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The Demarcation of Sword and Sorcery
by Joseph A. McCullough V
(Originally published at SwordAndSorcery.org)
The term "Sword and Sorcery" first entered into popular
language with the release of the 1982 film, Conan the Barbarian.
Since then, it has been sporadically and haphazardly applied
to any story that happened to have both sword fighting and magic.
In the last few years, sword and sorcery has even cropped
up in a few reviews of The Lord of the Rings(1), but
unfortunately this is one of the works that the term was invented to
exclude. Despite this repeated misuse by people who do not know any
better, and occasional misuse by people who should, a significant
distinction can be made between Heroic Fantasy (the term that should
be used by those who wish to group Conan and The Lord of the Rings
together) and sword and sorcery. To prove and define this
distinction, it is necessary to take a look at the origin of both
terms and to establish the definitive works that fall into each category.
The origins can be traced to the middle of the twentieth century, when
Lin Carter and L. Sprague de Camp became the first authors to attempt
book-length discussions of the new popular fiction genre called
"fantasy," and they are owed a great deal of credit for
being the first to try to define, explain, and codify this new type
of writing.(2) As part of their explorations they coined a new term, Heroic
Fantasy, to discuss a specific group of fantasy stories. Later,
John Flynn defined heroic fantasy thus:
The term heroic fantasy . . . refers to a sub-genre of fantastic
literature which chronicles the tales of heroes and their conquests
in imaginary lands. Heroic fantasy emphasizes the conflict between
good and evil, and often casts a reluctant protagonist (human or
hobbit) in the role of champion. Though he may not always be saintly,
the hero's strength, wit, and resourcefulness help him triumph over
evil forces. The background for that struggle is almost always an
exotic one [ . . .]the settings are sometimes as important as their
mythopoetic narratives. Often confused with sword and sorcery, weird
fantasy, science fiction or historical romance, heroic fantasy is as
old as the first stories told (and written down) about heroes and
their legendary deeds.(3)
Carter and de Camp were less focused on establishing an exactly worded
definition for the genre than they were interested in bringing
together the authors who defined heroic fantasy through their works.
They mention briefly the historical works that could qualify as
heroic fantasy; the works of Homer, the Epic of Gilgamesh, Beowulf,
and the Icelandic Sagas, but they concentrate on the works of the
twentieth century. From a large number of contributors, Carter and de
Camp, along with later critics, have established the works of two men
as being truly representative of heroic fantasy.
The
first is Robert Ervin Howard. Born in Texas in 1906, Howard became
one of the most popular authors writing for the much-maligned pulp
magazines. These magazines, which achieved massive popularity between
the two world wars, focused on quick, action-oriented stories.
Although Howard wrote for a variety of pulps, including western and
boxing pulps, he is best remembered for his fantasy, nearly all of
which first appeared in the pulp magazine Weird Tales. His
creations include the dour puritan wanderer, Solomon Kane; Bran Mak
Morn, the last King of the Picts; and most famous of all, Conan the
barbarian.
In
the introduction to Dark Valley Destiny, a biography of
Howard written by L. Sprague de Camp, Catherine Cook de Camp, and
Jane Whittington, Catherine states "We know even less about the
boy who grew up to create, almost single-handedly the subgenre of
American fiction that is now called 'Heroic Fantasy'"(4). This
is perhaps an overstatement, but it does emphasize the importance
that many people place on Howard's writing when discussing the
subgenre. L. Sprague de Camp said, "Next to J. R. R. Tolkien,
the most widely-read and influential author of heroic fantasy is
Robert E. Howard creator of Conan"(5).
J. R. R. Tolkien is the second (at least chronologically) of the
definitive writers of heroic fantasy. Sometimes called "The
father of modern fantasy," no discussion of heroic fantasy can
go far without mentioning Tolkien or his massively influential work, The
Lord of the Rings. Establishing these two authors as definitive
of the genre will become crucial in the later discussions of the
differences between heroic fantasy and sword and sorcery.
Despite
the debt owed them for their work promoting the genre, Carter and de
Camp have also managed to create quite a bit of confusion. Partly
this is due to their occasionally suspect research, mostly by de
Camp(6), but also because both men had the tendency to use the terms
"heroic fantasy" and "sword and sorcery"
interchangeably. Even in the face of large quantities of evidence to
the contrary, which will be examined in a moment, this mistaken use
of terminology still appears in writing today.
