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Discovering Robert E. Howard: Jeffrey Shanks on The Worldbuilding of REH

Discovering Robert E. Howard: Jeffrey Shanks on The Worldbuilding of REH

Conan_WBHyboriaWe are trying to look at as broad a range of topics related to Robert E. Howard as we can in this series. Characters, genres, events, themes: Black Gate really wants to showcase the many facets of the man and his works.

Today’s guest post is such an example. Jeff Shanks wrote the introduction to the just published facsimile edition of Howard’s essay, The Hyborian Age and is the REH consultant on Modiphius’ upcoming Conan RPG  (we’re gonna have a post for that, too!). I can’t think of anyone better to write about one of my favorite subjects,  world-building.


While Robert E. Howard is known as the creator of a number of memorable heroic protagonists, such as Kull of Atlantis, Solomon Kane, Bran Mak Morn, and, of course, Conan the Cimmerian, his efforts as a pioneer in fantasy world-building are often overlooked. When it is remarked upon at all, Howard’s creation of the Hyborian Age of Conan is generally described as a fairly impromptu effort — a hodge-podge of fictitious kingdoms based on thinly-disguised real world historical analogues, thrown together hastily in early 1932 after the first Conan story was accepted by Weird Tales.

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The Petrie Museum, London’s Overlooked Egyptology Treasure Trove

The Petrie Museum, London’s Overlooked Egyptology Treasure Trove

DSC_1924
Stone bottle with the names of Rameses II and Queen Neferari, Dynasty XIX, 1295-1186 BC.

London is full of museums. While visitors swarm to the Big Three of the British Museum, the Tate Modern, and the National Gallery, there are dozens more that are worth visiting. One that’s of interest to anyone with a taste for history is the Petrie Museum of Egyptian Archaeology at University College London.

Most international visitors have never heard of this place and head on over to the British Museum to see its stunning collection of mummies and statues. While that experience is hard to beat, I actually prefer the Petrie Museum. The British Museum is a bit of a victim of its own success, and it’s difficult to stand and enjoy the artwork without being trampled by hordes of visitors.

The two museums also have different purposes. The British Museum focuses on Egypt’s Greatest Hits, with lots of gold, fine artwork and, of course, the ever-popular preserved people. The Petrie Museum is a study museum, where Egyptology students come to compare large numbers of objects packed into the cases and see how they changed over time. Cases have drawers underneath that can be pulled out to view more examples. The collection includes some 80,000 items from both Egypt and Nubia, two of Africa’s greatest ancient civilizations.

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Ancient Worlds: The First Fantasy World

Ancient Worlds: The First Fantasy World

aristo2When we talk about great dates in literary history, 414 BCE doesn’t really make the cut. But if you’re a sci-fi or fantasy reader (and if you’re reading this page, you probably are) it should probably be one of the foremost you know of. Why?

Because prior to the fifth century BCE, we had never seen a fantasy setting in Western literature. People may have doubted whether Humbaba really existed or if Odysseus ever visited the Island of the Lotus Eaters. But the idea of pure poetic invention hadn’t come to full realization. This is partly because in the Ancient World, the idea of a strict delineation between fact and fiction was a bit strange. Myths didn’t have a strict canonical version, and people were comfortable with a lot of variations on the truth flying around. It wasn’t relativism, not as we understand it, it was… well, a sense that the truth should never get in the way of a good story, or that whether or not something was true wasn’t necessarily tied to whether all the facts happened just that way.

So you could play with storytelling, and storytellers played a lot. But Aristophanes’ The Birds is the first time that we are aware of that we see a fully fleshed out, completely invented country.

It is even peopled by talking animals.

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The Public Life of Sherlock Holmes: The Moriarty Chronicles

The Public Life of Sherlock Holmes: The Moriarty Chronicles

Moriarty_CardPerhaps my favorite Sherlock Holmes pastiche is 1974’s The Return of Moriarty by John Gardner. In it, Professor Moriarty (who did not perish at the Reichenbach Falls) is a Victorian Era godfather, with a criminal organization the envy of the American mob in the Roaring Twenties. A sequel followed it the next year, The Revenge of Moriarty. The trilogy was completed with Moriarty, just a few weeks before Gardner passed away in 2008.

