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Download Black Gate 12 Free!

Download Black Gate 12 Free!

Black Gate magazine is now available in high-resolution digital format.

In addition to our regular print edition, Black Gate is now available for download as a high-resolution PDF. To help promote our new format, we’re making the complete contents — all 224 pages — of Black Gate 12 available for download for a limited time – for free!

Black Gate 12 is available as a single download, or in two smaller sections. Both versions are suitable for printing, and require a PDF reader (such as Adobe Acrobat).

What awaits you in Black Gate 12? An intrepid thief discovers far more than he bargained for in an ancient, spider-haunted city… Giliead and Ilias probe the disappearance of mining town in a godless canyon, in one of their earliest adventures together… Morlock the Maker returns to the corrupt city of Sarkunden to confront an old nemesis — and a puzzle with no possible solution… Dabir and Asim join forces for the first time, as they encounter dark sorceries in an long-sealed tomb… and Tumithak meets his greatest challenge as he pits his wits against a Shelk scheme to drive humanity back under the earth!

All this plus a free solitaire RPG game from Dark City Games, an editorial, letters, reviews, art — and a complete Knights of the Dinner Table strip! What are you waiting for? Try the free download today!

Columbia College Interviews Black Gate’s John O’Neill

Columbia College Interviews Black Gate’s John O’Neill


John O'Neill

“For John O’Neill, reading, writing, and publishing speculative fiction isn’t some hobby or leisure activity. It’s his greatest passion, and his quarterly magazine, Black Gate, reflects that. By publishing top-notch Adventure Fantasy written in high-quality prose, O’Neill sets out to win over new audiences while still satisfying steadfast lovers of the genre… O’Neill’s passion is unmistakable both within the pages of Black Gate and whenever he discusses writing.

Columbia College and Elephant Rock Productions have posted a lengthy video interview of Black Gate founder and editor John O’Neill.

In a wide-ranging discussion that covers the creation of the magazine, cross-genre and adult themes, mistakes writers make, and the kind of fiction he wishes he saw more of, John speaks at length on online publishing and the changing fantasy market.

View a complete transcript of the video interview here.

GAMA Trade Show 2008 Report

GAMA Trade Show 2008 Report

By John O’Neill

 

GAMA 6

Every year the game industry gathers at the Game Manufacturers Association (GAMA) Trade Show in Las Vegas, Nevada — the industry’s biggest and longest-running trade event, where publishers showcase their most exciting upcoming products for retailers and other insiders. It’s the place to be to see the best and most innovative new science fiction, fantasy, and hobby games — including board games, miniatures, role playing games, collectible card games, and much more.

This year Black Gate publisher and editor John O’Neill walked the floor of the exhibition hall, talking to over fifty companies set to launch a wide variety of fantasy titles, including the giant-monster themed collectible miniatures game Monsterpocalypse from Privateer Press, post-apocalyptic slug-fest Dust Tactics from Fantasy Flight, Wizard’s Gambit from intriguing newcomer Gryphon Forge, and his personal favorite: CthulhuTech from Mongoose Publishing, which pits mighty Cthulhu against giant fighting robots, 100 years in the future.

Read on for John’s extensive report on the very best fantasy games of 2008!

Read More Read More

Sneak peek at Black Gate 12

Sneak peek at Black Gate 12

With the release of our new issue slated for July 7, we thought we’d give you some fiction excerpts and a look at the Table of Contents to tantalize your fantasy taste buds. James Enge’s Morlock is back, and so are Martha Wells’ wizard hunters, Giliead and Ilias. The redoubtable Dabir and Asim stalk into an all-new adventure courtesy of Howard Andrew Jones, and Kris the outrider from Black Gate 10 air-sails through another Ed Carmien tale. Joining these BG stalwarts are a host of new characters, freshly erupted from the minds of Todd McAulty, Constance Cooper, and John R. Fultz. And last but not least, we finally have the final Tumithak adventure, a fantasy classic from the late pulp writer Charles R. Tanner.

Excerpts from all of these are just a click away, along with first looks at all the great new art in BG 12 from the likes of Storn Cook, Mark Evans, John Kaufmann, Chuck Lukacs, Michael Vilardi, and John Woolley, plus some hints about the mountain of book and game reviews we have in store for you. So dive in, do some exploring, and get ready for the official BG 12 release on July 7.

EXPLORE BLACK GATE 12

Black Gate Symposium: A Tribute to E. Gary Gygax (1938 – 2008)

Black Gate Symposium: A Tribute to E. Gary Gygax (1938 – 2008)

The death of Gary Gygax, co-creator of Dungeons & Dragons, marks the passing of an era. Gygax changed the face of fantasy like no other since J.R.R. Tolkien or Robert E. Howard. D&D brought people together, forged lasting friendships, and introduced a whole new generation to classic fantasy — in the process firing imaginations, heavily influencing the fledgling computer and video game markets, and laying the foundation for the billion-dollar online RPG industry. Just as importantly Gygax invited — indeed, demanded — that his readers become creators themselves, and the young fans he inspired eventually became some of today’s bestselling authors, including Raymond E. Feist, Margaret Weis and Tracy Hickman, R. A. Salvatore, Ed Greenwood, and dozens of others.

While his creation became famous the world over, Gygax never truly left his home in Lake Geneva, WI, and remained approachable and active until his death on Tuesday, March 4, 2008. To mark the passing of one of our generation’s most creative minds, Black Gate has assembled several personal reminiscences, from BG webmaster and Cimmerian editor Leo Grin, Planet Stories editor and publisher Erik Mona, and Black Gate editors Howard Andrew Jones and John O’Neill.

