Gen Con 2009 Report #1

Gen Con 2009 Report #1

Welcome to the Black Gate GenCon report. My wife and I knew we were entering the looking glass when, on the walk from our parking lot to the Indianapolis Convention Center, we saw a Crusader, 2 Ghostbusters, and guy (or gal) in a white wolf costume … and, oh yes, the women in corsets. Upon our arrival at 9:30 am, the line wrapped around the block, but fortunately we didn’t have to stand in it. For us, it was straight to the Press Room and, within minutes, we were ready to Con.

This is my fourth GenCon and I’m probably close to the double digits on conventions in general, so it’s not an unfamiliar sight to me. My wife, on the other hand, still lives in … well, maybe not fear, but at least mild anxiety. There is a limit to the amount of furriness she can handle in a person, and it comes just shy of white wolf costumes on a sunny summer day.

Fortunately, GenCon has a track of activities “for the better half” – gaming widows and widowers who are dragged along to these events. One of today’s “better half” events – create your own critter. Unfortunately, we arrived a bit late for that activity, so we will leave the event critter-less. We did, however, see this beautiful rendition of the Magic: The Gathering card “Serra Angel,” but they wouldn’t let us take it with us.

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I’m a big fan of the writing seminars , but once we got through our first one (on pitching to game companies) we went into the dealer’s room. Right off the bat, we come into the Catalyst Games booth. There, the kind exhibitors inform me that it’s the twentieth anniversary of Shadowrun … a game which indirectly led me into meeting my wife, so I’m a big fan.

As part of the twentieth anniversary, Catalyst has released a Seattle city guide, Shadowrun: Seattle 2072. The book is slick, to say the least, filled with superb full color illustrations. They’ve also released a full color version of the Shadowrun 4th Edition: Core Rulebook in honor of the twentieth anniversary. The rules are still 4th edition, but if you like books with great full color illustrations, this would be a good volume to add to your collection even if you already have this edition.

Their release at the convention is an adventure module, Dusk: Dawn of the Artifacts I, which is the first in four short adventure modules that will quickly get you into the action of the game, as you search for lost mystical artifacts. The developer anticipates a new module every couple of months, followed about three months later by a fifth book, this one a full campaign book … so that’ll probably be out in about May 2010 or so, if the math comes out right.

I also learned about Catalyst Games’ CthuluTech game, a future Lovecraftian dystopian game, where the secret to unlimited energy has triggered the attention of Cthulu-style dark gods. The developer treats it very much like an “open source” concept, because he’s providing a basic structure that can be utilized in a massive number of different ways, from a mercenary-style military campaign to a more traditional Chthulu occult investigator style … or you can load up a demonic being with battletech and jack in to run it directly through neural link.

So that’s my first report, folks … on to the next booth.

My Favorite Robert E. Howard story: “Pigeons from Hell”

My Favorite Robert E. Howard story: “Pigeons from Hell”

pigeon-from-hellWhen other genre-lovers find out I’m a fan of Robert E. Howard, they often ask me what my favorite of his stories is. They probably expect I’ll name one of the Conan yarns, or perhaps a Solomon Kane or Kull story. (Kull is, indeed, my favorite Howard character.) If they already know something of my background in history, they may think I’ll name one of the Crusader stories that appeared in Magic Carpet Magazine.

But instead I say, without hesitation, “Pigeons from Hell.” And, after an inevitable moment of surprise, they always answer back: “Oh, that’s a great story! I had almost forgotten about that one!”

The irony of my love for “Pigeons from Hell” isn’t lost on me: I praise Howard for his foundational contribution to sword-and-sorcery and historical action tales, and yet my personal favorite story he wrote is a contemporary America-set horror story. But “Pigeons from Hell” is quintessentially Robert E. Howard from first word to last; Howard was an author who knew how to transform naturalism into the “weird tale,” and who also took great inspiration from the folklore of his small world of rural central Texas.

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How we live today

How we live today

I’m old enough  to remember when the first heart transplant caused a flurry of debate on the ethics of harvesting organs, even from people certifiably brain dead (not including most politicians, television newscasters  and reality show celebrities), as perhaps a violation of natural, if not God’s law.  Of course, they used to say the same thing about blood transfusions, though even in the 21st century certain religious beliefs view this as impermissable, though in the decided minority and, in one recent case, prayer in lieu of medical intervention has been ruled criminal negligence, thank god. These days, scheduling a heart transplant or most any other organ swipe out with a biological or mechanical replacement is almost like taking your car to Jiffy Lube for an oil change.  (Needless to say, I exaggerate, as an oil change is much less costly and doesn’t involve third party payers.)  Times change. When I was a kid, notions of “post-humans” with biological enhancements and AI feeds were the stuff of science fiction.  Today, they are the subject of articles such as You: The Updated Owner’s Manual in the Sunday New York Times Book Review.