Having completed one muddle of a screenplay about a Civil War naval battle, I took it upon myself to contact John and tell him I was writing a pilot for a proposed TV series about The Return. Extremely polite and friendly, he told me to send it to him when I was done. I did. He and his agent, less than impressed with this amateur effort from a self-taught screenwriter, understandably, passed.

I stayed in email contact with John (who was always nice) up until his death, taking one serious stab at revising the pilot and expanding it to two-hours. I never did resubmit it to his agent (John having passed away by then).

So, read on about The Moriarty Chronicles, a British TV series you, alas, will never see.

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Magneto, the Comic Series

Magneto, the Comic Series

Magneto002COV-102bd-ab93eFor my my interview with Marvel Comics Assistant Editor Xander Jarowey, one of the covers I enjoyed including in the post was Magneto #1. Magneto is one of Marvel’s most iconic super-villains, having influenced the Marvel Universe in various ways since his appearance in X-Men #1 in 1963.

He started off as an older villain who, from the beginning, served as moral foil to Charles Xavier in the debate about the place of mutants. His arguments in the early days were never deep, and his power faded with various defeats, until by the excellent Savage Land story arc of X-Men #59-63, he was using mechanical devices to simulate his powers, and then in Defenders #16, he was reduced to infancy by one of his creations.

Then, Chris Claremont got a hold of him. In X-Men #104, the new X-Men faced a young, rejuvenated and more powerful Magneto, and he’s downright terrifying in Uncanny #112 (one of my favorites). Claremont revealed Magneto’s full literary power in Uncanny X-Men #150, when he put Magneto’s past squarely in the Nazi concentration camps of World War II as a victim of racism and persecution.

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Limestone Genre Expo, Kingston Ontario

Limestone Genre Expo, Kingston Ontario

Limestone1Last weekend I took part in the first ever Limestone Genre Expo in Kingston, Ontario (which is known as the Limestone City, hence the name). I had a wonderful time, reconnecting with old friends and making new ones. There’s nothing like an event like this to remind you how many people among your friends and acquaintance are people you’ve never actually met face-to-face.

As I said, this was the first year for this event, and Liz Strange, Barry King and their minions did an excellent job of organization. For one, the event lived up to its billing, in that it was a genre expo. Most of the time there were three tracks, with full panels on Fantasy, SF, Mystery, Horror and Romance, along with readings and workshops

I’ve run small conferences myself, and people always find it strange when I tell them that often the most popular individual events are the workshops. Yes, they are primarily attended by people at one stage or another of a writing career, but a small percentage of attendees are people who are curious about some of the nuts and bolts of writing, and who are looking for insights into literary analysis. There was a wide variety in subject matter from “First Page Critiques” where people came prepared to share their first 250 words with editor and author Caro Soles, to “Building Tension” with Matt Moore, to “How to Market and Sell Short Fiction” with Douglas Smith, a man who knows. Author and editor Nancy Kilpatrick’s workshop was titled “Novel Idea Pitch” in the program, but she herself describes it as “a workshop on brain storming.” I like her version better.

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The Genre Game

The Genre Game

Dostoyevsky comicsLike many people, I have mixed feelings about genres – those pesky labels we use to sift and sort writing into neat little silos, isolated and bubbling away in incestuous fermentation. Both as a reader and a writer, I’ve never seen the world that way.

In some ways, thinking about genre reminds me of the “Honk if Pluto is a planet” campaign. For some, it’s a major, emotive issue if Pluto is categorized as a “planet”, or a “dwarf planet”, or a “Kuiper Belt object”, or something else entirely. But, ultimately, the designation affects nothing outside the minds of men: Pluto continues in its long, elliptical orbit, completely oblivious to the impassioned squirmings of one subgroup of carbon-based lifeforms on the third planet; it’s still beautiful, cold, distant, mysterious, regardless of the “planetary genre” we decide, in our assumed omnipotence, to place it in. It ain’t gonna vanish if we all look the other way.

So, genre. Is it hard science-fiction? Is it cyberpunk? Is it space opera? Dystopian? Maybe it’s all four? Or more? It’s a truism, but every written work stands on its own merits. You can sell it at Borders, Barnes and Noble, or Walmart; you can call it dark fantasy, low fantasy, heroic fantasy, swords and sorcery: it’s still the same book, even if the observers and surroundings differ. Genre is something which shelf-stackers and catalogue creators love – it neatly segments the literary world into easy-to-digest packets, with no ambiguity, a black-and-white demarcation of the soul. Like people trying to get their five pieces of fruit a day, it seems to make sense – until people start fighting over what a “piece of fruit” really is. Oranges – whole or segmented? Melons? How big’s a slice?

