Browsed by
Tag: Warhammer

Black Gate Interviews Nathan Long, Part Two

Black Gate Interviews Nathan Long, Part Two

ulrika-bloodforged-nathan-longThis week Black Gate picks up where we left off in Part One of our interview with fantasy and science fiction author Nathan Long.

Last week we talked about your latest novel, Jane Carver of Waar. But most readers are more familiar with the work you’ve done in the Warhammer world, where you’ve published 11 novels to date. How familiar were you with Warhammer and Games Workshop before you began writing for them?

I had worked in a game store in the 80s, just when the first Warhammer Fantasy Role Play rulebook came out, and I had read it cover to cover, though I never played it, so I was pretty familiar with the setting and the mood of the game and the world. I still had a lot of homework to do once they hired me, however. I ended up owning and reading all the army books, all the supplements, etc. Homework should always be that fun.

Tell us a bit about the differences between working in an existing world, versus one entirely of your own creation.

In one way, it’s easier, as all your world building has been done for you. It’s like being hired to write for a TV show or a long-running comic book. Quite a lot of the world and sometimes the characters have been established, so all you have to worry about is the plot and character. I never really found this limiting. There are an infinite number of stories that can be told in any world, and it was a fun challenge to come up with ideas that fit the feel of the Warhammer setting.

It can be harder when you’re asked to put specific bits of the world into specific novels. For instance, when I wrote Tainted Blood, the third Blackhearts novel, my editors wanted it set in a specific city, because they wanted it to tie into a gaming supplement that was coming out for that city. That took a little more work, but it was still fun. Every challenge is an excuse to come up with a cool solution, and I have always loved that kind of game.

Read More Read More

Black Gate Interviews Nathan Long, Part One

Black Gate Interviews Nathan Long, Part One

nathan-longNathan Long is a novelist best known for his work in the Warhammer universe, most notably for his Black Hearts series and Ulrika the Vampire series, as well as penning the new adventures of the classic Warhammer duo, Gotrek & Felix. Recently, Nathan’s Jane Carver of Waar has been released to some great reviews, and is getting a lot of attention in light of the recent big budget movie adaptation of the Burroughs novel that inspired it.

Welcome, Nathan, and thanks for sitting down with Black Gate to talk about your latest novel.

My pleasure. Thanks for having me.

Jane Carver of Waar is a Barsoomesque adventure for the modern reader, and something that treads the line between loving homage and knowing send-up of classic pulp SF. Tell us a bit about the book, and do you think readers need to be familiar with Edgar Rice Burroughs, Barsoom, and other stories of that era to fully appreciate Jane Carver?

Jane Carver of Waar is what I used to call, before I knew any better, a “Sword and Raygun” adventure. Now I know I’m supposed to call it a Planetary Romance, but I still like mine better. It tells the story of Jane Carver, a hard-riding biker chick who gets herself on the wrong side of the law and ends up hiding in a cave that transports her to a world full of strange aliens with stranger customs. There she has a sequence of wild adventures while trying to help a not-very-heroic young alien noble rescue his kidnapped bride.

I really hope readers won’t need to be familiar with the Planetary Romance genre to enjoy the book. I did my best to make sure they wouldn’t, as that is one of my pet peeves. I dislike parodies and homages that require some knowledge of the thing being parodied. It is my belief that a book should stand on its own, even when commenting on another book or genre. A book should be a book first, thoroughly enjoyable by itself, and anything else the author wants to make it second.

Read More Read More

A Review of Warhammer: Curse of the Necrarch

A Review of Warhammer: Curse of the Necrarch

curse-necrarchCurse of the Necrarch
Steven Savile
BL Publishing (410 pages, $7.99, 2008)
Reviewed by Bill Ward

The world of Warhammer Fantasy borrows heavily from many sources, everything from Tolkienesque dwarves and Da Vinci-inspired machines, to Moorcockian chaos creatures, a Renaissance-era Holy Roman Empire, and monsters straight out of Dungeons & Dragons. But, maybe because it’s been around for so long or because it’s been so successfully added to over the years, the Warhammer world blends all these outwardly derivative elements into a setting that works very well — both as the backdrop for their fantasy game and as a surprisingly rich source of sword & sorcery and heroic adventure style dark fantasy fiction.