One man who never confused the two terms was the famous writer Fritz
Leiber. Best known today as one of the "Grand Masters"(7)
of science fiction, he is also beloved for his creation of Fafhrd and
the Grey Mouser, a pair of swashbuckling fantasy adventurers.
Although the numerous stories of Fafhrd and the Grey Mouser are
undoubtedly heroic fantasy(8) , Leiber once wrote "It strikes me
(and something might be made of this) that Fafhrd and the Grey Mouser
are at the opposite extreme from the heroes of Tolkien. My stuff is
at least as equally fantastic as his, but it is an earthier sort of
fantasy. . ."(9). It is impossible to say that he was
specifically thinking of the term heroic fantasy when he wrote this,
but it is clear that he was discontent with his fantasy stories being
placed in the same category as The Lord of the Rings. Because
of this, in 1961, Fritz Leiber coined the term "Sword and
Sorcery" to refer to his own type of fantasy. Thus, because the
term was created specifically for the stories of Fafhrd and the Grey
Mouser, these tales belong unquestionably to the genre.
Despite
creating the term to fit his own writing, Fritz Leiber certainly
thought other writing fell within the confines of sword and sorcery.
In fact, at one point, Leiber would go so far as to declare, "The
best pulp Sword and Sorcery writer was Robert E. Howard"(10).
At first glance, this statement would seem to undermine the entire
argument for the distinction between the genres, for how different
can they be if the works of one author are definitive to both? To
this there are two answers. The first is that heroic fantasy is a
much broader term that includes sword and sorcery. Thus while J. R.
R. Tolkien defines one end of heroic fantasy, Robert E. Howard
defines the other. The two exist on the same genre spectrum, as it
were, but still remain far removed from one another and distinct.
Somewhere in the middle of the spectrum where heroic fantasy and
sword and sorcery meet, the two subgenres get hopelessly muddled to
the point that a specific work cannot be clearly identified, but this
is a problem with any attempt at defining genre and does not
invalidate of the value of the definition. Perhaps the best evidence
for the distinction can be found when it is noted "J. R. R.
Tolkien once remarked that he enjoyed Howard's Conan stories despite
the fact that they differed greatly in theme and temperament from his
own writings"(11) . Thus we come full circle: Leiber pairs
himself with Howard and distances himself from Tolkien. Tolkien
returns the favor by distancing himself from Howard, and yet they are
all definitely heroic fantasy as defined by Carter and de Camp.
Now to return to the question of Howard being a definitive writer in
both genres, there is a second and probably more important argument
to be made. Although best known for creating Conan the Barbarian,
Howard is well known in fantasy circles for creating four major
fantasy character cycles of which Conan was the last. Many critics,
when talking about sword and sorcery, have pinned the birth of the
genre down to a specific Howard story, "The Shadow
Kingdom"(12) . This story, published in Weird Tales in
1929, thus becomes critical, not just for what it includes, but also
for the stories that preceded it and have been excluded from the
definition of sword and sorcery. "The Shadow Kingdom" is
the first of a group of stories about King Kull, but before this
story saw print, Robert E. Howard had already written and completed
two story cycles about the characters Solomon Kane and Bran Mak Morn.
These two characters are a part of the heroic fantasy tradition as
codified by Carter and de Camp, but have been left out of the more
exclusive camp of sword and sorcery. This distinction that exists
within Robert E. Howard's own writing becomes of tremendous
importance when trying to ascertain the differences between the two genres.
So,
although it is clear that many of the critics and most of the
authors agree that there is a distinction between heroic fantasy and
the more exclusive sword and sorcery, it still remains to be shown
where this distinction lies. This distinction can be made clear by a
careful comparison of the definitive works of the two genres with
Tolkien's The Lord of the Rings and Howard's Solomon Kane and
Bran Mak Morn representing heroic fantasy, and Leiber's Fafhrd and
the Grey Mouser and Howard's Kull and Conan representing sword and
sorcery. This comparison reveals glaring differences in two key
areas: character and scope.
