Bill Ward reviews Black Gate 13
Welcome back Bill!
We’ve missed Bill during his sabbatical from the BG blog. But that doesn’t mean he hasn’t been busy. On Sunday he posted another in his regular series of Black Gate magazine reviews. Here’s what he said about our latest issue, in part:
One look at Black Gate and you understand what makes it the leader in this field. Gorgeous cover and interior art, a huge amount of content including short stories and novellas, non-fiction, and an extensive reviews section that takes on both gaming and current fiction offerings, makes Black Gate a magazine that delivers on all cylinders…
Fans of John C. Hocking’s story in Lords of the Swords, ‘Vali’s Wound,’ will be excited to see the precursor story to that tale of vikings, ‘The Face in the Sea.’ Peadar Ó Guilín returns to Black Gate with another weird tale, ‘The Evil Eater,’ a contemporary fantasy in which a forbidden food leads to an underworld of horror. And John R. Fultz offers another strong fantasy, one of the best in the issue, with a tale of wizards and rebels in a most compellingly drawn setting in ‘Return of the Quill.’
You can find the full review here .
In brainstorming topics for my ‘getting back on the horse’ return post here at Black Gate after my absence of a few months — I’ve come up with a few mildly interesting ideas. Firstly, I thought about looking at the nature of escapism, how it shouldn’t have the unfair pejorative connotation it does, and how it certainly isn’t limited to works of prose or film or video games designed solely to entertain. Then too I was considering a weird phenomenon I’ve only really just been made conscious of, that of how utterly mainstream fantasy, or, let’s say ‘the fantastic,’ has become just in the last few decades — and I mean aside from the obvious stuff like the popularity of fantasy and science fiction books and movies, but everything from television commercials and product packaging to childrens’ toys and popular expressions bear out the reality that the once distant worlds of speculative fiction are now familiar place names in the cultural atlas of modern life.
If a single positive resulted from the work of that woefully misinformed but correctly acronymed organization BADD (Bothered about Dungeons & Dragons), a group that waged a crusade to stop children from jumping into the Bags of Holding that they learned to construct from an $11.99 hardcover rulebook purchased at a hobby store, it was the computer RPG
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