Thursday, September 2nd, 2010 | Posted by Scott Taylor
As I was walking the hallowed halls of the Indianapolis Convention Center during this year’s GenCon, I managed to uncover a handful of truly wonderful relics. Perhaps the greatest of these [although I contend that L3 Deep Dwarven Delve by Len Lakofka with Wayne Reynolds art in 1st Edition format is still in the running] was this masterpiece from TSR’s defunct Wild West game Boot Hill.
Now you may be asking “Boot Hill, really?”, and indeed I would be saying the same thing — if I hadn’t made it a personal quest to uncover many secrets about early TSR artists and their antics in the legendary ‘pit.’ So we have BH3 Ballots & Bullets by David James Ritchie, which by no means defines the game or genre, and yet played out in the cover is a true stroke of genius. Here, in muted color, we are once again reminded as fans of the fantastic comedy of artist Jim Holloway.
The four men featured here are all that truly matters about BH3, as right to left we are shown TSR Art Director (and cover artist for such classics as B2 Keep on the Borderlands and D1-2 Descent into the Depths of the Earth) Jim Roslof, a very Jimmy Stewart looking Jeff Easley; the gambler himself, Jim Holloway, and all the way to the left on horseback, the crazy old coot Larry Elmore (click on the image at left for a larger version).
Yes, that’s them, the entire TSR ‘pit’ crew circa 1981. Looking at this cover it seemed as though I had a snapshot of that time period, but this was even better. Having these artists, all in their youth, portrayed by the hand of one of their own made this purchase perhaps the greatest in my collection.
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Monday, August 30th, 2010 | Posted by Isabel Pelech
Steve is a very normal man, perhaps even a bit boring. He works at an English shipping company, handling inventories and looking forward to a career in politics once he climbs the business ladder as far as it will take him. One day, for no particular reason, a sudden fit of discontent sends him down to the docks looking for something different, perhaps a restaurant he hasn’t visited. In an alley, he sees a man being attacked . . .
Chase the Morning, by Michael Scott Rohan, doesn’t have all that much in common with modern urban fantasies like The Dresden Files. It does, however, feature a magic world hiding in the shadows and back streets of this one, so it may fit the category. The setting of Chase the Morning is easily my favorite part of the book — not because the rest of the book is bad, but because the setting touches my sense of wonder.
It’s nicely built up, too. The man Steve rescues is named Jyp, and as Steve’s wounds are stitched up in an old-fashioned gaslit pub, Jyp casually discusses his ship’s exotic cargo: black lotus, conqueror root, merhorse hide. But the pub proves elusive the next time Steve searches for it, the sailing ships he saw at the dock don’t exist, and as for the cargo, Steve actually finds it in his computer — on a ship from 1868. Ass he slips in and out of the mundane world, he keeps seeing an illusory landscape in the clouds — the same landscape. The magical world starts intruding into Steve’s world, to find out who he is and why he’s interfering; this culminates in the kidnapping of his secretary, Clare, by not-quite-human savages called Wolves. In search of Clare, in search of Jyp’s help, he manages to locate the magical version of the docks, the one that’s packed with sailing ships from all eras. And then, too desperate to be skeptical, he watches a ship sail off into the sky, into the landscape of clouds.
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Monday, August 30th, 2010 | Posted by George R. Morgan
Early on in this film we see Bruce Willis with hair and looking young, and not Die-Hard bashed up, and we wonder absently if this time he’ll actually finish the film as scar-free as he began it. The Willis we begin with is quickly established as a ‘surrogate,’ the robot avatar of the real Willis character, Tom Greer, and it doesn’t take long for both Greer and his surrogate to get bashed up in familiar form.
The problem for the inhabitants of near-future Boston — as well as of the rest of the world — is that mind-boggling economies of production have resulted in custom made, universally affordable, avatars brought to market for just about anyone who wants one, and now real people are vegetating alone in their homes while vicariously carrying on social interaction with each other through their surrogates.
The two inventors have had a falling out as to how much of a good thing surrogates really are. The ousted partner, Lionel Canter (James Cromwell) has decided they are robbing humankind of their humanity and has taken steps to sink the business.