The
characters of heroic fantasy take full advantage of the ambiguity of
the word "hero" and can vary as greatly as Sir Galahad does
from Mordred. It is partially this ambiguity that allows sword and
sorcery to exist within the scope of heroic fantasy, despite the fact
that its characters universally share three traits that separate them
from the majority of the great fantasy heroes. They are all
self-motivated, outsiders, of heroic stature.
To start with the last first, because it is the most obvious and the
least revealing of the nature of sword and sorcery, it is readily
apparent that all the heroes are men of action. (Until recently there
were few heroic women, but this is a trait of all heroic fantasy, and
thus beyond the scope of this essay). Of the four characters cited to
represent sword and sorcery, three, Conan, Kull, and Fafhrd, are
muscular barbarians whose strength dwarfs the normal men with whom
they come in contact. The fourth, the Grey Mouser, is small in
stature, but an expert swordsman and deadly quick. Contrast this with
two of the protagonists of The Lord of the Rings, Frodo
Baggins and Sam Gamgee. Frodo and Sam, being members of a small
humanoid race called hobbits, are both physically weak and, at least
at the beginning of the book, have never held a weapon in anger. The
Lord of the Rings is also peopled with great warriors, but the
fact that it can have hobbits as heroes clearly demonstrates a
fundamental difference in the thinking behind the two genres.
The
second distinction is found in the concept of the outsider. As
mentioned before, three of the representatives of sword and sorcery
are barbarians, which by definition places them outside of society.
The Grey Mouser, though not a barbarian, was also raised in an
isolated environment. Perhaps the most interesting outsider of this
group and one who deserves extra attention is Kull, or, as he is
sometimes called, King Kull. Kull was born on Atlantis, mythically
the greatest civilization the world has ever known. But instead of
being part of that society, Kull was abandoned as a child and, in the
great heroic tradition, raised by wolves. Thus through Kull, Howard
created the greatest distance between his character and human society
that could be conceived of in the world in which Kull operated. This
idea of the outsider allowed Howard to write about society through
the eyes of an unbiased character. It might seem curious and
contradictory then that Kull goes on to seize the crown of Valusia,
the greatest empire in the world (Atlantis had by this time fallen
into the sea). In actuality, this just gave Kull/Howard a better view
to explore society through the outsider. In only one of the Kull
stories does the idea of society versus the outsider play a major
role. In, "By this Axe, I Rule!" King Kull is torn between
doing what his conscience tells him is right and what the ancient
laws of his empire demand. At the end of the story, Kull takes his
axe and smashes the stone tablets that contain the ancient laws of
the empire, thus rather graphically reasserting his outsider values
over the laws of society.
In contrast to these outsiders, many of the characters of heroic
fantasy are enmeshed within their societies. The hobbits Frodo and
Sam are wonderful examples of the simple hobbit life, which mostly
involves gardening, eating, and playing. In fact, when the gathering
of heroes known as "The Fellowship of the Ring" is formed
in The Lord of the Rings, several of the members are part of
the group specifically because they are representative of the society
from which they come. One of these heroes, Aragorn, stands as a great
contrast to Kull. When Aragorn is first met, he is introduced as a
ranger, a kind of wild woodsman, seemingly an outsider much like the
sword and sorcery barbarians. But as the story later reveals, Aragorn
is actually the true king of Gondor, the greatest nation of men. So,
although Aragorn begins the tale an outsider, by the end of the book,
he has fully embraced society. Another example of a different way in
which the outsider/insider argument can play out in this context is
by examining Robert E. Howard's first heroic fantasy character,
Solomon Kane. Kane is a puritan in Elizabethan times who wanders
Europe and Africa fighting evil. Although he is an outsider in the
specific setting of most of his stories, he is not an outsider to
most of his readership, who come from the same Judeo-Christian
philosophy and western culture that he does. So the concept of the
outsider is critical to sword and sorcery in that the protagonist
isn't bound by the same social conventions or morals that the
readership is used to from their own societies.
