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Category: Art of the Genre

Art of the Genre: Interview with Jack Crane

Art of the Genre: Interview with Jack Crane

dragontreeentsYou know, sometimes your boss just refuses to let you enjoy your life… It’s no different here at Black Gate L.A. even though our intrepid editor-in-chief John O’Neill is thousands of miles away in Illinois.

I mean, take this month as a perfect example. On any given day the sun is shining, my office partner Ryan Harvey is talking non-stop about the upcoming release of Captain America: The Winter Soldier and Kandi, our secretary, is whispering/weeping to her agent about her lack of a callback, but all in all life is pretty good.

Then wouldn’t you know it, I get a text from the aforementioned Mr. O’Neill to gather up my winter gear and before you can utter the words ‘polar vortex’ I’m on a flight to Pennsylvania for an interview.

Now granted, it is an interview of a lifetime, breaking bread and talking shop with legendary Dragon Magazine cover artist Jack Crane, but nonetheless couldn’t Dr. Evil himself have picked early autumn to get this copy?!

Anyway, off I went to brave the cold, first to Philadelphia and then on up the Westchester Pike to the fine and frosty town of elven thousand souls, Broomall, PA. If you’ve never been to Broomall, I wouldn’t suggest going when it is -8 degrees, but still it is a fine little piece of Americana.

With my sightseeing limited, I headed to Phil A Mignon, a nice down home pizza and burger joint to meet with Jack before going to his studio. My order, well a ‘filet cheese steak’ of course, and some highly recommended raspberry peppercorn wings. It was darn fine food, and the filet was incredible compared to the standard greasy Philly steaks.

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Art of the Genre: Artistic Melancholia for the Ruins of the Cyber World

Art of the Genre: Artistic Melancholia for the Ruins of the Cyber World

Biking the Grasslands before the fall...
Biking the Grasslands before the fall…

Not to go all ‘Goth Chick’ on you, but have you ever walked in a graveyard? If your answer is no, I’d put money says that you have but you just didn’t realize it. You see, the internet is really a reflection of our own world, with vibrant and glowing real-estate all along the information super highway. Now if you consider each dedicated website as a ‘town’ along this course, what happens when the site goes dormant? I would like to hypothesize that it, and all the ‘people’ [information] in it dies as well. Sure, you can still visit, and perhaps even find out some cool history there, but in truth you are simply walking over the graves of the dead.

Take a site like Grognardia for example, RIP December 11th 2012, or Permission Magazine RIP February 2011, or Stephen Fabian.com RIP June 6th 2010. They still exist, can still be read, but have ceased functioning for all intents and purpose and are now just ghosts in the machine.

Now you might be asking, ‘so what does this morbid topic have to do with Art of the Genre?’ Well, perhaps nothing, but then again, perhaps everything. Each website, no matter how basic, had to have a design, and that design, like a testament to some ancient civilization, is left behind in a kind of ruin that can be viewed by anyone who stumbles off the beaten path into a lost world, but I think I digress, so first let me go back. Seeing these always seems to bring me back to my post here on November 15th, 2012. In it I spoke about the Art of Disappearing MMORPGs, and for some reason I feel the need to speak on the subject a bit more and I apologize if I reiterate some of the topics of that post but I’m in stream of consciousness right now so humor me.

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Art of the Genre: Looking Back at Old Readings with Neil and Fritz Leiber

Art of the Genre: Looking Back at Old Readings with Neil and Fritz Leiber

neil_gaiman_f1Neil Gaiman and I have a strange relationship, that being that we have no relationship whatsoever. That said, I take full responsibility for our lack of communication as the first time I turned my nose up at speaking privately with Neil was back in 1993 at the Diamond Comic Distributors convention in Atlanta.

So there I was, two floors above the off-entry lounge and looking over a railing when Neil, in his usual black, walked into the empty square couches all alone, kicked up his feet, and just sat there for a full twenty minutes without a soul coming to disturb him. Sure, I could have gone to the elevator behind me, traveled down and taken a seat, asking Neil how it felt to have Tori Amos sing about hanging out with him and the Dream King on her Little Earthquakes album, but no, I just wasn’t that into doing so. [Perhaps the most intriguing part of this tale is that I timed his small respite from the convention crowds on my wristwatch, and neither he nor I had the use of a smartphone to keep our attention… ah, what a massively different world we once lived in!]

