Firearms from the Old West era have always fascinated me. It’s not simply the physical attractiveness of such weapons, though some are quite pleasing to look upon, but it’s the mechanics and the operation of these firearms which has always drawn me. Single-action revolvers, lever-action rifles, cap and ball weapons, even scatter guns of the period, they all take a certain amount of basic knowledge and skill to operate, to even load, let alone fire. There has always been something about the physical manipulation of such weapons which has interested me, far more than most modern firearms which are more deadly but don’t usually require the same operations.
Usually here at Black Gate I write about old-school tabletop roleplaying games or elements related to them, but now I’m going to truly show my age by writing about Deadlands. See, I continue to think of Deadlands as a new rpg even though it’s now a quarter of a century old. And what a quarter century it has been for this game.
Developed by Shane Lacy Hensley and originally released in 1996 by the Pinnacle Entertainment Group, Deadlands immediately proved quite popular with gamers and with critics, eventually earning as many as eight Origins Awards. And why not? Combining elements of horror with the legendary atmosphere of the Old West, along with a few touches of fantasy and steampunk, Deadlands was quite innovative not only for its time but also for today. I think that mixture of horror and Westerns was what originally drew me to this game.…
It’s that time of the year again, when all the good little gamers gather in Indianapolis to explores the exhibitor’s booths and discover treasures, new and old. I speak, of course, of Gen Con Indianapolis, the “Best Four Days in Gaming.”
If you recall from last year’s report (see Gen Con 2010 Reflections if you don’t recall), I had a lot of fun last year, mostly because I now have a family to take and with whom I could share the experience.
They also prove useful bait for dragons. (Just kidding. No infants were harmed in the making of this blog!)
Today, however, was all about me. I trekked into Indianapolis to experience the first day of the convention on my own, basically blasting through the Exhibit Hall and trying to look at every booth to find if there was anything interesting for me to report back on.