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Creating a Fantasy Metropolis: Cities by Stephan Abrams and Jon Everson

Creating a Fantasy Metropolis: Cities by Stephan Abrams and Jon Everson


Cities (Chaosium, 1986). Third Edition. Cover by Dan & David Day

As a follow-up to last week’s post on the Forgotten Realms City System, today I have Cities, from the Universal Supplement Series, published by Chaosium in 1986 (previous editions were published by Midkemia). It was written by Stephen Abrams and Jon Everson, with cover painting by Dan and David Ray, and it was illustrated by Kevin Ramos.

In stark contrast to last week’s City System boxed set published by TSR — which was nearly all maps and practically no content — this supplement takes the opposite tack: no maps, all content!

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Remembering Waterdeep, the Most Famous City of the Realms: Forgotten Realms City System by Ed Greenwood and Jeff Grubb

Remembering Waterdeep, the Most Famous City of the Realms: Forgotten Realms City System by Ed Greenwood and Jeff Grubb


Forgotten Realms City System
(TSR, July 1988). Cover by Larry Elmore

City System is an interesting Forgotten Realms boxed set that was released in 1988 by TSR, written by Ed Greenwood and Jeff Grubb, and with cover art by Larry Elmore. Except for one very slim booklet, this essentially is a box full of maps (by Dennis Kauth), detailing the most famous city of the Realms, Waterdeep.

Now, I must admit, I have always favored Greyhawk over FR, because it’s what I cut my teeth on, but this set is pretty nice for the development of an enormous city in any campaign. Poster maps include the typical grid of the city, a beautiful, three-dimensional artistic rendition of the city, and then 10(!) poster maps that zoom in on different wards.

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From the Age of Splatbooks: Charlemagne’s Paladins by Ken Rolston and Roger Raupp

From the Age of Splatbooks: Charlemagne’s Paladins by Ken Rolston and Roger Raupp


Charlemagne’s Paladins
(TSR, July 1, 1992)

One of the more interesting developments during the AD&D Second Edition years (1989-2000) was the Historical Reference series of campaign sourcebooks.

These green “splatbooks” were well-researched, taking a broad view of history, myth, and legend, and looking at all of it through a D&D lens. Charlemagne’s Paladins is one such shining example. Written by Ken Rolston, illustrated by Roger Raupp, and with cartography by Gaye O’Keefe, this sourcebook adapts the historical setting of the Carolingian period into a quasi-game world, featuring the historical and legendary personalities and events of Charlemagne’s time.

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Revisiting Mordenkainen’s Fantastic Adventure by Rob Kuntz and Gary Gygax

Revisiting Mordenkainen’s Fantastic Adventure by Rob Kuntz and Gary Gygax


Mordenkainen’s Fantastic Adventure by Rob Kuntz and Gary Gygax (TSR, 1984)
and Dungeon Magazine 112 (Paizo, July 2004). Covers by Clyde Caldwell, Wayne Reynolds

As we approach the 50th anniversary of Dungeons & Dragons, I recalled and located Dungeon Magazine #112, published by Paizo, which was released for the 30th anniversary of D&D.

This issue featured a retread of the classic AD&D World of Greyhawk adventure module, Mordenkainen’s Fantastic Adventure, by Rob Kuntz and Gary Gygax. It was updated by Erik Mona and company for the (then current) third edition of D&D and retitled Maure Castle.

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Goth Chick News: As I Continue My Trip Down the Gaming Memory Lane, A Look Back at Phantasmagoria

Goth Chick News: As I Continue My Trip Down the Gaming Memory Lane, A Look Back at Phantasmagoria


Phantasmagoria (Sierra On-Line, August 24, 1995)

I had quite a lot of email regarding my article on a reboot of the insanely popular PC game from 1994, The 7th Guest. And since you lot are generally pretty subdued, I decided to jump on the enthusiasm and keep the goodness going by revisiting another more controversial game from around that same time period, which I referenced in the write up on The 7th Guest. And if you’re keeping track, this isn’t the first time I have publicly declared Phantasmagoria, the 1995 horror-themed video game by Sierra On-Line as one of my all-time-favorites to this day. I first wrote about it back in 2016 when there was chatter that a movie was in the works, based on the game. But more on that in a minute.

Why you ask, would Phantasmagoria rank so high in my esteem, when the quality of today’s gaming experiences are movie-like. Compared to, for instance, games like Uncharted and Dying Light, Phantasmagoria’s live-actor-against-computer generated-background appears fairly cheesy. And you would be absolutely right. But gather round the soft glow of the monitor and heed this historic tale.

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A Modern Gaming Classic: Against the Giants by Gary Gygax

A Modern Gaming Classic: Against the Giants by Gary Gygax


Against the Giants by Gary Gygax (TSR, 1981). Cover by Bill Willingham

Against the Giants (G1-2-3) is an absolute classic by the legend, Gary Gygax.

