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Chris Braak Reviews Cthulhu’s Reign

Chris Braak Reviews Cthulhu’s Reign

cthulhus-reignCthulhu’s Reign
Darrell Schweitzer, ed.
DAW (308 pp, $7.99, 2010)
Reviewed by Chris Braak

It is unquestionably a challenge to create a sense of drama in a set of stories that all share the premise of “human civilization has been destroyed by invincible monster-gods from space.” Cthulhu’s Reign is an anthology that sets out to do just that, using the theme of H. P. Lovecraft’s Old Ones – most often Cthulhu and his star-spawn, but not always – returning to prominence on earth after countless millennia of death/sleep. All of the book’s fifteen authors are to be commended for their imaginative takes on just what that return might look like, but there are some problems with the anthology as a whole.

The first and primary issue is that it’s just unrelentingly depressing. One story about the end of humanity out of a collection of fifteen is one thing; but a book in which every single story ends on a note of complete and utter hopelessness is exhausting. There is no reason to blame the authors; they are each separately and privately fulfilling their mandate. The problem is with the idea of the theme itself, which might be charitably described as “too much of a good thing.”

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A Review of The Prow Beast

A Review of The Prow Beast

the_prow_beastThe Prow Beast
Robert Low
Harper Collins UK (358 pp, $24.95, 2010)
Reviewed by Bill Ward

It was with some sorrow that I came to the last page in Robert Low’s The Prow Beast — the fourth and, sadly (for now?), final book in the excellent Oathsworn saga. Beginning with 2007’s The Whale Road, the Oathsworn series has followed Orm Ruriksson’s intrepid band of adventurers the length and breadth of the Viking world in the 10th Century, from Scandinavia to Constantinople, from Jerusalem to the steppes of Russia, all the while taking them from an obscure band of raiders to far-famed men the subject of song and saga. And it is this fame that lies heavily around the necks of the Oathsworn in this final volume, for their reputation makes them both a target and an ill fit for a settled life away from the sea.

The novel begins with a bang, in the middle of a grim sea-fight against desperate odds — and a wildly dangerous pack of ulfhednar, the ‘berserkers’ of Viking lore. Orm, our narrator for the whole of the saga, then backtracks to explain how his men’s current predicament came to pass, and how the alliance of revenge-fueled Randr Starki and Pallig Tokeson, King of the Joms, was born. A perfect storm of factors collides upon the Oathsworn, who find themselves hated, their treasure coveted, and the pregnant Queen with whom they were entrusted, Sigrith, wife of the King of Sweden, hunted by rivals who do not wish to see her birth an heir to the throne. The Oathsworn’s Hestreng Hall is looted and burned, their longship the Fjord Elk destroyed by Greek fire, and the remnants of the Oathsworn and their families find themselves hunted and on the run. And that is just the beginning.

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Black Gate Interviews James L. Sutter, Part Three

Black Gate Interviews James L. Sutter, Part Three

dragonsofautumntwilight_1984originalThis week concludes Black Gate‘s interview with author and editor James L. Sutter with a discussion of the pros and cons of media-tie in fiction, the Before They Were Giants anthology which collects the first sale short fiction of many big name writers, and a look at what James is working on now. Be sure to check out parts one and two of this interview, as well as our review of James’ new novel Death’s Heretic.

You recently wrote an informative guest post at Inkpunks about the pros and cons of media tie in fiction from a writer’s perspective. What are your thoughts on media tie in books in general, from a reader’s perspective? They seem to be more popular than ever in stores, but would you say some of the reluctance or distrust many readers seem to have for tie in work is still an obstacle in the marketplace?

I think that science fiction and fantasy readers (the only genre I really feel qualified to comment on) have a love/hate relationship with media tie-in books. Many of us start out there–I know I read plenty of Star Wars and Dragonlance and Indiana Jones books as a kid. Tie-ins are a natural entry point into the genre, because those books deal with something you already know you like–movies, games, etc. Yet as we read further into the genre, I think many of us begin to associate those books solely with our humble beginnings. We fancy ourselves more sophisticated, and begin to define ourselves by our less mainstream tastes. Books with logos on the cover start to seem too lowbrow, or like blatantly commercial cash grabs rather than true art.