Fast forward to San Diego and the 2011 World Fantasy Convention. Again, fate would put me in Neil’s path, this time after he’d given a secondary non-sanctioned signing session when the convention had forced him to close his first one because it went too long. Between restaurants, Neil took a moment amid the palm fronds to collect himself as the convention broke down and people said goodbye around his private island unaware. Me, having said farewell to my Black Gate crew, witnessed this act of peaceful contemplation and decided yet again that Neil and I just weren’t in the right place for a confab.

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Art of the Genre: I.C.E.’s Middle-Earth Roleplaying Part Three: The Black and Whites

Art of the Genre: I.C.E.’s Middle-Earth Roleplaying Part Three: The Black and Whites

Sorceress PealeI’m not going to stand on a soapbox here and tell you my views on Peter Jackson’s The Hobbit, that released this past Christmas; but having seen it, I was prompted to once again take out my old Middle-Earth Role-Playing books and relive what I believe to be the prettiest RPG ever created.

Now I’m not saying that New Zealand isn’t gorgeous, but there is a big part of me that believes literature should stay more firmly based in fantasy, thus real actors and real sets somehow diminish the very nature of the words and images that helped define them in the first place.

In the case of The Hobbit, computers, no matter how sophisticated, couldn’t rekindle the joy I feel from the images I’ve seen painted and drawn concerning Tolkien’s world throughout my youth.

And speaking of youth, I’m constantly reminded that I’m from a quickly aging generation that now seems incredibly antiquated in the world. Technology is moving so fast, it sometimes makes my head spin to think that I grew up without cable television, cell phones, computers, the Internet, microwave ovens, and a plethora of other standard issue American items in today’s world.

I’d like to say that color was something that was always present in my favorite pastime, gaming, but again that would be fooling myself. It wasn’t really until the turn of the millennia that interior color pages were standard issue in gaming. I well remember, back in the late 1980s, how revolutionary FASA was for bringing out color interior images for games like Battletech and Shadowrun, the latter of which actually used glossy pages now found standard on all gaming material.

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Art of the Genre: Kickstarter, it Really Shouldn’t be About the ‘Stuff We All Get’

Art of the Genre: Kickstarter, it Really Shouldn’t be About the ‘Stuff We All Get’

kickstarter-logo-www-mentorless-com_Before I get into this, I want to throw out a disclaimer.  I don’t know anyone’s true costs or bottom line, only what I can hypothesize from my own experiences in running Kickstarters and cost research in the areas in question.  Certainly, costs can be mitigated to some degree by large volume orders, current pre-existing stock of product,’creative’ accounting, etc.

Good, now with that out of the way, I can certainly be accused of having Kickstarter on the brain, but I’m sure I’m not the only one out there with this problem.  As this platform continues to grow in the consciousness of our ‘incredible shrinking world’ society, and its power doesn’t seem to be dwindling, I’m going to give readers more advice that I’ve gleaned from my five successful, and one ongoing, Kickstarter campaigns.

First and foremost, I want to reiterate what Kickstarter truly is: a platform by which creative people can gain funding to create projects that otherwise would not be possible. The key word there is ‘funding’ and in the current landscape of the Kickstarter universe, that is becoming a very murky proposition.

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Art of the Genre: The Top 10 Role-Playing Games of All-Time

Art of the Genre: The Top 10 Role-Playing Games of All-Time

SFAD Cover-1In my continuing series of ‘Top 10s’, I’m very happy to be doing a subject that incorporates two things I would simply have a hard time living without: fantasy gaming art and the games themselves.  So, considering I’m currently in the middle of running a Kickstarter that not only is looking to produce an absolute load of original fantasy fiction, but also an RPG and art book,  what better time to compose a list of The Top Ten Role-Playing Games of All Time.

Now, I suppose I should mention that I’ve been playing RPGs since I was 10, and without revealing just how old I am, it must be understood there is a measurable amount of time involved there.  Certainly, I’m not the foremost expert on role-playing games, but I’m going to put myself in the upper 10% of gamers and that should give me enough perspective to comprise this list.

Having established that I can’t help but say that going back in time, weighing the impact, reach, and longevity of so many games was an absolute thrill, and so many memories came flooding back with each one.  I was also surprised at how many I’d played (all of them), even if just once during a random gaming session in some long forgotten era of my life.

