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Author: John ONeill

Vintage Treasures: The Trail of Cthulhu by August Derleth

Vintage Treasures: The Trail of Cthulhu by August Derleth

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The Trail of Cthulhu by August Derleth (Ballantine, 1976). Cover by Murray Tinkelman

August Derleth is revered among modern fans chiefly for his singular accomplishment: founding Arkham House to publish H.P. Lovecraft. The fact that Lovecraft, who remained obscure throughout his life and was published solely in low-circulation pulp magazines like Weird Tales, is remembered at all is arguably due to the tireless efforts of Derleth and his fellow editors, who reprinted Lovecraft in quality hardcover editions and brought his work to a wider audience.

Derleth was also a prolific writer, and here his reputation is less steller. He chiefly wrote what we’d call Lovecraft fan fiction today, and his adventure-themed tales were often very far removed from the cosmic horror tone of his idol. Perhaps his most popular story cycle was The Trail of Cthulhu, a series of interconnected stories that chronicle the heroic struggles of Laban Shrewsbury and his associates against the Great Old Ones, especially Cthulhu. Perry Lake at Goodreads has a fine (and very concise) review.

Derleth never really understood Lovecraft’s mythos, with a cold, unfeeling universe and humanity as an afterthought. But Derleth did understand a derring-do adventure with good guys versus bad guys, and that’s exactly what he wrote here. Laban Shrewsbury is probably the only real hero in the Mythos and in him we see the terrible costs of staring into the Void. This book is a treat for all fans of the Cthulhu Mythos.

Hugo Negron offers a counterpoint that’s a little harsher, but equally on target I think.

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Uncover the Frozen Secrets of the Forbidden Lands in The Bitter Reach from Free League

Uncover the Frozen Secrets of the Forbidden Lands in The Bitter Reach from Free League

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The Bitter Reach by Free League, an expansion for the Forbidden Lands RPG

Last year at the Spring 2019 Games Plus Auction (when it was still legal to go to such things), I was supposed to be saving all my pennies for auction bargains. But before I even reached my seat, a new games on the shelves caught my eye: Forbidden Lands, a boxed RPG developed by Swedish development house Free League, and distributed in the US by Modiphius. Here’s what I said about it at the time:

What drew me to Forbidden Lands? Truthfully it was the cover art by Simon Stålenhag, and the impressively sized (and heavy!) box. Once I picked it up however, it was the back-cover text that fired my imagination.

In this open-world survival roleplaying game, you’re not heroes sent on missions dictated by others — instead, you are raiders and rogues bent on making your own mark on a cursed world. You will discover lost tombs, fight terrible monsters, wander the wild lands and, if you live long enough, build your own stronghold to defend.

Last thing I need is another fantasy RPG crowding my shelves, especially one in a generic fantasy setting. But the evocative text sold me on the promise of a dark world far-removed from routine high fantasy tropes, and characters that sounded a lot closer to sword & sorcery archetypes than I’m used to. The price on the box was $49.99, and I decided to take a chance.

Well, I’m very glad I did. Forbidden Lands proved to be one of the most exciting and successful new role playing games of 2019, and the early expansions looked very promising. So when I returned to Games Plus for Free RPG Day in July and found a brand new expansion, The Bitter Reach — a handsome and imposing 312-page hardcover — I snatched it up immediately.

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On a Mission to Disable a Gigantic Robot: Tangent Online on “The Ambient Intelligence” by Todd McAulty

On a Mission to Disable a Gigantic Robot: Tangent Online on “The Ambient Intelligence” by Todd McAulty

Lightspeed Magazine Issue 125 October 2020-smallIt’s been a while since I’ve been reviewed at Tangent Online, so it was a delight to find a review of my Lightspeed story “The Ambient Intelligence,” written by Tara Grimravn.

Due to a mysterious government program called the Deep Temple Project, the water in Lake Michigan has been steadily boiling away. Its shoreline is now little more than a series of mudflats and interconnected stagnant pools that go on for at least a mile before one reaches the water. Barry Simcoe is on a mission by AGRT, an international peacekeeping organization, to disable a gigantic robot destroying large portions of Chicago and killing its citizens. According to his friend Zircon Border, it was spotted coming and going from the exposed remains of an old shipwreck. In order to do this, Simcoe must navigate the treacherous bog that is now the lakebed and try to disable his opponent before it can kill him.

McAulty’s SF story is a great read. It takes a little while to get to the more exciting bits, but that’s necessary to give the reader enough background to understand what’s happening and why. The ending doesn’t disappoint either. The characters are quite well-done, and I especially liked the interactions between Simcoe and True Pacific. Give this one a read!

