Browsed by
Tag: Sword Noir

Starting to Kick Farewell, Something Lovely

Starting to Kick Farewell, Something Lovely

Last night I started a new Kickstarter campaign. For those of you who just asked “what’s a Kickstarter?” you can learn more here. Basically, it is a site that links together people interested in investing in projects with those who require funding. These are generally smaller projects, sometimes creative, sometimes technological. Explore the site. There’s lots to see.

This is my second Kickstarter. I’ve mentioned my Kickstarter for Centurion: Legionaries of Rome, a role-playing game, here. I’ll have more to say about that once I get the final tally for shipping costs.

The new Kickstarter is a short fiction collection called Farewell, Something Lovely. I’ve subtitled it “Tales of Sword Noir,” working yet again the title of a sub- sub-genre in which I like to write. To me, sword noir is basically a mash-up of sword & sorcery and hardboiled crime fiction, falling more heavily on the sword & sorcery side. One of the stories re-printed in Farewell, Something Lovely first appeared in Black Gate 15.

Kickstarter offers a great opportunities for freelance creatives, including fiction authors. There are actually better paying markets for short fiction than there are for role-playing games, however there are less of them. E-books have certainly created opportunities for the “insurgent creative” – a term coined by Gareth-Michael Skarka – however Kickstarter offers an even better opportunity, at least in my mind.

Kickstarter provides two factors up-front that e-books or other self-publishing routes do not: market testing and funding.

Read More Read More

Kissing My Axe

Kissing My Axe

Kiss My AxeI’ve written previously about starting Sword’s Edge Publishing, mistakes I made in running the company, and publishing Sword Noir. When the time came to publish Kiss My Axe: Thirteen Warriors and an Angel of Death, a role-playing game of Viking mayhem, I tried to follow the trail I had blazed with Sword Noir. If I mention the best laid plans of mice and men, you may see where I’m going here.

Sword Noir worked out because I knew everyone with whom I worked. I knew my friends wouldn’t let me down. Unfortunately, Ed Northcott, who did the art for Sword Noir (and was an industry professional long before working on my game) had quit as a freelance artist. A friend’s wife introduced me to an artist of her acquaintance who wanted to get into the RPG industry. I saw his portfolio and we made a deal. He would have accepted much less, but I wanted to pay the standard referenced by Steve Jackson Games – trying to be a professional over here.

I gave the artist three specific scenes I wanted to see and left the fourth to his imagination, suggesting anything inspired by the movie The 13th Warrior or the comic series Northlanders. I sent along links to pics on the Internet which could provide inspiration and references.

Read More Read More