Browsed by
Category: Reviews

Edgar Rice Burroughs’s Mars, Part 7: A Fighting Man of Mars

Edgar Rice Burroughs’s Mars, Part 7: A Fighting Man of Mars

fighting-man-of-mars-1st-editionBack on Mars already?

I’ve now crossed the equator of the eleven-book Martian series, and A Fighting Man of Mars is the first volume of “Phase #3” of Barsoom. Phase #1 is the original John Carter trilogy of the early ‘teens. Phase #2 comprises the three books where Burroughs tried new heroes. Phase #3, which covers the three books published in the 1930s, has John Carter return as the protagonist, and shows ERB spreading out the time between the books until he eventually quits writing them altogether. (Synthetic Men of Mars is the last actual novel of the series; the two following books are compilations of novellas.) Even though the first book of the new phase still features a hero other than John Carter, a new decade has arrived, and with this book it seems that ERB is seeking to re-capture the excitement of the first trilogy.

Our Saga: The adventures of Earthman John Carter, his progeny, and sundry other natives and visitors, on the planet Mars, known to its inhabitants as Barsoom. A dry and slowly dying world, Barsoom contains four different human civilizations, one non-human one, a scattering of science among swashbuckling, and a plethora of religions, mystery cities, and strange beasts. The series spans 1912 to 1964 with nine novels, one volume of linked novellas, and two unrelated novellas.

Today’s Installment: A Fighting Man of Mars (1930)

Previous Installments: A Princess of Mars (1912), The Gods of Mars (1913), The Warlord of Mars (1913–14), Thuvia, Maid of Mars (1916), The Chessmen of Mars (1922), The Master Mind of Mars (1927)

The Backstory

Burroughs started writing A Fighting Man of Mars in February 1929. Most of it he dictated onto Ediphone cylinders for his secretary to type later, a practice the author used for the rest of his career. The new book sold faster than The Master Mind of Mars, although All-Story still rejected it before Blue Book picked it up for $8,000 — seven times what Hugo Gernsback paid for Master Mind. The sale must have come as a great relief to ERB, since between writing the book and its appearance in six parts in Blue Book (April–September 1930), two major events occurred that shook up the author’s life.

Read More Read More

Black Gate Goes to the Summer Movies: The Amazing Spider-Man

Black Gate Goes to the Summer Movies: The Amazing Spider-Man

amazing-spider-man-posterWith directing great superheroes comes great responsibility. I wish director Marc Webb knew this. Or perhaps directing superheroics on screen isn’t something the man is capable of.

Webb’s re-boot of Sony’s Spider-Man franchise is not an utter elevated train-wreck. If all you want is a bit of comic book action during the summer between The Avengers and The Dark Knight Rises, then The Amazing Spider-Man is adequate to the task. I certainly can’t give it a worse rating than something like Battleship or Dark Shadows. It’s not a Batman and Robin. There’s that.

But as a Spider-Man film, and me speaking as a Spider-Fan, the The Amazing Spider-Man is a huge disappointment. It’s even a bit depressing. I’m glad I have the Sam Raimi films to bolster me, knowing that somebody has already done Spider-Man right, because otherwise this very unnecessary (except for keeping a lock on film rights) re-do of Spidey’s origin would be… okay, an elevated train-wreck. And to hear Sony, and even some fans, try to do revisionist history on the Raimi films as if they were off the mark — that’s painful. Yes, Spider-Man 3 had many problems, most of which were forced on Raimi by the studio, but it is still a better “Spider-Man film” than this one. The first Raimi film is a well-crafted, dead-on origin story, and Spider-Man 2 is just a goddamn great film. Raimi balanced Spidey’s drama with the crisp fun of his comics.

The Amazing Spider-Man is an overall mess, but there are two major problems that injure it. Before getting into that, here’s a fast rundown on its many other problems:

Read More Read More

Dossouye: The Dancers of Mulukau

Dossouye: The Dancers of Mulukau

Dossouye The Dancers of Mulukau-smallDossouye: The Dancers of Mulukau
Charles R. Saunders
Sword & Soul Media (326 pp, $20.00, Paperback, 2011)
Reviewed by Bill Ward

Dossouye: The Dancers of Mulukau will feel a bit like new territory for fans of Charles R. Saunders. Unchanged, of course, is the terrific action and imagination of Saunders, and the fidelity to character and setting — indeed everything there is to love about Saunders’ Imaro and Dossouye stories is evident in this latest offering. But The Dancers of Mulukau is Saunders’ first full-length sword & sorcery offering of recent years that is not based wholly or in part on existing material, and represents the Saunders of today, not of decades ago. After the various ups and downs of Saunders’ publishing career, it feels good to at last come to a place in which this author’s classic works are now safely preserved and easily available. Now he is able to move forward into as yet uncharted territory to tell new stories and develop new themes, reminding us once again why he must be counted among the giants of the field of heroic fantasy adventure fiction.

