Steamed: What I’ve Been Playing (November 2026)

Steamed: What I’ve Been Playing (November 2026)

Tomorrow, I am going to see Blade Runner: The Final Cut, on a giant screen, in a showplace which opened in 1926, with live musical accompaniment. Squee!!!!!I just finished the 3rd edition of Future Noir: The Making of Blade Runner – which I read in first edition form 30 years ago. Hopefully I will be writing about Blade Runner next week.

But that’s for then. I’ve been playing Fortnite regularly since 2021 or so. Mostly solo, or with my son. He quit playing a couple years ago (Call of Duty took over). And the constant updates were overpowering my Asus gaming laptop, so I quit playing it last month. It’s been fun, but I don’t miss it. I’d just been grinding for quests since my son quit.

I often find myself out of sorts when I switch games. I can’t figure out what I want to get into next. Same experience when I finish reading a book, or multiple ones from the same author. I can’t ‘hit my spot.’

I fell back on one of my absolute favorites, Total War: Warhammer. I re-load I and II, and start new games. I never pick up old saves. I wrote what I thought was a pretty thoughtful Total War post, here. I played for a while, bouncing between factions – and getting smacked down, either very early, or 90+ turns in. TW: Warhammer, and Conan Exiles, are my fall back games. Ones I can always install and kill time, having fun. But I had a hankering for something else.

Lord of the Rings Online

I re-watched the three Hobbit movies. I’m not a big fan, and this was my second re-watch. It’s gotten a bit better each time. The flaws are still there, but I try to appreciate the lore from the appendices, even if they didn’t need whole sub-storylines. I also made my first attempt at reading Tolkien’s take on Sir Gawain and the Green Knight – which Fletcher Vredenburgh wrote about, here. It’s still sloooow going. 14th Century poetry is not my thing.

But I was clearly in a Tolkien mood. So I reinstalled Lord of the Rings Online (LotRO). I only played it for the first time maybe four years ago? I got somewhere into Moria before stopping.

LotRO uses the extremely dated Turbine engine. It was developed for Asheron’s Call; one of the very first MMOs (pre-WoW). A few years later it was used for Dungeons & Dragons Online. Then, in 2007, LotRO. Turbine (the company) initiated the ‘free-to-play’ concept, which revolutionized MMOs.

It should come as no surprise that the Turbine engine is very dated. Elder Scrolls Online is my favorite MMO, and I’ve also got a lot of hours in Age of Conan. Both those games look a lot better than LotRO. And the mechanics are clunky. I have to re-learn the interface every time I reinstall.

But the lore is simply so good. This game absolutely feels like Tolkien. Characters from the books are mixed in throughout, and getting missions from Aragorn, or finding Gimli and Legolas in Rivendell, is just too cool. There’s a story line to follow (Aragorn is rather mysterious, but some Nazgul are involved), but you can explore different regions and do a slew of side-quests. In fact, there’s really too much to do. I wish I had skipped the Shire and explored Cardolan instead. You kind of level out of quests, though there’s definitely some flexibility there. But this game offers no shortage of options to pursue. I think Evendim and the ruins of the survivors of Numenor, is my favorite area.

Turbine was bought by Warner Brothers as part of WB’s locking up all Lord of the Rings rights. Turbine eventually became a mobile-only game company. But WB – uncharacteristically cool for such a situation – created Standing Stone Games, with Turbine employees, to continue LotRO, and DDO. And both games are still thriving, with improvements, upgrades, and expansions. That’s actually pretty neat.

I don’t think LotRO is gonna be a favorite for non-Tolkienites looking to get into an MMO. There are too many other slicker options out there. I’d be happy playing ESO for the rest of my life. But if you like the books, or the movies, LotRO is a damn fun game. You can even play as an Orc in a special PvP mode (I don’t do PvP).

I think any gamer who is a Tolkien fan would like LotRO. Or at least should give it a shot if they’re in the market for an MMO. The Tolkien lore alone is worth it. The fact that they’re still adding to it, and there’s a MASSIVE amount of free content (the first five major expansions are included in the base game, and you can get up to level 95. This is years of playing).

I wish it let me kill Tom Bombadil, – you do quests for him instead – but otherwise, no complaints. Once you get used to the wonky controls, and accept it looks nice, but definitely not great, it’s an unmatched Tolkien experience.

DUNGEONS & DYNASTIES

Of course, any MMO involves grinding and somewhat of a repetitive feel. I was looking for a second game to mix in as I worked up past level 30 in LotRO. And I tried out the demo for a game hitting early access just this week: Dungeons and Dynasties.

According to Steam, my third-most played game ever, is Out of the Park Baseball. And I played my first version of that from diskettes (there’s a word you don’t see anymore) before there even was a Steam. I usually take over a team from some year way past, and I play GM for decades. It’s a management sim, and easily my favorite sports game.