Finally, we invite you to drop by the Black Gate blog, where you can leave your own memories and thoughts, either about Gygax or any of his varied creations, from D&D to Greyhawk, Drow to Fantastic Journeys, Lejendary Adventure to Castles & Crusades.

READ THE ARTICLE

Judith Berman’s “Awakening” Nominated for a Nebula Award!

Judith Berman’s “Awakening” Nominated for a Nebula Award!

Congratulations to Black Gate‘s Judith Berman for getting a Nebula nod for her story appearing in Black Gate #10, “Awakening.” A fascinating, mind-bending fantasy of ghosts, sorcerers, treasure, haunted cities, perilous forests, and lost souls, it’s a standout tale that appeared in one of our best issues yet. Read the entire story here.

When you’re through reading Judith’s tale, you can click on the issue links on the sidebar to your left and read excerpts from some of the many other talented authors to be found in the pages of Black Gate. If you haven’t subscribed yet, get to it — you’re missing out on lots of the very best fantasy and Sword-and-Sorcery fiction being published today. And be sure to check out our Back Issue Sale, the perfect way to get caught up on your Black Gate collection, available only while supplies last.

The 2007 World Fantasy Convention

The 2007 World Fantasy Convention

It’s the capital of the fantasy publishing kingdom, the one con where everyone who is anyone comes together once a year to hobnob, sell, pitch, and perhaps even snag one of the most coveted accolades in the industry, the World Fantasy Award. Howard Jones and John O’Neill once again made the trek under the Black Gate banner, braving the wilds of New York to bring you back tales of pleasant panels, bustling bars, and delightful dealer’s rooms — all the things that make a con worthwhile.

READ THE ARTICLE

Back Issue Sale!

Back Issue Sale!

With the arrival of Black Gate 11, it’s time to clear some space out of the New Epoch Press warehouse. And that means it’s time for our very first Back Issue Sale.

Now’s your chance to expand or complete your collection of the magazine RPGNet calls “wonderful… fantasy fans couldn’t ask for a more comprehensive and worthwhile buy.” And Locus’s Nick Gevers says “Black Gate [contains] serious work… and magnificent storytelling.”

For a very limited time, any four back issues are the same price as a new subscription: $29.95, plus shipping and handling. And any eight are just $55! That includes our second and third issues, normally $12.95, and even our rare first issue, priced at $15.95! You can own our first four issues — a $51.80 value — for just $29.95! But hurry. Quantities of certain issues are very limited, and when they’re gone, they’re gone for good.

Black Gate 11

Black Gate 11

Black Gate 11 is now at the printers — and it promises to be our best issue yet, as Martha Wells, James Enge, Iain Rowan, and Mark Sumner all return with big new installments building on the action in Black Gate 10. Join us for the first meeting of Giliead & Ilias, as Morlock the Maker assists a small fraternity of warriors in desperate battle against the dreaded Boneless One, Dao Shi the exorcist comes face to face with an unkillable demon deep in the Underworld, and The Naturalist returns to civilization to warn of the approach of the terror from the interior.

That’s not all — Maria V. Snyder, Peadar Ó Guilín, William I. Lengeman III and many others offer exciting new stories. A dead wizard hires a thief to break into his tower and uncover a deadly secret, a man fights to save his son from a woman whose charms are literally irresistible, and a modern father is inducted into Valhalla after a particularly challenging roller coaster ride. All that plus four pages of Knights of the Dinner Table. It’s 224 pages of the best in modern adventure fantasy!

Follow the link to a sneak peek of Black Gate 11, with story excerpts, artwork, and even a look at “Neglected Stories from the SF Magazines” from Rich Horton. Subscribe Now so you don’t miss out!

Reading Black Gate 11

Reading Black Gate 11

I’m more than halfway through the new Black Gate, and I can honestly say that, if anything, it’s even better than Black Gate 10. I’m not just saying that — (anyone who knows me knows that I’m neither a shill nor much of a salesman) — the writing from the regulars is even stronger than it’s been in the past. Much as I liked previous entries from Enge and Wells and Rowan, their entries this time had me so spellbound I had to constantly remember that I was supposed to be proofreading, not just devouring prose. I’ve been equally impressed with work from newcomers, and it is all I can do to put time aside for other duties rather than continuing my read.

A lot of people may not realize that I haven’t seen this fiction — indeed, it may still be a bit before anything I’ve sent on to John appears between Black Gate pages. All this is stockpiled from before I came aboard, so I feel a little like the ultimate fan, getting to open the Christmas presents before the rest of you. Some have crowned me with unearned laurels, saying that the adventure fiction quotient was higher than ever before in BG 10 due to me. It’s just not true. I was hired on because of the direction John was growing Black Gate and I have surely helped with the magazine; I have not, however, changed that direction myself.

I’m starting to see some art trickle in for the contents of Black Gate 12, and it looks pretty exciting.

Lastly, we have some new advertisers. One of them, Dark City Games, has had products reviewed twice by us (one product in issue 10 and one in issue 11) and between those reviews, their full-page ad, and the web site, I’m going to break down and try some of these. First John, then Todd McAulty, then Andrew Zimmerman Jones have been raving about these cool games, and I’m just going to have to try them out for myself.

More soon,

Howard