Goblins, Demons, Zombies and Fights Aplenty: A Review of The Blue Blazes

Goblins, Demons, Zombies and Fights Aplenty: A Review of The Blue Blazes

The Blue Blazes-smallIn this quickly changing Internet-obsessed publishing market, Chuck Wendig has shown himself to be a successful and versatile writer as a game designer, a screenwriter, and as a novelist as well. He is also known for some helpful books on how to be a better writer. The man also knows what makes a good author website!

Besides his many authorial talents, I first heard about Wendig from buzz concerning his Miriam Black series and their cool covers from Angry Robot. Unfortunately, I haven’t read any of those yet. You know how it is with that “to read” pile or compiled list at Goodreads.com.

But then I saw the following blurb from Adam Christopher concerning a new upcoming book from Wendig:

The Blue Blazes is exactly my kind of supernatural mob crime novel: dark and visceral, with an everyman hero to root for and Lovecraftian god-horror to keep you awake at night… this is the good stuff, right here.

Noir-ishness and Lovecratian horror? Sold! I immediately bought my first Wendig novel and began to devour The Blue Blazes upon receiving.

This book centers upon the character Mookie Pearl, a big-fisted lug who works for a crime syndicate in modern day (or possibly near future) New York City. Mookie is not a regular wiseguy though. He mainly works in the Underworld — no, not the usual euphemism for organized crime. Mookie works in the Underworld: a place crawling with the undead and monsters, some of which have come in contact with the regular world, though often staying down in the tunnels and caves below New York.

Though Mookie is built like a tank, he also has access to a special underworld drug called “blue blazes” — a blue powder that, when rubbed on one’s temples, turns you into something of a superhuman. Given Mookie’s build, it seems to turn him into a non-green version of The Incredible Hulk.

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Try a Free Cold and Dark Adventure

Try a Free Cold and Dark Adventure

Cold and Dark-smallLast week, I talked about a promising new RPG of science fiction horror, Cold and Dark, from Chronicle City Games.

I say promising because any time an RPG includes stats for alien beasts that scuttle around remote asteroids, deadly secrets from ancient star-faring civilizations, and the threat of genocide through an infectious madness, you know you’re in for some great gaming.

Shortly after the post went live, I heard from Angus Abranson at Chronicle City:

The article on Cold & Dark is great, thanks. The only thing I’ll add is that (yesterday) we posted up a free 65-page Quickplay for the game which also includes an adventure so people can ‘try before they buy.’

You can download the Quickplay via our webstore here.

Woo-hoo! What makes a great game even better? Free stuff! Thanks, Chronicle City. You’re all right.

It’s our duty to pass this news along to you, naturally. Because we look out for you. Especially in regards to great games and free swag.

Now you have no excuse not to check out Cold & Dark. I expect a steady stream of reader reports on epic gaming sessions. Especially ones in which you neglected to bring along sufficient ordinance and your team ran out of ammo somewhere in a dark corridor far, far below the surface. Those are my favorite.

Good hunting, people.

Black Gate Online Fiction: Dark Muse by David C. Smith

Black Gate Online Fiction: Dark Muse by David C. Smith

Dark Muse-smallBlack Gate is very pleased to offer our readers an exclusive excerpt from Dark Muse, the new noir thriller from David C. Smith.

Jack Mathis, a bright young book editor in Chicago, has found the next great American writer. Yet this anonymous genius is inspired to create in the darkest way imaginable: he picks his victims carefully, murders them gruesomely, then gives them new life in the best stories Jack has ever read.

The writer knows all about Jack. All about his wife. Knows everything. He has more stories in mind, too. Jack wants them. What is he willing to do to get them?

David C. Smith is the author of twenty-two novels, primarily in the sword-and-sorcery, horror, and suspense genres, including The Witch of the Indies (1977), Oron (1978), The Sorcerer’s Shadow (1978), and The West is Dying (1983).

David is the co-author, with Joe Bonnadonna, of Waters of Darkness, also available from Damnation Books. Read a free excerpt here.

