Game Day

Game Day

Warning — there’s RPG-heavy talk in this post. Non gamers will probably pass out from boredom…

Our role-playing group gets together almost every Friday, and we decided to work our way through an old 1st edition D&D module to remember the passing of the father of role-playing games. We didn’t know it was Gary Con until I visited The Lair of the Evil DM today (I usually visit once a week or so). The idea of Gary Con was that everyone get together to play a game this weekend. A fine idea, and I’m sure we’re not the only gamers who decided on a tribute without even knowing there was something of an official movement.

I divested myself of almost all my D&D modules at some point in the ’80s. There were a few I couldn’t sell off — not because of sentimental value, but because everyone in my group then, and in other groups in the area, thought Shrine of the Kuo-Toa was dull and that Tomb of Horrors was impossible. For those not in the know, Tomb of Horrors is an expedition into the tomb of an undead wizard and is infamous for its difficult, nay, ludicrous challenges. Because I didn’t want to kill off my players or try to work the dungeon into the existing fantasy campaign, where it had no place, I just told them they were having a shared dream.

This time, what had seemed impossible and annoying proved a laugh-riot. The traps WERE impossible. “Why would anyone DO that?” we found ourselves asking. Instead of grinding our teeth in frustration when something went amiss, though, we dissolved into laughter. All the characters got blasted into smithereens when someone touched an exploding altar, so  I ruled that they woke up from their dream, had a little trouble returning to sleep, then reappeared in the tomb in the same spot…

We didn’t quite finish the whole thing, but we had fun, and afterward we all reminisced about early campaigns and looked over copies of the 1st edition books one of our players had retained. All of us had come from different groups, but we’d all started with AD&D. It’s funny, but I hadn’t ever thought about how MANY of my friends come from role-playing, and for most of us, that started with AD&D. One little game had a huge, long-lasting, extremely positive impact on my life.

Friday I played part of a module from Dark City Games with my kids, and another part of it with them today. They loved it, and so did I.

Some say that tabletop RPGs are on their way out. I sure hope not. I’m a little too tired to wax too philosophical about it, but I sure hope not. Here at the southern outpost of Black Gate, on the shores of the Sea of Terror, we’ll be playng for many a year to come.

Here are two more links I wanted to share. The first is to a nice RPG celebration my good friend Eric Knight put up over the weekend.

The other is a nice cartoon from Order of the Stick.

Next time I post I’ll finally put up that small Black Gate 12 sneak preview I mentioned.

Howard

A Good Run

A Good Run

Well…. Damn. My cat’s dead.

I’m not really a cat person: I like medium to large-sized dogs that you can play frisbee with or hike with or wrestle with… but this little yellow longhair  tabby has been part of the family for 18 years and when I came home and found her lying there all still I got a lump in my throat.

Damn, she could be annoying as hell. But she liked to sit next to me while I was working at my desk, and she greeted me every morning (and sometimes in the night for no good reason) with that meow that sounded increasingly like a rusty hinge these last few years. She was a good mouser, and she liked my kids. She was the queen of the house, a grumpy old lady who liked sleeping in the sunbeams and grew increasingly brazen the last few years — standing on the table top while we were clearing it off after dinner, for instance. Maybe we all get more stubborn and determined when we’re older.

I’m going to miss little Camilla. Hell, she’s been our cat since before we were married, back when we had a dive apartment and a sequence of crummy first jobs. Even though mostly she’s been sleeping for the last three years, in retrospect it was nice knowing she was somewhere around. The house will seem a lot more lonely without her.

Now I’ve got to tell the kids, and pick out a nice spot in the yard to bury her. Near a tree, maybe, where the sunbeams will fall in the afternoon.

Howard

Black Gate Symposium: A Tribute to E. Gary Gygax (1938 – 2008)

Black Gate Symposium: A Tribute to E. Gary Gygax (1938 – 2008)

The death of Gary Gygax, co-creator of Dungeons & Dragons, marks the passing of an era. Gygax changed the face of fantasy like no other since J.R.R. Tolkien or Robert E. Howard. D&D brought people together, forged lasting friendships, and introduced a whole new generation to classic fantasy — in the process firing imaginations, heavily influencing the fledgling computer and video game markets, and laying the foundation for the billion-dollar online RPG industry. Just as importantly Gygax invited — indeed, demanded — that his readers become creators themselves, and the young fans he inspired eventually became some of today’s bestselling authors, including Raymond E. Feist, Margaret Weis and Tracy Hickman, R. A. Salvatore, Ed Greenwood, and dozens of others.