These games, you see, are like time capsules of memory, and when they come up in conversation with gamers, I think every one of those in the discussion is ripped back through time to the point where they sat at a table, rolled dice, and laughed with friends most likely long out of their lives.  Only games that take place on a table-top make such an intimate miracle happen, their power unmistakable and their reach deeper than most non-gamers would ever understand.

So, without further ado, let’s get into the meat of this list and find out just what games made it in, which ones were snubbed, and how many people can disagree with my choices!

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Art of the Genre: Art of the Iconic Female #4: The Baroness

Art of the Genre: Art of the Iconic Female #4: The Baroness

It seems to me the Baroness was made to be drawn by Adam Hughes...
It seems to me the Baroness was made to be drawn by Adam Hughes…

What isn’t to love about The Baroness?  Well, I suppose a great deal if you are on the side of ‘good’, but nonetheless she’s still a character that has captured the imagination of a generation of young men growing up in the 1980s.

I was a fan of action figures, and when Hasbro initially released their G.I. Joe A Real American Hero  line in 1982, I spent three days one weekend catching nightcrawlers (bait worms in southern Indiana speak) by hand with a flashlight at five cents a pop until I had enough to purchase the first run (rough calculation, I caught upwards of 1000 of the slimy little buggers).

At the time, I was eleven, and my G.I. Joe figures provided a great combat story to be told over and over again in the woods by my house, in my sandbox, on the riverbank, and on the floors of various friends living rooms, but I must admit a purely war-driven story can get tiresome without something more meaningful to fight for.

Enter Cobra, the G.I. Joe nemesis. But still, even after you could lay hands on villains to fight, there was something lacking until women were finally added to the story.  The addition of Scarlet was a turning point for me in my action figure storylines, and yet a great deal of imagination had to be used because to this point action figure manufacturing hadn’t really ‘figured women out’.  That is to simply say, female action figures weren’t all that alluring, mostly because you couldn’t effectively produce their hair.

Sure, there was Star Wars, of which I had a nice collection as well, who had Princess Leia, and that figure was fine, but they (the manufacturers) had a huge advantage because of Leia’s famous head-buns.  Those could be sculpted, but free-flowing hair was a much more difficult endeavor and so figures like G.I. Joe alums Scarlet, Lady J, and heaven forbid Covergirl (probably the ugliest figure ever created and based on a model turned soldier of all things!) never really made boys’ hearts go pitter-pat unless you were reading the Marvel comics or watching the animation.

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Art of the Genre: The Joy and Pain of Kickstarter [and How Backed Projects Still Fail]

Art of the Genre: The Joy and Pain of Kickstarter [and How Backed Projects Still Fail]

The first Kickstarter success, and it was a true joy!
The first Kickstarter success, and it was a true joy!

In early November 2011, I attended World Fantasy Con in San Diego with John O’Neill and the Black Gate crew. It was a truly eye-opening experience for the ‘writer me’ as I’d attended many conventions in my day, but nothing that was so cloistered and dedicated specifically to the art of writing.

I well remember sitting in my room after the first day of listening to readings and thinking to myself, ‘Holy Crap, you absolutely C-A-N’-T do this!’ [Seriously, just listen to Claire Cooney recite any of her works from memory and tremble beneath the power of a truly gifted writer].

After I got home from the convention, I crawled into bed for three days and didn’t come out again because for the first time in my life I felt the power of ‘real’ writers and how far I had to go to reach the level of their talent.

When I finally emerged from my cocoon of despair, I clicked on Facebook and found a post from old time D&D artist Jeff Dee concerning something he called Kickstarter. It was a curious thing, this Kickstarter platform, and the more I researched it, the more I thought, ‘Huh, maybe I’m not Claire Cooney, but I bet I can get a book made anyway.’

At the same time, John O’Neill, our fearless leader at Black Gate, was thinking of creating his own line of novels from Black Gate under the power of the current business model he’d used to help found the magazine, namely his own pocket venture capital. I asked him to try Kickstarter and he declined, so I bet him, in no uncertain terms, that no matter what he managed to do with his book line at Black Gate, that using Kickstarter I would outsell him by a multiple of 10 and produce twice as many original books as he could.

Thus began 2012, something I like to call ‘The Year of Kickstarter’. Not only had I discovered this platform, now three years old in the marketplace and ready to tip the balance of acceptability, but so had EVERYONE else.

By February of 2012, Kickstarter money contribution records were falling almost weekly in every category imaginable, especially in computer games. Funding was surging to unforeseen levels with millions of dollars going to video games, art books, albums, miniatures, you name it.

