Imaro: The Trail of Bohu
Imaro: The Trail of Bohu
Charles R. Saunders
Sword & Soul Media (217 pages, $20.00, January 2009)
Fans of Sword & Sorcery and Heroic Fantasy had reason to rejoice as 2009 kicked-off with a big release from one of the genre’s master storytellers. No, it wasn’t a new Elric novel, nor a previously undiscovered Fafhrd and Gray Mouser short. And not a book by one of those other famous names, Howard, Vance, Gemmell, or Wagner, either. It was Imaro: The Trail of Bohu, the third in the Imaro series, by the best fantasy author you’ve never heard of.
Of course, many of Black Gate’s readers have heard of and are fans of Charles R. Saunders, but the world at large has been slow to catch up. The perilous journey of the Imaro series into and out of print has been related elsewhere, but finally it seems things have gotten on the right track and this previously unfinished series will at last be in the hands of fans everywhere, thanks to new imprint Sword & Soul media.
Imaro: The Trail of Bohu continues the saga of the outcast warrior Imaro in the land of Nyumbani; a rich fantasy setting based on African history and myth. But, while the first two books in the series, Imaro and Imaro: The Quest for Cush, were essentially episodic in structure (constructed as they were of Saunders’ short stories), The Trail of Bohu, the first Imaro book written as a novel from start to finish, presents us with a bigger overall story — it is, in fact, the beginning of the arc that will carry the reader through books four and five and, let’s just say, things really start to get going in this installment of the Imaro saga.



Monsters vs Aliens: An IMAX 3D Experience (2009)
Fourth Edition Dungeons and Dragons has been with us for about a year now; long enough for the gaming community to get a pretty good taste of it. I’ve been hearing various reports from gamer friends about the system, and opinions of it have fallen across a roughly tripartite spectrum, from favorable to neutral to negative. Among these views, though, there is agreement that this isn’t the same old Dungeons and Dragons. Fans of Fourth Edition sometimes call it a “transformation,” or point out, “This time around they didn’t have any sacred cows. They were ready to change anything.” Critics have generally agreed that “It might be a game some people like, but it’s no longer D&D.”