The complete catalog of Black Gate Online Fiction, including stories by David Evan Harris, Janet Morris and Chris Morris, John C. Hocking, Michael Shea, Peadar Ó Guilín, Vaughn Heppner, Aaron Bradford Starr, Martha Wells, Nina Kiriki Hoffman, E.E. Knight, C.S.E. Cooney, Howard Andrew Jones, and many others, is here.

Dark Muse was published by Damnation Books on December 1, 2012. It is 206 pages and currently available in trade paperback for $17.99, and $5.95 for the digital version.

Read a complete sample chapter of Dark Muse here.

Publishing and the Luck of Timing

Publishing and the Luck of Timing

Thermopyale Last Stand of the 300-smallAlthough publishers don’t like to admit it, there is a large amount of luck involved in the sales of most books. No one really knows when (or even how) a book is going to catch fire in the public imagination and charge to the top of the bestsellers list. Publishers can help. They can advertise; they can push to get the book on the shelves, but they can’t make the public buy it.

In many ways, Osprey Publishing relies less on luck than most publishers. Since most of our books are based around long-running series that have an established following and fan base, we can generally predict, with some degree of accuracy, how well a given book will do. That said, sometimes we are surprised. Personally, I’m still baffled as to why Warships of the Anglo-Dutch Wars 1652-74 has sold so well. And sometimes, we are just lucky…

A few years ago, we published Thermopyale: Last Stand of the 300 right about the same time the movie 300 came out. Sales for the book went off the charts. Not too long after, we released Zombies: A Hunter’s Guide right about the time The Walking Dead first hit television screens. Another instant hit.

This leads to the obvious question: Why don’t we time our books to come out at the same time as big budget movies or television shows? Oh, we’ve tried. And we’ve been burned. In the book trade, it is necessary to announce your book at least a year before publication if you want it seriously considered for placement in the stores. Now, movie releases are usually announced even sooner than that, but they often don’t stick to their release dates.

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DRACULA Has Risen From the Grave…Again

DRACULA Has Risen From the Grave…Again

Dracula-NBC-banner

The Original Vampire is back. No, I’m not talking about Christopher Lee in the 1968 classic Dracula Has Risen from the Grave. This time, Vlad Tepes Dracula has risen in a most unexpected and delightful place. Television.

Last Friday, just in time for Halloween, NBC aired the pilot of its new limited series Dracula, starring the great Jonathan Rhys Meyers. The show is a “re-imagining” of the original Bram Stoker novel and is supervised by show runner/head writer Daniel Knauf (HBO’s Carnevale). Currently, it is set to run as 10 episodes seeped in blood, romance, and horror, driven by the vampiric charisma of Ryhs Meyers. He stole the show in the BBC’s legendary Gormenghast mini-series, but is perhaps best known for his award-winning role as Henry VIII on Showtime’s The Tudors.

So, is this new incarnation of Dracula any good? The pilot episode is immediately engaging, with its crypt-raiding, blood-soaked resurrection, its turn-of-the-century London, and its decadent world of aristocracy and privilege. The classic story of DRACULA is entirely familiar, so the producers/writers have gone out of their way to put interesting twists in the story and freshen up the legend. New blood indeed.

Dracula-CloseUpIn the first of several clever twists, Dracula isn’t really the villain in this story. Perhaps it’s a sign of the times–our modern culture tends to worship the outlaw, venerate the villain, and glorify the gangster. TV has been moving this way ever since The Sopranos changed television with its shades-of-grey morality and fascinating criminal protagonists. So the trick here is to make Dracula a sympathetic lead without completely stripping him of his “monster” status and thereby turning him into a “sparkly vampire” a la Twilight. Fortunately, the producers of Dracula manage to pull off this feat in a skillful manner. This Dracula is hungry for some bloody justice.

Dracula (posing as an American industrialist in London) is out to annihilate the Order of the Dragon, a secret society of elitist conquerors who have always hidden behind the Cross (i.e. Christianity). He assembles a “list” of modern-day members, accusing them of murder, rape, torture, and the wholesale slaughter of innocents. Ironic that a man remembered by history as “Vlad the Impaler” would be so against these savage practices.