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Black Gate Interviews James L. Sutter, Part Two

Black Gate Interviews James L. Sutter, Part Two

city-of-strangers-sutterLast week we were just getting started in our conversation with writer James L. Sutter; this week we talk more about James’ role at Paizo, the balance between editing and writing, and his early history as a writer and gamer.

Tell us a bit about your role at Paizo — not only are you shepherding the fiction line, but, as you mentioned, you’re the guy that makes sure the world stays consistent.

I’ve been at Paizo for about 7 years now, so I’ve worn a lot of different hats. At the moment, I’m the Fiction Editor, which means I’m the guy in charge of finding authors, commissioning stories and novels, developing them, solving any continuity issues, and doing much of the editing (though I’m backstopped by several other excellent editors). In addition to that, however, I still do a ton of development for the game products, usually as they relate to the world and continuity–I had the good fortune to already be on the creative team when we started Pathfinder, so while the company’s grown since then, there are a few of us who have followed and shaped the world’s expansion since the beginning.

Last but not least, I also get to do a fair bit of straight-up design work for Paizo: not just editing and developing freelancer content, but writing books and articles as a freelancer myself, which gives me a wonderful chance to create sections of our world out of whole cloth. Probably my favorite books that I’ve worked on are the two that I’ve done solo, a book called City of Strangers, which was essentially a travel guide to an anarchic, Mos Eisley cantina-style city that I invented, and Distant Worlds, which comes out in February and details the other planets in our world’s solar system. (The latter was a nice chance for me to kick back and indulge my blatant love of science fiction within the bounds of our fantasy setting.)

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Black Gate Interviews James L. Sutter, Part One

Black Gate Interviews James L. Sutter, Part One

sutterrockI recently caught up with Paizo’s James Sutter for a conversation about his work heading up Pathfinder’s new fiction line, as well as his own writing and influences.  In part one of our conversation James tells us about his new novel for Pathfinder, Death’s Heretic, and sheds a little light on one of fantasy’s gray areas. Over the next two weeks we’ll be covering a range of topics as James divulges on media-tie in fiction, early reading, assembling the killer lineup of the Before They Were Giants anthology, working in the game industry, and turning off the ‘editorial eye.’

A Conversation with James L. Sutter

Death’s Heretic is your first published novel, so that seems like a pretty good place to begin the conversation. Tell us a bit about the book and about Salim, Death’s Heretic’s protagonist.

First off, Death’s Heretic is a Pathfinder Tales novel, which means that it’s set in the campaign setting for the Pathfinder Roleplaying Game. Fortunately for me, while it’s a shared-world novel, it’s a shared world that I’ve been helping to create over the last several years, and I had a lot of free reign with regard to the book’s setting.

The book is a fantastical mystery set in the desert nation of Thuvia, where folks with enough money can bid on an extremely rare potion which acts like a fountain of youth. A lot of people will do anything for a few more years of life and youth, so it’s not too surprising when one particular merchant wins the annual auction and winds up assassinated. The surprising part comes when the priests of Pharasma, the death goddess, go to resurrect him, only to find that his soul’s been stolen from the afterlife by an unknown kidnapper, who’s offering to ransom the soul back for the merchant’s dose of the elixir.

That’s where Salim comes in. A former priest-hunting atheist, Salim hates the death goddess with a passion, yet is bound against his will to act as a problem-solver and hired sword for the church. In this case, he’s in for even more aggravation than usual, as the investigation is being financed by the merchant’s headstrong daughter, who demands to accompany him. Together, the two of them end up traveling all over the various planes of the afterlife in a race to uncover the missing soul, interacting with demons, angels, fey lords, mechanical warriors, and more.

At the risk of spoilers, to me the book is actually three stories: the mystery of the stolen soul, the story of how a staunch atheist ends up working for a goddess, and the colliding worlds of the hard-bitten warrior and the wealthy aristocrat.

