For books, movies, television shows, and even ordinary
computer games, a standard review is a good thing. Such a review can tell the
reader something about the novel, film, TV series, or standalone computer game
that helps the reader decide whether to purchase it or tune in at the right time
(or these days, download the show via iTunes). But for massively-multiplayer
online role-playing games (MMORPGs), standard reviews aren’t suitable.
MMORPG’s aren’t standalone computer games one plays for
forty hours and then sells on eBay—they grow, change, evolve. The tens of
thousands of users who play interact with a mutable world. Rather than a
snapshot, a MMORPG is a flowing river—this initial installment of my multi-part review of Dungeons & Dragons
Online: Stormreach (DDO) dips into that river as it goes by and offers up
the distilled results to you. Think of it as a an adventurer’s diary, a peek
into another world.
Whether you are new to role-playing games, a World of
Warcraft player, or perhaps familiar with Dungeons & Dragons (D&D), there is
something in DDO for you. For now, I’ll assume readers are new to MMRPGs but
generally familiar with Paper and Pencil (PnP) RPGs.
Technical considerations aside, take the graphics
processing requirements for DDO seriously—this game is a processor-devouring
beast! When you start the game, the first thing you’ll do is create a character.
This avatar—or “toon” as veteran MMRPG players often say—is the imaginary hero
whose role you will play in Stormreach, the imaginary city in the world of
Eberron.
I suggest you play a fighter. Choose a human (gender and
appearance of your choice) and accept the default statistics. Fighters are the
easiest class to play adequately in DDO. After character creation, you will find
yourself in a training area. There are worthwhile things to do here. Explore,
and undertake various challenges. One of them will provide a good chunk of
experience—the measure of a character’s skill and how advancement is
calculated—and if you are thorough you can acquire some nice sundries, such as
healing potions. Since this is not a walk-through, you will have to explore on
your own. No worries: it isn’t hard, and the training area is especially full of
helpful visual and auditory cues about what to do and how to do it. Don¹t get
attached to this character—once you learn about the game and read about
character creation on the DDO message boards, you will want to create a new one.
When the game first opened some of the early tasks were
quite challenging, but Turbine Software has toned down these early hurdles quite
a bit. Even the most fumble-fingered should have no problem making it through
the training area and the novice section that follows it.
After you’ve spoken to the sailor who takes you to the
novice section you’re in for some solo play. This seems to be an unavoidable
irony in this otherwise team-oriented game—95% of the content is aimed at
adventuring groups, but here at the beginning most players will go
through several short quests alone. A friendly innkeeper will offer you
work; the only way forward is to accept the job of moving a cask up from the
basement.
Even a chore as simple as moving a cask of ale sparks
adventure. Stormreach is in for troubled times! The innkeeper has kobolds in his
basement and doesn’t know it. And there’s more: a foul symbol of a fouler cult
was in their possession, something that burns any hand that claims it. This
short dungeon crawl is a prerequisite to getting out of the inn. Once you¹re out
you can go anywhere, but it is still a good idea to complete other early Harbor
quests. Players with a yen for getting every erg out of their
playing time will want to pick all the mushrooms they can; there is a collector
outside the inn who gives useful items in trade for them.
Foul cults come equipped with mad adherents, and once you
have finished off the end-of-the-world maniac in the inn’s basement (don’t
worry, much more believable world-ending fellows await at higher levels) you can
find a few early quests to enjoy. Will you curry favor with the smooth-talking
fellow posted outdoors near the inn’s entry? He offers several short quests.
Skilled players can complete them solo, but for the first time you can join
forces with other players to complete one or more of these short adventures.
One of the early quests near to the starting inn is The Low
Road, which requires more care than the short quests mentioned earlier, but it can also be
run as a party. In the world of Stormreach, friends are essential even if they
are not absolutely required here at the very beginning. Take note: since the
population of players who need these very early quests is small and variable,
one should not feel unloved if requests for assistance fall on deaf ears. There
is a system for finding fellow adventurers, which new players often use
intelligently but with little success.
Old timers take note: DDO characters start strong, and get
mind-bogglingly tough very quickly. Naturally, so do the critters. The kobolds
in the basement are weaklings compared to the free-range fellows who are common
denizens in the low-level quests in the harbor section of the city. As the
saying goes, “don’t get cocky, kid.”
This early area is well-designed. Novice gamers will learn
by doing (and there is a lot to learn in this game) while experienced gamers can
short-circuit much of the how-to adventure material and move into the main adventuring area,
Stormreach.
The city is aptly named. It rains frequently. The
surrounding vistas are often breathtaking. The skies feature towering clouds
rendered with near-photographic clarity. Birds and butterflies flit hither and
yon.
Any keen observer will notice something interesting about
the architecture. Some buildings are out of scale; the place looks like mice
have built a city with the scraps of a crumbling human house. Just so have
people (humans, elves, dwarves, hob—errr, halfings) built Stormreach in ruins
left by giants in the far-gone past. Magic moves cargo out of the harbor into
the city proper. Vast angles of stone dwarf those that wander the wonderland of
Stormreach, from its out-of-scale ruins to its jury-rigged bridges.
The harbor is the first area beyond the novice zone. There
one will find many wonders….
Dungeons & Dragons: Stormreach is Swords & Sorcery at its
most potent and interactive. Read on and enjoy the show! To see online play
instructions, visit the
DDO Quickstart Guide.