Dossouye herself is in new territory at the start of The Dancers of Mulukau. The story of how Dossouye, formidable warrior woman of the Abomey, came to leave her people and wander the land is told in the first book, a picaresque fix-up novel based on classic novellas penned by Saunders in the 70s and 80s, with additional unpublished material and a new story added for the book’s release in 2008. I won’t trouble to repeat much of what I said about Dossouye in my original review of that book, but readers can be assured that all of the hallmarks of those foundational stories have returned and are enlarged upon in The Dancers of Mulukau.

Read More Read More

Samurai 7: Swords and Sorcery with Killer Robots

Samurai 7: Swords and Sorcery with Killer Robots

samurai-7It was my daughter’s 13th birthday yesterday. One of the things she wanted was the 2004 anime series Samurai 7, which her brother Tim gave her in a handsome Blu-Ray package.

As the parents of most young girls will tell you, it’s not enough to get them a few presents and a hug for their birthday. What they really want is attention. And what Taylor really wanted was for Dad to watch Samurai 7 with her.

Which I did. All 3.6 hours of Disk One, a full nine episodes. Let’s face it — the days when my teenage daughter will want to hang out with me are coming to an end; better seize them while I can.

I’m glad I made the effort to spend time with her. For lots of good reasons, not least of which was that Samurai 7 turned out to be a terrific piece of animated cinema. A lot more enjoyable than those two hours I spent playing dolls when she turned six, let me tell you.

I knew the basic premise before parking my butt on the couch. Like Yul Brynner’s classic Western The Magnificent Seven, Samurai 7 is directly inspired by Akira Kurosawa’s 1954 film Seven Samurai, one of the most influential films ever made.

A small group of peasants whose town is ruthlessly pillaged by bandits every year journey to the city to hire seven masterless samurai to defend their village. Desperate and poor, all they can offer these samurai is rice — and not very much of it.

Seven Samurai is set in sixteenth-century feudal Japan; Samurai 7 translates the classic story to a post-apocalyptic world of towering, decrepit cities and a blasted landscape dotted with the twisted debris of a recent war.

Read More Read More

Confessions of a Guilty Reviewer

Confessions of a Guilty Reviewer

Howard Andrew Jones with his Review Rooster.
Howard Andrew Jones with his Review Rooster.

I used to write occasional reviews for Tangent Online, and once I wrote one that I still regret. I’ve rarely found a slice-of-life story or flash fiction that I enjoyed, so I probably had no business evaluating a piece of short fiction that was both. Yet I read it, and I slammed it. Not because it was bad flash fiction, or because it was a bad slice-of-life story (I had no kind of qualifications for adequately judging either) but because I didn’t like flash fiction or slice-of-life stories. It was the epitome of ill-informed reviewing, where the writer is arrogant enough to know better than fans of an entire genre. Or two.

I didn’t understand my mistake for a while, and when I met the author of the story at a convention years later he was kind enough not to mention my idiocy, or, more likely, hadn’t remembered the name of the idiot who’d written the review.

You’d think that my epiphany about having written such a bad review would have arrived when I started to get my own fiction published more regularly, but it actually hit me faster, probably because it took a loooong time for my fiction to get published regularly.

I began to evaluate game products for Black Gate and it finally dawned on me that I had to consider both a work’s intended function and its intended audience. For instance, if I was looking at a role-playing product, I couldn’t evaluate a retro dungeon crawl by the same standards I looked at a modern story-based adventure with plot arcs.

Read More Read More

Edgar Rice Burroughs’s Mars, Part 6: The Master Mind of Mars

Edgar Rice Burroughs’s Mars, Part 6: The Master Mind of Mars

master-mind-of-mars-1st-editionI maxed out on Barsoom back in March. After reviewing the first five Martian novels over a span of two and a half months, I switched over to writing about the movie John Carter of Mars. (That is what I’m calling it, dammit, because that’s what the end title card says.) I love the movie, but the box-office and the box-office pundits did not, and although I struggled to keep a positive view, I realized after all of this that I needed a break from Edgar Rice Burroughs’s red planet.