There are variations for different sports, and a soccer version, Football Manager, has been around since the early 90s. And Dungeons & Dynasties is compared to that one.

I liked the demo and bought into early access. The kingdom has fallen and is run by guilds. You run one guild. Instead of football or hockey or basketball or whatever players, you have a roster of dungeon delvers. You compete with other guilds from throughout the realm, to finish atop your ‘conference.’ The guilds are in a pyramid shape, like British soccer. You compete to move up the pyramid, into the next league up. But that’s way ahead of where I am now.

You equip your delvers, add buildings to your guild – and possibly to your local town, which gives you benefits – send your delvers on quests, do dungeon runs to make quick cash, and on a fixed schedule, compete in a dungeon delve against another guild. Facing off against them in the final room if it gets that far.

I’ve only played a few hours, and I don’t understand this game yet. I tried Crusader Kings II, which looked like my kind of game. It was WAY too much and totally overwhelmed me. I never got past a few plays.

This game has a LOT. There’s a tutorial that helps. And there’s more tutorial options as you go. The problem so far is I need to stay alive and not get wiped out as I learn all this stuff. I’m in the bottom league, so I won’t get relegated. I don’t care if I finish last. But I need to advance my delvers enough so they don’t die. You start with a team of ten mixed tanks, DPS, and healers. When they die in a delve or dungeon competition, they’re gone. And you need a team with multiple role players, to keep generating money. As with Total War: Warhammer, I’ve made several starts, things have gone badly early, and I quit and started over. That’s fine. But I need to feel like I’m making progress. That’s why I eventually gave up on City of Gangsters. Fun management game, but I’d hit a wall and couldn’t get past it.

I like a lot of elements of this game. It’s early access, so I don’t have issues with things that still have room for development. Frankly, there’s so much to the game, I’m still exploring new things and not running into issues.

A management sim for adventurers is a pretty cool concept. I get the impression this is just one person, whose native language is not English, and is using AI to help. All that considered, this is a pretty robust game that works so far.

I’m gonna see if I can figure it out enough to last a season, then two. I’d hate it to be another Crusader Kings II for me.

MURDER ON THE ORIENT EXPRESS

David Suchet made me a Hercule Poirot fan. So, I’ve played a couple of Microids’ Poirot games. I’ve got a few hours in on The First Cases, and I bought The ABC Murders. These are point and click adventures. Kind of like Frogwares’ Sherlock Holmes games. But less action and not dark.

I picked up 2023’s Murder on the Orient Express, on sale last week. They’ve since put out Death on the Nile, so apparently the franchise is working. I’m just collecting these now – as I am with the Holmes games – for later play. But I think for a Poirot gamer, these are worth checking out.

Steamed: Gaming with Bob (all my videogaming posts in one)

Hardboiled Gaming: LA Noire
Guns or Butter: Total War Warhammer II
Looking Back at RTS: Myth Lords
Fortnite (one of several short looks I’ve done at it)
What I’ve Been Playing: 2025
What I’ve Been Playing: December, 2023 (Hard West, Curse of Feldar Vale, Solasta, Dungeon of Naheulbeuk)
What I’ve Been Playing: October, 2022 (Elder Scrolls Online, Total War: WH II, Conan Exiles, Titan Quest)
Mount and Blade: Part Two
Mount and Blade: Part One


Bob Byrne’s ‘A (Black) Gat in the Hand’ made its Black Gate debut in 2018 and has returned every Summer since.

His ‘The Public Life of Sherlock Holmes’ column ran every Monday morning at Black Gate from March, 2014 through March, 2017. And he irregularly posts on Rex Stout’s gargantuan detective in ‘Nero Wolfe’s Brownstone.’ He is a member of the Praed Street Irregulars, and founded www.SolarPons.com (the only website dedicated to the ‘Sherlock Holmes of Praed Street’).

He organized Black Gate’s award-nominated ‘Discovering Robert E. Howard’ series, as well as the award-winning ‘Hither Came Conan’ series. Which is now part of THE Definitive guide to Conan. He also organized 2023’s ‘Talking Tolkien.’

He has contributed stories to The MX Book of New Sherlock Holmes Stories — Parts III, IV, V, VI, XXI, and XXXIII.

He has written introductions for Steeger Books, and appeared in several magazines, including Black Mask, Sherlock Holmes Mystery Magazine, The Strand Magazine, and Sherlock Magazine.

You can definitely ‘experience the Bobness’ at Jason Waltz’s ’24? in 42′ podcast.

Beasts of Burden Omnibus by Evan Dorkin, Jill Thompson, and Benjamin Dewey

Beasts of Burden Omnibus by Evan Dorkin, Jill Thompson, and Benjamin Dewey

I wanted to write a haunted house story, but not along traditional lines. After a few false starts I hit on the idea of a haunted doghouse, which became my pitch for “Stray.”

