Trope Subversion, Level: Master
Good afterevenmorn, Readers!
If video games aren’t your thing, you’re not going to like my post today. With the release of Doom: The Dark Ages and let’s plays popping up all over my YouTube feed, I’m going to nerd out today about Doom for a moment. Actually, I’m going to nerd out about one specific cutscene in Doom: The Dark Ages because it flips a common horror trope to highlight the mythology of the main character so perfectly, I’ve been nerding out since I saw the clip during an episode of Jacksepticeye’s let’s play just a little over a week ago. Welcome to my new hyper-fixation.
Before I get into the scene exactly, we’re going to have to dive into the history and lore of Doom.

The first Doom game released in 1993. To be perfectly honest, I had little to no interest in the game in 1993. I was not yet aware of what an incredible medium for story-telling video games can be. Besides, video games were for boys, and weren’t art anyway, so I wasn’t going to engage. Look, 1993 me was a bit of a snob… and very, very wrong. Mostly. Doom was (and remains) a hyper-violent game, which can be a bit much. But there is a story in there, and as the games progressed, the story has become increasingly well-written and executed. What is that story?
Well, an unnamed marine is sent to Mars as punishment for striking his commanding officer when his commanding officer ordered him to fire upon unarmed civilians. I immediately like the guy. On Mars and its moons Deimos and Phobos, the UAC (United Aerospace Corporation) is conducting teleportation experiments and they accidentally open a portal to Hell. Actual Hell. The hot place with all the demons and things.
Well, all those demons and things pour through, and it’s up to this punished marine to obliterate the Hellish host. Which he does, cutting through the demons like a man possessed. That was terrible. I will be here all week.
At the end of the the game, we discover the head of a white bunny on a pike — the unnamed marine’s (whom we’re now calling Doom guy) pet bunny Daisy, setting up an entirely fresh hatred for the armies of Hell (incidentally, I don’t think it’s an accident that John Wick’s puppy is called Daisy. Space Marine John Doe did not go John Wick on the minions of Hell, John Wick went all Doom Guy on the criminal underworld).

In Doom 2, our hero Doom Guy is called into action again. Earth has been overrun, and he is once again called to take on the armies of Hell in an effort to save humanity. I believe that the two games are set very close together in the timeline. Fueled now by the rage engendered by the loss of his pet bunny (so goofy, and I love it. Also, he supposedly also lost his wife and child, but the big fuss is about the bunny. I’m still figuring that one out) as well as his own innate goodness, Doom Guy once again goes on a rampage. All the same frenetic gameplay and gore.
1996 gave us The Final Doom (it was not, in fact the final one). In this one the UAC, having learnt nothing, I guess, establishes a base on Jupiter’s moon Io. Once again, the UAC manages to open a portal to Hell, and Doom Guy is once again the one who comes to the rescue, tearing through Hell’s minions to save humanity. Poor guy. Bet he has some pretty hefty trauma from it all.

A year later, and Doom 64 is released on the Nintendo 64. Doom Guy is pulled out of retirement to once again battle Hell. This time, he means for it to be for good (it was not for good). At the end of the game, after defeating the Demon Mother, Doom Guy realizes that the only way he can keep Hell’s forces away is to draw them away. In what can only be described as an incredible act of insanity (you thought I was going to say courage, right? Sometimes the two are indistinguishable), he elects to remain in Hell, fighting demons until he dies (he does not die).
And that’s where he remains. We learn in later games that he is such a savage in Hell, he has become their bogey man. He is their monster under the bed. Say his name in a magma pool three times and he appears behind you and takes your head off.
All is quiet on the Doom front until 2004, in which Doom 3 was released. No one can quite figure out how it fits into the timeline, and while the studio assures us that it is canon, our Doom Guy can’t be the protagonist. He is in Hell for this events of this game. The best fans have come up with is that it’s a different unnamed space marine. The world will never know his name. We salute you, brave sir.

It’s another eight years before Doom returns to the gaming world. And this is where we start jumping around in the timeline.
In 2016 we get Doom (2016), and a return to the original Doom Guy. In this game, the UAC —Again! Someone take away their funding!— unleashes Hell again when a certain Dr. Pierce attempts to use Hell’s energy in order to solve an energy crisis on Earth. The obvious result is, of course, that Hell once again invades. In this game, Doom Guy has been sealed away in a sarcophagus for centuries, and has acquired a new moniker. Ladles and jelly spoons, introducing the Doom Slayer. He awakens in an overrun facility on Mars, and immediately begins to rip and tear (quite literally) through the demonic ranks.
This is the game where we start to get story cutscenes, and you’re expected to piece together the story from both these scenes and the gameplay. From this game, you get that the Doom Slayer is the avatar of rage. However, he saves that rage for the demons only. Humanity is safe from him.
With the help of the AI Vega, and UAC Scientist Dr. Hayden, who has managed to transfer his consciousness into an android, the Doom Slayer travels between realms, finds the Crucible (the weapon capable of closing the Well facilitating the invasion) and seal the Well. But Dr. Hayden turns on the slayer. After assuring him that the Well has been sealed, Hayden takes the crucible and teleports the Doom Slayer back to Mars in a betrayal that would surprise no one who paid attention during the game.

