A Classic Science Fiction Simulator: Howard Andrew Jones and Todd McAulty on Traveller

A Classic Science Fiction Simulator: Howard Andrew Jones and Todd McAulty on Traveller

Traveller Role Playing Game closeup-small

Classic Traveller box set (Games Designers Workshop, 1977)

Over at Tor.com, Howard Andrew Jones and I (under my pseudonym Todd McAulty, the name I use for fiction writing) have posted an article on Classic Traveller, a science fiction role playing game we both dearly love. Here’s a taste.

Todd: It’s fair to say that Classic Traveller was basically a ‘50s/’60s science fiction simulator. It was deeply inspired and influenced by the mid-century SF of E.C. Tubb, H. Beam Piper, Keith Laumer, Harry Harrison, Isaac Asimov, Jerry Pournelle, Larry Niven, and most especially Poul Anderson.

Howard: Classic Traveller was very light on setting—

Todd: To put it mildly!

Howard: —but it sketched the scene in broad strokes. Players adventured in a human-dominated galaxy riven by conflict, thousands of years in the future. The star-spanning civilization of that future looked an awful lot like the galactic civilizations imagined by Asimov, Anderson, Jack Vance, Gene Roddenberry and others.

The two of us had a lot of fun, but I have to say the article got a lot more interesting once E. E. Knight showed up to share some of his experiences at the gaming table.

[Click the images for space-spanning versions.]

H. Beam Piper Federation-small H. Beam Piper Federation-back-small

Federation by H. Beam Piper (Ace Books, 1981). Cover by Michael Whelan

Here’s a sample.

Eric: I’m a big Traveller fan from way back. What I wanted to expand on here was the reason for Traveller‘s amazing longevity. It was like these Legos: you could build anything with it…

Back when my group played it, our universe was a melange of ideas from authors we liked. There was a lot of H. Beam Piper’s Federation/Space Viking stuff, some Laumer Retief and Bolo gear, and of course Heinlein-style armored battlesuits. Alan Dean Foster’s Thranx and AAnn were running around, or something very like them. You could snap on just about anything. I remember we tried Universe and it was just too science-y and not fiction enough, and Star Frontiers, while it was an amazing world, wasn’t “ours” in the way the little favorite SF-gumbo we’d created felt.

Howard: That’s a great point. The more period science fiction I read, the more influences I discover in Traveller itself. For instance, having finally read the first two Dumarest novels by E.C. Tubb, I discovered the low berths, high passage, and middle passage, which figure prominently in the Traveller game. And some of the characters in the Dumarest books are even referred to as travellers!

Eric: The fingerprints of numerous science fiction classics are all over the game.

Check out the complete article at Tor.com here.

Traveller Role Playing Game-small

Contents of the Classic Traveller box, with supplemental books

New TravellerThis is our fourth collaborative article for Tor.com. Our previous features there include:

Traveller: A Classic Science Fiction Simulator by Howard Andrew Jones and Todd McAulty (Jan 10, 2020)
Five Authors Who Taught Me How to Write Fantasy by Howard Andrew Jones and Todd McAulty (Nov 18, 2019)
Five Fantasy Action Reads With Lyrical Prose by Howard Andrew Jones (Nov 13, 2019)
Five Classic Sword-and-Planet Sagas by Howard Andrew Jones and Todd McAulty (Oct 28, 2019)
Five Forgotten Swordsmen and Swordswomen of Fantasy by Howard Andrew Jones and Todd McAulty (Sep 16, 2019)
The Greatest Science Fiction Robots of All Time by Todd McAulty (Sep 14, 2018 )

Some of our previous coverage of Traveller here at Black Gate includes:

Howard Andrew Jones Reviews Traveller RPG Supplements (January 11th, 2011)
Step Into the Traveller Universe with Fate of the Kinunir by John O’Neill (August 17th, 2013)
The New Mongoose Traveller #1 — First Impressions by M Harold Page (April 6th, 2017)
The New Mongoose Traveller #2 — More Than Just a Science Fiction Midlife Crisis Simulator? by M Harold Page (April 20th, 2017)
The Traveller Central Supply Catalogue Page by Page: Survival Gear, Electronics and Computers… by M Harold Page (September 14th, 2017)
Traveller Resources Without Dice #1: The Travel Survival Guide by Lloyd Figgins by M Harold Page (June 21st, 2018)
Ply the Space Lanes in Search of Profit: The Traveller Customizable Card Game by John ‘O’Neill (October 29th, 2019)
Traveller Journeys into Deep Space with a New Kickstarter: An Interview with Martin Dougherty by Howard Andrew Jones (November 17th, 2019)

See all our recent Role Playing articles here.

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carlreed

Fun, informative article! The paragraph that jumped out at me is Eric’s (E. E. Knight):

“ERIC: Maybe it was just my GM’s style, but . . . we’d just argue that our character had the skills and tools to do a job and we wouldn’t even roll. There’d be whole encounters with NPCs where no dice were ever picked up. Combat was rare-ish—and we liked combat, we were a bunch of guys who mostly played Avalon Hill or SPI wargames. But murdering your way through an SF story just felt wrong.”

Brilliant–especially that last sentence. As one who ‘pon occasion DM’d his own fantasy and sci-fi home-brew RPGs, I recognize and applaud the good sense of GM Knight in refraining from turning their sci-fi rpg gaming sessions into endless rounds of “Rock-jawed space marines rock-&-roll with rocket guns!” Shame that I never got around to TRAVELLER. I remember picking up the core rules and supplements any number of times and staring longingly at the cover art and back-cover text, yet never seeming to have the dough or time to take the plunge. Well. This article helps me, in a small but not insignificant way, to vicariously experience what I missed. Thanks, guys! PS. Ah, if only that magnificent decade of 15-25 lasted a couple of centuries, eh?

carlreed

Typo correction: “. . . if only that magnificent decade spanning the years from age 15 to 25 lasted a couple of centuries . . .”

Lawrence Schick

Ah, that time-warps me back to my own dabble in the Spinward Marches, “Divine Intervention,” the scenario I wrote for Double Adventure 6. It was the first freelance RPG scenario I wrote after leaving TSR, and the fact that I chose to design something for Traveller had ABSOLUTELY NOTHING TO DO with the fact that TSR had just stiffed me out of any royalties for co-designing Star Frontiers. Nope, just a coincidence of astronomical proportions, yes sir. Some fun!

Joe H.

And now that I’m looking at that picture, that boxed set must’ve been from a later printing? Mine, on the back cover, just has a silhouette of a guy carrying a gun. (It’s a replacement for my long-lost childhood copy, but it does seem more familiar than the illo in the picture above.)


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