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Robert W. Chambers’ The King in Yellow

Robert W. Chambers’ The King in Yellow

The King in YellowOctober draws to a close and so it’s time to turn to horror and the supernatural, to the weird tale and the things that cannot be known. Today, I want to look at one of the founding classics of the weird, Robert W. Chambers’s collection of linked short stories, The King in Yellow. Published in 1895, it was celebrated by H.P. Lovecraft, who used some of the book’s ideas in his Cthulhu mythos; in fact, the book’s inspired a mythos of its own, complete with a wiki site, as well as any amount of further fiction, music, and games. You can find it for yourself online.

The book’s made up of ten short stories, plus a poem supposedly extracted from a play called The King in Yellow. The first five tales mention the play to varying extents, and all have other fantastic elements, as well as a horrific or weird tone. The sixth story is a set of brief prose poems, while the final four stories are basically mimetic and seem to have nothing to do on a plot level with the first five — though they have certain motifs and themes in common. The play which links the first five stories, the group I’ll call here the ‘mythos stories,’ is said to drive mad anyone who reads it; it’s not clear if it has ever been performed. The first tale’s clearly set in the ‘future’ of 1920, so by extension the following four must be as well (a sculptor mentioned in the first story turns up in the second). The second story features an odd fluid that can turn anything immersed in it to stone. The third and fourth seem to have characters from the play crossing into the real world, while the fifth deals with a timeslip — a blurring of past and present — and also has a character who seems at least tangentially related to the play.

But the primary interest in these stories is the play itself, and the strange things it contains. We never get a plot summary, or character list, or even a description of its themes. Only hints and names. Hastur. The Yellow Sign. The Pallid Mask. “Carcosa, where black stars hang in the heavens; where the shadows of men’s thoughts lengthen in the afternoon, when the twin suns sink into the Lake of Hali.” The sinister King in Yellow himself. What does it all add up to?

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Vintage Treasures: Greg Stafford’s Pendragon

Vintage Treasures: Greg Stafford’s Pendragon

Pendragon Chaosium-smallBack in August, I wrote a mini-history of one of my favorite gaming companies, Chaosium, in the middle of a review of Pavis: Gateway to Adventure.

That was fun. Plus, it was a great excuse to wax nostalgic about the brief period between 1981 and 1986, when Chaosium released some of the finest RPGs and RPG supplements ever created. Published in handsome boxed editions, they started with Thieves’ World and continued with Stormbringer in 1981, Borderlands (1982), Worlds of Wonder (1982), Superworld (1983), Pavis (1983), Masks of Nyarlathotep (1984), Cthulhu by Gaslight (1986), H.P. Lovecraft’s Dreamlands (1986), Spawn of Azathoth (1986), Arkham Horror (1984), Ringworld (1984), Elfquest (1984), Hawkmoon (1986), and the fabulous Horror on the Orient Express.

Wonderful stuff. Masks of Nyarlathotep is frequently cited — even today — as one of the finest adventures released for any game system, and Arkham Horror is considered a classic board game, still in print today in a new edition from Fantasy Flight Games. Many titles were expanded and reprinted in later editions, including StormbringerCthulhu by Gaslight, and Dreamlands.

But perhaps the most celebrated release, of a fabulous line up, was the title that legendary game designer Greg Stafford — founder of Chaosium and creator of the fantasy world Glorantha — considered his masterpiece: the Arthurian role-playing game Pendragon.

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The Top 50 Black Gate Posts in September

The Top 50 Black Gate Posts in September

dunsanyThe top article on the Black Gate blog last month was Foz Meadows’s debut piece for us, “Challenging the Classics: Questioning the Arbitrary Browsing Mechanism,” an unflinching examination of the value of the classic fantasy canon to the modern reader.

The classics were a popular subject last month: second on the list was M. Harold Page’s article “(Not) Recommending SF&F Classics to the Young Person or Novice.”