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A Review of Master of Devils

A Review of Master of Devils

master-of-devils-pathfinder-fiction-dave-grossMaster of Devils
Dave Gross
Paizo Publishing (400 pp, $9.99, August 2011)
Reviewed by Bill Ward

Pathfinder’s new line of novels are making a good impression among fantasy readers, accessible as they are to fans of Paizo’s game world and the uninitiated alike. If you are not familiar with Pathfinder it is essentially Dungeons & Dragons 3.5, but with its own world that differs from existing D&D settings in various ways both large and small. The world of Golarion itself actually predates Pathfinder as a game system, and the wealth of detail and world-building that have gone into making it a fully-fleshed environment is impressive. And, while there are scads of Pathfinder supplements available at the time of this writing, the fiction end of things for Golarion is just getting started — Master of Devils representing the fifth novel set in the Pathfinder world.

Dave Gross has quickly distinguished himself as the go-to guy for Pathfinder fiction (be sure to check out Black Gate’s interview with him), having written two novels and co-written another, as well as having penned numerous Pathfinder Tales short stories available free at Paizo’s website, he has been fairly prolific. Gross’s signature characters are the adventuring duo Count Varian Jeggare and his bodyguard Radovan, a classically counter-balanced odd couple whose tales are told in alternating first person segments, allowing for the voice of the characters to emerge in interesting ways.

Master of Devils sees the pair in Tian Xia, Golarion’s equivalent of a politically-fragmented Ancient China, a realm as mysterious to the inhabitants of the continent of Avistan, from which Jeggare and Radovan hail, as it is to fans of the Pathfinder game, which has produced very little material on Tian Xia. Gross shows what he can do with this blank slate and admirably fills the gaps in the Pathfinder record with all manner of appealing details that bring the realm of the far east to life.

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Black Gate Interviews Dave Gross, Part Two

Black Gate Interviews Dave Gross, Part Two

the-hobbit-tolkien-ballantineLast week in part one of our interview Black Gate sat down with Forgotten Realms and Pathfinder author Dave Gross to talk about writing, gaming, and his latest Pathfinder novel, Master of Devils. This week Dave tells us more about his early influences and his transition from gamer to game fiction writer.

Chicken or egg time: what came first for you — gaming or storytelling?

Definitely storytelling. I was learning to read around the time I was learning to walk.

My first geekdom was ghost and horror stories, collections of which I’d order every time the Scholastic Books flyer came around our grade school. I can’t remember when I was first writing stories, but I’m sure it was in homeroom with a half pint of milk nearby. Later I burned through all the SF at our city library, and one day my cousin Francis handed me a copy of The Hobbit, and fantasy became my favorite. After burning through the Tolkien trilogy I devoured everything I could find by R.E. Howard and his clan. It was around that time that a classmate and his elder brother introduced me to D&D. They taught me the game from the original saddle-stitched books. Once the boxed game came out, I began DMing. Which, of course, is its own sort of storytelling.

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Black Gate Interviews Dave Gross, Part One

Black Gate Interviews Dave Gross, Part One

dg-photoAuthor Dave Gross is perhaps best known for his Forgotten Realms novels such as Black Wolf and Lord of Stormweather. He has also worked as an editor of several gaming publications, including the one-and-only Dragon Magazine, and has most recently become one of the core authors for Paizo’s new Pathfinder Tales line of fiction. I recently had a chance to talk to Dave about his writing, and about his newest Pathfinder novel, Master of Devils.

A Conversation with Dave Gross

Before things get too tangential, Dave, I’d like to ask you about your latest Radovan and Jeggare novel for Pathfinder, Master of Devils. For readers perhaps unfamiliar with Pathfinder, how would you describe the world of Golarion, and the story of Master of Devils in particular?

Golarion is a big, varied world. While many of its countries are intentional reflections of real-world places (Ustalav draws on Eastern Europe, while Osirion is a fantasy version of Egypt), others are complete fantasy inventions with little or no connection to historical sources (The Worldwound, Numeria, or Nex). That combination of the familiar and strange is one of the things that draws me to the setting. It lets you pull details out of real-world cultures and history while allowing plenty of freedom for invention and extrapolation from other fantasy tropes.

