Imaro 2: The Quest for Cush
by Charles Saunders
Night Shade Books
(214 pages, May 2007, $14.95)
Let's put the lie to a hackneyed advertising slogan: you
do get a second chance to make a first
impression. Imaro offers the proof. Charles Saunders's sword-and-sorcery hero
didn't make a good first impression in paperback publishing during his inaugural
go-round in the early 1980s. DAW Books released
Imaro 2: The Quest for Cush in 1984 to follow up the
groundbreaking—but modest-selling—Imaro.
The sequel suffered the same mistaken marketing fate as its predecessor.
Saunders also admitted that he delayed too long completing the second book; when
it finally reached the bookstore shelves, the first book had already faded from
view. Thus did the original Black sword-and-sorcery hero receive an undeservedly
abbreviated early life.
But Night Shade Books has rescued Imaro from used paperback
limbo—and these reprinted and revised volumes have finally given Imaro the
chance to make a real impression on legions of readers who haven't had the
opportunity to encounter Saunders's fierce Ilyassai warrior or his marvelously
realized fantasy version of Africa, Nyumbani. For connoisseurs of classic
sword-and-sorcery without excuses, irony, or parody, the new printing of
Imaro 2: The Quest for Cush, is a
bloody sumptuous feast filled with hunks of juicy, red meat.
The Night Shade edition has not only brought Imaro back to
stride the savannahs and entertain readers old and new, it also offers Saunders
a chance to re-tool and add to the saga. A new bridging chapter included in
Imaro, explaining how the hero lost
both his love Tanisha and his bandit army the
haramia, pushed the original
concluding chapter to the beginning of the sequel. The revised
Imaro 2 now starts with our hero
alone, pursuing Tanisha and her kidnapper into the jungle. It is surprising that
Saunders didn't originally realize how more organic this opening feels and how
it benefits the rest of the book. Imaro now starts as a fully-formed,
independent warrior, and the rest of the episodic novel follows his development
as he encounters love, companionship, city life, and the piecemeal unveiling of
his role in the battle between white and black magic.
Imaro 2 is
superior to the first novel not only in its more cohesive feel, but also its
variety. With Imaro's youthful origin out of the way, Saunders can launch his
hero across the polyglot breadth of Nyumbani: swamps, jungles, seas, cities. The
urban setting of much of story establishes a different tone, as does Imaro's new
partner, the cerebral and quick-tongued Pomphis, whose own quest in service of
the monarch of Cush ties in with Imaro's struggle against the magic of the
Mashataan that has plagued him since is youth. Gladiatorial combats, Asian
martial artists, killer fish-people, enslaved men made of half-stone, monsters
in bogs, magically enthralled villages, and degenerate sorcerers by the half
dozen... Saunders has a caravan full of excitements to offer.
The newly-relocated opening has the most standard
sword-and-sorcery elements of the saga. Imaro is often facilely equated to Conan
and Tarzan, but in this adventure the comparison feels apt: a hero traversing a
jungle (and who immediately kills a murderous panther) searches for his
kidnapped women, and then finds his way to a lost city filled with sorcerers of
a moribund race who plan to sacrifice his love to prolong their lives. With the
help of a clever trickster, our hero fights to save the damsel in distress. Plus
there's a statue that comes to life. It's a Robert E. Howard and Edgar Rich
Burroughs head-on collision!
It isn't the most original opening for a sword-and-sorcery
novel, but it works regardless, partially because of Saunders' masterful pacing
and scene-setting, and partially the way the author addresses the years of
racism endemic in early fantasy and adventure stories with a villainous white
culture, the Mizungus. The Mizungus call themselves Atlanteans, and Saunders
hints about a Greco-Roman inspiration. The Mizungus view the people of Nyumbani
as nothing more than beasts fit for slave labor, and their derogatory name for
Blacks, na-gah, has an ugly but
purposeful contemporary resonance. This time, it's
their racist way of life that is dying
out, and a Black hero has come to bolt down the sarcophagus lid. Saunders'
polemics appear obvious, but they do not interfere with the excitement of the
tale and add an intriguing slant to familiar material.
At the conclusion of the first section, Saunders has
gathered together the central cast—Imaro, his luscious and stalwart lover
Tanisha, and Pomphis of the Bambuti pygmy race—and the quest of the title
begins. The thrills get even better from here on. The long adventure brings
Imaro into a city for the first time, then in contact with another bizarre
hidden civilization, followed by a deadly sea voyage, and at last entry into the
greatest kingdom in Nyumbani to learn more about his destiny in the war to
maintain chephet, the balance between light and dark magic.
The only misstep that Saunders makes is in Chapter III,
"Bana Gui," which feels disconnected from the greater story arc. The repetition
of ideas with its 'cursed lost civilization' draws unfortunate attention to
itself, and the action resolves itself too quickly. Following immediately after
the long urban adventure of Chapter II, "Mwenni," which contains some of the
best work in Imaro's saga, "Bana Gui" comes as a mild disappointment.
Unfortunately, some of the printing flaws evident in Night
Shade's Imaro continue in
Imaro 2; the typesetting and proofreading errors are fewer, but one
of them unfortunately appears in a chapter title. Chapter I is titled "Mji ya
Wzimu," even though the text and Saunders's introduction make it clear the title
should be "Mji ya Wazimu." That's the
small price we pay for the small presses, alas. But it's chuffin' awesome to
have Imaro back, and it makes me feel great to be a sword-and-sorcery fan.
(On a personal note, a quote attributed to me on the front
piece of Imaro 2: The Quest for Cush
comes from an article I wrote with contributions from a few other authors. The
specific quote used in praise of Imaro was written by
Black Gate's own esteemed Howard A. Jones, not me. Night Shade Books
couldn't have known this, but I have to give credit where credit is due.)