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Author: markrigney

Mark Rigney is the author of numerous plays, including Ten Red Kings and Acts of God (both from Playscripts, Inc.), as well as Bears, winner of the 2012 Panowski Playwriting Competition (during its off Broadway run, Theatre Mania called Bears “the best play of the year”). His short fiction appears in Witness, Ascent, Unlikely Story, Betwixt, The Best of the Bellevue Literary Review, Realms Of Fantasy, Lady Churchill’s Rosebud Wristlet, and Black Static, among many others. “The Skates,” a comic (and ghostly) novella, is now available as an ebook from Samhain Publishing, with two sequels forthcoming, “Sleeping Bear” (Feb. 2014) and the novel Check-Out Time (autumn, 2014). In non-fiction, Deaf Side Story: Deaf Sharks, Hearing Jets and a Classic American Musical (Gallaudet University Press) remains happily in print one decade on. Two collections of his stories are available through Amazon, Flights of Fantasy, and Reality Checks. His website is www.markrigney.net.
Adventures In History: George MacDonald Fraser’s Flashman

Adventures In History: George MacDonald Fraser’s Flashman

First FlashmanA few months back, I was (ever so gently) castigated for not giving proper credit to the screenwriter of the Michael York / Oliver Reed rendition of The Three Musketeers. That man was George MacDonald Fraser, he who wrote the Flashman books, a series into which I had never delved.

That has now been corrected, and just in time, too: no lesser a light than Ridley Scott (Alien; Blade Runner) is developing a reboot of Flashman with 20th Century Fox. As the fool on the hill once opined, everything old is new.

So let’s set aside fantasy for just a moment and allow for historical action-adventure as a sideline of the vast cultural behemoth that is now Black Gate. Swords, after all, form a big part of heroic fantasy, and in Flashman (first published in 1969, never out of print), swords of many types are on display and put to use. Lances, too. Plus primitive rifles, dueling pistols, and cannons.

The only thing missing? The heroism of our anti-hero, Harry Paget Flashman. He’s a survivor, and an accurate judge of other people’s character and abilities, but beyond that, he’s the very definition of reprehensible. He’s a cad, a coward, and an unrepentant racist; he’s treacherous, larcenous, and vindictive besides. Let’s leave off his appalling treatment of women, at least for now, and accept him for what he’s best at: looking sharp in military regalia. Ah, if only looks could kill…

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The Art Of Retreat, a.k.a. “Run Away, Run Away!”

The Art Of Retreat, a.k.a. “Run Away, Run Away!”

Run MemeOver the last thirty-five years, I’ve enjoyed gaming (mostly D&D and its ilk) with something like ten different role-playing groups. Other than the blindingly obvious traits that all such gatherings share, such as a love of good company or having a pulse, the most salient characteristic exhibited by each band of gamers was a stunning inability to retreat in the face of bad situations or superior foes.

I find this mind-boggling. Fascinating, too.

Let me provide a couple of classic examples. Once upon a time, my friends Nick and Suzanne, playing a barbarian and a cleric, respectively, “went on ahead” of the rest of the group, which is to say, the rest of us couldn’t make it that week. They came upon a lonely cave inhabited by creatures we later came to call graylocks. I don’t recall the source or where the referee culled them, but that doesn’t matter: they were mean and tough. Think ogres with spells.

Nick and Suzanne pressed the fight, even though they were outnumbered; they pressed the fight even though their opponents were winning; they pressed the fight even when it was hopeless. In short, they behaved as if they could not possibly lose. It took hours of painstaking work over the ensuing weeks to rescue them.

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My Love/Hate Romance With Peter Jackson’s The Hobbit

My Love/Hate Romance With Peter Jackson’s The Hobbit

GandalfLet me state for the record that I am a fan of the film adaptation of The Lord Of the Rings. Jack Nicholson can complain all he likes about “too many endings,” but that celluloid trilogy managed the impossible: it successfully imbued a made-up world not only with turmoil and action but with genuine emotional gravitas. The Lord Of the Rings (2001 – 2003), against all odds, mattered.

Having just seen the third of The Hobbit installments (2012 – 2014), I fear I cannot say the same for these sequel-prequels. I want to. At certain moments, I’m convinced. At others?

Yes, the task of adapting a book to the screen is arduous, full of perils, and the fact that Jackson’s scriptwriting team of Fran Walsh, Philippa Boyens and (for these films) Guillermo del Toro have had any success at all is remarkable. Tolkien, let’s face it, was not an efficient story-teller. Given characters like Tom Bombadil, it would not be unfair to crown him as King Of All Digressions.

