Disaster Adventure in Space: Coriolis’ The Last Voyage of the Ghazali

How does one present a science fiction roleplaying game to a group to introduce both the setting, the basic mechanics, and give a good flavor of how it will run yet extend beyond the typical rulebook starter adventure? Free League Publishing’s Coriolis is called “Arabian Nights in space,” and its tone and setting are evocative and fresh. Set far in the future in an area of space called the Third Horizon, humankind lives and thrives on a variety of planets and space stations. While many factions exist, one major divide is omnipresent: the Firstcomers and the Zenithians. The Firstcomers fled the Second Horizon, and after a decades-long war called the Portal Wars, were eventually cut off from that area of space. Meanwhile, centuries before the portals that allow travel among the stars were found, a generation ship called Zenith left Earth for the star called Kua. Once there, they found the Firstcomers.
With its Middle Eastern aesthetic, its religious undertones (a number of icons are revered — or not — among the population), and the Emissaries — mysterious entities who recently appeared and seem to be associated with the Icons — the game has more than the traditional Western culture-based science fiction setting many RPGs call home. Introducing a playing group to the game can be a challenge, and that’s where The Last Voyage of the Ghazali comes in.