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A Review of Warhammer: Knight of the Realm

A Review of Warhammer: Knight of the Realm

knight-of-the-realm-reynoldsKnight of the Realm
Anthony Reynolds
BL Publishing (410 pp, $7.99, 2009)
Reviewed by Bill Ward

A sequel to last year’s Knight Errant, Anthony Reynolds’ Knight of the Realm continues the story of the young Bretonnian knight Calard and his adventures in the grim world of Warhammer. If you are not familiar with the Warhammer setting – a world based on a very popular gaming franchise from Games Workshop – it is essentially a mash-up of very familiar fantasy elements such as orcs, elves, and dwarves with a decidedly dark edge. It is a bleak, violent place, a place always in the midst of war and in danger of being overrun by the insane worshippers of Chaos.

Chaos has proven to be this series’ primary antagonist, as Calard and his half-brother, Bertelis, earned their knightly spurs in the first book fighting against tides of goat-headed beastmen. In Knight of the Realm, an army of Chaos-worshipping Norscans – think seven-foot-tall black magic Vikings – are raiding the length and breadth of Bretonnia and the combined armies of the land must ride out to defeat them. Bretonnia is a region modeled on an idealized medieval France replete with chivalry, knightly contests, and a rigid feudal hierarchy, but infused with a strong Arthurian flavor in the form of a cult of the Lady of the Lake and saint-like Grail knights.

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A Review of Warhammer: Knight Errant

A Review of Warhammer: Knight Errant

knight-errant-warhammer-reynoldsKnight Errant
Anthony Reynolds
BL Publishing (411 pages, $7.99, 2008)
Reviewed by Bill Ward

Every race or culture in Warhammer has fairly clear antecedents — Dark Elves are reminiscent of Moorcock’s Melnibonéans, Orcs and Goblins have their ultimate roots in Tolkien, and human societies like the Norsca and Kislivites have obvious historical counterparts. But it’s almost odd that the Bretonnians, a society modeled on Medieval France, have received as little attention as they have because, when most people think of secondary world fantasy, it is Medieval Europe that immediately springs to mind as the foundation for such worlds. Not so in Warhammer, which overwhelmingly focuses on the territory of the Empire, a society modeled on the Renaissance principalities of Germany.

But with Knight Errant, Anthony Reynolds sets out to give the Bretonnians their due, with what is obviously the first book of a planned series chronicling the adventures of a young knight named Calard. Calard is the first son and heir of the Lord Garamont, castellan of Bastonne, one of the primary dukedoms of the realm of Bretonnia. Bretonnia is patterned on Medieval France, with similar names, chivalric code, heraldry, emphasis on mounted combat, and feudal structure. But this is also the world of Medieval romances such as the Song of Roland and Le Morte D’Artur, complete with a Lady in the Lake, magic weapons, and knights who have sworn to quest for the Holy Grail.

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