I watched, I studied, and I saw the evolution taking place right before my eyes, but in so doing I also caught the wave and road with it on my new publishing company I’d affectionately named Art of the Genre after this blog. By February, I’d managed my first successful Kickstarter, The Cursed Legion novel, with former AD&D art legend Jeff Easley.

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Art of the Genre: The Weight of Print

Art of the Genre: The Weight of Print

DSC_1027When I was a kid, I loved where I lived. Honestly, I had a great childhood, raised along a tranquil riverbank in a peaceful little town in northwest Indiana. I had no siblings to distract me from my internal reverie, was cared for by a loving mother who chose me over all else, and had friends fostered from Kindergarten all the way to High School Graduation.

I would sit and wonder about all the kids in my class that would rage and swear at our small town, and ‘how they were going to get out as soon as they could’. To me, I could think of no place I’d rather be.

However, upon graduation I moved to southern Indiana to go to university, and by my sophomore year had met my wife. She, unlike me, had a turbulent childhood with dozens of moves and no lifelong friends or a place that she identified as ‘home’. As is the case with most single children who become involved with people who have many siblings and large families, I was pressed to follow her family and so began a journey that has taken me all over the U.S. in the intervening years.

Yes, the kid who never wanted to leave his town has lived in half a dozen states and moved more times than I’d like to remember, which is to say pretty much every three years for two decades.

Why do I bring this up, you might be asking yourself? Well, I bring it up because of my books, most specifically my RPG books. If you have ever had to move, you know the burden each piece of your life [bed, couch, clothes, kitchen supplies, etc.] places on you as you try to pack it, protect it, and hump it into trucks, cars, up steps, down steps, and across countless miles.

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Art of the Genre: Should You Sell Sex?

Art of the Genre: Should You Sell Sex?

If you have a cover by Brom, are you selling your words or his art?
If you have a cover by Brom, are you selling your words or his art?  Even worse, are you simply selling sex?

Sex… yeah, I said it. Is anyone listening? Probably, because like rubber-necking a car accident, when someone says the word, we all have to take notice, especially here in the U.S. Face it, at our roots, the base Caucasian population is of a repressed Puritanical or Fundamentalist mind, the South, fire and brimstone Baptist, and the fastest growing minority, Latino, inquisition-descended Catholic.

Still, we are Human, and as such, if sex isn’t on our minds, then there is a natural selection breakdown in the root of our Darwin-based evolution.

This creates a hard edge of self-loathing, Hail Marys, and scarlet letters that is terribly hard to overcome, especially for those in the art community. Not that the art community doesn’t produce sexual products, but that doesn’t mean they are accepted without judgment outside that community for it.

I had this problem in 2012, but before I get to that, I’ve got to take the way-back machine to my formative years.

I was raised by a single mother who decided that when my father cheated on her when I was less than a year old, she would dedicate her life to her son, and no other man. So, in that sense, I was raised in a completely sex-free environment. It wasn’t spoken of or seen, and I was educated as a Methodist until my late teens, seeing the church as a counter to the budding feeling of puberty.

However, like my favorite line by Dr. Ian Malcolm from Jurassic Park, ‘Nature finds a way’ and my sexual rebellion was profound, even if I journeyed into that particular bliss blindly. In my home, there was never ‘the talk,’ so when my twelve-year old friends and I entered an abandoned house on the far side of a community woods and found a collection of Penthouse magazines, to say my world was shaken to its foundation is a massive understatement.

At fifteen, I rebelled against the establishment, went to K-Mart and purchased a poster of The Fall Guy’s Heather Thomas, which I pinned to the wall at the foot of my bed and waited. Silence… It was the only reprimand that came from my action, the same stoic suffering that my entire family has practiced since it came to Indiana through the Cumberland Gap in 1840.

Visually, buying into the selling of sex was forefront in my mind, and I got to see first-hand the balance trying to be struck in my new gaming passion, Dungeons & Dragons, concerning the female form in fantasy. In the late 70s, selling sex was something that TSR was willing to take a shot at in black and white illustrations by Jeff Dee, Erol Otus, or Bill Willingham, but then the Bible belt constricted a notch in the 80s and they pulled back from this ideal. Still, beautiful women in questionable clothing crept into the covers of Elmore, Easley, Parkinson, and of course the ‘thigh-master’ himself Clyde Caldwell.

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