I’m not really sure when I played my first adventure module, although I think it was at my first D&D Club meeting in 8th Grade. My only clear memory of actual adventure, while I sat in that library on Wednesday evenings after school, was trying, and failing, to enter the Steading of the Hill Giant Chief. So, I assume that G1,2,3 [well, at least G1] was my first ever module, and I think that is interesting because it means my induction into gaming came from the adventures that define what campaign modules should be.
Having recently begun my own quest to create a campaign series of modules, I’ve decided to put my epic game of Risk with Ryan Harvey on hold, tell Kandi to hold all my calls, and pray that Goth Chick doesn’t show up unexpectedly wearing a corset and stockings that would most assuredly derail my Black Gate L.A. productivity for the day.
Why would I do this? Well, to create another Top 10 list of course! This time around, I’m not looking at the best modules of all time, but instead looking at the best/greatest campaign series of modules of all time. Yes, so without running my deadline further into the red, let me get started.
First and foremost, I’d like to say that this is my list, and therefore shouldn’t be judged as some kind of ‘true’ entity. My views are certainly colored by the experiences I’ve had with most of what you see below, and at one time in my life I’ve owned them all.
As for Bloodstone, I’ve played it as recently as 2007, but that said, I can neither confirm of deny the fact that it did or did not make the list. I do, however, hope you enjoy what I’ve created below and that it does bring back a few good memories to you all!
So, let’s get started, shall we?