“The Ambient Intelligence” appeared last month in Lightspeed magazine, and it’s free to read online. It’s published under the name Todd McAulty, the name all my stories appeared under in Black Gate magazine all those years ago. It’s the story of Canadian Barry Simcoe and his robot friend Zircon Border, who face off against a mysterious 60-ton killer robot hiding in a shipwreck on the shores of Lake Michigan… one that’s hiding a very big secret. It shares a setting (and two characters) with my debut novel The Robots of Gotham, but it’s not otherwise related to that book, and stands completely on its own.

Read “The Ambient Intelligence” in its entirety here. And if you enjoy it, why not help support Lightspeed with a subscription? Six-months subs will run you just $17.94, for more than 50 stories — a whopping 350,000 words of fiction. It’s one of the true bargains in the field.

Vintage Treasures: The Calling of Bara by Sheila Sullivan

Vintage Treasures: The Calling of Bara by Sheila Sullivan

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The Calling of Bara (Avon, 1981, cover uncredited)

I like to use my Vintage Treasures columns to highlight overlooked classics of SF and fantasy, or books that mean something special to me. But every once in a while I’ll stumble on a complete mystery, a book I’ve never previously come across in over four decades of collecting. Are these titles worth showcasing? Of course they are! You even have to ask?

Which brings us to The Calling of Bara, a 1981 Avon paperback I found in a collection I bought on eBay over the summer. Never seen it before, and never heard of the author, Sheila Sullivan, either. But it’s clearly dressed up as a mainstream fantasy — and it even has an enthusiastic blurb on the cover by the great Peter Beagle (“”A haunting, scary, highly original book.”) Plus, it’s got a post apocalyptic, ruined-Earth vibe, and that’s a plus. That was enough to send me on the hunt for online mentions, and eventually I found this 40-year-old Kirkus Review in the faded memory banks of an old Univac machine at the U. of I:

When Con, the child Bara bears in 2044 — after all 20th century western civilization had crumbled away — is five years old, Bara hears voices within her demanding she bring Con to Ireland. They are pursued by Con’s father, the savage White Michael, travel through wild lands and tribes, until, after being joined by Bara’s man Tam, they are welcomed in Ireland by the ruling class of telepaths which had called them. Con, with his unique powers, will one day head this elite who are debating whether or not to restore 20th century civilization, while the evil principle, White Michael, waits in the wings. Atmospheric and moderately involving if you haven’t been there before.

Atmospheric and involving… evil principle… crumbling ruins. What the hell, my needs are simple. I’ll try it.

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Samuel R. Delany on The Shores Beneath, edited by James Sallis

Samuel R. Delany on The Shores Beneath, edited by James Sallis

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The Shores Beneath (Avon, August 1971). Cover by Ron Walotsky

It’s been a good few weeks for obscure SF anthologies. Sunday I talked about the 50-year old Swords & Sorcery anthology Swords Against Tomorrow, which Alan Brown at Tor.com unexpectedly reviewed recently. And two weeks ago the great Samuel R. Delany posted this on Facebook, about James Sallis’ long-forgotten 1971 anthology The Shores Beneath, which collected four tales by Delany, Thomas M. Disch, John Sladek, and Roger Zelazny.

This 1971 collection of four long stories is a collection that made me very happy to be in — though all the stories have been reprinted, it never got the introduction that the editor had promised when he first sold the idea of the book to Avon. I wonder if that has anything to do with why the book was never reprinted.

“The Asian Shore” [by Disch] is an upsetting tale about racism again Muslims. [Zelazny’s] “The Graveyard Heart” is an SF vampire tale. To flip through [John Sladek’s] “Masterson and the Clerks” is to encounter a text that looks just like Aeolus chapter in Ulysses — and to read it is to realize it presents the same theme. The extra information about my own story is actually on the back — it won a Hugo Award (and a Nebula) which is probably why it also got the wonderful Walotsky cover. But might it have [helped] to add that it was a fairly early tale about same-sex desire…? Might even that much extra information have kept the collection itself in print for more than the year it was widely available?

The book dates from the time when Zelazny and I had the same agent — and when Avon was doing some of the most literary books in English. (I assume the in-house editor on the book was George Ernsberger, if not Peter Mayer himself.)

The saddest words of tongue or pen
Are the words “it might have been.”

The Shores Beneath was published by Avon Books in August 1971. It is 192 pages, priced at $0.75. The cover is by Ron Walotsky. It has never been reprinted, and there is no digital edition. See all our recent Vintage Treasures here.

Return to the World of The Three Musketeers in Blood Royal by Alexandre Dumas

Return to the World of The Three Musketeers in Blood Royal by Alexandre Dumas

Blood Royal Alexandre Dumas-smallNeed a break from obsessively following US election results tonight? I have just the thing: Blood Royal, the latest entry in the acclaimed series of new translations of the Musketeer novels by our very own Lawrence Ellsworth, is on sale today.