Evan Dorkin

The Beasts of Burden Omnibus (2025) brings together all the stories of the supernatural investigators of the town of Burden Hill as written by Evan Dorkin and illustrated by Jill Thompson and Brian Dewey. What separates the protectors of Burden Hill from others in their field like John Silence or Carl Kolchak is that they are animals. Dogs, in fact, mostly, with a few cats enlisted along the way.

Let me start by providing several warnings for this review. First, I love psychic investigator stories. I watched the Kolchak tv show with my mom when it premiered and I was 8, and Manly Wade Wellman’s John the Balladeer is one of my absolute favorite series of stories. Second, I’m very fond of talking animals, from Wind in the Willows to Rita Mae Brown’s Mrs. Murphy books (well, at least the first half-dozen or so). Third, and finally, I’m friends with Evan Dorkin. We’ve known each other for, well, a very long time. Nonetheless, before I go any further, let me say, while I might have been predisposed to enjoy Beasts of Burden, there was no guarantee I’d like it as much as I do. It also means I got to ask him a couple of questions about the his stories and the series’ evolution.

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Into the Weird: Weird Tales, July-August 1923 (Volume 2, Number 1), Part 1

Into the Weird: Weird Tales, July-August 1923 (Volume 2, Number 1), Part 1


Weird Tales, July-August 1923, front and back covers.
The fifth issue of Weird Tales was cover-dated July-August 1923, meaning for practical purposes that the magazine had skipped publishing in the month of July. With the skipped month the first volume of Weird Tales came to an end after four issues; the fifth issue began Volume 2, which would last for four months. Then the magazine skipped the month of December, and the January 1924 issue began Volume 3, which would run for another four issues. Things got a little confusing at that point, as we will eventually see.

The second volume doesn’t have any major differences in format from the first, which is to say the July-August issue physically resembles the June one. It’s the same size, with the same logo. The cover illustration’s black-and-white instead of colour, but is a definite step up in craftsmanship. The image is signed ‘Mally’ above the initials ‘RLM’ in a circle, and is likely the work of George William Mally, perhaps in collaboration with his wife Ruth Lena Mikelson Mally. It’s solid draughtsmanship and looks reasonably dramatic, though it’s unclear what story it’s meant to be illustrating.

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So Much Potential: Lords of the Ultra-Realm by Doug Moench and Pat Broderick

So Much Potential: Lords of the Ultra-Realm by Doug Moench and Pat Broderick

Lords of the Ultra-Realm by Doug Moench and Pat Broderick (DC Comics six-issue mini-series, 1986)

I started scouting for sword and sorcery in the spring of 1974, after stumbling upon Marvel Comics’ Conan the Barbarian #39 (March 1974). At the time, Robert E. Howard’s most famous creation was known to few beyond the then-small and -deviant subcultures of comics and fantasy.

How obscure, in my adolescence, was the Cimmerian? I mistook the cover’s loincloth-clad, axe-swinging character for a Tarzan knock-off. How wrong — how delightfully wrong — I was. More like this, please!

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Forgotten Authors: R. R. Winterbotham

Forgotten Authors: R. R. Winterbotham

R.R. Winterbotham

Russell R. Winterbotham was born on August 1, 1904 in Salina, Kansas to Gertrude (nee Bond) and Dr. Jonathan Winterbotham. He married Nadine Shick and they had one daughter, who they named Ann.

His sf career had two phases, the first running from 1935, when he published “The Star That Would Not Behave” in the August Astounding Stories, to 1943. Most of his science fiction was bylined with his initials: R.R. Winterbotham. Winterbotham claimed that he “was the only writer to have stories in the one and only issue of Flash Gordon Magazine. I wrote both of the stories in that issue, one under the name of R. B. [sic] Botham. Don’t read them.” In fact, the only issue, which appeared in December, 1936 included Winterbotham’s “The Sage of the Smokepot” and “Botham”’s “The Last War,” but also James Edison Northford (or Northfield)’s The Master of Mars and R.C. Vance (or Vane) and F.K. Young’s “The Man Without a Brain.”

The early forties saw him publish three novels about Maximo the Amazing Superman. He also continued to publish short fiction until 1943 when “Oridin’s Formula” appeared in Planet Stories, but after its appearance, Winterbotham focused on his newspaper career and writing numerous books for Big Little Books and Little Blue Books.