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NK Jemisin Profiled at The Guardian

NK Jemisin Profiled at The Guardian

NK JemisinNK Jemisin is one of the finest new writers to arrive on the fantasy scene in the last decade. Her new novel The Fifth Season will be published by Orbit next month, and yesterday the UK newspaper The Guardian posted an intriguing profile and interview with the author, in which she addresses, among other things, the ongoing Sad Puppy debate.

Jemisin is on the phone from her not-very-epic day job as a university administrator in New York. When she gets off the phone, she says, she’s going to bike to a coffee shop to write her thousand words for the day, a pace that allows her to finish about a novel a year…

“As a black woman,” Jemisin tells me, “I have no particular interest in maintaining the status quo. Why would I? The status quo is harmful, the status quo is significantly racist and sexist and a whole bunch of other things that I think need to change. With epic fantasy there is a tendency for it to be quintessentially conservative, in that its job is to restore what is perceived to be out of whack…”

Earlier this year, a number of writers and sci-fi industry insiders began to organise and protest against the fact that nominees for the Hugo awards have become substantially less white and less male… Jemisin is obviously no fan of the Puppies, but she sees a positive side effect from their crusade. “What I find heartening,” she said, “is the sheer amount of laughter the Puppies are engendering as they demand that what they call ‘affirmative action’ works no longer be considered, but really at the same time, they’re putting only their own friends on the ballot. So they’re actually asking for their form of affirmative action to replace what they think of as affirmative action. And everyone is realising it. People are looking at these authors [like Vox Day and Puppies leader Brad Torgerson], who they once took seriously, and now just pointing and laughing.”

Read the complete article here.

The Stars of Mystery Science Theater 3000 and RiffTrax Mark a Milestone

The Stars of Mystery Science Theater 3000 and RiffTrax Mark a Milestone

mst3kHuluWhen you watch a film synched up to RiffTrax, do you still picture the silhouettes of wisecracking ‘bots Tom Servo and Crow T. Robot in the little Satellite-of-Love screening room of your mind?

And if not a smidgen of that question made sense to you, this post probably is one you can skip (unless you’re a completist, and have thus far read every Black Gate post to date. In which case, we should probably know who you are. Has anyone read every single BG blog all the way back to day one?).

This report goes out to fellow Mystery Science Theater 3000 (MST3K) fans out there in the blogosphere. On July 9 of this year, on special assignment from BG’s Midwestern outpost in Minnesota, I attended a live screening of the RiffTrax presentation of Sharknado 2: The Next One. Two fan-buddies who share my adoration of Michael J. Nelson and his crew accompanied me on this outing (readers here will be familiar with one of those friends: none other than sometime BG scribe Gabe Dybing). In a bona fide movie theater we would share with other diehard fans an experience usually relegated to our laptops and living room televisions.

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The Worst AD&D Spell Of All Time

The Worst AD&D Spell Of All Time

Arcana UnearthedSo there we stood, surrounded. Demons in all directions, converging fast – and we’re not talking garden variety patsies. Even for our major league party, the future looked bleak, bloody, and painful. On the plus side, we had our pizza in place, our dice at the ready. Beers and sodas hovered with popped caps and bated breath, anticipating action.

“Initiative!” cried the DM.

We each rolled. One of the demons, which just happened to moonlight as a spell-caster, moved first — and what did that pipsqueak no-good blackguard cheat of a demon cast our way?

Chain Lightning.

At fifteenth level.

Two hours later, with the pizza cold and stiff, the beers stale and the sodas flat, we finally finished adjudicating the effects of that single spell. We were in shock, and grumbling to beat the band. The DM, equally weary and perplexed, said, “Okay. Still first round. Who gets to take the next action?”

That I no longer recall, but this I know: we won the battle, and the demons lost. So did Chain Lightning. We made a solemn pledge that very day to never again allow that spell to eclipse the glory of our triumphant campaigning. Banned it was, all but ripped from the pages of the rulebook. And good riddance, too.

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