I’ve really been enjoying Lawrence’s Cinema of Swords series here at Black Gate. But his day job is even cooler: he’s been bringing Alexandre Dumas’s classic novels of swashbuckling intrigue back into print in exciting and handsome new editions, complete with modern translations.

The latest, Blood Royal, continues the adventures of the valiant d’Artagnan and his three loyal friends. It follows The Red Sphinx and the newly translated The Three Musketeers; here’s what Lawrence told us about it last week.

Blood Royal is the second volume of Dumas’s Twenty Years After; there hadn’t been a significant new English translation of this novel in over a century, which was reason enough to take on the challenge, but the truth is I did it because it was so much fun.

Here’s the publisher’s description.

The latest translation in Lawrence Ellsworth’s acclaimed new series of Alexandre Dumas’s greatest adventures is Blood Royal, the second half of what Dumas originally published as Twenty Years After. In this volume all the plots and schemes set up in the previous novel come to dramatic fruition in the kind of exciting thrill-ride Dumas is famous for — while at the same time introducing the characters and themes that form the foundation of the rest of the series, leading to its great climax in The Man in the Iron Mask.

In Blood Royal, the Four Musketeers all venture to England on parallel missions to save King Charles I, pursued by the murderous and vengeful Mordaunt, the son of Milady de Winter, the great villain of The Three Musketeers. Despite all his experience, d’Artagnan is repeatedly foiled by the much-younger Mordaunt, who erupts out of the past to embody the strengths of audacity and cunning that were once d’Artagnan’s hallmarks. Mordaunt has corrupted those youthful strengths, and the older d’Artagnan is no match for him until he is able to pull his former team together again. To do this d’Artagnan will have to become a true leader of men, leading not just by example but also by foresight, persuasion, and compromise. Only then can the team of Athos, Porthos, and Aramis be re-formed in all its might to defeat the specter of their past. Blood Royal is unmatched in Dumas’s oeuvre in its depictions of his most famous and beloved characters, and an unforgettable saga of swordplay, suspense, revenge, and ultimate triumph.

Blood Royal was published today by Pegasus Books. It is 496 pages, priced at $26.95 in hardcover and $17.99 in digital formats.

See all our recent coverage of the best new releases here.

Witches, Sorcerers, and Space Citadels: Alan Brown on Swords Against Tomorrow, edited by Robert Hoskins

Witches, Sorcerers, and Space Citadels: Alan Brown on Swords Against Tomorrow, edited by Robert Hoskins

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Swords Against Tomorrow (Signet / New American Library, August 1970). Cover by Gene Szafran.

I’ve been enjoying Alan Brown’s classic science fiction reviews at Tor.com. In just the last few months he’s looked at Masters of the Vortex by E. E. “Doc” Smith, H. Beam Piper’s Space Viking, Edgar Rice Burroughs’ Pirates of Venus, Sterling E. Lanier’s Hiero’s Journey, and Murray Leinster’s Med Ship. That’s a pretty satisfying journey through some great 20th Century SF right there (depending on how generously you’re disposed towards “Doc” Smith, I grant you).

But I was especially intrigued by his lengthy review of Robert Hoskins’ 1970 sword & sorcery anthology Swords Against Tomorrow, a long-forgotten volume that contained five long stories by Poul Anderson, Fritz Leiber, Lin Carter, John Jakes, and Leigh Brackett, including a pair of reprints from Planet Stories and an original novelette from Lin Carter. All but one are reprints — including a standalone novella by Anderson, a Fafhrd and the Gray Mouser adventure, a Brak the Barbarian story, and a tale in Brackett’s famous Venus series.

This is a fine little paperback that introduced readers to some of the most popular heroic fantasy series of the era in the early 70s, and I certainly didn’t expect to see it featured so prominently at the premier genre site over half a century after it was published.

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Rebuild Civilization on a Savage and Alien Earth in Midnight Legion from Studio 9

Rebuild Civilization on a Savage and Alien Earth in Midnight Legion from Studio 9

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Midnight Legion box set from Studio 9 (2016). Art by C. Aaron Kreader.

It’s been a busy year, between changing jobs in April, managing a fledging writing career as Todd McAulty, running Black Gate, and coping with a pandemic. I don’t get to read as much as I used to, and I definitely don’t get to game as much. I especially regret not having the chance to dig into some of the new generation of solo RPGs, like Four Against Darkness and Into the Dungeon.

