Some months ago I wrote about Advanced Dungeons & Dragons: Cloudy Mountain, the 1982 video game by Mattel for the Intellivision home gaming console, so it only seemed right I also come up with an article about the followup game, 1983’s Advanced Dungeons & Dragons: Treasure of Tarmin.
Right off the bat, Treasure of Tarminis graphically a massively different game than Cloudy Mountain. For one thing, most of the action is in a three-dimensional, first-person view of the various mazes the player’s character must traverse; while this wasn’t the first video game to offer first-person action (that game would be 1972’s Maze War), this viewpoint was rare at the time for video games and, looking back, seems almost an impossibility for the limits of a home console during that era. So, visually, Treasure of Tarmin offered something not quite unique but almost so to the kids sitting at home tapping away on their Intellivision controllers.
More than just graphics, however, Treasure of Tarmin offered a depth and complexity of gameplay that was not common at the time, and again was something not generally thought of as possible for a home console of that period.
To those of us old enough to remember, there is little doubt the king of home video game consoles in the early 1980s was the Atari 2600. However, Atari had stiff competition from Mattel Electronics in the form of the Intellivision. First released to the public in 1979, the Intellivison console was perhaps ahead of its time. The Intellivision didn’t even have a proper joystick, something almost unheard of at the time, but came with controllers that used a directional pad and a numeral keyboard. Also, the Intellivision had far superior graphics to any other consoles available when it first hit stores, and it was the first home system to utilize a 16-bit processor.
More importantly, however, was the fact the Intellivision had some darn good games. One of those games was titled Advanced Dungeons & Dragons. Mattel had received a license to make AD&D video games from TSR Inc., then the owners of all things D&D, and Mattel wasted little time in bringing such games to the public. The first console game, of course, was titled Advanced Dungeons & Dragons, which would be renamed a year later to Advanced Dungeons & Dragons: Cloudy Mountain when a sequel game was released.
I was introduced to roleplaying in as a teenager in the early 90’s, and the game that did it was 2nd edition Advanced Dungeons and Dragons (AD&D). However, I’ve never had a real strong sense of nostalgia, so years ago – when I switched over to D&D 3rd edition – I got rid of my old 2nd edition books.
Since then, I’ve occasionally missed the streamlined simplicity of 2nd edition and lamented the loss of these books.
So imagine my pleasure when I received a package yesterday from Wizards of the Coast containing review copies of the three core 2nd edition rulebooks, repackaged and re-released for a new generation: