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Steampunk Spotlight: Cherie Priest’s Dreadnought

Monday, February 6th, 2012 | Posted by Andrew Zimmerman Jones

dreadnoughtDreadnought (Amazon, B&N)
Cherie Priest
Tor (400 pp., $14.99, 2010)

Reviewed by Andrew Zimmerman Jones

Cherie Priest returns to her “Clockwork Century” in full force in this third novel. In some ways, I would recommend that readers begin with Dreadought, even though it’s the third book in the series. Basically, the plot twist at the end of Dreadnought is the entire premise of Boneshaker, as I’ll explain later in the review. (Spoiler-ish alert!)

The book focuses on Mercy Lynch, a Confederate nurse whose husband has just died fighting for the Union. (Gotta love those border state romances!) She receives word from her father - who left her as a child - that he is dying, and he would like her to visit him in the Washington territory. That father is Jeremiah Swankhammer, who readers of Boneshaker will recognize as one of the key characters in that story.

With nothing really to keep her in Virginia, she sets off on a cross-country journey by airship and train to reach Tacoma and, ultimately, Seattle.  Unfortunately, the only train that can get her from St. Louis to Tacoma is the Union steam engine Dreadnought, and the train is carrying some bizarre cargo … cargo which makes the train trip into a harrowing ride that brings Mercy and the other passengers into conflict with bushwackers, a mad scientist, and even zombies!

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The Future of Bookstores Latest Update

Saturday, February 4th, 2012 | Posted by Soyka

29-barnes-jp4-articleinlineSo it now it seems publishers are counting on Barnes and Noble to help them stay in business.  Which is funny because it wasn’t that long ago when Barnes and Noble was a slayer of independent bookstores and an enemy of the books business; now it’s considered the only thing that stands in the way of total world domination by Amazon.

Interesting that the notion of a bookstore is beginning to look more and more like an Apple store. Which is not necessarily a bad thing. My kid just got a Nook and she goes to our local Barnes and Noble because she can read certain e-books online for free there. Meanwhile she can consume some mocha lattes and maybe even take home a real book. Like everyone else I shop on-line, but the atmosphere of a bookstore leads to impulse buys that isn’t the same as scanning some algorithm’s suggested reads.

Speaking of physical books, I just finished Richard Morgan’s The Cold Commands, Book Two of presumably a trilogy ironically titled A Landcc Fit for Heroes (in which the land is neither fit for heroes nor populated with behavior typically classified heroic) by Richard K. (whose middle initial is used on book jackets only on the American side of the pond for some reason) Morgan describe it as “genre busting.” That’s not just some publicist’s hyperbole.  You can read the complete review over here at the SF Site.


Blogging Alex Raymond’s Flash Gordon, Part Nineteen – “Fiery Desert of Mongo”

Friday, February 3rd, 2012 | Posted by William Patrick Maynard

fiery-desertqueendesira2“Fiery Desert of Mongo” was the nineteenth installment of Alex Raymond’s Flash Gordon Sunday comic strip serial for King Features Syndicate. Originally published between November 8, 1942 and July 11, 1943, “Fiery Desert of Mongo” picks up where the preceding installment, “Jungles of Mongo” left off with Prince Brazor trailing Queen Desira to the border of Tropica’s Flaming Desert.

Flash causes an avalanche to delay Brazor’s men. The river of lava and the fire dragon that lurks within menace the fugitives as they proceed into the increasingly unbearable heat of the Flaming Desert. A volcanic eruption nearly finishes them off. Flash escapes to safety by managing a broad jump of over thirty feet. Alex Raymond and script writer Don Moore make the escape from the volcanic eruption a tension-filled drama that makes one forgive the implausibility of Flash’s near-superhuman feat.

As they near the edge of the Flaming Desert, the fugitives run out of water. A delirious Flash sees pixies emerge from a volcano and float through the air and set upon him, beating him senseless. On the verge of collapse, they are rescued by desert raiders.

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Goth Chick News: Taking the Week Off

Thursday, February 2nd, 2012 | Posted by Sue Granquist

image0023The interns are between semesters, the temperatures in Chicago are sub-zero and most important, the Boss is in Belize.

Belize…?  What’s in Belize?  Anybody?

Well, no matter.  What we have here is the perfect storm of opportunity to take the week off and get ready for Goth Chick News’ second busiest season besides Halloween.

Convention season.

In the coming weeks I’ll be road-tripping to St. Louis to cover the 2012 Halloween Costume and Party Show, chatting up the disturbing participants of C2E2 and joining my fellow Black Gate staffers at something called Capri-con (where I’ll appear incognito to see what all you Sci-Fi-er’s get up to when you get together).

Until then, it’s frozen blender drinks and days nights on the sand.

See you next week.

Are you hitting up any conventions this year?  If so, which ones?  Post a comment or drop a line to sue@blackgate.com.


Fantasy Out Loud - Part II

Thursday, February 2nd, 2012 | Posted by markrigney

bgfairport-liege-liefYes, Black Gate’s focus is on the literature of the fantastic. But sometimes, fantasy needs a soundtrack.

In my first installment of “Fantasy Out Loud,” I focused on the act of reading adventure fantasy aloud. To children, by and large. But what happens once the darling tots are tucked into bed, with visions of sugarplums (or online MMO’s) dancing in their heads?

I’ll tell you what happens. I go downstairs and crank up the music. And what makes it onto the stereo more often than not? The music of the fantastic.

