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Author: Richard C. White

Check out the For a Few Gold Pieces More Kickstarter

Check out the For a Few Gold Pieces More Kickstarter

For a Few Gold Pieces More-small

Q: Would you introduce yourself?

A: Hi, I’m Richard C. White, a science fiction/fantasy author and occasional blog contributor here at Black Gate. I’m also the sponsor of the For a Few Gold Pieces More Kickstarter. Along with my writing, I’m a member of the Writer Beware committee for the Science Fiction and Fantasy Writers of America.

What is this project about?

For a Few Gold Pieces More is a collection of ten short stories I originally did for an e-publisher a few years ago. After having the rights to these stories returned, I decided it was time to release them as a collection, both e-book and in print. It’s tough to promote an e-only series at conventions, because as soon as you get people interested, they want the book now — not when they go home and try to remember what the book was or who wrote it.

The idea for the stories was to take folktales, fairy tales, and legends and given them a decidedly dark twist. And speaking of dark twists, my protagonist isn’t exactly a hero, but he’s not as hard and cynical as he like to think he is. Suffice to say he does what it takes to get the job done.

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World Building 101: The Village

World Building 101: The Village

Terra Incognito A Guide to Building the Worlds of Your Imagination-small

The heroes paraded back into the village, leading their mules laden with treasure liberated from a nearby dungeon. As they entered the small village in the middle of nowhere, they soon split up to take care of their spoils. Three of them met with the local jeweler, presenting him with the choicest gems and fine jewelry they’d acquired on their adventure. The others descended on the local merchants to sell off the more mundane treasures while the sorcerer carried the magic items the party did not need to the convenient wizard’s tower, turning them into useful gold coins. The rogue slipped away to meet with the local guildmaster to make his abeyance and provide him with a cut of the treasure. The guildmaster smiled at the bounty and passed on a list to the rogue for items to search for in his further adventures.

That evening, the sounds of merriment filled the air of the village. A crowd had gathered at the local tavern and the barmaids whirled away from those patrons who became too “inquisitive” as they delivered the mugs of ale and heaping piles of food to those assembled. The female barbarian noted with approval the new bartender was a strapping young man who was returning her admiring looks. Only the poor watchman was left out, standing his lonely guard as he patrolled the streets of the village, staring out into the darkness that hid who knows what.

If you’re like me, that scene sounds awfully familiar. It’s appeared too often in bad fantasy stories, bad fantasy movies, and WAY too many role playing games. “But Rich,” you say, “the party has to have somewhere to spend their treasure. Otherwise, there’s no point in giving it out?”

And my response is, “You’re absolutely right, but for the wrong reasons.” Let me explain what I mean. (Good, otherwise this would be a darn short blog entry – Editor).

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