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Poison Pen and Poltergeist: Gaudy Night by Dorothy Sayers

Poison Pen and Poltergeist: Gaudy Night by Dorothy Sayers

Gaudy Night by Dorothy Sayers (Avon, 1968)

“Do you know the Guest Room, miss? That would be after your time, perhaps. Well, it’s on the New Bridge, miss, between Tudor Building and the North Annexe where the Cottage used to be, miss, only of course that’s all done away with now and you has to go up by the main staircase past the West Lecture Room, miss, what used to be the Junior Common Room, miss, before they made the new entrance and moved the stairs, and then turn right and it’s half-way along the corridor. You can’t mistake it, miss.”

In Gaudy Night, Sayers returns to Harriet Vane, after showing Peter Wimsey on his own again in Murder Must Advertise and The Nine Tailors. In fact, a large part of Gaudy Night focuses on Vane on her own, while Wimsey is away doing something for the foreign service. The chronology is a little odd; at one point the events of The Nine Tailors, published just the year before, are referred to as three years in the past. Perhaps Sayers wants to make a point of how long Wimsey’s courtship of Vane has been at a standstill. In any case, Gaudy Night finally resolves that issue.

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A Library With a Life of Its Own

A Library With a Life of Its Own

This is one of six shelves in my study and doesn’t show my multiple floor stacks, three of which are, seriously, as tall as I am.

Hello, it’s my first post in 13 years (since The Before It’s Too Late List, way back in October 2013) and I have to discuss my library again. Obviously.

It occurred to me that my library, the mass of books I’ve spent my life accumulating, has acquired a kind of life of its own.

A few years ago I was reading a history of detective fiction, and it was mentioned that the longest running detective series was the one about Mike Shayne by ‘Brett Halliday’ (originally Davis Dresser but later many ghost writers working under the Halliday name). Damn, I thought, I really ought to try some Mike Shayne. I seemed to recall I had picked up a Shayne novel somewhere, so I checked my shelves. I had two. Which ones? The first and second volumes. My library was prepared to answer my needs perfectly even if I had no recollection of setting it up to do so.

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Richard Stark’s Parker, Part 11: The Seventh

Richard Stark’s Parker, Part 11: The Seventh

The Seventh by Richard Stark (Pocket Books, 1966)

What is it?

Volume 7 of Richard Stark’s Parker series of crime novels.

The title applies in two ways.

The string Parker joins for the heist is made up of seven criminals, with each of them expecting to receive a seventh of the take. (There’s a clever twist on this at the end, as well.)

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What I’ve Been Listening To: Mistletoe Murders (November 2026)

What I’ve Been Listening To: Mistletoe Murders (November 2026)

Tis the season. Yeah, I know, we just put Halloween to bed. But I got chocolate Little Debbie Christmas tree cakes at the grocery store last week and I’m not complaining about that ONE bit!

I’m about to pitch you an Audible streaming series that has ties to How I Met Your Mother and Marvel’s Agents of S.H.I.E.L.D., The Good Witch, and Veronica Mars. Just to whet your interest.

Headspinner Productions created a streaming series for Audible: Mistletoe Murders. Hallmark then adapted it to a TV series. Unless I specify, I’m talking about the Audible streaming show.

Emily Lane runs a year-round Christmas store – Under the Mistletoe — in a small Canadian town. A town that has a hunky, too-good-to-be-true, sheriff; Sam. Who has the perfect teen daughter, Violet (more on her in a bit). Naturally, she works in the store.

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Weird Times 8: The International Scene

Weird Times 8: The International Scene


The Canadian Red Ensign as used from 1922 to 1957 (top), and the current flag of Canada, the Maple Leaf or l’Unifolié.
This is the sixth post in a series reflecting on the world of the 1920s as a background to early issues of Weird Tales. Imagine that you’re an American in a big city in 1923, and you’re taking a walk to the newsstand to buy the first issue of a new pulp fiction magazine. What sort of things might you see? What do those things suggest about ways people think? Or about the stories they tell?

Perhaps, just possibly, you’ll walk past a hotel or other building with a display of flags of the world. In which case you might see a flag representing Canada. You won’t find a Canadian consulate or legation, as Canada doesn’t have any of those in 1923. The reason why not will be hinted at by the Canadian flag you’ll see. Officially, the national flag of Canada in 1923 is the Royal Union Flag, also known as the Union Jack. But there is another flag more specifically associated with Canada: the Canadian Red Ensign. The original Red Ensign, flown by British merchantmen, is a field of red with the Union Jack in the upper left corner. The Canadian Red Ensign formerly added the coat of arms of the nine provinces to the red field; in 1922 when King George V granted Canada a coat of arms the new heraldry replaced the provincial insignia. The Red Ensign’s not an official flag, and in fact will only be formally authorised for use on Canadian government buildings outside Canada in 1924, but it’s widely-used nevertheless and during the Great War was a common symbol of Canadian identity. You will certainly not see a red-bordered flag with a red maple leaf against a white background; in 1923, you’re more than 40 years too early for that.

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