I’m not referring to film soundtracks, no, nor Wagnerian opera, though both surely count as fantastical (and I hope to treat both in future editions of “Fantasy Out Loud”). No, I’m talking here about rock music and its venerable forbear, folk. Folk music, with special attention here to the tradition of the British Isles, is positively rife with fantasy settings and tropes: swordplay (of both kinds), fairy abductions, marauding giants, the works.

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And Then Some Fool Banned The Tempest

Wednesday, February 1st, 2012 | Posted by Angeli Primlani

bgarielcalabanApparently The Tempest is too dangerous to be studied in the Arizona public school system.

The play was banned as part of a broader effort to remove works that ‘promote the overthrow of the United States government, promote resentment toward a race or class of people, are designed primarily for pupils of a particular ethnic group or advocate ethnic solidarity instead of the treatment of pupils as individuals.

If you haven’t read the play recently, you’ll be forgiven if your reaction is “HUH?”

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Art of the Genre: Dark Sun

Wednesday, February 1st, 2012 | Posted by Scott Taylor

dark-sun-256

The summer of my sophomore year in college a friend of mine bought a copy of TSR’s Dark Sun Campaign Setting circa 1991. As I’d just gotten into my newest comic book obsession, I didn’t have the cash to spend on RPGs so I was content to let him spend his money on the game as I relegated myself to being a player.

I found the world fun, surprisingly new for stodgy old TSR, and although the campaign I played in ended abruptly when my human gladiator decided he’d had enough of a Halfling in the party and clove him in two, it was still something that stuck with me for many years afterward.

To me, the demise of the setting in 1996 revolved more around the rise of Magic the Gathering and less about TSR’s new age of design that was being brought forth around 1990. This isn’t to say that those works are innately perfect and simply died as the foundation of the industry was eroded away because I often found them lacking, particularly in the department of art.

Now certainly I couldn’t have dreamed that the newest member of TSR’s pit, Gerald Brom, would go on to be one of the greatest fantasy artists of his generation, but he did bring a very different feel to this new universe.
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Atomic Fury: The Original Godzilla on Criterion Collection Blu-ray

Tuesday, January 31st, 2012 | Posted by Ryan Harvey

bill-sienkiewicz-godzilla-criterion-coverThis week’s release of the original 1954 Japanese Godzilla (Gojira) on Blu-ray from the Criterion Collection is a major step in recognition for the film in the U.S. Yes, that’s the Criterion Collection, the premiere quality home video release company, acknowledging that Godzilla is a world cinema classic.

As a life-long Godzilla and giant monster fanatic, I can tell you what a long journey we’ve taken to get to this point. When I became feverishly interested in Japanese fantasy cinema, beyond the boyhood love, in my early twenties, Godzilla and its brethren had almost zero respect in North America. And zero quality home video releases. Even as the awful Roland Emmerich Godzilla hit screens to howls of hatred, there was no corresponding move to get the real films out to North American viewers in editions with subtitles and decent widescreen presentations.

In the mid-2000s, the shift started. The original Godzilla, not the Americanized version with Raymond Burr, got a theatrical stateside release, and then a DVD from Classic Media. G-Fans such as myself were finally freed from having to see the movie on bootleg VHS tapes and could recommend it easily to friends, promising them that the Japanese original it would blow their mind with its quality. Now, we’re getting into the big-time cineaste world with Hi-Def and the Criterion Collection.

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Steampunk Spotlight: Cherie Priest’s “Tanglefoot” & Clementine

Monday, January 30th, 2012 | Posted by Andrew Zimmerman Jones

clementineClementine (Amazon, B&N)
Cherie Priest
Subterranean Press (208 pages, Sept. 2010, $4.99)

“Tanglefoot” (free online)
Cherie Priest
Subterranean Press (Fall 2008, free)

Reviewed by Andrew Zimmerman Jones

Cherie Priest has become one of the biggest names in the steampunk sub-genre, starting mostly with her groundbreaking 2009 book Boneshaker that introduced most readers to “The Clockwork Century,” the alternate history 1880’s storyline that she created. There are three main features of “The Clockwork Century”:

  1. The Civil War has been going on for over 20 years.
  2. There are airships (and other steampunk accoutrements, such as goggles).
  3. There are zombies (or close enough approximations)

Boneshaker focused on features 2 and 3, with the Civil War really just a background note that has little direct bearing on the story. After all, it’s set in Seattle, which is far outside the territory where the Civil War is being fought.

Clementine, on the other hand, leaves the zombies behind to focus on the Civil War (and the airships) in far greater detail.

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The Birth of Sword’s Edge Publishing

Sunday, January 29th, 2012 | Posted by FraserRonald

SEP LogoSword’s Edge Publishing released its first product in 2004. Looking back, I think that the reason for starting the company were faulty. Not because it was self-publishing – self-publishing is considered “indy” for role-playing games and not frowned on as it is in fiction – but because myself and my initial partner in the venture wanted to publish rather than be publishers. That is an important distinction. We created SEP not because we wanted to start our own business, but because we wanted to have control over our creations. This is perhaps a laudable goal, but in hindsight I think we could have achieved artistic control without self-publishing.

In truth, while there were a few companies that might have been interested in the modern military adventures for the d20 RPG market – which is what SEP was producing – none of them were “publishers” in the sense that Wizards of the Coast (producers of Dungeons & Dragons), White Wulf (Vampire) or Steve Jackson Game (GURPS) were. Most were relatively successful self-publishers that had expanded into publishing the works of others. Given that these companies were mostly publishing PDFs and that the barrier for entry into the PDF market was low, we decided to just do it ourselves. As with punk rock, DIY has a certain cachet in RPGs. It didn’t necessarily indicate quality, but DIY certainly reflects passion.

We had that.

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