But during a brief pause between my summer movie reviews, the opportunity to zap my Earthly body back to Mars offered itself. So my overview of ERB’s Martian epic resumes at Book #6, with a new Earthman hero, a return to first-person, and the Barsoomian equivalent of The Island of Dr. Moreau.

Our Saga: The adventures of Earthman John Carter, his progeny, and sundry other natives and visitors, on the planet Mars, known to its inhabitants as Barsoom. A dry and slowly dying world, Barsoom contains four different human civilizations, one non-human one, a scattering of science among swashbuckling, and a plethora of religions, mystery cities, and strange beasts. The series spans 1912 to 1964 with nine novels, one volume of linked novellas, and two unrelated novellas.

Today’s Installment: The Master Mind of Mars (1927)

Previous Installments: A Princess of Mars (1912), The Gods of Mars (1913), The Warlord of Mars (1913-14), Thuvia, Maid of Mars (1916), The Chessmen of Mars (1922)

The Backstory

Burroughs wrote The Master Mind of Mars (originally under the less thrilling titles “A Weird Adventure on Mars” and “Vad Varo of Barsoom”) in mid-1925, but his usual markets didn’t pick it up. (Wikipedia, in a [citation needed] moment, speculates this may have something to do with “its satirical treatment of religious fundamentalists.” That seems unlikely, as the book is light on the religious criticism compared to the instant-selling The Gods of Mars, where searing attacks on religion are the center of the plot.) ERB finally sold the book to Hugo Gernsback, inventor of the term “science fiction,” pioneer of magazine SF, and notorious cheapskate, who paid $1,250 for the novel — much less than what the author got from his usual markets. Gernsback made Burroughs’s newest Martian adventure the lead story for his Amazing Stories Annual, an extension of what was at the time the only science-fiction pulp. Burroughs made sense as a circulation-booster, since he helped create magazine SF fourteen years before the first pulp dedicated to it appeared on the stands.

Read More Read More

Beth Dawkins Reviews Honeyed Words

Beth Dawkins Reviews Honeyed Words

honeyed-wordsHoneyed Words
J.A.Pitts
TOR (416pp, $14.99, Paperback, July2011)
Reviewed by Beth Dawkins

Honeyed Words is the second book in the Sarah Beauhall series. Sarah decides to take her girlfriend Katie to a concert in Vancouver for her birthday. When it is over Sarah snags passes for the after-party. There Sarah tries to stop the singer, Ari, from being abducted by what they believe to be dwarves. Afterwards Sarah and Katie run into two trouble-making elves, Gletts and Skella, who only make the couple’s stay in Vancouver even more confusing. There are also some issues back home when Sarah is asked to help Anezka the blacksmith out. The moment Sarah steps onto Anezka’s property she knows something is wrong. Soon Anezka starts acting crazy, and Sarah must ask for help from an unlikely source. While these events don’t seem connected, they come together to unleash a hell storm Sarah and Katie must clean up.

Sarah, the heroine for Honeyed Words, is a strong female lead. She has grown as a character since the first installment, Black Blade Blues, and it shows. She is working past her issues with her sexuality, and shows much more attention to her girlfriend, Katie. There is even a steamy shower scene between the couple. While she has worked things out with Katie, she isn’t carrying around the magic sword she reforged, Gram. She mentions a great deal of how the sword calls to her, how it is dreaming of blood, but we don’t see the sword blazing a path of destruction until the very end.

The story is told mostly in first person — Sarah’s POV, but some chapters switch to third person, and followed the perspective of a scheming character. These chapters were by far not as interesting. They felt jarring in the over-all flow, and the characters themselves were less fun to read.

Read More Read More

Black Gate Goes to the Summer Movies: Brave

Black Gate Goes to the Summer Movies: Brave

brave-posterWho would think at the start of the summer that Brave was concealing more of its plot and themes than Prometheus? Strange days, my friends.

Ninety percent of the trailer for Brave comes from the first twenty-five percent of the movie. And to continue with percentages, fifty percent of Brave is a great film, and worthy to stand beside earlier Pixar classics. But except for a few flashes in the trailer, Disney and Pixar have revealed nothing of this later-running time greatness to you. The marketing department and directors Andrew Jones and Brenda Chapman have even specifically asked reviewers to hide what the center of the movie is about.

This is not a case of concealing a twist ending or a mid-movie shocker, but disguising the core of the film. Imagine a trailer for Pinocchio that never reveals that the puppet comes to life: it’s the story of a sad woodcarver and his pets who meet a blue fairy, and later on an enormous whale may peep into the plot. Or a trailer for King Kong that not only never shows the eighteen-foot gorilla, it never hints that there might be a giant monster of any sort in the film. According to this trailer, King Kong looks like the tale of a young woman who goes on a voyage with a film crew, possibly to find (dinosaur- and gorilla-free) adventure and romance away from dreary Depression Era New York.