While his creation became famous the world over, Gygax never truly left his home in Lake Geneva, WI, and remained approachable and active until his death on Tuesday, March 4, 2008. To mark the passing of one of our generation’s most creative minds, Black Gate has assembled several personal reminiscences, from BG webmaster and Cimmerian editor Leo Grin, Planet Stories editor and publisher Erik Mona, and Black Gate editors Howard Andrew Jones and John O’Neill.

Finally, we invite you to drop by the Black Gate blog, where you can leave your own memories and thoughts, either about Gygax or any of his varied creations, from D&D to Greyhawk, Drow to Fantastic Journeys, Lejendary Adventure to Castles & Crusades.

READ THE ARTICLE

He Will Be Missed

He Will Be Missed

Some people light a candle or two in the house of imagination; Gary Gygax fired an immense bonfire, and one which has sparked countless other fires as well.

I know I’m not the only one who called up old gamer friends yesterday to mourn the passing of an age. Even if you haven’t played the game in a dog’s age, or a couple of dog’s ages, if you’ve gamed, you’ve been influenced by Gygax. And I don’t mean just pencil and paper gaming — the mindset behind D&D permeated electronic fantasy games and the newer online worlds. I haven’t used D&D mechanics for years (mostly because I, as the game master, can’t keep all those numbers and charts straight) — but D&D was the first role-playing game I ever played. Like countless others, if I hadn’t played THAT one, and if it had never existed, I would never have played the others. Countless hours of entertainment and inspiration can be traced back to the game Gygax helped create.

Lest we forget, Gygax also introduced gamers  to fantasy literature. Those of you who had that first hardback Dungeon Master’s Guide may well remember the suggested reading list, mentioning such names as Howard and Leiber and Moorcock and Vance and so on. I remember heading to the library with that list. Gygax led me to Fritz Leiber’s Swords Against Death, which has remained one of my all-time favorite fantasy collections. I was talking with Black Gate‘s Ryan Harvey just last night, and he told me that list had introduced him to one of his very favorite writers, Clark Ashton Smith.

I never had the opportunity to meet the man, but his friends and family are in my thoughts. E. Gary Gygax  was an opener of the ways. He will be missed.

An especially thoughtful remembrance can be found here at the Paizo blog.

Howard Andrew Jones

Dave Truesdale’s 2007 SF and Fantasy Recommended Reading List

Dave Truesdale’s 2007 SF and Fantasy Recommended Reading List

OK, so you’re an avid reader of sci-fi and fantasy, and you’re always on the lookout for new material. Trouble is, in a field as diverse and prolific as this, where do you start searching? The list of books and other publications released last year is a daunting one. With hundreds — thousands? — of novels, novelettes, and short stories to choose from, it’s tougher than ever to winnow them all down to a manageable selection of the very best stories.

Black Gate correspondent Dave Truesdale is here to help. He has done all of the groundwork for you, scouring a vast array of books, anthologies, magazines, and small-press items for the cream of the 2007 crop. The result is a select list of 214 of the top tales printed last year, all of them sorted and arranged right here at your greedy fingertips. All the standouts are here, stories culled from anthologies such as The Solaris Book of New Science Fiction, Future Weapons of War, Alien Crimes, Logorrhea, The New Space Opera, Coyote Road, Eclipse One, The Solaris Book of New Fantasy, Man vs. Machine, Writers of the Future XXIII, and Thrilling Wonder Stories, along with magazines like Asimov’s, Analog, The Magazine of Fantasy & Science Fiction, Realms of Fantasy, Interzone, Paradox, Weird Tales, H. P. Lovecraft’s Magazine of Horror, Talebones, Apex, Andromeda Spaceways Inflight Magazine, and of course Black Gate. It’s a massive list that will keep you enmeshed in the best that sci-fi and fantasy has to offer for a long time, and it’s only available here at Black Gate. Dive in!

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Getting that Profile Going

Getting that Profile Going

I mostly blame this blog on Harry Connolly, who had once suggested to John that a Black Gate blog would be of interest. John and I discussed a blog as I was first coming on board the magazine, and I decided to put one together once I’d made deeper inroads into the slush. Here it is, for better or worse.

I set it up as “bg_editor” so that either John or myself could post, but John has his hands quite full with sundry Black Gate duties, so I’ve finally just realized I’m stuck with this thing and decided to fill out the profile or user info or whatever it’s called with my interests and my bio. In an odd way, it feels like I’ve finally acknowledged that yes, I do have a blog. Mostly it’s about Black Gate, but I’ve let other stuff that’s of interest to me creep in. I’d get bored if all I did was report on slush status and what not.