This concept helps to provide an explanation of the third and perhaps
most important trait that separates the protagonists of sword and
sorcery from the rest of their heroic fiction cousins. Unbound by any
societal sense of right and wrong (at least as most would recognize
it) these men are free to chart their own destiny, and their
motivations and actions are purely self-defined. Thus when Leiber
writes about his heroes, he says, "they drink, they feast, they
wench, they brawl, they steal, they gamble, and surely they hire out
their swords to powers that are only a shade better, if that, than
the villains."(13). In short, Fafhrd and the Grey Mouser are
motivated by their lust for life and lust for adventure. Conan, the
giant who casts his shadow over all the other characters of sword and
sorcery, puts it thus: "Let me live deep while I live; let me
know the rich juices of red meat and the sting of wine on my palate,
the hot embrace of white arms, and the mad exultation of battle when
the blue blades flame crimson, and I am content"(14) . This has
prompted some critics to say that the protagonists of sword and
sorcery are in fact "anti-heroes," which if the term is
just taken to mean "a self-motivated protagonist" is
probably true. However, to be self-motivated does not necessarily
mean to be driven by the baser instincts. In fact the last of the
definitive sword and sorcery heroes, Kull, rarely seems to take much
pleasure in any of the pleasures of the flesh. Instead, as strange as
it may seem, the barbarian king is continually searching for meaning
to the universe. Though he may be a king, his stories almost never
involve his people: only in the above-mentioned "By this Axe, I
Rule" does he take any notice of those he rules; instead, he
wanders on his own existentialist journey(15) . Kull is as completely
self-motivated as the others, just not in such a blatant, anti-social
way.
The
contrast then, between these heroes and many who populate heroic
fantasy is readily evident. The Lord of the Rings is filled
with reluctant adventurers. Frodo by virtue of being a more or less
average hobbit is almost the antitheses of a sword and sorcery hero.
He loves the simple things and would prefer to live his life in peace.
But destiny conspires to deny him this option and literally puts the
fate of the world in his hands. He must leave his home and his way of
life, not because of any personal desire, but because only he can
save the world. In the same story, Aragorn takes the crown of Gondor,
not out of a sense of personal achievement or a lust for power, but
because only by doing so can he save the race of man. Perhaps the
feelings many of the heroes of The Lord of the Rings can be
summed up in the words of the human warrior Faramir, "War must
be, while we defend our lives against a destroyer who would devour
all; but I do not love the bright sword for its sharpness, nor the
arrow for its swiftness, nor the warrior for his glory. I love only
that which they defend"(16). By putting this quotation next to
the one from Conan above, the distinction of self-motivated versus
self-sacrificing becomes clear.
To prove the point further, this difference can be seen within the
works of Robert E. Howard by contrasting Kull and Conan with Howard's
other two fantasy characters. Bran Mak Morn spends the entirety of
his short story cycle fighting a hopeless battle on behalf of his
people, the Picts. He never expresses any love for what he does, but
possesses the knowledge that he is the only hope that remains for an
ancient race. Solomon Kane is on the surface more like Conan in that
he is a wanderer who seems to enjoy battle and adventure, but
"Solomon Kane is the religious man, the man of faith. His
abiding concern is not with the temporal world, but with the
advancement of the human spirit."(17) (This is an advancement he
wants for everyone, not just himself). Thus, his true motivating
factor is a faith in God.
This
idea of God leads right into the second major difference between
sword and sorcery and the rest of heroic fantasy, the idea of scope
or scale. Part of this is the obvious difference between the
preferred method of story telling for the two genres. Sword and
sorcery is most commonly found in short stories, often linked by a
continuing character, but with little other connection between the
tales. In the rest of heroic fantasy, Tolkien made the trilogy the
common form, and many modern heroic fantasy writers are taking it
even further, writing five, and even ten, book sets. This longer
narrative allows authors to use much more complicated plot lines,
bring in more characters, and have those characters journey all over
the world. This idea is not definitive though, as examples exist to
disprove both sides, and it is a concept driven as much by market
forces as artistic ones.
Instead
the definitive aspect of the idea of scope or scale lies in the idea
that something exists that is bigger and stronger than the heroes.
This can be God, gods, fate, destiny, good and evil, law and chaos.
But these must be more than mere concepts. They must be tangible
driving forces at work in the world.