Third was Connor Gormley’s salute to the prose of Robert E. Howard, Fritz Leiber, and Michael Moorcock, “Who Took the Flowers out of My Prose?” Still sticking with the classic theme, I see. You folks are nothing if not consistent.

Fletcher Vredenburgh’s look at Karl Edward Wagner’s Night Winds was in 4th place, and Jon Sprunk finally broke us out of our September fascination with fantasy classics with his post “War – What is it Good For? Violence in Fantasy Literature.”

The complete Top 50 Black Gate posts in September were:

  1. Challenging the Classics: Questioning the Arbitrary Browsing Mechanism
  2. (Not) Recommending SFF Classics to the Young Person or Novice
  3. Who Took the Flowers out of my Prose?
  4. Night Winds by Karl Edward Wagner
  5. War — What is it Good For? Violence in Fantasy Literature
  6. Why I Write Fantasy
  7. It’s Your Job to Make it Interesting. Just Do Your Job
  8. Vintage Treasures: The List of 7 by Mark Frost
  9. The Other Appendix N
  10. Andre Norton, Michael Moorcock and Appendix N: Advanced Readings in D&D

     

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Excuse me, Are you Using that Plot Device?

Excuse me, Are you Using that Plot Device?

Crossing LinesThe other day, I was watching a new Canadian show that I’m not sure is even airing in the US called Crossing Lines. It stars, among others, William Fichtner and Donald Sutherland, and promises to be a kind of Agents of Shield without the Marvel universe – a group of police officers from different countries come together to solve international crimes as an arm of the International Court. So far so good, except for . . .

In the second episode, a tender moment occurs where two characters bond over similar family issues. They look warmly into each other’s eyes and promise to talk about it later. I call out “Dead man!” And of course I was right. One of them was dead by the end of episode, leaving the other feeling bereft. And leaving me rolling my eyes.

While “Dead man!” can be fun to play (as can “She did it!”) it’s a sad commentary on the state of narrative that these games can be played so often.

Okay, I hear you say, so it’s a plot device, and maybe it’s a bit overused (where “a bit” means I’m understating). Is that really so wrong? Yes, yes it is. The problem with this kind of thing is that because we recognize it, we feel manipulated, and when your viewers, or your readers, feel manipulated, you’ve lost them. You’ve reminded them that not only did you make this bit up, you’ve made all of it up. When your readers start considering the structure of the narrative, they’ve taken a step back from it. And bang, as they say, goes your willing suspension of disbelief.

We could argue that this kind of manipulation doesn’t happen as much in novels or short stories as it does in television and movies. Maybe not. Novels, for one, have time enough to make readers genuinely care about a character before she gets killed. And plot devices are actually useful things; both as readers and writers we love them, except when we hate them.

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Blogging Dark Horse Comics’ The Curse of Dracula

Blogging Dark Horse Comics’ The Curse of Dracula

dark-horse-the-curse-of-dracula-tpb-122289Marvel Comics’ long-running Tomb of Dracula series by Marv Wolfman and Gene Colan was a landmark in the medium. The award-winning series set a standard in the industry that is still felt four decades on. Marvel shamefully squandered their efforts to turn the controversial monthly title into an adult-oriented comic magazine free from the strictures of the Comics Code Authority. A dozen years later, the duo reunited to revive the series for Marvel’s Epic Comics line, but this highly underrated four-part limited series was not granted the accolades or the follow-up it deserved. Flash forward to 1998 and Dark Horse Comics offered Wolfman and Colan a three-part limited series to reinvent the property for the up and coming rival in the field.

The only tragedy is that The Curse of Dracula ended up being another one-shot limited series, despite the storyline’s potential to be expanded further. Much of the Dark Horse series recalls the story and artwork in the Epic Comics limited series from earlier in the decade. The plot is equally complex and adult and the art pushes the boundaries to the edge yet again. Once again, Marv Wolfman is crafting a new set of vampire hunters and has Dracula rooted in the world of politics.

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