Coming soon — a sneak peek at the contents of issue 12.

Howard

Nebula Nomination

Nebula Nomination

In case you haven’t heard yet, Black Gate author Judith Berman’s been nominated for a Nebula award for her story from issue 10, “Awakening.” Here’s a hearty congratulations to her!

I don’t know whether those who nominated her were excited by one of the very best openings I’ve seen in a short story for a long time, or the compelling narrative that follows (or maybe it’s their well-known preference for tales featuring necromancers) but you can certainly check it out yourself by visiting the Black Gate web site, where we’ve made the story accessible to all comers. There you will also find links to Judith’s web page as well as the SFWA announcement about all nominees.

In addition to the congratulations to Judith, I’d like to thank our web site editor, the talented Leo Grin, for his tireless, dependable, and extremely polished work on the Black Gate web site.

Howard

Judith Berman’s “Awakening” Nominated for a Nebula Award!

Judith Berman’s “Awakening” Nominated for a Nebula Award!

Congratulations to Black Gate‘s Judith Berman for getting a Nebula nod for her story appearing in Black Gate #10, “Awakening.” A fascinating, mind-bending fantasy of ghosts, sorcerers, treasure, haunted cities, perilous forests, and lost souls, it’s a standout tale that appeared in one of our best issues yet. Read the entire story here.

When you’re through reading Judith’s tale, you can click on the issue links on the sidebar to your left and read excerpts from some of the many other talented authors to be found in the pages of Black Gate. If you haven’t subscribed yet, get to it — you’re missing out on lots of the very best fantasy and Sword-and-Sorcery fiction being published today. And be sure to check out our Back Issue Sale, the perfect way to get caught up on your Black Gate collection, available only while supplies last.

Catching Up

Catching Up

A friend e-mailed today wondering why I’ve been laying so low on live journal. I’d been contemplating an entry on that very subject for days. That sound you don’t hear is me working, or trying to work, on way too many things.

Black Gate 12 is being readied for the printer, but not by me — layout remains John’s job. Here I’m trying to round up the final reviews and hurriedly finish reading up some last minute additions for our book reviews section. The gaming articles have been in and completed and edited for weeks now thanks to a big push right after Christmas. I’m also making some editorial suggestions to the long-delayed Todd McCaulty reprise. We still get fan letters for Todd’s earlier stories from people wanting more, and they’re finally going to get it.

In other news I’ve been grading papers for the day job, trying to find the time to teach my children piano, or just be a good dad and husband, struggling to fit in time to get to the karate studio to work out, and, because I’m also a writer, wrestling in time for fiction. Some weeks I just run from fire to fire. The things getting the shortest shrift are karate and piano teaching, although I’m doing better with the latter. I actually had a dream last night that I was all dressed up in my karate gear for sparring and couldn’t find the room where the karate class was being held. I manage to attend a few times a month, but it’s been a long time since I’ve learned enough to advance, and the goal of second degree black belt isn’t getting any closer.

Writing has been progressing steadily but not well. I reached chapter 4, or about 16,000 words, of my mist novel sequel and I’ve been trying to tackle it for most of the month. I’d write a thousand words, scrap them, then write again, and scrap those. Sometimes I’d make it as far as two thousand words into the chapter before tossing those and starting over. The odd thing is that my rough outline never changed much — even now, today, when I finally got through the chapter and got the thing roughly presentable, the events within match the outline. I’m trying to figure out what I’ve learned from this rough draft experience, and I think it may be that when I’m too scattered it’s hard to focus and be in touch with what I’m writing. And that’s bad news, because I’m likely to continue to be scattered for, well, a really long time.

Anyway, that’s what’s happening here. I hope soon to talk about what you’ll actually see in Black Gate 12, and I’d intended to discuss rejections — both the giving of them and the receiving of them, because I’ve been on both ends of the equation lately, but I’ll save those for another post, which I’ll try to get loaded sooner rather than later.

Best,
Howard

A Review of Skin Hunger

A Review of Skin Hunger

When an unabashed work of fantasy gets shortlisted for a National Book Award, Black Gate‘s Rich Horton sits up and takes notice. The volume in question is titled Skin Hunger, Book One of a series called A Resurrection of Magic. Penned by talented writer Kathleen Duey, it’s filled with witches, magic, ove and loss. Horton judges it an intriguing page-turner that acts as a promising introduction to Duey’s fictional world.

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