So, to return to Solomon Kane, we find a character who is guided by God,
and who acts as His agent on earth. And this is more than a concept
that exists in the mind of the hero; often in the course of his
adventures, Kane's faith becomes an actual force allowing him to
defeat immaterial monsters or creatures that can only be overcome by
those possessing the faith of the one true God. A similar, if
opposite, idea is at work in the stories of Bran Mak Morn. Despite
Bran's heroic stature as a near-perfect warrior, there are forces at
work in his world much larger and more powerful than him. In his
story, "Worms of the Earth," Bran sells his soul to the
material embodiment of evil in order to have his revenge. Such a
thing was foretold in the stories, for all the stories of Bran are
overhung by a powerful doom, an inescapable fate.
This
concept of the higher power is even more prevalent in The Lord of
the Rings. This tale is infused with the concepts of fate and
destiny. Ancient prophecies are fulfilled and new prophecies are
spoken and come to pass. At one point, Aragorn stands atop the castle
walls, looking out at an enemy army, and says they should go or by
morning they shall all be killed. At the time he spoke, it was almost
a laughable thing to say, but come morning it is proved true(18).
Time and time again, the idea that there is a higher purpose being
played out intrudes upon the narrative.
The higher powers are represented by more than just unseen forces.
Though the actual gods of Middle-Earth (the land of The Lord of
the Rings) are distant and remote and only occasionally referred
to, their direct servants (beings equitable with angels) walk the
earth in physical form. This is true of both the central antagonist,
Sauron, and one of the heroes, Gandalf. Although the exact purpose
and motivations of these characters are not always clear, it is
apparent that they are attempting to implement the will of their gods.
At one point in the story, Gandalf is killed with his mission
unfulfilled, and is resurrected and sent back by the higher powers. (19)
The
contrast between the above ideas and those presented in sword and
sorcery could not be further apart. In the stories of Fafhrd and the
Grey Mouser, the gods of Lankhmar, and the gods in
Lankhmar(20) are most often the butt of jokes and usually exist only
as background scenery. The one time the gods of Lankhmar
appear in a story, they are chased off by an army of rats, leaving
Fafhrd and the Grey Mouser to save the city--not out of any feeling
of obligation, but because they have a score to settle(21). Kull,
despite his search for meaning to the universe, never gives any
consideration to God, and in the course of his adventures never
encounters anything that can't be solved by his intelligence or more
often his axe. Of the great sword and sorcery heroes, only Conan has
any kind of respect for higher authority. In one story he says he
believes in a god named Crom, but that there is no point in ever
calling upon the god, for the most he is every likely to grant a
worshiper is a quick death(22). In another story, Conan admits that
he believes in the gods, but that he "would not stand in their
shadow"(23). So although some higher powers seems to exist in
the world of Conan, that power is irrelevant to human existence in
general and more importantly to the actions of the hero.
So there can be little argument that a great deal of separation exists
between sword and sorcery and the rest of heroic fantasy when
discussing the scope of the narratives. Combine this idea with the
obvious gap between the protagonists that populate the genres and a
clear distinction begins to develop. Sword and sorcery tells the
tales of men who are free from all constraint. Their stature and
skill mean they are free from the tyranny of other men. Their birth
and raising free them from the morals and mores of society, and the
lack of higher powers unbinds them from any concept of fate. Thus the
heroes of sword and sorcery become the true representatives of
free-will, and through their stories, readers are able to imagine the
capabilities and the triumphs of men who are completely free to chart
their own destiny. This is likely why sword and sorcery throughout
the years has often appealed to a teenage crowd, who feel they are
suffering from the pointless tyranny of the elders; while the rest of
heroic fantasy, with its duties and obligations, has historically
appealed to an older audience who are aware of the realities of such
notions. Which is not to say that even old Oxford professors don't
occasionally like to escape from the world of demands into the
freedom embodied by Conan the barbarian.
End
Notes
1.
Steve Tompkins, "The Shortest Distance Between Two
Towers," Visions, Gryphons, Nothing and the Night #4
(Robert-E-Howard: Electronic Amateur Press Association, 2002) 1.
2.
Lin Carter, Intro, Literary Swordsmen and Sorcerers: The Makers
of Heroic Fantasy (Sauk City, Wisconsin: Arkham House, 1976) xii.
3.
John Flynn, qtd. In Josep Parache, Howardiana #1 (Robert-E-Howard:
Electronic Amateur Press Association, 2001) 4.
4.
L. Sprague de Camp, Catherine Cook de Camp, Jane Whittington
Griffon, Dark Valley Destiny: The Life of Robert E. Howard
(U.S.A., Bluejay Books, 1983) 1.