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Saturday, August 28th, 2010 | Posted by Tom Doolan
“Imagine if Frodo had died during his journey and the One Ring had returned to Sauron.”
That was how it was described to me the first time I picked up the Midnight Campaign Setting book, once again from Fantasy Flight Games. A very apt description, and if it doesn’t get your d20-shaped heart pumping, nothing will.
Midnight is a world where an evil god has triumphed in his war for power, and the characters are fighting a seemingly hopeless battle against the forces of darkness. The races of Eredane, the main continent, are besieged on all sides by orcs, demons and the Night Kings.
In flavor and description, Midnight borrows heavily from Tolkien’s Middle-Earth. But where his story is that of the light of hope sparking in the midst of descending darkness, Midnight is one of the fading glimmer of hope in the midst of near-total darkness. The rulebook does quite a good job of creating this sense of doom, and strife.
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Friday, August 27th, 2010 | Posted by Managing Editor Howard Andrew Jones
There’s a temporary lull in operations and the skies are clear over Oklahoma, so I thought I’d take the time to set the record straight about our expedition to Dragon*Con via the Black Gate zeppelin, the Harold Lamb. John described the start of our journey just after we departed the Black Gate rooftop headquarters Thursday.
Those of you who know publisher John O’Neill are aware that he has a tendency to exaggerate. For instance, he stated that the zeppelin is capable of Mach 2, but it usually maxes out around 1.5. He’d probably report that we were attacked by a flock of cybernetic pterodactyls, but in truth it was really only a half dozen, and Bill Ward and I took out most of them with the electric railguns. John was only blown back a few feet when the aft railgun exploded, too, so just nod politely if he tells you he was smashed into the hull and stunned.
I really wish John hadn’t broadcast our route, because I’m afraid it’s attracted unwanted attention. I’m fairly certain Dr. Zaius sent the cybernetic pterodactyls after us, but John Fultz tells me he sent mocking letters to both Aquaman AND the Legion of Doom on Black Gate letterhead, so there’s just no telling. Still, we’re prepared for pretty much anything on our journey, and we’ve decided to stick with the plan.
Now I thought I’d take a few moments to respond to some questions that have come in during our trip.
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Wednesday, August 25th, 2010 | Posted by John ONeill
Am I a bad gamer if I really, really want to play this game?
I mean… a role playing game of heroic rodents, tiny critters struggling valiantly against barbarian rat tribes, gargantuan predators such as foxes and owls, legendary horrors that prowl the land, and foul sorcery. All in Conan’s backyard.
Just listen to this product description:
The ancient White Lords, albino mice with magical powers, rule over the valley of Hyperborea, but their empire is crumbling. Barbarian rat tribes, deadly predators and political intrigue threaten to bring their mousy civilization to an end. Terrible predators like foxes and owls take the place of giants and dragons. Voracious shrew clans raid the Fallows, seeking mice and rats to fill their larders. Centipedes scuttle beneath the underbrush, seeking prey. Hawks force the inhabitants to stay under cover during the day, while owls stalk the sky at night… Legendary horrors stalk the land, unique predators with potent magical abilities of their own. The terrifying Mocker, a centipede whose only voice is the imitated cries of his victims. The serpent Ssaaa gathers a cult of worshipers to do her bidding in the valley. And no mouse dares stand against dread Hoorooru, the ancient ruler of Rookswood and the enemy of the gods.
It’s like Robert E. Howard was hired to write the screenplay for The Secret of Nimh. Scott Oden reports that it’s “Filled with REH and Lovecraft homages! Like an owl that’s worshipped as a god by clans of savage mice.” I got chills, I swear.
Hyperborean Mice was written by Frank Sronce and published by Kiz and Jenn Press. It’s 102 pages, and is available as a softcover book from Lulu.com or as a digital download PDF from RPGNow and DriveThru RPG. Show it some love and check it out, and let me know I’m not crazy.