Steven Savile is one of the most skilled writers working in the Warhammer stables, and showcases his abilities nicely. Savile is primarily a horror writer, and his Warhammer fiction is imbued with a healthy dose of the morbid and the dreadful without ever forsaking the golden rule of Warhammer fiction – namely, putting the action first. Curse of the Necrarch is a standalone novel, but it matches nicely with Savile’s other Warhammer books in that its all about vampires and their undead minions.

But these vampires are not Bela Lugosi in a tuxedo, nor are they the sexy-chic goths of today’s urban fantasy. Instead they are withered, rotting, monstrous things, more akin to Murnau’s Nosferatu than Rice’s Lestat. Curse of the Necrarch opens with a confrontation with one such powerful Necrarch vampire, as Felix Metzger, hereditary Lord of Kastell Metz, meets his doom while defending his lands from an invading force of undead.

Read More Read More

A Review of Warhammer: Knight of the Realm

A Review of Warhammer: Knight of the Realm

knight-of-the-realm-reynoldsKnight of the Realm
Anthony Reynolds
BL Publishing (410 pp, $7.99, 2009)
Reviewed by Bill Ward

A sequel to last year’s Knight Errant, Anthony Reynolds’ Knight of the Realm continues the story of the young Bretonnian knight Calard and his adventures in the grim world of Warhammer. If you are not familiar with the Warhammer setting – a world based on a very popular gaming franchise from Games Workshop – it is essentially a mash-up of very familiar fantasy elements such as orcs, elves, and dwarves with a decidedly dark edge. It is a bleak, violent place, a place always in the midst of war and in danger of being overrun by the insane worshippers of Chaos.

Chaos has proven to be this series’ primary antagonist, as Calard and his half-brother, Bertelis, earned their knightly spurs in the first book fighting against tides of goat-headed beastmen. In Knight of the Realm, an army of Chaos-worshipping Norscans – think seven-foot-tall black magic Vikings – are raiding the length and breadth of Bretonnia and the combined armies of the land must ride out to defeat them. Bretonnia is a region modeled on an idealized medieval France replete with chivalry, knightly contests, and a rigid feudal hierarchy, but infused with a strong Arthurian flavor in the form of a cult of the Lady of the Lake and saint-like Grail knights.

Read More Read More

A Review of Warhammer: Knight Errant

A Review of Warhammer: Knight Errant

knight-errant-warhammer-reynoldsKnight Errant
Anthony Reynolds
BL Publishing (411 pages, $7.99, 2008)
Reviewed by Bill Ward

Every race or culture in Warhammer has fairly clear antecedents — Dark Elves are reminiscent of Moorcock’s Melnibonéans, Orcs and Goblins have their ultimate roots in Tolkien, and human societies like the Norsca and Kislivites have obvious historical counterparts. But it’s almost odd that the Bretonnians, a society modeled on Medieval France, have received as little attention as they have because, when most people think of secondary world fantasy, it is Medieval Europe that immediately springs to mind as the foundation for such worlds. Not so in Warhammer, which overwhelmingly focuses on the territory of the Empire, a society modeled on the Renaissance principalities of Germany.

But with Knight Errant, Anthony Reynolds sets out to give the Bretonnians their due, with what is obviously the first book of a planned series chronicling the adventures of a young knight named Calard. Calard is the first son and heir of the Lord Garamont, castellan of Bastonne, one of the primary dukedoms of the realm of Bretonnia. Bretonnia is patterned on Medieval France, with similar names, chivalric code, heraldry, emphasis on mounted combat, and feudal structure. But this is also the world of Medieval romances such as the Song of Roland and Le Morte D’Artur, complete with a Lady in the Lake, magic weapons, and knights who have sworn to quest for the Holy Grail.

Read More Read More