5.
L. Sprague de Camp, Literary Swordsmen and Sorcerers: The Makers
of Heroic Fantasy (Sauk City, Wisconsin: Arkham House, 1976) 135.
6.
Rusty Burke, A Short Biography of Robert E. Howard, (New
York, Cross Plains Comics, 1999) 17.
7.
Title awarded by the Science Fiction Writers of America.
8.
L. Sprague de Camp, Literary Swordsmen and Sorcerers: The Makers
of Heroic Fantasy (Sauk City, Wisconsin: Arkham House, 1976) 283.
9.
Fritz Leiber, The Swords of Lankhmar, (London, Grafton Books,
1987) 5.
10.
Don Herron, The Dark Barbarian (Gillette: Wildside Press,
2000) 1.
11.
Mark Cerasini and Charles Hoffman, Robert E. Howard: Starmount
Readers Guide #35 (Mercer, WA: Starmount House, 1987) 14.
12.
Mark Cerasini and Charles Hoffman, Robert E. Howard: Starmount
Readers Guide #35 (Mercer, WA: Starmount House, 1987) 43.
13.
Fritz Leiber, The Swords of Lankhmar, (London, Grafton Books,
1987) 5.
14.
Howard, Robert E. "The Queen of the Black Coast." The
Coming of Conan. Robert E. Howard. New York: Del Rey. 2002. p. 133.
15.
Mark Cerasini and Charles Hoffman, Robert E. Howard: Starmount
Readers Guide #35 (Mercer, WA: Starmount House, 1987) 98.
16.
J. R. R. Tolkien, The Two Towers: Being the Second Part of The
Lord of the Rings (London: Unwin, 1974) 247.
17.
Mark Cerasini and Charles Hoffman, Robert E. Howard: Starmount
Readers Guide #35 (Mercer, WA: Starmount House, 1987) 98.
18.
J. R. R. Tolkien, The Two Towers: Being the Second Part of The
Lord of the Rings (London: Unwin, 1974) 127.
19.
Ibid, 92.
20.
Fritz Leiber always used italics to aid in the distinction of the
gods of Lankhmar and the gods in Lankhmar.
21.
Fritz Leiber, The Swords of Lankhmar, (London, Grafton Books,
1987) 209.
22.
Howard, Robert E. "The Tower of the Elephant." The
Coming of Conan. Robert E. Howard. New York: Del Rey. 2002. p. 64
23.
Howard, Robert E. "The Queen of the Black Coast." The
Coming of Conan. Robert E. Howard. New York: Del Rey. 2002. p. 133.
Works
Cited
Burke,
Rusty. A Short Biography of Robert E. Howard. New York: Cross Plains
Comics, 1999.
Cerasini,
Marc A. and Charles Hoffman. Robert E. Howard: Starmount Readers
Guide 35. Mercer, WA: Starmount House, 1987.
de
Camp, L. Sprague. Literary Swordsmen and Sorcerers: The Makers of
Heroic Fantasy. Sauk City: Arkham House, 1976.
de
Camp, L. Sprague, Catherine Cook de Camp, and Jane Whittignton
Griffon. Dark Valley Destiny: The Life of Robert E. Howard. N.p.:
Bluejay Books, 1983.
Herron,
Don. The Dark Barbarian. Gillette: Wildside Press, 2000.
Howard,
Robert E. Bran Mak Morn. New York: Baen Books, 1996.
Howard,
Robert E. "The Tower of the Elephant." The Coming of
Conan. Robert E. Howard. New York: Del Rey. 2002.
Howard,
Robert E. Kull. New York: Baen Books, 1995.
Howard,
Robert E. Solomon Kane. New York: Baen Books, 1995.
Leiber,
Fritz. The Swords of Lankhmar. London: Grafton, 1987.
Parache,
Josep. Howardiana. Robert-E-Howard: Electronic Amateur Press
Association, 2001.
Tolkien,
J. R. R. The Two Towers: Being the Second Part of The Lord of the
Rings. London: Unwin, 1974.
Tompkins,
Steve. "The Shortest Distance Between Two Towers,"
Visions, Gryphons, Nothing and the Night #4, Robert-E-Howard:
Electronic Amateur Press Association, 2002.
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