The protagonists I introduced in Prince of Wolves come from an area of Golarion’s Inner Sea region that is roughly analogous to Earth’s Southern Europe. Master of Devils takes place in Tian Xia, Golarion’s equivalent of East Asia. Since the journey takes Radovan and the Count completely out of their element, they must learn how to survive in this unfamiliar land at the same time as the readers discover it. Count Jeggare is a scholarly sort who’s read and heard much about the place, but he’s never actually experienced it. Radovan is a complete fish out of water, having left the country of his birth for the first time only a few months earlier. The third progatonist … well, let’s just say the third POV character has a completely different perspective than the others. My hope is that readers who might not otherwise snap up an Asian-based sword & sorcery novel will find Master of Devils an easy and fun journey into the distant lands of Tian Xia.

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Andrew Zimmerman Jones Reviews The Authorized Ender Companion

Andrew Zimmerman Jones Reviews The Authorized Ender Companion

the-authorized-ender-companionThe Authorized Ender Companion
Jake Black
Tor (432 pp, $27.99, November 2009)
Reviewed by Andrew Zimmerman Jones

One of my most prized possessions is a signed hardcover copy of Orson Scott Card’s Hugo and Nebula award winning Ender’s Game. Before the signature, Card inscribed “A survival guide for geniuses.” This is a wonderful tagline for Ender’s Game, which has spoken to a full generation of science fiction fans. Now, Jake Black has written a complete and authorized companion to the set of nine (so far) novels and assorted short stories – the Enderverse, as it is known to fans.

The bulk of The Authorized Ender Companion is taken up by the 315-page “Ender Encyclopedia,” which lists every individual, place, or thing that shows up anywhere in the Enderverse. This ranges from the detailed (a 15-page entry on Bean and 20-page entry on Ender) to the passing (such as the one-line entry that reminds us all what a “barkdancer” is). Probably one of the best entries is the 3-page lexicon of Battle School Slang.
The end of the Encyclopedia lists all of the sources, which is very helpful for those of us who haven’t yet read all of the short stories, followed by a couple of pages of “Ender’s Time Line” which, while interesting, is in print that is so small you may need a magnifying glass. (Note: I read an advanced review copy, so hopefully some sane editor will decided that this must be enlarged for the final edition.) Beyond the Encyclopedia, however, are some of the more substantive aspects of this book and the ones that fans should really be looking forward to.

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Sue Granquist Reviews The Vampire Tarot

Sue Granquist Reviews The Vampire Tarot

vamptarotThe Vampire Tarot
Created by Robert M. Place
St. Martin’s Press (Boxed set, $27.95, June 200)
Reviewed by Sue Granquist

When I got asked to write a review of The Vampire Tarot I thought I was being made fun of. OK, ha ha, ask the Goth chick to review a tarot deck inspired by Buffy and see what she says, very amusing.
Just because I like horror movies and Halloween is my favorite holiday, does not mean I fall into a swoon over every marketing trick with fangs. And so what? I have been known to make the occasional pilgrimage down to the French Quarter in New Orleans where I do get my tarot cards read, but that’s no reason to throw a ridiculous assignment at me just to get a reaction.

I mean, are you kidding? Anyone who has ever read the submission rules for Black Gate is aware of the “no vampire stories” rule. That rule exists for a reason, and the reason is that ever since Stoker penned Dracula authors and movie makers of varying degrees of talent have taken up the vampire and morphed it from a monstrous metaphor for all that is evil in mankind into a handsome vegetarian with a century’s worth of teen-angst. Vampires are supposed to be eating virgins, not taking them to prom, but you’d never know if you’ve ever had to wade through the teen fiction section at the book store.

And now it’s come to this; The Vampire Tarot. A clothing line, jewelry and all manner of home décor just wasn’t enough apparently. I would say Vlad Tepes is spinning in his grave if you wouldn’t think I was making a joke. But I refuse to take this bait. I’m a professional with a job to do and like Professor Van Helsing taking up his mallet and wooden stake, I mean to get it done properly.

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