Speaking of The New York Times, the magazine recently profiled Jack Vance, whose name I’ve seen but never read, something I now intend to fix post-haste.

Getting It Right — and Wrong — on Film

Getting It Right — and Wrong — on Film

braveheartThe film spares no trick in getting the celebratory atmosphere just so — for the court is alive with news that an entire treasure fleet of the hated Spaniards has been captured, the funds diverted to her majesty’s treasury, the ships scuttled or pressed into privateering service for the Crown. Elizabeth herself blushes in anticipation of receiving the hero of the hour, the man whose name is on every tongue (and has been for quite some time, truth be told), Vice Admiral Sir Francis Drake. The tension builds, the courtiers grow restless, the lavish entertainments are ignored. All necks stretch, even the alabaster column of the monarch’s herself, when the herald announces the great man’s arrival and the doors swing open.

Francis Drake strides confidently forward in ripped jeans, bowling t-shirt, and backwards pointing baseball cap.

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Brass Tak: Stargate by Stephen Robinett

Brass Tak: Stargate by Stephen Robinett

I had been reading science fiction for four or five years before I actually ran across any of the science fiction magazines. I was aware that they existed, and was extremely interested in reading them, but never saw them in bookstores. I now attribute this to the fact that bookstores generally put genre magazines with the magazines and not with the books (where I had been looking for them), and also to the fact that I wasn’t super-bright.

Anyway, when I finally found the magazines, I was a little disappointed. The first one I bought, which is still around the house somewhere, was the F&SF for December 1973. It had an adventure novelet (sic) by Jack Williamson and a more literary piece by a new-to-me author named James Tiptree jr.– “The Women Men Don’t See” was the more-ironic-than-I-knew title. Other stories included an entertaining Shelley-esque pastiche by Gary Jennings, and Richard Lupoff’s “12:01 P.M.”, which still seems to me the most nightmarish horror story I’ve ever read. Then there were the features: a snarky film review by Baird Searles, a science article by my then-hero Isaac Asimov and a cartoon by someone named Gahan Wilson, surely one of the greatest Wilsons of this or any other age. So any complaints I had were not about content. No, it was just that the thing was so cheaply made: the coarse brownish paper on which it was printed was particularly off-putting; the digest size seemed strange–neither booklike nor magaziney. I bought it, read it, enjoyed it, kept it, soon was a subscriber to the magazine, but I was dissatisfied. It didn’t match the shining Platonic ideal I’d somehow formed of genre magazines. Now I know I was looking for something like the luminously maculate pages of Black Gate, but back then all I knew was that there was a painful gap between the real and the ideal, a lesson I’ve been forgetting and relearning ever since.

[More voyages in shelf-discovery beyond the jump.]

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Hercules vs. the Giant Robots

Hercules vs. the Giant Robots

herculesposter1983Hercules (1983)Last week I reviewed a silly Conan pastiche novel. Today, I offer a sequel of sorts: a review of a very silly Hercules movie. The 1983 Hercules, sporting former mean, green, grunting machine Lou “Hulk” Ferrigno and the best special effects the Italian film industry can sort of buy, is one of the grandly awful pieces of entertaining oddness ever to come from a Roman studio. And Rome has given us some odd stuff. Aside from sanitation, medicine, education, wine, public order, irrigation, roads, the fresh water system, and public health, of course.

I encountered this Hercules when I was eleven years old. I adored Greek mythology since I was in second grade and was well-read in the topic, for which I can thank Clash of the Titans for the initial push. One Friday night, a friend and I watched Hercules when it premiered on cable. It sounded like a sure-winner for kids still not old enough to go out on weekend nights: Greek mythology, monsters, and that guy who played the Hulk. (Plus girls in skimpy outfits, but at eleven we weren’t willing to admit that was already a motivation.)

I’m not certain what I expected from Hercules back then, but it certainly wasn’t what I ended up getting. I had this strange illusion, which only an eleven-year-old can sustain, that a mystical law forced filmmakers to adhere to their source material as closely as they could. When I saw this oddball Hercules film on television, my young boy’s illusions died forever. Which is safer for my sanity, although I still feel the pains from the 1998 Roland Emmerich Godzilla and Jan de Bont’s 1999 demolishing of The Haunting [of Hill House]. The 1983 Hercules has only the most tenuous connection to Greek mythology, and appears like a mishmash of tiny bits and pieces of Hellenic legendary in a goopy stew of trendy science-fiction clichés from the SF-explosion of the late-‘70s. Welcome to Battlestar Hercules. Or perhaps Krull is the most appropriate comparison.