These three strung-together adventures are some of the finest he wrote, IMO. I enjoyed this series first as a player when I was in the 5th or 6th grade, and then running it myself as DM years later. Hill giants, frost giants, fire giants, and drow! Oh, how I enjoyed recurrent use of the drow as a diabolical, super-intelligent, evil menace.

This is how Mr. Gygax described them.

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Goth Chick News: The 7th Guest Finds New Life Thanks to VR

Goth Chick News: The 7th Guest Finds New Life Thanks to VR


Monty Python’s Complete Waste of Time (7th Level, October 1994) and The 7th Guest (Trilobyte/Virgin, April 1993)

I remember it like it was yesterday. The year was 1994 and all I wanted was a computer with a compact disc read-only memory. You see, having a CD-ROM-capable PC, which had only become available the year before, opened an entirely new world of entertainment. However, a machine with those advanced capabilities, including 24-bit VGA graphics, would set you back around $2,300 (or roughly double that in today’s dollars). I literally used to haunt my local CompUSA store where they had floor models of these technological marvels I could actually play with.

Oh, the longing…

And then miracle of miracles, I received a $1000 refund on my taxes and promptly financed the rest at some ridiculous interest rate, loading my very own Packard Bell Pentium Multimedia PC into the trunk, along with monitor and printer. But as euphoric as this was, the real scores were riding shotgun in the front seat, CD-ROMs of Monty Python’s Complete Waste of Time, and The 7th Guest.

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Let’s Talk About Giant Robots: Tim Akers on BOLO and BattleTech

Let’s Talk About Giant Robots: Tim Akers on BOLO and BattleTech


BOLO by Keith Laumer (Berkley Medallion, July 1977), BattleTech board game
(FASA, 1985), and Lonely Power Armor by Tim Akers (Citizen Crow Press,
May 17, 2022). Covers by Vincent Di Fate, Alan Gutierrez, unknown

Why do so few writers write anguished poetry or create art to honor the fertile and elusive muse of modern sci-fi? I’m speaking, of course, of that ever-sexy icon of the future, the GIANT ROBOT.

Tim Akers takes a small step to rectify this injustice in his May newsletter Heretigram, writing:

The image that defined my early creative life [was] the original cover of BattleTech, the game of armored combat, released by FASA in 1984… and lasting through dozens of revisions and reboots. It’s seeing a bit of a resurgence in gaming, and I couldn’t be happier. BattleTech was the game that moved me from Avalon Hill cardboard chit and hex map strategy games, and into the wider world of miniatures gaming. And I’ve never looked back.

Tim also salutes the fiction of Keith Laumer and Fred Saberhagan and, just to prove his heart truly is in the right place, offers a tasty excerpt from his own giant-robot inspired fiction, his new novella Lonely Power Armor.

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Left Behind: The Last of Us, Episode Seven

Left Behind: The Last of Us, Episode Seven

Hello! We’re back with another episode review! This one, judging by the title, is based entirely on what was a DLC to the original game that explored Ellie’s backstory. I’m excited about this one… in a very masochistic way (honestly, the DLC left me sobbing). C’est parti!

I may have mentioned before, but I will again, how much I love the guitar introduction. I remember the game introduction being the same thing, though that might be my memory mixing things up (I do know it was guitar, and I’m reasonably certain it’s the same exact tune, but I’m open to being wrong.)

Winter proper. In the game, we open to a rabbit getting skewered by Ellie’s arrow. It’s probably for the best we don’t see that in the show.

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Relive Four Decades of RPG Glory with The RPG Book

Relive Four Decades of RPG Glory with The RPG Book


The RPG Book (Future Publishing, June 2022)

If you’ve spent time browsing a well-stocked magazine rack recently, you’ve probably come across Future Publishing’s popular Bookazines.

These are fat, oversized special editions of some of their popular titles. Future Publishing, based in the UK, produces dozens of magazines, including PC Gamer, Retro Gamer, SFX, Prog, History of War, Total Film, Edge, Play, Maximum PC, and many others. Some of their recent Bookazine releases include Ultimate Retro PC Collection, The Ultimate Guide to Fantasy Gaming, The Story of Zelda, The Book of Mario, PC Hardware Handbook (4th Edition), Battle of the Bulge, and about a zillion more.

I recently saw an ad for their Bookazine The RPG Book. The cover price is $19.99, but it’s currently available for only $11.99 (including shipping) from their online portal MagazinesDirect.com, so I ordered a copy. And I’m extremely glad I did. It turned out to be an entertaining and informative read — and a terrific intro to the very best computer role playing games of the past four decades.

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