Tuesday, August 24th, 2010 | Posted by Ryan Harvey
Under the Mountain
Maurice Gee (Oxford University Press, Wellington, 1979)
Although not a household name outside of New Zealand, Maurice Gee is one of the island nation’s most prominent and respected novelists. Born in Auckland, Gee established himself as an author starting in the 1960s with his novels A Special Flower, In My Father’s Den, and A Glorious Morning, Comrade. His later acclaimed books include Plumb and Crime Story. All these novels are mainstream adult works, but Gee turned his hand to books for younger readers and made a parallel career in the field of the young adult science fiction. It started with Under the Mountain in 1979, which gained popularity outside of New Zealand with a television mini-series released in 1981. (For more about the mini-series, read my post on its appearance on the Nickelodeon program The Third Eye.)
Why did Gee decide to write a science-fiction book for younger readers? The author explained his choice in 2004 upon receiving the Storyline Gaelyn Gordon Award:
It all began with having two red-headed daughters—not twins though. Then there was my desire to write a fantasy—get away from the real world of my adult novels—but set it in a place New Zealand children would recognise, so that they might get “our story” feeling. What better place than Auckland’s volcanic cones? It was seeing Mt. Eden looming in the mist one morning that really got it started. Everything, monsters and all, followed from that.
It ended up as his best-selling book, never out of print in its home country. But, unfortunately, not so easily available in the U.S. It struggled even to get published in New Zealand in the first place, and finally ended up first released by the Oxford University Press. It has had a long home with Penguin since then.
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Monday, August 23rd, 2010 | Posted by John ONeill
How cool is this? Wizards of the Coast has released an updated version of Gary Gygax’s 1979 classic The Village of Hommlet, one of the most celebrated AD&D adventures and the first part of the notoriously difficult Temple of Elemental Evil mega-campaign, revised to run in the 4th Edition of Dungeons and Dragons. The new version was updated by Andy Collins and is suitable for fourth level characters.
Oh, wait. “Released” is too strong a word. The module was actually a free giveaway WotC mailed to RPGA members as a DM Reward, and is not available for sale (unless you count eBay, where copies are currently selling for around $50.) Curses!
If you’re the creative sort, Familiar Ground is offering a free copy for one lucky winner, selected randomly from all those who leave a comment with a “gaming or RPG related joke or funny incident.” Deadline is Aug 31.
The original module is still played today by die-hard fans. It’s been converted to a popular computer game, and the back-story behind it all is annually re-enacted as a tabletop miniatures game at Garycon. Not bad for a module that’s been out of print for over two decades.
I have fond memories of the original. And when I’m 80, I hope to have fond memories of tracking down this one. Let the search begin.
Sunday, August 22nd, 2010 | Posted by Theo
I’m not sure that I would characterize Ray Bradbury as the greatest sci-fi writer in history, but he is surely one of the very best. I do think, however, that Dandelion Wine may be the great American novel for which the literati have searched for in vain. Ray Bradbury has merited many tributes, but I’d like to imagine that the recently produced musical homage to his talent will make him laugh harder and longer than any other. One hopes his heart will stand the strain. Given its unprintable title and enthusiastically Nabokovian theme, I won’t link the video here, but I’m sure the sufficiently curious will have no trouble finding it.
I couldn’t help but be amused by noticing that the paperback edition of The Illustrated Man that appeared in it was the same as the one sitting on the shelf right next to me. Anyhow, in the extremely unlikely chance that some of the younger readers here haven’t gotten around to reading any Bradbury yet, it’s really something that any fan of adventure fantasy will find worth reading. Even in the literary ghetto of SF/F, there are some classics that remain timeless.
Saturday, August 21st, 2010 | Posted by Tom Doolan
D&D in space. It’s an idea that has been around for a long while in the form of TSR/WotC’s Spelljammer.
However, a few years ago, Fantasy Flight Games produced an OGL supplement for a new kind of science-fantasy game. Thus was born the Dragonstar universe.
In a nutshell, the known galaxy, which theoretically includes any and all fantasy game worlds, is ruled by a council of dragons. These are the standard dragons of D&D fame, the Chromatic and Metallic breeds, and they follow the same alignment guidelines. The chromatics are generally evil, and the metallics are generally good.
Each breed takes a turn at ruling the Dragon Empire, alternating between the two factions. At the time the game is set, the Red Dragon Emperor is assuming the throne, and a dark era is descending.
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