So let’s take it as a given that adaptation involves violence toward the source material. Additions will be made, and subtractions, too. So be it. The goal, typically, is to preserve the spirit of the original.

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A Blast From the Past: John Christopher’s The Tripods Trilogy

A Blast From the Past: John Christopher’s The Tripods Trilogy

white1Long before YA fiction conquered the universe and millennia before the trilogy became the gold standard by which the world judges any given author, there lived Sam Youd, a British writer who worked under the pseudonym of John Christopher. Youd published The White Mountains in 1967, at a time when the United Kingdom was lurching away from the tight-laced, survivalist mode inherited from and necessitated by back-to-back world wars. Cue mods and rockers, Pink Floyd, the Swinging Sixties. Twiggy. Bowie. Cue a mind-set ready to dismiss the bleak past in favor of (in Christopher’s eye) an equally bleak future.

I first encountered The Tripods trilogy in the late seventies, and both my sister and I devoured the series more than once. In the first book, Will Parker, his loutish cousin Henry, and a whipsmart French lad, Beanpole, embark on a post-apocalyptic journey to the only haven they’ve ever heard of where humankind isn’t ruled by the fearsome Tripods, massive metal beings reminiscent of The War Of the Worlds. But in The White Mountains, the tripods have won: humanity has been enslaved through the use of “caps,” metal headgear installed without fail on a child’s fourteenth birthday. Will, Henry, and Beanpole are about to turn fourteen, and they are all too aware that after capping, their peers are never the same.

So book one is the journey. Book two, The City Of Gold and Lead, pits the boys, along with a stoic German, Fritz, against the creatures that operate the tripods, the Masters. Will and Fritz pose as slaves and infiltrate one of the three cities inhabited by the Masters.

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Adventure On Film: Richard Lester’s The Three Musketeers

Adventure On Film: Richard Lester’s The Three Musketeers

three rideI can hear the protests already: “Don’t you mean Alexander Dumas’s The Three Musketeers?” Well, yes. In a way. But I refer here to the film, not the novel. This 1973 outing is one of perhaps eight full-length film adaptations of this grand French chestnut, and, as directed by Richard Lester, it’s essential viewing for all fans of action, swordplay, and pace.

Indeed, to cut and slash the weighty novel down to a manageable length, no small violence has been done to the text, and the film practically tumbles over itself trying to keep up with its own story-telling requirements. Lester fills each rowdy frame with visions of period France; in his crowd scenes, there’s so much going on that the film bears an immediate second viewing, just to keep up with the busy visuals.

Best of all, of course, are the fabulous, kinetic, and often hilarious sword fights. Athos, Porthos, and Aramis may be musketeers, but there’s hardly a discharge of powder and shot to be found; these heroes (dandies and drunks, really) live by the sword, full stop.

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AD&D Figurines: Youth In a Box?

AD&D Figurines: Youth In a Box?

DSC04791A few weeks back, a friend (quite unexpectedly) handed me the boxed set of AD&D miniatures pictured at right. I say “unexpectedly” because so far as I know, this friend had no idea that I ever played D&D. Nor were the figures intended for me; the note she enclosed made it clear the box was for my fourteen-year-old son, “just in case.”

My son was marginally interested, but not seriously so. I, however, was kind of downright sorta hypnotized.

Confession: I never gravitated to miniatures. My twin objections were, first, that the figures never, ever looked the way I pictured either my characters or those of my fellow gamers, and second, they were small enough that painting them to my own exacting standards was next to impossible.

I had Testor’s model paint, of course (most boys I knew in the late seventies and early eighties did), so accessing a mouth-watering color palette wasn’t the issue.

Application, however: yipes!

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Eleven Shades Of Evil

Eleven Shades Of Evil

Just in time for the holidays (not to mention the headlines), I bring you EVIL. The ultimate fantastical topic.Wrinkle in Time

Now, just so we’re clear from the get-go, I’m against it. Against evil, that is. As are we all, surely. But, once I’ve got my writer’s hat on (or, for that matter, my reader’s hat), evil becomes indispensable. I not only love it, I’ve just gotta have it. For writers, evil belongs in the same all-purpose toolbox as conjunctions, theme, and essential miscellany like the average blooming season of Agapanthus africanus.