Four years later, the next instalment in the Doom series is released. Doom: Eternal. Taking place after the events of Doom (2016), Doom: Eternal is where we start to get some depth to our protagonist. We discover that he survived his stay in Hell. Found by humans from the realm of Argent D’nur, he is a traumatized mess of a man. But the Sentinels (the knight-warriors) of Argent D’nur see in him a great deal of potential. He enters their ranks.
The gods of Argent D’nur are the Elemental Wraiths, but there are those who have begun to worship the Maykrs; basically techno-angels. They were allies at one time. We learn in one of the flashbacks that a rogue Maykr known as the Seraphim imbues the Doom Guy with near God-like power. This is how he became the Doom Slayer, instead of just Doom Guy.
In this game, the UAC has been thoroughly corrupted, becoming basically a Hell-worshiping cult. It is also revealed that the leader of the Maykrs has made a pact with Hell. In order to maintain the prosperity of the Maykrs, she has agreed to provide Hell with worlds to invade, in exchange for Argent power, created from the suffering of Human souls. And, well, she’s invaded Earth. Well, the Doom Slayer is having none of that. Time to rip and tear again.
And he does.
This is the important thing. Doom Guy, AKA the Doom Slayer, had thwarted Hell’s invasions thrice before going to live full time in Hell. He survived Hell, he made it out (was a complete wreck, but he made it out), he joined the ranks of warriors who battled Hell (before the Maykr’s betrayal), and then thwarted Hell again centuries later (in Doom (2o16)), and then AGAIN in Doom: Eternal, where he also obliterated the leader of the Maykrs. The man is too angry to die. No Hellion has managed to kill him. All who have faced him have perished.
Hell is terrified of him (and not just Hell).
And boy did the director make that plain in the cutscene of Doom: The Dark Ages that caught my attention and made me nerd out enough that I’m writing about it here… because I had to gush to someone, and you’re that person. Sorry and or you’re welcome.
(Doom: The Dark Ages is a prequel, taking place before the events of Doom (2016). The let’s play I’m following hasn’t concluded yet, so I’m not sure about the story exactly, so I can’t summarize it for you yet.)
The manner in which the cutscene plays makes it abundantly clear that the Doom Slayer is a monster to monsters. His entrance is reminiscent of countless horror movies. He cuts through a heavy locked door. The drop of his weapon, a flail, reminds me of the Witch King of Angmar as he faces Eowyn on the battlefield in Return of the King. The way he drags it on the ground, sparks flying, as he walks slowly towards his target (the demon Prince Ahzrak), is straight out of Silent Hill (Pyramid Head, anyone?). The way he keeps coming — an unstoppable force of nature— is reminiscent of Halloween.
Here, see for yourself:
The dude is a horror villain. Except he’s on our side. It flips the horror trope so beautifully that I was rooted to the spot while watching, and then immediately geeked out. And have been geeking out for about a week.
I cannot express how much I love this inversion. It’s excellent visual storytelling. Beyond everything you learn throughout the games, this one scene shows the player exactly who the Doom Slayer is, and what he is to the demons. He is not trapped in a facility on Mars with the armies of Hell. The armies of Hell are trapped in a facility on Mars with him. And it’s great.
Anyway, thanks for letting me nerd out for a moment. I’ve really made this a long one. You’re a champion if you made it all the way to the end. I don’t really have a question for you this time around. I’m still marveling over that cutscene. So instead, I’ll wish you all a wonderful day and an even better week.
When S.M. Carrière isn’t brutally killing your favorite characters, she spends her time teaching martial arts, live streaming video games, and cuddling her cat. In other words, she spends her time teaching others to kill, streaming her digital kills, and a cuddling furry murderer. Her most recent titles include Daughters of Britain, Skylark and Human. Her serial The New Haven Incident is free and goes up every Friday on her blog.
I salute you for actually following/watching/bothering with the story! I’ve been a huge Doom fan since the beginning (mostly) and I’m really enjoying the latest game. Thanks for posting, I enjoyed it immensely.
Oh good! I’m glad. I was a little worried that this was maybe a bit niche.
I didn’t really play the original; it was nothing more than a pixellated bullet hell, with no real stakes and no real reason to put up with it, to me at the time. I am really enjoying this new direction which gives the characters depth and mythos that games have been doing of late (see also: God of War), giving me reason to continue through literal Hell (in this case) with my character.
I game mostly for the stories, to be fair.
very fun read and I loved the scene, thanks for sharing!
Glad you enjoyed it!