth’s The Wake, speaks — first warning against impending doom, then trying to rally his fellow Englishmen against their Norman conquerors, and always trying to explain and justify himself. Though most people he meets — his tenants, his family, even his fellow guerillas — don’t listen, I did.

Even though he speaks in an amalgam of Old and contemporary English, he speaks forcefully, and I listened to every word, every mad thought, every angry conversation with gods, and every poetic meditation on England. Numerous times I found myself speaking his words aloud, falling into a cadence at once alien and familiar. Alien because it’s an English stripped of nearly every non-Germanic accretion. Familiar because the author’s invented Saxon vernacular feels like it’s exposing some ancient rhythm that’s encoded into the very syntax and syllables of English. This is one of the most immersive and enthralling books I have ever read.

NOTE: Since readers here don’t have the benefit of the book’s glossary and pronunciation guide, I heartily recommend reading out loud the passages I’ve included in this review. Words that look odd will be immediately familiar when spoken aloud.

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In the Wake Of Sister Blue: Chapter Fourteen

In the Wake Of Sister Blue: Chapter Fourteen

In The Wake of Sister Blue Mark Rigney-medium

Linked below, you’ll find the fourteenth installment of a brand-new serialized novel, In the Wake Of Sister Blue. The battle for the armory is the main order of business, followed by a benedictory aftermath. But wait, we’re not done yet! The final installment will follow in two weeks’ time, so stay tuned –– and for those who fear I’m writing a doorstop, be reassured. This will be Book One of a pair (but no, not an ongoing, endless cycle), and the Great Divide between the two is all but in reach.

A number of you will already be familiar with my Tales Of Gemen (“The Trade,” “The Find,” and “The Keystone“), and if you enjoyed those titles (or perhaps my unexpectedly popular D&D-related post, “Youth In a Box,”) I think you’ll also find much to like in this latest venture. Oh, and if you’re only now discovering this portal, may I suggest you begin at the beginning? The Spur awaits…

Read the first installment of In the Wake Of Sister Blue here.

Read the fourteenth and latest installment of In the Wake Of Sister Blue here.

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The Public Life of Sherlock Holmes: Ronald Howard Dons the Deerstalker

The Public Life of Sherlock Holmes: Ronald Howard Dons the Deerstalker

RonHoward2SmileArthur Wontner was the first great screen Holmes of the sound era, followed by Basil Rathbone. Wontner was 56 when he first donned the deerstalker and looked older. Rathbone was 54 for his last Holmes film, though he came across as younger.

I’ve already written a post here at Black Gate (Go ahead: read that before continuing on with this one. You know you want to…) on Ronald Howard’s under-appreciated performance as Holmes in Sheldon Reynolds’ television series, which was filmed in France. Howard, son of British actor Leslie Howard (familiar to Bogart fans), was 36 and portrayed a much younger Holmes than the previous standards. His Watson, H. Marion Crawford, was less of a doofus than we’d seen from Nigel Bruce (Rathbone) and Ian Fleming and Ian Hunter (Wontner).

It’s Elementary – Rathbone was not impressed with his successor: “All I can say is, I think he’s too young for the role. I never thought of Holmes being so young…”

While the scripts often left something to be desired, Howard and Crawford gave fresh performances in the 39 episodes they filmed. The first two, while self-supporting, actually formed a two-parter, by design.

The second episode, The Case of Lady Beryl, took place immediately after the conclusion of the first, The Case of the Cunningham Heritage. Reynolds was a savvy operator and he was hedging his bets. If the pilot episode failed to sell, he could splice the two together and sell it as a filler movie. However, the series was picked up and the two episodes aired in back-to-back weeks in October of 1954 on NBC stations in America. Today, we’re going to look at those two episodes.

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The Thing In the Lower Rack: A Tale of Truly Lovecraftian Experience

The Thing In the Lower Rack: A Tale of Truly Lovecraftian Experience

dishwasher baby-smallHP Lovecraft once said that “The oldest and strongest emotion of mankind is fear, and the-” wait, wait a second. If I never have to hear that quote again I’ll die happy.

HP Lovecraft also said:

One of my strongest and most persistent wishes being to achieve, momentarily, the illusion of some strange suspension or violation of the galling limitations of time, space, and natural law which for ever imprison us and frustrate our curiosity about the infinite cosmic spaces beyond the radius of our sight and analysis.

And he also said:

There will always be a small percentage of persons who feel a burning curiosity about unknown outer space, and a burning desire to escape from the prison-house of the known and the real into those enchanted lands of incredible adventure and infinite possibilities which dreams open up to us, and which things like deep woods, fantastic urban towers, and flaming sunsets momentarily suggest.

So with that in mind, there is a certain way my family has always loaded the dishwasher.

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Feeding the Hyenas in Harar, Ethiopia

Feeding the Hyenas in Harar, Ethiopia

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Yours truly feeding a hyena while Yusuf looks on

The first thing you learn if you spend any amount of time living in Harar is that it is not a human town. It is a human town during the day and a human and hyena town at night.

This medieval walled city in eastern Ethiopia has been a center of trade for centuries. Situated in a temperate climate between the central Ethiopian highlands and the Somali desert, it spent much of its history as an independent city-state. The Hararis have a distinct culture and language confined almost exclusively to the town within the walls. The surrounding countryside is dominated by the Oromo, who have their own language and culture.

The Harari and Oromo share space with another language and culture, that of the hyenas. Not seen much by day, they come out at night to scavenge food and wander the labyrinth of alleys that make up Jugol, the old city. Humans and hyenas have become accustomed to one another and have developed a unique and close relationship.

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The Paper Menagerie and Other Stories: An Interview with Hugo, Nebula and World Fantasy Award-Winner Ken Liu

The Paper Menagerie and Other Stories: An Interview with Hugo, Nebula and World Fantasy Award-Winner Ken Liu

ken Paper-Menagerie-his-rezKen Liu has so far been principally known for his short fiction in science fiction and fantasy, although The Grace of Kings, the first novel in his Dandelion Dynasty trilogy, has been released by Saga Press. Ken’s short fiction has been nominated for tons of awards, and he won the Hugo, Nebula and World Fantasy Awards. Recently, Saga Press also released his short story collection, The Paper Menagerie and Other Stories (which John O’Neill covered here, and about which BG blogger Amal El-Mohtar said “I have never been so moved by a collection of short fiction.”)

It features some of Ken’s most impressive work, although he’s written so much that he could have filled a few more collections of similar quality and size without any trouble. The collection contains: “The Bookmaking Habits of Select Species,” “State Change,” “The Perfect Match,” “Good Hunting,” “The Literomancer,” “Simulacrum,” “The Regular,” “The Paper Menagerie,” “An Advanced Reader’s Picture Book of Comparative Cognition” (previously unpublished), “The Waves,” “Mono no aware,” “A Brief History of the Trans-Pacific Tunnel,” “The Litigation Master and the Monkey King,” and “The Man Who Ended History: A Documentary.”

I managed to catch up with him to e-talk about The Paper Menagerie and Other Stories.

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