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Hero Hauls Water; No Time For Mystic Quest

Hero Hauls Water; No Time For Mystic Quest

I am sitting at the moment on a beach watching dawn brighten over the mountains in the east, without another human or (barely) anything built by same in sight. There is no electricity here, no landline or cell phone service, nothing that we didn’t bring in ourselves. (And since a 100-year-old alder tree came down in recent weeks near the turnoff from the main (one-lane, gravel) road, we had to hump everything we brought in a fair ways.) Tiny fish are feeding out on the nearly glass-smooth ocean, looking like raindrops, a couple of otters are arguing and splashing on the little islend across the way. A woodpecker has waked up and is rattling in the forest behind me. It’s so quiet I can hear a seagull complaining on a reef two miles away.

A great deal of fantasy takes place in non-technological settings very different from those most who write and consume it live in. I’ve been spending a part of every summer since I was 8 or 9 on this beach, and it serves as a reference when I read or write such fantasy. One thing that is on my mind at the moment is how much work simple things require. Getting a drink of water, for example….

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Strange Love

Strange Love

26phenom-1901Okay, I’ll admit that in a past indiscretion I went to an adult store (this was in the days before the Internet, when it was the only place you could get such things) and bought an anatomically correct blow up doll.  But, it wasn’t for me. Honestly. It was a joke gift for a bachelor party. Nonetheless, I want to take this opportunity to apologize to my congregation, my constituents and my family for behavior that was actually perfectly innocent, though I realize it could be construed by some as some kind of perverted behavior  by those who haven’t as yet been caught in their own perverted behavior.

At least I didn’t actually use the thing (nor, to my knowledge, did the prospective groom). But, true, I am guilty in the trafficking of plastic pleasure dolls.

What’s this guy’s excuse?

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Thank You, D&D

Thank You, D&D

dungeon-masterA recent entry over at Joe Abercrombie’s blog about his encounter with a neighbor boy who hadn’t even heard of D&D got me reflecting on many of the things Abercrombie himself covers in his post. He and I are about the same age, and belong to a pre-internet, pre-500 cable channels, pre-iPhone generation that entertained ourselves around the wood stoves of our drafty log cabins with shadow puppets and recitations of railway time tables. But something happened to transform our sepia-toned youth into an exciting time of monster-slaying, dungeon-crawling, infinite gold-carrying, NPC-bullying, and rules-lawyring adventure — and that something was Dungeons & Dragons.

Of course, let’s get something straight, there was Dungeons & Dragons, and there was Advanced Dungeons & Dragons, and my activities were limited solely to the later. And, hey, I was a snob about it. I mean, in D&D elves and dwarves were considered a class? All the cool kids where into AD&D — though for the purposes of this entry, and since the distinction no longer has any meaning, anyway, I’ll just lump them both together as D&D.

I say ‘cool kids,’ but that wasn’t the case. Cool kids played flag football in their spare time, rebuilt carburetors, and rode their Schwinns to rendezvous with married women in their thirties whose husbands were out of town. Actually, I have no idea what the cool kids did, preferring as I did the company of dorks, misfits, and other geekly types such as myself, and I suppose if I ever imagined what they were up to it would veer widely between the poles of pathetically banal and enviably adult. Me, I drew dungeons on graph paper.

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Moonbats and Penny Papers: The Sun and the Moon by Matthew Goodman

Moonbats and Penny Papers: The Sun and the Moon by Matthew Goodman

This is a strange book about a strange event in a strange time. In the summer of 1835, the first successful penny paper in New York published a series of articles documenting an extraordinary series of discoveries by the most famous astronomer in the world, John Herschel (son of the even-more-famous William Herschel). With the aid of a new optical technology and the pristinely clear skies over the Cape of Good Hope, Herschel had discovered life and, indeed, civilization on the moon.

The reason why these discoveries never came up in the recent 40th-anniversary celebrations of the Apollo moon landing is, of course, the moon landings were faked by the people who would later forge Obama’s birth certificate the truth is out there pyramids were built by Atlantean space aliens from SPA-A-A-ACE they didn’t really happen. The editor of the New York Sun, Richard Adams Locke, needed money. The publisher of the Sun, Benjamin Day, wanted to increase circulation–and wasn’t averse to money either. Day paid Locke to write a series of articles about the supposed “discoveries” of Herschel. Day never admitted that he knew the stories were false, but Locke eventually confessed both that he wrote them (they were originally published anonymously), and that they were false. By the time of his confession, everyone knew this, but when the articles first appeared it seems as if almost everyone took them at face value.

It was the golden age of hoaxes. The world and people’s understanding of it were being transformed by new science and technology. The penny paper, a primitive medium to our way of thinking, allowed information (or misinformation) to spread wide and sink deep into the awareness of an urban population. People were excited by the possibilities of the new world they were entering, threatened by its dangers, and eager on both counts to learn whatever they could about it.

[Hic, haec, hoax: beyond the jump.]

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