But I did spend a few shekels to try Midnight Legion, a very promising post apocalyptic solo gamebook series with a strong Metamorphosis Alpha vibe. Created by writer Aaron J. Emmel and artist C. Aaron Kreader and published by Evanston, Illinois-based Studio 9, Midnight Legion is a three-book series featuring an amnesiac android who awakens on a vastly changed Earth peopled with strange creatures and deadly mutant plants, and must piece together the clues to his original mission. You get everything you need to start in the intro Midnight Legion box set, published in 2016 with this description on the back:

You are an elite, android agent of an ancient, clandestine group who is forced awake after hundreds of years of stasis. Your memory is gone, and you can’t recall your purpose. You will need to solve puzzles and choose whether to use combat, stealth, or sixth sense and diplomacy to unlock your mission and the secrets of the world you knew.

The Midnight Legion is an interactive story where player(s) choose how to respond to what happens next. Created for solo play, with a 2-player option, this three book game series promises hours of gaming. Starting with Book 1: Operation Deep Sleep, everything you need to begin is contained in this boxed set.

The second gamebook, The World Reborn followed in 2017, and the final volume Portal of Life in 2019. Together they form an ambitious and compelling science fiction adventure that I’m anxious to dig into.

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New Treasures: The Loop by Jeremy Robert Johnson

New Treasures: The Loop by Jeremy Robert Johnson

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Cover design by Richard Yoo

Way back in early 2017, John DeNardo included Entropy in Bloom: Stories in a Kirkus Reviews article on The Science Fiction & Fantasy Books Everyone Will be Talking About in April. That was my introduction to the work of Jeremy Robert Johnson, a rising star in horror fiction, author of the 2015 novel Skullcrack City and the earlier collection We Live Inside You (2011).

His new novel The Loop was released by Saga Press last month to some pretty gonzo acclaim. Kirkus called it a “grotesque teen nightmare that’s pretty much Stranger Things meets Rogue One,” and I have no idea what that even means. Here’s a cut from Sadie Hartmann’s enthusiastic notice at Cemetery Dance:

This book covers a lot of ground and offers something for everyone: A strong, female protagonist named Lucy; witty (hilarious) sidekick besties, Brewer and Bucket; and a rocket-fueled storyline about a biologically engineered virus leaked from a lab and wreaking havoc in a small, rural town in the Pacific Northwest. There’s even a likable radio personality known as the Nightwatchman that gave me strong Pump Up the Volume vibes. Do you remember that movie with Christian Slater? Well I do. One of my favorite aspects of Johnson’s writing is the way everything is stylistically cinematic to read like a cult-classic from a familiar era (definitely the late ‘80s to mid-’90s)…

Folded into this tension is Johnson’s natural-born talent for wit and sarcasm as well as his flair for spot-on pop culture references — a trifecta of storytelling gifts that Johnson’s fanbase has come to expect from his books…. This is a favorite book of 2020 for sure.

The Loop was published by Saga Press on September 29, 2020. It is 306 pages, priced at $26.99 in hardcover and $9.99 in digital formats. The cover was designed by Richard Yoo. Listen to an audio excerpt or read Chapter One at the Simon & Schuster website.

See all our recent New Treasures here.

Read Matthew David Surridge’s Sword & Sorcery Novella “The Great Work” at Patreon

Read Matthew David Surridge’s Sword & Sorcery Novella “The Great Work” at Patreon

Matthew Surridge The Book of Days

Matthew David Surridge’s novellete “The Word of Azrael” first appeared in Black Gate 14, and was one of the most widely acclaimed stories we ever published. Tangent Online called it “One of the strongest heroic fantasies I have seen in years,” and Rich Horton selected it for the 2011 Year’s Best Science Fiction & Fantasy. In his Locus review Rich said:

Even better is Matthew Surridge’s “The Word of Azrael.” It concerns Isrohim Vey, who sees the Angel of Death on a battlefield and as a result is spared — more a curse than a blessing — to search again for the Angel. His search almost takes the form of a catalog of sword & sorcery tropes, his many adventures told briefly but with style and an ironic edge. Surridge both celebrates and winks at the genre. It’s very entertaining, clever, and even thought-provoking.

Matthew’s name will be familiar to regular readers of this blog; he’s published nearly 500 articles and reviews here over the years, and he’s especially well known for his extensive coverage of Montreal’s Fantasia film festival. He also maintains a Patreon feed, which he’s described as “a way to help me fulfill a long-planned project: writing short stories, across a range of genres, that together will create a vast mosaic of fiction.” Last month Matthew unveiled a major new project he’d recently completed:

I’ve got a new novella-length story at my Patreon. And it’s sword-and-sorcery! It’s a dungeon-crawl carried out by the adventurers’ hirelings. Dark fantasy, maybe; maybe some horror-y elements. And it’s about 20 000 words long.

“The Great Work” is available in its entirety as part of Matthew Patreon, you can join and support him for as little as $1 a month. You’ll also receive access to 31 articles and other works. Check it out, and support one of the most talented fantasy writers at work today!