Infinite Crisis: The Novel
Greg Cox
Ace (384
pages, October 2006, $15.00)
Comic
book heroes have occasionally made the jump to prose novels, but unlike when
such properties are turned into Hollywood movies, where filmmakers liberally
reinvent the source material, the novels are usually extensions of the mythos in
the comics.
Occasionally, the plot itself is taken from the comics as well. Written by Greg
Cox (no stranger to media tie-in projects, having written original novels
derived from Iron Man to Star Trek),
Infinite Crisis — featuring
Superman, Batman, and the entirety of DC Comics’ fictional universe — is a
novelization of a story first serialized in comics.
As such,
it’s hard to decide who its target audience is. DC first tried such a
novelization over a decade ago with The
Death and Life of Superman by Roger Stern, adapting a story that had made
headlines and was serialized in scores of different comics — as such it could be
seen as being aimed at non-comics regulars, curious because of the press
coverage, and comics fans who might find tracking down the relevant issues
rather daunting.
But
Infinite Crisis (the comic) was
largely unremarked upon by the mainstream press, and was serialized over only
seven issues (plus a few ancillary comics) — seven issues which themselves have
been compiled in a collected edition.
As well,
Infinite Crisis acts as the climactic
final act to events that had been introduced in various earlier comics. There is
plenty of recapping to get a new reader up to speed, but it still means the
novel lacks a carefully established beginning. Imagine reading the
Lord of the Rings…but starting with
The Two Towers.
Still,
it starts fast and furious with the mysterious destruction of the HQ of the
Justice League (DC’s main super hero team/alliance). From there, threats
manifest on various fronts, from a distant, intergalactic war, to a ruthless
alliance of super-villains on earth, all part of a — literally —
universe-shaking plan. Writer Greg Cox, adhering religiously to the source
material, keeps the action level high. His prose style is clean with a kind of
blunt efficiency that makes for an easy page turner, even as the metaphors and
similes, when employed at all, are straightforward leaning toward clichéd. Cox
tends to describe the scenes as they would appear in the comic, rather than
embellishing them with non-visual descriptions (sounds, smells, sensations).
There is
a fun aspect to it all, particularly for ex-comics readers who will derive a
nostalgic thrill reading about characters with whom they haven’t visited for a
while.
But it
has a lot of weakness, too. This is meant to be a grandiose universe-shaking,
epochal event involving almost the entirety of DC’s pantheon of heroes and
villains. Characters die! New characters are introduced! Nothing will ever be
the same!
Yadda
yadda.
The
problem is that DC churns out these sort of “must read” “never to be repeated”
epochal events every year or so. From The
Crisis on Infinite Earths, which largely begat the trend, to
Legends, Millennium,
Invasion,
Zero Hour, Worlds at War,
Obsidian Age and more.
Infinite Crisis itself was sandwiched
between Identity Crisis and
52 Weeks and
One Year Later. The repetition rather mutes the effectiveness.
Granted,
other than the apocryphal Kingdom Come,
this is the first one novelized, so to non-comics regulars it’ll enjoy some
novelty. But, like with most of the others, the very conceit — to involve all
these heroes in a massive crisis — means much of the story is just a parade of
semi-familiar (and some truly obscure) characters, most of whom have barely a
line of dialogue — if that. A character appears, is given a paragraph or two
explaining who he/she is — and often, just as quickly, disappears from the
story.
Key
heroes like Superman, Batman and Wonder Woman are featured prominently, and less
famous characters like Power Girl and Animal Man (in a bit part) achieve a bit
of an emotional connection with the reader, as does Dick Grayson, the original
Robin, now called Nightwing, who has kind of become the heart and soul of the DC
Universe (Frank Miller notwithstanding).
But the
action is repetitive, as we cut from one group of characters mindlessly battling
each other to another group of characters battling, in scenes that often seem to
have little connection or relevance to each other (much of the mayhem is simply
to distract the heroes from the real crisis). And the plot is a bit jerky and
ill-explained, as characters come and go, or reappear with new costumes that are
never satisfactorily explained.
Because
this is supposed to have lasting repercussions, characters get killed — it’s
mainly house cleaning as many are fairly obscure, or are killed simply to make
way for a new character. We’re supposed to be moved by such deaths…but how do
you decide who to mourn for when characters are being killed sometimes two or
three per scene? And how do you weigh such deaths in a story where whole planets
are obliterated?
Part of
the impetus for this story was that comics had become increasingly dark and
nihilistic, where even the heroes weren’t always acting like heroes.
Infinite Crisis seems to be addressing
that, as the heroes themselves realize things have gotten out of control. Except
as the story unfolds (without giving too much away) most of those lamenting the
loss of innocence are cast in, well, less than flattering light. And the story
is chock full of characters getting their heads ripped off, having fists punched
through chests, torn to pieces by cosmic forces…and subjected to the occasional
acid spray.
Despite
Mark Waid’s introduction heralding this as a refutation of the “grim and gritty”
trend, the true message is: DC is quite happy with the vicious creative tone of
its current line and isn’t about to change, thankee very much.
And
there are a few dangling subplots by the end with characters whose fates remain
unclear, presumably to be followed up on in the pages of other comics.
Those
familiar with super heroes only through movies will probably find the parade of
characters bewildering and the endless descriptions of the bizarre back stories
kind of silly, while ex-fans might enjoy the nostalgia of revisiting their old
heroes, though even they are liable to be confused by the changes and
alterations many have undergone. Cox hasn’t necessarily embellished the material
enough to make this an essential addition for those who’ve read the original
comics. Sometimes a picture really is worth a thousand words.
At times
a fun, briskly-paced romp, the story can also be rather thin and repetitive,
relying too much on extended fight scenes and violence.
Infinite Crisis
(mildly) resets the bar for the DC Universe, and for those curious to keep
abreast of their heroes, it might warrant a look. For old time fans (like yours
truly) the story re-acknowledges some of DC’s older continuity and even seems to
reintroduce concepts that had been written out a decade or two ago. But it
probably won’t be long before the next big “event” comes along, and
Infinite Crisis will become as seminal
as, say, your old copies of It! the Living Colossus.
D. K. Latta (a.k.a. Darren Latta) is a Canadian writer and
commentator, with short stories and reviews published in
The Great Canadian
Guide to the Movies & TV,
The Masked
Bookwyrm's Graphic Novel Reviews,
UGO,
Starlog Magazine, and the
webzine Strange Horizons, among other venues. Visit his website
here.