Nathan Long, lead writer on inXile’s upcoming Bard’s Tale IV, posted a major update on the game’s Kickstarter page last night, alongside the above gameplay clip.
This clip is meant to illustrate the tone that we are looking to capture for our environments and creatures in The Bard’s Tale IV – a captivating and expansive landscape for you to explore, and a menagerie of creatures inspired by myth and Celtic folklore. We’ve also been feverishly working on the combat system and have made some amazing progress, but we don’t want to show our hand on it quite yet…
Right from the beginning, we made the decision that BTIV would be a game of free exploration. You’d be able to go in any direction you chose, ignore the main story to do side quests if that’s what tickled your fancy, or just noodle around and find cool stuff. We therefore made Skara Brae and the land it resides in, Caith, big places with lots of space and lots of story, scenery and secrets to get lost in. Skara Brae is a city now, with multiple levels of sewers, catacombs, and crypts below it, while the lands that surround it are vast and varied, with broad fields, haunted villages, deep forests, treacherous fens, and looming mountains, all riddled with caves, ruins, dungeons, and hidden places, all ripe for exploration.
inXile’s Torment: Tides of Numenera team is scheduled for release early next year; The Bard’s Tale IV will arrive sometime after that. They’ve recently announced their next game Wasteland 3, follow-on to the acclaimed Wasteland 2, will be launching a crowdfunding campaign on Fig on October 5th, 2016. Nathan Long is the author of Jane Carver of Waar, and has written extensively in the Warhammer universe, most notably his Black Hearts, Ulrika the Vampire, and Gotrek & Felix novels. Read Bill Ward’s two-part Black Gate interview with him here and here, and enjoy Nathan’s complete update here.