Categories first. When it comes to speculative fiction, and its offspring in film, television, and the ‘net, I submit that evil comes in the following basic flavors, and in the following entirely arbitrary order:

1) Abiding
2) Petty
3) World-conquering
4) Internal
5) Atavistic
6) Alien
7) Humorous
8) Inscrutable
9) Insane
10) Passive and
11) Institutional

Let’s take these one at a time (because taking two at a time would try the patience of a saint).

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Notes On Writing Spec Fic, Late 2014

Notes On Writing Spec Fic, Late 2014

A Book CoverIt’s such a predictable trap. In or near an elevator, I tell some newly met, well-intentioned stranger that I’m a writer, and they immediately ask, as if they’ve waited all their lives for this very opportunity to arise, “What sort of books do you write?”

And that’s the end, you see, or at least the end of any potential new friendship, because if I answer “I write fantasy,” which is true, they start sniggering and feel superior, or if I answer, “I write horror,” they run off, laughing hysterically at my bad taste –– and of course then they feel even more superior.

Worst answer of all: “I write literary fiction.” Then they assume I’m a genius and their eyes glaze over, because they feel they absolutely must pay attention to every single word I say, in hopes of gleaning a pearl. I become the social equivalent of bubonic CliffsNotes.

Thus Renner & Quist, and Check-Out Time, because I want to craft stories that employ elements of multiple genres and literary currents. The danger, I suppose, is that I wind up with tossed salad, but I don’t believe that’s been the result. What reviews there’ve been suggest that I’m correct to think I’ve avoided the splatter-punk of, say, Jackson Pollock.

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In Praise Of Pavane

In Praise Of Pavane

Pavane hardcover-smallThe power of place. Where we’ve been, what we see, the lighting and the weather. These things hold us, sink roots into our nervous system; they unfurl massive Yggdrasils that coil within, then twist into memory.

So it must have been for author Keith Roberts, and his encounters with Corfe Castle, in southwest England. He built his story cycle Pavane around Corfe, almost as an homage.

I understand, I do, for I first saw Corfe – indeed, the only time I have ever seen Corfe – in 1976, in the rain, with my family. I was nine, but I have never forgotten that tusk of a castle, the last spike of it spearing skyward from a sharp, steep hill, the flanks yellow-green with shaggy, unkempt grass. A chain-link fence enclosed the base of the hill, and we could not get in.

My father was furious. Rain and all, he’d had plans to hike us up that hill, to see the ruin for ourselves, up close and appropriately personal. Instead, we never got out of our rented car – it really was the soggiest of days, British to the core — but I see that spike of mortared stone to this day, standing proudly in the storm and refusing, absolutely refusing to come down.

So it is for Keith Roberts, as his stories swirl around and finally come to roost at Corfe, a rebuilt Corfe, a Corfe in an alternate history where the keep’s motte and donjon have stood the test of time, and war now, against mighty odds, with Holy Rome.

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Black Gate Interviews C.S.E. Cooney: From Metaphor To Manticore

Black Gate Interviews C.S.E. Cooney: From Metaphor To Manticore

C.S.E. CooneyWriter C.S.E. Cooney has published two stories in the mighty trove of Black Gate‘s online fiction catalog, “Life On the Sun,” and its prequel, “Godmother Lizard.” For the following interview, she and I met in the cavernous vaults of Black Gate‘s Indiana compound, where we lounged on Ottoman divans surrounded by steampunk tapestries and several thousand of John O’Neill’s second favorite sci-fi paperbacks. The results, transcribed by a Silicon Valley drone powered entirely by herbal tea, are as follows:

What do you write? Or, if it’s easier, what do you not write?

Well, I’ve never written a tech manual for aeronautics and robotics. Man, but if I did, then I could write all sorts of cool sci fi with my awesome SCIENCE KNOW-HOW!

I generally say I write Fantasy when people ask. With the understanding that I think “Fantasy” is a great umbrella term that tucks, um, ALL OF FICTION under its shadowy wings. But mostly I mean I write Secondary World Fantasy. With a bit of urbanish fantasy thrown in. And maybe a wee slice of sci fi when I’m feeling daring. And an even weesomer slice of horror, usually in the autumn. Oh, and a dollop of the Weird, when I’m in my Gabriel Garcia Marquez mood. Oh, and that one time I tried to write a Steampunk story but I’m still not entirely sure of the outcome…

Every story I write seems to require a whole different set of tools than the last story. One is constantly reinventing one’s toolbox. Thankfully, the good old standbys like “assonance” and “simile” don’t really change. Only get better. Or subtler. If subtle is better. I don’t do subtle very well, so I naturally think it IS better, mostly because it’s this mysterious thing.

Subtlety. I’m a big fan of it.

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