Brave is the story of Merida (voice of Kelly Macdonald), a Scottish princess who hates that her parents King Fergus (Billy Connolly) and Queen Elinor (Emma Thompson) are trying to marry her off to a dullard in a political alliance when all she wants is her freedom — like any good Disney Princess™ — and the chance to choose her own destiny. While exploring, Merida discovers magic in the forest after following a trail of Will-‘o-the-Wisps. The rest of the story follows the standard princess adventure: she’ll go out on her own, fight some monsters, discover a handsome and roguish fellow who likes her for who she is, and her parents will finally let their daughter be herself and marry the man she loves.

Except, after the words “The rest of the story…” that is not actually the plot of the film. At all. It isn’t the main character conflict or the thematic center. I made it up. Don’t expect some sort of Sixth Sense twist, such as Merida discovering she’s actually trapped inside a giant video game or Mars invading medieval Scotland, but the story does pick a different and better way than the second half of my Disney-influenced outline. A very average opening gives way to a film that has much more to say, in the vaunted Pixar fashion.

I will reveal at least this: expect a helluva a lot more “bear” than you’ve seen in the trailers. This is a good thing. I like Big Bears and I cannot lie!

Read More Read More

Vintage Treasures: George R.R. Martin’s “Nightflyers”

Vintage Treasures: George R.R. Martin’s “Nightflyers”

analog-april-1980-smallOver the weekend I put away a collection of 80s magazines I purchased a few months ago. In the process I discovered the April 1980 issue of Analog, which I read as a junior in high school in Ottawa, Canada.

There’s a lot to like about this issue, from the gorgeous cover by Paul Lehr — perhaps my favorite SF artist — to a famous short story by one of my all-time favorite SF writers: “Grotto of the Dancing Deer,” by Clifford D. Simak, which won both the 1980 Nebula Award and 1981 Hugo Award for Best Short Story. Even the ads reflect those things I personally found most exciting and fresh about SF and fantasy at the time: a full page ad from TSR for D&D, “The Ultimate in Adventure Games;” an ad for six microgames from Metagaming (the company that introduced me to role playing games), including the classic Ogre; and a subscription form for Ares, the short-lived SF gaming magazine from SPI.

This issue is an intriguing cultural artifact for other reasons. There’s an editorial from Stanley Schmidt in response to the recent kidnapping of 50 Americans at the US embassy in Iran, both a fascinating snapshot of a critical moment in American history, and a typical science fiction response:

What the Iranian crisis really demonstrates, at least as dramatically as any incident so far, is that if we want real freedom, we must produce our own energy… Technologies which can do this are possible, and we should not willingly settle for less. Readers of this magazine are well acquainted with the role space can play, but many people are not — and we need to get the action under way now.

If you read Analog in the 20th Century, you got used to this. Exploring space was pretty much the answer to everything — the energy crisis, the hole in the ozone, foreign policy crises, and crappy network television programming — and the magazine’s self-congratulatory tone clearly told its readership (including 15-year-old readers in Ottawa) that they were smarter and more informed than everyone else, especially on science and technology, topics far more important than cars, sports, and other things kids our age obsessed about. Analog told its readers they were destined for success. The future was ours.

But the real reason this issue is remembered is its cover story, George R.R. Martin’s novella of horror in deep space, the chilling classic “Nightflyers.”

Read More Read More

Brave: Pixar Improves Disney’s Fantasy Princess

Brave: Pixar Improves Disney’s Fantasy Princess

295px-brave-apple-posterThe Disney/Pixar partnership has always been willing to take some risks. Let’s face it, these are the people who turned a lost fish, talking cars, and Ed Asner in a floating house into deeply rich character-driven stories about the human condition. It’s really a wonder if there’s anything they can’t do well!

But one thing that they have avoided, until now, is even trying to dip their toes into the genre that Disney has mastered: the fairy tale.

From my perspective, with Brave they’ve blown pretty much every Disney fairy-tale-themed film out of the water. I won’t get much into the plotline, because Pixar’s done a really good job of not spoiling it too much. (I had a guess about what was going to happen, based largely on the Subway restaurant promotional campaign materials, and that guess was pretty much on the mark.)

But, even with no idea what happens in the film, there are a lot of things that the film is about which I can discuss…

Read More Read More